| coldcanada |
So i’m starting my first long campaign with a group and have established that my character, a sylph, and my friend’s character, a half-elf, are in love. Since I know the run of the game will span several years (in game time), i’m curious as to how having children would work in the system.
I couldn’t find any info on what a sylph child would be, since they’re generally born to human parents. I wanted to know if the child would be 3/4 human, 1/4 elf; or 1/2 sylph, 1/4 human, and 1/4 elf.
I know i’m getting a little ahead of myself but I had just started to wonder, how does pregnancy and having children work in long term campaigns? Is there rules for pregnant characters? And i’ve seen rules for young characters, but there isn’t even a lot of info on how the genetics of those children might work.
Just curious as to what other players have done in cases where their characters wanted to build a family.
Thanks!
| Sean O'Brien 794 |
Most of the time I just figure it doesn't come up cause being pregnant/nursing a kid in an adventure can cause some problems. I ran a campaign with a cleric who happened to be a mother. We found her missing kid within the first few encounters, and she basically had to skip out after that to get the kid home despite the battles going down in the streets, leaving the other two to fight for their lives.
| Renegadeshepherd |
Like others have said the issue does not come up very much. however a friend of mine (male) had a similar issue when a lady in our group wanted to represent this. Thankfully he had the experience of two mothers to draw upon and after some thought he decided to use conditions like nauseated, sickened, and etc for different time periods of the pregnancy. frankly its border-lined back breaking in game terms but it represents how tough it is on a woman. To make it more fair for the player the GM would allow fortitude saves of various DC levels for the character to have "good days". In the later trimesters u could stack conditions with temporary physical attribute damage such as strength or constitution -2. I wouldn't call it perfect but its a fair model to build on.
The children would be easy as you just leave them at home and they never cry for mom because unless the GM wants them to be actively in the story u never have any interaction beyond whats in ur head.
| Derek Vande Brake |
While there are no official rules, a few 3rd party products have discussed this. Sadly, they tend to be adult in nature since the rules are a subset of those used to get pregnant, if you catch my meaning.
It can lead to some interesting options for the next generation. One of my favorite characters was the child of two high level adventurers, and he was conceived and carried for a fair time on Mabarr, the plane of Shadow and Negative Energy in the Eberron setting. I made him a shadowcaster, with negative energy affinity, and a severe case of schizoid personality. But that's getting ahead of things.
For the genetics, remember that planetouched don't always have a pure line. They can show up to human parents (or actually, any race). This would also imply that one of the parents had lineage back to the outsider, which further implies planetouched can have nonplanetouched children. So presumably one of two things will happen - either the child will gain the outsider influence, and just be a sylph, regardless of parent races, or they won't gain the outsider influence, in which case it would essentially be the same as a human/half-elf hybrid. I'd say give it 50/50 on whether that makes it a full half-elf, or a human with some lingering elf traits/features.
As for pregnancy... I seem to recall a magic armor ability in those rules based on Bag of Holding enchantments that let the inside of armor hold more than the outside, and a spell that reduced the negative effects. Net result was a pregnant woman who suffered from no debilitating conditions, not even a change in balance from carrying the extra weight up front.
| darkwarriorkarg |
| 3 people marked this as a favorite. |
Generally, the characters retire from active adventuring when that happens. It's incredibly irresponsible for a pregnant woman to adventure, as well as bringing an infant along after that.
That assumes that "adventuring" is a profession. Depending on the scope of the game, she (or he) might not have a choice.
Concepts (not for everyone):
1) Lone Wolf and Cub (Although the main character is male, can do similar with a woman)
2) Your village is attacked by goblins. You're one of the sole survivors, along with your child. Of, you're of the vengeful type.
3) Your character (female, natch) was married to an Important Person. You are carrying his heir. The assassins are after you.
| TempusAvatar |
| 1 person marked this as a favorite. |
Like others have stated, if you're looking for rules regarding conception and pregnancy, these only currently exist in 3PP 3.5 products. Also, as stated, let the buyer beware.
As for figuring out genetics, I would suggest using a punnet square to determine the possible outcomes. One parent is half-elf, so it could be represented by H(uman)E(lf); the other parent is sylph, which could be represented by H(uman)A(ir element.)
