
Cevah |

My character just got zapped by an Artifact. Result was a Reincarnate* spell effect. Reading up, I looks like I don't loose anything but physical stats mods, based on race. This is important, since the old me has Darkvision and Low Light vision, but the new me only has Low Light vision. I also have some other [ex], [Su], and [Sp] abilities.
For reference: SRD
Since the dead creature is returning in a new body, all physical ills and afflictions are repaired. The condition of the remains is not a factor. So long as some small portion of the creature's body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature's body at the time of death. The magic of the spell creates an entirely new young adult body for the soul to inhabit from the natural elements at hand. This process takes 1 hour to complete. When the body is ready, the subject is reincarnated.
A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject's racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores. The subject of the spell gains two permanent negative levels when it is reincarnated. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be reincarnated). A character who died with spells prepared has a 50% chance of losing any given spell upon being reincarnated. A spellcasting creature that doesn't prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell.
It's possible for the change in the subject's ability scores to make it difficult for it to pursue its previous character class. If this is the case, the subject is advised to become a multiclass character.
For a humanoid creature, the new incarnation is determined using the table below. For non-humanoid creatures, a similar table of creatures of the same type should be created.
A creature that has been turned into an undead creature or killed by a death effect can't be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can't be reincarnated. The spell can bring back a creature that has died of old age.
The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn't automatically speak the language of the new form.
A wish or a miracle spell can restore a reincarnated character to his or her original form.
While this is a Transmutation spell, it is NOT a Polymorph spell. So the polymorph rules about removing [Ex] and such does not apply. That leaves this text for the school:
Transmutation spells change the properties of some creature, thing, or condition.
I see text in the spell for gaining abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but no text about loosing [Ex], [Su], or [Sp] abilities of the old form.
Am I reading this right? I.e. I keep Darkvision [Ex]?
Are there additional rules text out there that apply?
/cevah

dragonhunterq |

You lose your original racial aspects and gain the ones of your new form.
Because essentially, you die, and are brought back in a new body.
This.
It's a new body.There is a (hotly contested) argument that you would keep mental based abilities (like most (sp) abilities) as it is the same mind, but there is no way you get to keep any physical based abilities such as darkvision.

Darksol the Painbringer |

The others have it right. Also consider the other mechanics:
Any physical benefits from your original race, such as a bonus in Strength, Dexterity, or Constitution, are replaced with the ones from your new race (though, if you have mental attribute benefits, they remain intact). This is evidence of the factor that any physical parts of your original body are gone. So, if you had Darkvision because of your previous race, you don't keep that Darkvision (unless you transform into a race that also has Darkvision), because it is an effect related to the factor that your race possesses Darkvision.
Remember, that you are completely of that different race, which means effects and abilities which were reliant upon your race (and/or [sub]type) would not apply to you, and options which were available or taken because of your previous race are no longer so; this applies proactively, reactively, and retroactively.

Cevah |

I was looking at the text:
First eliminate the subject's racial adjustments (...) and then apply the adjustments found below to its remaining ability scores.
The table lists the adjustments as only Str, Dex, and Con.
So if the second use of the word adjustments only refers to the three physical stats, wouldn't the first use mean the same exact thing?Yeah, I expect it will come down to loosing the specials, but I am curious if using the same meaning to the same word would affect it.
/cevah