Blood in the Sands Arena Three


Play-by-Post

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Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Llyr mutters a few words to his deity, causing a shimmering field to form around him. "Two of you eh? No matter."

Arbiter:
Since it's just one action: Shield of Faith, +2 AC, AC now 28


Surprise Round

Boe and Caesar move forward together to the center of the arena. "I challenge you! Prepare to die," she says to Llyr.

Arbiter:

Swift action challenge
Standard action total defense. AC 26 this round.

Boe and Caesar move to G10 and G11 respectively. Your turn for round 1.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Llyr looks at the distance between himself and his opponent and sighs. Moving up slightly, he sets his shield in a defensive position. "Cayden, If ye judge this fighter to be worth it, give me a sign." he calls out. A moment later, a smile creeps onto his face. "Rotten luck for you missy."

Arbiter:
Move to J10. Standard: total defensive bringing AC to 32. Swift to activate Judgment for the duration of the fight. Current effect: DR 1

Llyr moves to J10


"I don't believe in luck," Boe replies. "Caesar, aid!" The dog runs around to the back side of Llyr at the same time that Boe drops her chakram and shield runs forward screaming, drawing her hammer. Once they are flanking Llyr, Boe swings at him.

Arbiter:

Caesar moves to K10, waits for Boe to flank and tries to aid another on her attack.
Aid another vs AC 10 (flanking, challenge): 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Boe free action drop chakram and shield. Draw hammer as part of charge
Free action rage.
Charge Llyr to I10.

Attack (rage, challenge, charge, flanking, aid another, PA): 1d20 + 9 + 1 + 2 + 2 + 2 - 1 ⇒ (20) + 9 + 1 + 2 + 2 + 2 - 1 = 35
Confirm (rage, challenge, charge, flanking, aid another, PA): 1d20 + 9 + 1 + 2 + 2 + 2 - 1 ⇒ (19) + 9 + 1 + 2 + 2 + 2 - 1 = 34
Damage: 6d6 + 39 ⇒ (6, 6, 6, 2, 2, 5) + 39 = 66

Natural 20 to hit, 34 to confirm for 66 damage. Unless I'm sorely mistaken...

Boe's hammer connects with Llyr's head, exploding it like a ripe watermelon, sending chunks of brain and skull to splatter all over the force screen above. She roars in glorious victory as Caesar begins to slurp up the interior of Llyr's face.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

How can you get Caesar around me to flank without provoking an AoO and still have a standard? I went into the narrow causeway for a reason


Because you took the total defense action and you can't take AOOs. Since I technically don't know that, I was willing to risk the AOO suspecting you would probably miss.

Total Defense wrote:
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Never knew that about full defense. Well, I'd say good fight, but after the way you lost your last fight, you know I'd be lying. I will say well played though.


Indeed, I'm seeing that this arena stuff is half luck, and half using the right consumables. Even without the crit I'm not sure who would have have won. I would have had a very hard time hitting you, but I'm guessing same for you.


VICTORY TO BOE HUNTER!


Gung-Ho Lunatic

The BASHA enters with his Lucerne Hammer in hand its heavy head resting on his shoulder.
"First the frog now a catlady? Are there no real warriors left to face me?"

initiative:

1d20 ⇒ 7

initiative 7


Sorry, just now saw that the bout postings went up.

Arbiter:

Sleight of Hand DC 10: 1d20 + 11 ⇒ (13) + 11 = 24
Has Drow Poison vials palmed in each hand. Drow poison filled poison caps on fangs.
Initiative: 1d20 + 5 ⇒ (14) + 5 = 19

Initiative 19

Olwyn stands garbed in well tailored trousers, white linen shirt, boots, and modest chainmail. She is carrying nothing but a bow and quiver on her back a small pouch on her belt.

As Basha rants and taunts, the catfolk's eyes narrow and she dashes out of sight behind one of the pillars.

Move to K9


Gung-Ho Lunatic

Seeing his opponent hiding away as usual , the BASHA sighs and draws a piece of parchment.

End of turn


My Internet connection will be spotty in the next couple of days, sorry for slower posting...

Arbiter:

Move Action: Swift Poison to apply Drow Poison to claws.
Free Action: Drop empty vial.
Standard Action: Apply Drow Poison to other claws
Free Actoon: Drop empty vial.

Olwyn remains hidden behind the pillar.

Remains in K9.


Gung-Ho Lunatic

No Problem

Arbiter:

use Scroll of See Invis

The BASHA casts from his scroll(no visible effects) and takes a step forward.Move to C-10


Arbiter:

Move Action: Olwyn moves to G4.
Stealth (moving): 1d20 + 11 - 5 ⇒ (10) + 11 - 5 = 16
Free Action: Activate daredevil boots.
Swift Action: Activate Quick-Runner Shirt, and Olwyn moves to D9.
Acrobatics (moving): 1d20 + 11 + 5 - 10 ⇒ (12) + 11 + 5 - 10 = 18
Standard Action: Claw Attack.
Claw Attack: 1d20 + 7 ⇒ (18) + 7 = 25
1d6 + 1 ⇒ (5) + 1 = 6

Perception Check of 16:

Olwyn moves from K9 to G4.

Olwyn pops out from the pillar at F5 and dashes over to her hulking opponent. Acrobatics check of 18 vs your CMD to avoid being hit with AoO.

And she swings a razor sharp claw at Basha. Attack of 25 to hit (or 26 if my 18 Check beats your CMD) for 6 damage, and if it hits make a DC 14 Fort save or go unconscious for 10 rounds.


Gung-Ho Lunatic

What square are you in now?

arbiter:

AoO 10 + 1d20 ⇒ 10 + (16) = 26 damage2d6 + 12 ⇒ (4, 3) + 12 = 19
Fort9 + 1d20 ⇒ 9 + (12) = 21
five foot step back
Wild fighting8 + 1d20 ⇒ 8 + (6) = 14 damage 2d6 + 12 ⇒ (1, 4) + 12 = 17
8 + 1d20 ⇒ 8 + (19) = 27 damage 2d6 + 12 ⇒ (2, 1) + 12 = 15

AoO 26 damage 19

...feeling the sting of poison in the scratch of his feline opponent he speeds up his attacks,smashing his hammer into the poor cat repeatedly, hoping to end her before it can take effect...
fort save 25, five foot step back ,Attack1 14 damage 1, Attack 2 20 damage 19.


Sorry, I forgot to include it outside of the arbiter tags, I was in D9

AoO hits, attack 1 misses, attack 2 hits. We have a rather dead kitty...

Olwyn battered remains fall lifeless to the ground, and the fight is over

Coup de Grace to you content.


Gung-Ho Lunatic

Lifting his arms high into the air the BASHA strikes his victorypose facing the crowd,"ARE YOU NOT ENTERTAINED?"

coup de grace:

4d6 + 24 ⇒ (4, 2, 4, 6) + 24 = 40

40 damage, that should do it.

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