insaneogeddon |
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Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of the oracle's curse ability.
(EDIT: my bad was thinking:
Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of one revelation.)
+
Spirit of the Warrior (Su): You can summon the spirit of a great warrior ancestor and allow it to possess you, becoming a mighty warrior yourself. You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, and a +4 natural armor bonus to AC. Your base attack bonus while possessed equals your oracle level (which may give you additional attacks), and you gain the Improved Critical feat with a weapon of your choice. You can use this ability for 1 round for every 2 oracle levels you possess. This duration does not need to be consecutive, but it must be spent in 1-round increments. You must be at least 11th level to select this revelation.
hogarth |
Spirit of the Warrior is a mystery ability, not a curse ability, so the bonus does not apply at all.
He's probably thinking of the aasimar racial favored class ability:
Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of one revelation.
EDIT: ninja'ed!
El Baron de los Banditos |
Though it is legitmate for an Elves, Aasimar, Ifrits, or Sylphs doing this...
Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of one revelation.
Links to search the available options.
insaneogeddon |
Yeah I cut n paste the wrong one. Thats what I was thinking..
So its legal- +16 BAB for i believe 8 rounds per day at 11th.
There must be a way to further extend that happy happy time?
Actually considering this for an NPC - 8 rounds should be enough to get the players worried or/and suspecting I might have lost the ecl plot.
Artanthos |
The might do it depending on interpretation.
One point of view might be that Spirit of the Warrior does not have specific level based increments but merely sets the oracle's BAB to a point determined by level.
Another point of view would be that Spirit of the Warrior sets the oracle's BAB to a point above the oracle's actual level.
With the latter interpretation, the oracle become a very powerful combatant for a very limited duration each day.
mdt |
Can you add your favored class bonus to a revelation you don't have?
Yes, it just has to be something you can get. You're deferring your favored class bonus now for a boost later.
Even if you didn't allow it, retraining would allow you to put them into it later, once you had it. Rather than dealing with the paperwork, just let them put it into as they level up. Easier on the GM.
Majuba |
Durngrun Stonebreaker wrote:Can you add your favored class bonus to a revelation you don't have?Yes, it just has to be something you can get. You're deferring your favored class bonus now for a boost later.
Even if you didn't allow it, retraining would allow you to put them into it later, once you had it. Rather than dealing with the paperwork, just let them put it into as they level up. Easier on the GM.
He may mean can you add the bonus to something you don't have and then *use* it. No.
mdt |
mdt wrote:He may mean can you add the bonus to something you don't have and then *use* it. No.Durngrun Stonebreaker wrote:Can you add your favored class bonus to a revelation you don't have?Yes, it just has to be something you can get. You're deferring your favored class bonus now for a boost later.
Even if you didn't allow it, retraining would allow you to put them into it later, once you had it. Rather than dealing with the paperwork, just let them put it into as they level up. Easier on the GM.
No, you couldn't use the benefits of the favored class bonus until you had the revelation, obviously. But as soon as you gain it, the bonus's would kick in.
Buri |
BAB 30 does not give extra iteratives in 3.5. Pathfinder doesn't have rules for 21+ does it?
Nope.
When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round action—see Combat).
Passed +16 it's kind of fruitless. There is no "keep extrapolating from this pattern" verbiage in there like there are with some other parts of the PFRPG. You only get more attacks at those increments and that's it.
Chengar Qordath |
MrSin wrote:BAB 30 does not give extra iteratives in 3.5. Pathfinder doesn't have rules for 21+ does it?Nope.
Quote:When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round action—see Combat).Passed +16 it's kind of fruitless. There is no "keep extrapolating from this pattern" verbiage in there like there are with some other parts of the PFRPG. You only get more attacks at those increments and that's it.
Though the BAB increase would still apply for things like Power Attack, at least.
Xexyz |
BAB 30 does not give extra iteratives in 3.5. Pathfinder doesn't have rules for 21+ does it?
I don't have my books with me but Pathfinder does stick with 3.x on this issue - no more than 4 iteratives. I'm pretty sure it's mentioned in the Gamemastery Guide in the section about 21+ level characters.
cartmanbeck RPG Superstar 2014 Top 16 |
Wowza... a full Divine caster with Base Attack Bonus higher than his character level and feat exchange-ability through Paragon Surge... this will be pretty amazing.
