
Llyr the Lush |

Llyr mutters a few words to his deity, causing a shimmering field to form around him. "Two of you eh? No matter."

Llyr the Lush |

Llyr looks at the distance between himself and his opponent and sighs. Moving up slightly, he sets his shield in a defensive position. "Cayden, If ye judge this fighter to be worth it, give me a sign." he calls out. A moment later, a smile creeps onto his face. "Rotten luck for you missy."
Llyr moves to J10

Jelani's Gladiators |

"I don't believe in luck," Boe replies. "Caesar, aid!" The dog runs around to the back side of Llyr at the same time that Boe drops her chakram and shield runs forward screaming, drawing her hammer. Once they are flanking Llyr, Boe swings at him.
Caesar moves to K10, waits for Boe to flank and tries to aid another on her attack.
Aid another vs AC 10 (flanking, challenge): 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
Boe free action drop chakram and shield. Draw hammer as part of charge
Free action rage.
Charge Llyr to I10.
Attack (rage, challenge, charge, flanking, aid another, PA): 1d20 + 9 + 1 + 2 + 2 + 2 - 1 ⇒ (20) + 9 + 1 + 2 + 2 + 2 - 1 = 35
Confirm (rage, challenge, charge, flanking, aid another, PA): 1d20 + 9 + 1 + 2 + 2 + 2 - 1 ⇒ (19) + 9 + 1 + 2 + 2 + 2 - 1 = 34
Damage: 6d6 + 39 ⇒ (6, 6, 6, 2, 2, 5) + 39 = 66
Natural 20 to hit, 34 to confirm for 66 damage. Unless I'm sorely mistaken...
Boe's hammer connects with Llyr's head, exploding it like a ripe watermelon, sending chunks of brain and skull to splatter all over the force screen above. She roars in glorious victory as Caesar begins to slurp up the interior of Llyr's face.

Llyr the Lush |

How can you get Caesar around me to flank without provoking an AoO and still have a standard? I went into the narrow causeway for a reason

Jelani's Gladiators |

Because you took the total defense action and you can't take AOOs. Since I technically don't know that, I was willing to risk the AOO suspecting you would probably miss.
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense.

Llyr the Lush |

Never knew that about full defense. Well, I'd say good fight, but after the way you lost your last fight, you know I'd be lying. I will say well played though.

Olwyn Unseelie |

Sorry, just now saw that the bout postings went up.
Sleight of Hand DC 10: 1d20 + 11 ⇒ (13) + 11 = 24
Has Drow Poison vials palmed in each hand. Drow poison filled poison caps on fangs.
Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Initiative 19
Olwyn stands garbed in well tailored trousers, white linen shirt, boots, and modest chainmail. She is carrying nothing but a bow and quiver on her back a small pouch on her belt.
As Basha rants and taunts, the catfolk's eyes narrow and she dashes out of sight behind one of the pillars.
Move to K9

Olwyn Unseelie |

My Internet connection will be spotty in the next couple of days, sorry for slower posting...
Move Action: Swift Poison to apply Drow Poison to claws.
Free Action: Drop empty vial.
Standard Action: Apply Drow Poison to other claws
Free Actoon: Drop empty vial.
Olwyn remains hidden behind the pillar.
Remains in K9.

Olwyn Unseelie |

Move Action: Olwyn moves to G4.
Stealth (moving): 1d20 + 11 - 5 ⇒ (10) + 11 - 5 = 16
Free Action: Activate daredevil boots.
Swift Action: Activate Quick-Runner Shirt, and Olwyn moves to D9.
Acrobatics (moving): 1d20 + 11 + 5 - 10 ⇒ (12) + 11 + 5 - 10 = 18
Standard Action: Claw Attack.
Claw Attack: 1d20 + 7 ⇒ (18) + 7 = 25
1d6 + 1 ⇒ (5) + 1 = 6
Olwyn moves from K9 to G4.
Olwyn pops out from the pillar at F5 and dashes over to her hulking opponent. Acrobatics check of 18 vs your CMD to avoid being hit with AoO.
And she swings a razor sharp claw at Basha. Attack of 25 to hit (or 26 if my 18 Check beats your CMD) for 6 damage, and if it hits make a DC 14 Fort save or go unconscious for 10 rounds.

"BASHA" |

What square are you in now?
AoO 10 + 1d20 ⇒ 10 + (16) = 26 damage2d6 + 12 ⇒ (4, 3) + 12 = 19
Fort9 + 1d20 ⇒ 9 + (12) = 21
five foot step back
Wild fighting8 + 1d20 ⇒ 8 + (6) = 14 damage 2d6 + 12 ⇒ (1, 4) + 12 = 17
8 + 1d20 ⇒ 8 + (19) = 27 damage 2d6 + 12 ⇒ (2, 1) + 12 = 15
AoO 26 damage 19
...feeling the sting of poison in the scratch of his feline opponent he speeds up his attacks,smashing his hammer into the poor cat repeatedly, hoping to end her before it can take effect...
fort save 25, five foot step back ,Attack1 14 damage 1, Attack 2 20 damage 19.