Running the square with HA down one side and HE down the other, you end up with 4 separate (and therefore equal opportunity) outcomes, each with an (obvious) 25% chance of occurrence: Human, Half-Elf, Sylph, and some sort of Air-Element/Elf hybrid. Depending on one's interpretation, this could also be a sylph, which would change the outcome percentages to 25% human, 25% half-elf, and 50% sylph.
In case it would come up (it hasn't yet,) gender options shouldn't deviate from 50/50 male/female.
| Cintra Bristol |
| 9 people marked this as a favorite. |
I'm running a Kingmaker campaign, and almost all of the PCs have eventually gotten themselves married. The female PCs have at one time or another gotten pregnant. As DM, I told the players that I'd let them decide when/if their PCs (or spouses, as appropriate) got pregnant, and I made it clear the point is NOT to punish them for having kids. I generally handle it like this:
"Okay, we've just wrapped up a chapter, and it looks like we're going to spend a while with downtime and doing Kingdom Turns. That means you won't be adventuring much for a bit. So, this is a good time, does anyone want to declare their character is getting pregnant?"
If they do, I note the month(s) when any births are expected so we can do the random rolls (male/female, small possibility of multiple births). Then, as DM, I make sure to do enough kingdom turns (i.e. take enough downtime) that the female PCs are no longer pregnant by the time I throw out the next adventure hook.
| Owly |
Family-hood can be an interesting character trait. As Cintra posted, using it as a background in your campaign could make for a very good plot hook, protection-incentive, character-building trait.
(off-the-cuff here:)
Character Trait: Progeny
- You have one or more children. If they survive to young adulthood, they may inherit your possessions as your legacy when you retire or pass away. If they are of at least young-adult age, you may play them as characters. Progeny may inherit some of the reputation (good or bad) of either or both of their parents, as well as a sorcerous bloodline (if any).
| Haladir |
I've dealt with in-game pregnancies in much the same way: The PCs take a year or so off, and the game resumes with the kids left at home with wet-nurse and a guardian (a relative and/or governess.)
If you want to go into more detail...
As much as the book was villified, the 3.5 OGL Book of Erotic Fantasy from 2003 was surprising tasteful and well-written. It included some decent rules about pregnancy and childbirth. It's out of print now, but you can find it on the secondary market. Paizo doesn't seem to stock it, but you can buy the PDF through RPGNow. (Honestly, the biggest complaint about this book is probably the artwork-- which was manipulated photography rather than painting or line art. I really didn't think it worked very well. Well, that and the return of the "Comeliness" attribute. Lame.)
As to what racial abilities a child with one sylph and one half-elf parent would have... That's a GM call. I don't like to detail every possible mixed-race combination. Generally, I assume that 'half-orc' or 'half-elf' PCs just mean a character of mixed ancestry, not necessarily a character with one human and one orc parent. Similarly with the 'planetouched' races: the character has outsider ancestry, but it may go back a while, and it may skip generations.
If this were my game, I'd just say that the offspring from a union between an half-elf and a sylph would be a human, half-elf, or sylph, as made most sense to the story the player and I wanted to tell!
| Queen Moragan |
| 1 person marked this as a favorite. |
In our Kingmaker game, my character, the Queen, needed to provide heirs.
After searching everything, I settled on "The Book of Erotic Fantasy" (D&D3.0?), while it is an adult product, the conception & pregnancy rules are pretty good.
The conception rules cover the chance of pregnancy based on race and sex.
I believe all the core races are covered as well as most of the fey and common outsider types.
So yes, it covers half-elves & sylphs.
The pregnancy rules more or less split all pregnancies into 1st, 2nd, and 3rd trimesters.
They vary in length by the mothers(?) race.
No effect during 1st.
2nd = -1 STR, -1 DEX, +1 armor check penalty, movement reduced by 1/4.(I think)
3rd = -3 STR, -3 DEX, +3 armor check penalty, movement reduced by 1/2.(I think)
The Queen was the daughter of a twin, so we increased that possibility, then she got ahold of a "wishing well", so she tried a wish for triplets (this was in 1st).
I used the restrictions while adventuring during the 2nd.
Stayed at the castle during the 3rd, and a month after.