Think about it... at level 11 you could use the revelation to get +4 to Str, Dex, and Con and a +16 BAB, then cast Paragon Surge on yourself, gaining the Dispelling Fist feat and a +2 to Intelligence, then dispel all the things with your unarmed strikes (You'd get so many!). 8 rounds per day is pretty awesome for getting that many bonuses.
*Wanders off to build a dispelling Oracle...*
Nefreet |
School transmutation (polymorph); Level alchemist 3, cleric 3, magus 4, paladin 4, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S
Range personal (half-elf only)
Duration 1 minute/level
You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or human alone. Unlike with most polymorph effects, your basic form does not change, so you keep all extraordinary and supernatural abilities of your half-elven form as well as all of your gear.
For the duration of the spell, you receive a +2 enhancement bonus to Dexterity and Intelligence and are treated as if you possessed any one feat for which you meet the prerequisites, chosen when you cast this spell.
mdt |
You could just paragon surge into extra revelation then pull the spirit of the warrior out with that
Nope, you still can't take the revelation until 11th level, which means you can't use Paragon Surge to get it via feat.
EDIT : Can't get it via feat earlier than 11th that is. You can use the feat, or paragon surge, to get it at 11th or higher, but why bother? If you're spending your favored class bonuses, you probably want that revelation all the time.
Joe M. |
If the favored class bonus gives you +1/2 your level in regards to the revelation, does that count for the pre-req too?
I.E. could you get spirit of the warrior at 8th because in regards to spirit of the warrior you are 12th level?
Interesting. Sadly, I don't think so. Because:
Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of one revelation.
Italics added. Spirit of the Warrior:
Spirit of the Warrior (Su): You can summon the spirit of a great warrior ancestor and allow it to possess you, becoming a mighty warrior yourself. You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, and a +4 natural armor bonus to AC. Your base attack bonus while possessed equals your oracle level (which may give you additional attacks), and you gain the Improved Critical feat with a weapon of your choice. You can use this ability for 1 round for every 2 oracle levels you possess. This duration does not need to be consecutive, but it must be spent in 1-round increments. You must be at least 11th level to select this revelation.
I'd think that neither the prerequisite ("you must be at least 11th level") nor the rounds per day ("you can use this ability for 1 round for every 2 oracle levels you possess") would be affected by the favored class bonus. I think that would only affect BAB (as the only "effect" affected by Oracle level).
cartmanbeck RPG Superstar 2014 Top 16 |
Tarantula wrote:If the favored class bonus gives you +1/2 your level in regards to the revelation, does that count for the pre-req too?
I.E. could you get spirit of the warrior at 8th because in regards to spirit of the warrior you are 12th level?
Interesting. Sadly, I don't think so. Because:
PRD (ARG, Aasimars) wrote:Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of one revelation.Italics added. Spirit of the Warrior:
PRD wrote:Spirit of the Warrior (Su): You can summon the spirit of a great warrior ancestor and allow it to possess you, becoming a mighty warrior yourself. You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, and a +4 natural armor bonus to AC. Your base attack bonus while possessed equals your oracle level (which may give you additional attacks), and you gain the Improved Critical feat with a weapon of your choice. You can use this ability for 1 round for every 2 oracle levels you possess. This duration does not need to be consecutive, but it must be spent in 1-round increments. You must be at least 11th level to select this revelation.I'd think that neither the prerequisite ("you must be at least 11th level") nor the rounds per day ("you can use this ability for 1 round for every 2 oracle levels you possess") would be affected by the favored class bonus. I think that would only affect BAB (as the only "effect" affected by Oracle level).
The duration would absolutely be included. It's an aspect of the effect of the revelation.
Joe M. |
I'd think that neither the prerequisite ("you must be at least 11th level") nor the rounds per day ("you can use this ability for 1 round for every 2 oracle levels you possess") would be affected by the favored class bonus. I think that would only affect BAB (as the only "effect" affected by Oracle level).
Why not the duration?
The duration would absolutely be included. It's an aspect of the effect of the revelation.
