Teasing the PC's


Homebrew and House Rules


The party I GM has entered a forest guarded by a god. The moment they past her shrine one of them made a offensive remark about her, the rest laughed and made other jokes. Now is this forest inhabited by fey like creatures, intelligent animals and creatures like that.
The inhabitants are not too happy about the remarks against their goddess and I'd like them to pester/tease the characters. Nothing aweful, but enough to make them feel it.
All ideas are welkom!


Mass baleful polymorph. Make them play a redwall game until they make reparations.


Pathfinder Rulebook Subscriber
+5 Toaster wrote:
Mass baleful polymorph. Make them play a redwall game until they make reparations.

+1

The Exchange

1 person marked this as a favorite.

Each character wakes up with several new tattoos* forming a vertical string of seemingly-random letters down their backs: if they stand in the correct order, an onlooker can read the message [name of goddess] DIDNT THINK THAT WAS FUNNY.

*Used to be able to do this with arcane mark; I'm sure there's a spell for it somewhere.


They've gotta camp sometime....

Prepare the equipment-thieves, distracting lights and sounds for those on watch, the food-spoilers and seam-rippers, the stinkweed-in-the-waterskins, the armor-strap cutters, the glue-in-the-scabbard squad, the minor cloudbursts over the latrine, the facepainters, the horse-spookers....

If you're feeling malicious there are a hundred annoying distractions (from swarms of bugs to patches of mud to foul odors) that can be deployed during an otherwise ordinary combat, too.


Trip wires - they'll make the PCs paranoid for traps.
Restless nights - no spells for you!
Spooked horses - walking's good enough for them.
Spoiled water & no game to hunt - hope they brought their own provisions.


1 person marked this as a favorite.

Gender change spell?

Curse that causes them to see each other as prairie dogs?

Constant storm cloud over their heads, even indoors?

Each night of the week, the food they carry with them is affected by a different curse. Day 1, food turns into rubber. Day 2 food literally tastes like poo. Etc...

Whenever they try to sleep there is an image of a creepy, gross looking old man hovering just above them watching them sleep?

All of their weapons become intelligent and pompous while in that general area?

Bags are cursed so that every day, their belongings are in another persons bag? (Wizard reaches for spell book, but pulls out the fighters rations.)

Bags are cursed so that when they reach into their bags they get an item at random? (Won't work against haversacks.)

Their Horses always walk backwards and only turn left?

Clothes are knotted together, end to end, and being used by a band of trolls as jump rope?

There's a percentile chance that whenever they attempt to attack or cast a spell, that their pants fall down?

They're forced to walk in circles past the shrine until they apologize?

Every morning, when they wake up, their hairstyles turn into model replicas of tiny animals?

[Stolen from my DM]: Pigeons continue to poo on them from on high as they adventure until they apologize or leave the area?

An immortal bard / jester follows them around, making fun of every mistake no matter how minor?

Trees talk to them and actively try to misguide/misdirect them?

Just a few off the top of my head. Sounds like a fun time for DM. :)


+5 Toaster wrote:
Mass baleful polymorph. Make them play a redwall game until they make reparations.

Alternatively, animal traits. Not everyone has fun being an animal. Part animal might be more teasing, being an animal feels more like punishment.

If you want to innocently tease them you could have them have an occasional bucket of water chucked at them or a raincloud follow them. They get teased and heckled until and somehow have someone ask them to say sorry before it gives up. The moment they say sorry, problems solved! You can also have any fey encounters in the forest be a little more hostile or laden with traps along the way if they don't apologize.

If you want it to control where they go, have the forest curse them to lead them to certain places against their will. The path twist and always leads them to where it wants them to go, only letting them out when it thinks they've had enough or they apologized.

The Exchange

1 person marked this as a favorite.

No animals are heard locally. The forest is silent except for the wind through foliage or the babbling brook, which sounds curiously disturbingly like a narration of a nightmare starring them. When seen, wildlife just does a silent stare until PC depart out of sight.


My suggestions would be:

The shrine continually casts Maze on them until they apologize, so that no matter how far away they travel from it, they find they can't escape it. (Actually a duplicate shrine visual, since Maze is in an extra-dimensional space.)

The trees in the maze occasionally manifest faces and taunt them and harass them for insulting their goddess. (This can be done with Persistent Image, Permanent Image, or a similar spell.) This removes the concern that they'll just try to kill the creatures messing with them. They're less likely to try to kill trees.

If they're still failing to get the hint, they might even run into some kind of immortal creature (fey of some kind?) that is trapped in the maze with them and it vehemently refuses to apologize because it feels what it said was entirely justified.


Geas/ quest... And... Done.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Teasing the PC's All Messageboards

Want to post a reply? Sign in.