Used the Queen's cohort Paladin of Erastil husband to adventure with party.
Queen is a Rogue.
Other than having a Kingdom event;
Kidnap/Assassinate major PC during the birthing.
With 1st born daughter sparkles in sunshine and looks slightly feyish,
2nd born boy is an ugly baby,
and 3rd born kidnapped and taken back to First World by grimstalkers.
So everything came out OK.
Doing the pregnancy that way keeps it simple, NPCs would be even easier.
But for an adventurer I recommend doing it by trimester, not sure how long it would be for a sylph though.
LazarX
|
So i’m starting my first long campaign with a group and have established that my character, a sylph, and my friend’s character, a half-elf, are in love. Since I know the run of the game will span several years (in game time), i’m curious as to how having children would work in the system.
I couldn’t find any info on what a sylph child would be, since they’re generally born to human parents. I wanted to know if the child would be 3/4 human, 1/4 elf; or 1/2 sylph, 1/4 human, and 1/4 elf.
I know i’m getting a little ahead of myself but I had just started to wonder, how does pregnancy and having children work in long term campaigns? Is there rules for pregnant characters? And i’ve seen rules for young characters, but there isn’t even a lot of info on how the genetics of those children might work.
Just curious as to what other players have done in cases where their characters wanted to build a family.
Thanks!
For the most part it doesn't. Raising a family is pretty much antithetical to continuing in an adventuring career. The former demands stability, the latter eliminates it. Given that the bare minimum of time commitment is in the two decade range, deciding on a family is essentially the end of an adventuring career. You settle down and take a real steady job of work or craft (or if you've hit a big score), a business or domain.
That's why there aren't, and aren't likely to be (save doubtless from some third party who'll be looking to make a few quick bucks from a broadside PDF), rules in this area.
Lincoln Hills
|
Of course, you could place the child in a loving home with a couple unable to conceive, or leave him/her on the doorstep of some isolated monastery, or use planar ally to provide a long-term babysitter... but what GM - even a relatively nice one - is going to pass up a potential story hook like that? Some enemy of yours will find out the child's location, kill the guardian(s), abduct the kid, and burn the place to the ground. Standard villain procedure: I'd bet money on it. Your best bet would be for your sylph to appeal to his relatives on the Elemental Plane of Air to take in your offspring to be raised & educated far, far from anybody who would use him/her as a weapon against you.
As far as stats on 'unusual hybrids' - since you're 3/4 (or greater) human and the other parent is 1/2 human, the child is over half human and should probably use human stats (the Racial Heritage feat is probably in order, though). My second suggestion - this sort of thing has come up before - is the use of the Mongrelman (Bestiary 2), although obviously this particular mongrel is going to be a little bit prettier than the "please kill me" mongrelman pictured there.
| Zhayne |
Zhayne wrote:Generally, the characters retire from active adventuring when that happens. It's incredibly irresponsible for a pregnant woman to adventure, as well as bringing an infant along after that.That assumes that "adventuring" is a profession. Depending on the scope of the game, she (or he) might not have a choice.
Child endangerment is not a theme I wish to explore at my table.
Kerney
|
Adventuring while pregnant is probably not ideal, but circumstances some times force it on people. A good fictional example is Jessica Atredies in Dune. She needs to run for her life when the Harkonens attack.
And GM forcing such circumstances on a pregnant PC is appropriate, provided the players are comfortable with this subject matter.
Going back to the Dune example, Alia Atreides becomes what she becomes because of what happens in vitro. I think plane touched-ness might be expressed in simularlly particular circumstances. Basically, the extra planar alles get expressed due to the extra planar enviroment/influence (Blood of Demons points to this with some of the tiefling variants). For example, a demon could attack a would be mother, not in order to kill, but to wound in such a way that would lead to a tiefling birth.