I don't really have a problem with the FC bonus affect the duration. Maybe that's a better way to do it.
My thought went like this: "You can use this ability for 1 round for every 2 oracle levels you possess." But number of rounds you can have the effect active isn't itself the effect. The effect is the stat boost.
But I don't want to insist on it (just wanted to insist on the prereq point). I'd probably rule that it could boost duration (as a level-variable aspect of the revelation) if I were GM.
Charender |
Buri wrote:Though the BAB increase would still apply for things like Power Attack, at least.MrSin wrote:BAB 30 does not give extra iteratives in 3.5. Pathfinder doesn't have rules for 21+ does it?Nope.
Quote:When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round action—see Combat).Passed +16 it's kind of fruitless. There is no "keep extrapolating from this pattern" verbiage in there like there are with some other parts of the PFRPG. You only get more attacks at those increments and that's it.
Of course nothing says you HAVE to keep taking the Aasimar favored class bonus. After level 10 or so you will cap out on the max benefit in terms of attacks per round, you could start spending your favored class bonuses on other things like hp.
Level 10 -> +5 to effective level
Level 11 + 5 -> 16 BAB -> max attacks per round.
Level 16 -> +8 effective level
Level 20 + 8 -> +16/24 to power attack -> max power attack benefit
Joe M. |
Wowza... a full Divine caster with Base Attack Bonus higher than his character level and feat exchange-ability through Paragon Surge... this will be pretty amazing.
Think about it... at level 11 you could use the revelation to get +4 to Str, Dex, and Con and a +16 BAB, then cast Paragon Surge on yourself, gaining the Dispelling Fist feat and a +2 to Intelligence, then dispel all the things with your unarmed strikes (You'd get so many!). 8 rounds per day is pretty awesome for getting that many bonuses.
*Wanders off to build a dispelling Oracle...*
Fun. You'd have to have Improved Unarmed Strike, and you could only cast one dispel magic a round and it would count against your daily spells, but I can definitely envision the guy (the Ancestors mystery has a lot of flavor for sure).
Might try this build for one of my next characters.
Dark Netwerk |
For a different angle, try an Aasimar Battle Oracle with the Maneuver Mastery revelation.
(Ex): Select one type of combat maneuver. When performing the selected maneuver, you treat your oracle level as your base attack bonus when determining your CMB. At 7th level, you gain the Improved feat (such as Improved Trip) that grants you a bonus when performing that maneuver. At 11th level, you gain the Greater feat (such as Greater Trip) that grants you a bonus when performing that maneuver. You do not need to meet the prerequisites to receive these feats.
Free Improved Trip (or other maneuver) at 5th (when BAB for the maneuver is +7) and Greater Trip at 8th (when maneuver BAB is +12) only a couple levels after a full BAB class (whose BAB is still +8). And you can use this until the cows come home rather than for just a few rounds a day.
Or if you like early feats Weapon Mastery will get you Improved Critcal by 6th and Greater Weapon Focus by 8th.
mdt |
Hmm,
That would theoretically get you the feats a few levels early. 5th level instead of 7th for Improved Trip, and 8th for Greater. Not a bad investment on top of the boost to BAB. Same for the weapon mastery. I think I'd go for the weapon mastery honestly, I do a trip build now with a monk/cleric/druid build, and it's nasty, but there's things I can't trip. There's veryy few things you can't hit and only a handful you can't crit. :)
Aloysius34 |
Now, the feat you need is called "dazing assault". And later on "stuning assault". You take a -5 penalty on your attacks rolls, and for one round all the target you hit with a melee attack must save or be dazed (or stunned) for a round.
And the fun part ? The save DC is 10+BAB. So, if you have bab +16 at level 11, it means fortitude DC 26 each time you hit something not immune.
As for the BAB+30 at level 20 ? It's now DC 40. The DM will probably use a lot of undead/ooze/elemental/behemoths, because every other kind of enemy will be useless.
avr |
One problem with replying to threads seven years dead is that the rules may change over that time period. The aasimar favored class bonus was nerfed years ago.
The other problem is of course that practically no one who was involved in the original conversation will still be following it. Thread necromancy is generally a waste of time.