That's why most children of the plane touched would the race of the grandparents or the proper half whatevers. So the Slyph/half elf parents would probably produce a half elf or human, assuming the slyph is human descended.
| RippeFox |
Well as the main lines state to have a child would likely end with your character having to end their journey as an adventurer. Unless of course unless you can set up an NPC or something similar character setup to raise your character's child. As far as books that covers pregnancy, rates, and what the child might turn out to be the best book I have found though it is very graphic and designed for only adults is the "Book Of Erotic Fantasies". I know that many DM's won't use this book due to it's subjects but it seems so far that Paizo won't make a book about love, sex, and children. In the end you may need to sit down with this other player that is holding the relationship with your character and with your DM and discuss the situation and figure out a system that can work and even figure how your characters would deal with the prospect of being parents and adventurers.
| jkmiami89 |
It's incredibly irresponsible for a pregnant woman to adventure, as well as bringing an infant along after that.
Pregnant women in real life do all sorts of athletic and acrobatic feats: there is no reason to expect, especially in a world with magical healing, that you wouldn't be able to do most adventuring as well. Yes, you might get stabbed, but you can be cured of that damage. The only risk is if your character actually dies, but being resurrected would probably also restore your fetus.
| UnArcaneElection |
We do have canonical precedent for some people not suffering any penalty to themselves for adventuring while pregnant (although as noted, their upcoming children are at risk): Hill Giants.
| Steelfiredragon |
no rules in canon, dont see it changing in pf2e either.
not rules in 3.x afaik or 4e or 5e.
3pp as already said.
HOWERVER.
the offspring has the option of being 1 of the following:
A: Human with both sylph and half elven features ( and able to take both sets of racial feats, but thats when adult hits)
B: Sylph with half elven features
C: Half-elf with sylph features
B+C would allow for both sets of racial feats for both half elf and sylphs, but NOT full elf feats and not likely human only ones either.
but also due to the nature of both parents having mixed human blood, my best guess is that the child would be human as that would be the dominating genes..
but its all not cannon and only my speculation.
| Steelfiredragon |
Zhayne wrote:It's incredibly irresponsible for a pregnant woman to adventure, as well as bringing an infant along after that.Pregnant women in real life do all sorts of athletic and acrobatic feats: there is no reason to expect, especially in a world with magical healing, that you wouldn't be able to do most adventuring as well. Yes, you might get stabbed, but you can be cured of that damage. The only risk is if your character actually dies, but being resurrected would probably also restore your fetus.
only know of one npc in the FR that was pregnant and was killed while pregnant.
She was resurrected, but the unborn child stayed dead.now if it was early in the pregnancy Id agree with you..
| Myrryr |
For the most part it doesn't. Raising a family is pretty much antithetical to continuing in an adventuring career. The former demands stability, the latter eliminates it. Given that the bare minimum of time commitment is in the two decade range, deciding on a family is essentially the end of an adventuring career. You settle down and take a real steady job of work or craft (or if you've hit a big score), a business or domain.That's why there aren't, and aren't likely to be (save doubtless from some third party who'll be looking to make a few quick bucks from a broadside PDF), rules in this area.
Two decades minimum? That really depends on race. Goblin parents would be out of commission for a couple months at most and toss their kid into a playpen. Even if they were good and raised it, it'd be self-sufficient in 5-6 years. If it's elven parents, their child won't be self-sufficient for a century RAW (which I agree is pretty adventure ending, also a dumb RAW rule)
More on topic, it really depends on a given campaign, the table, and the DM. There's rules in certain books like the aforementioned BoEF, and I've written some rules myself for PF for it. Copulation chances vary and depends on species. Elves are supposed to breed rarely, but for example is that because they have a menstruation cycle that is yearly or more? Unlike humans, where it's 12-13 times a year? What about outsiders, in the OP's case, Djinn? Does a sylph inherit the human menstruation cycle, or the djinn menstruation cycle?
Or do you ignore all of that entirely and just make it a d100 roll with a set chance for every given copulation?
The latter is obviously the easiest for a DM.
The other option is of course magic. I'm sure there'd be a necromancy spell that can insure pregnancy with a 100% success rate, and likely variations of it using outsider body parts (blood for example) as material components that an enterprising wizard or cleric (or probably druid/witch, pregnancy magic seems more inclined to those) could use to infuse the unborn and create half-celestials or fiends, planetouched, maybe even half-dragons, dhampir, fey-touched and the like. We have magic that scoffs at death, so magic that plays with life at it's conception wouldn't really be any different at all. Probably 4th-6th level spells with a 1-5k material component cost.