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im playing a second level magus right now. he is NOT the dervish dance type of magus, he uses cestus and all electric based attacks, until he gets elemental spell, and can hit for quite a bit.
his normal attack + arcane pool gives him a +5 attack hitting for id4 +5 19-20, when using spell combat he has 2x +3 attacks at 1d4 + 5, and when he casts shocking grasp (against something with metal on it) a +8 attack (6 with spell combat) at 1d4+4d6+5. i achieved this by using spell specialization shocking grasp.
at this level im one hitting things, which makes me not want to play aggressively, and im concerned that i will single-handedly end combats with a good shocking grasp punch.
until 8th level im going to have scaling damage, and as the levels accrue im going to be able to be more liberal with my shocking punches, will i still have this issue of having to use restraint until closer to the end game or will the npc's be able to mitigate more of the damage sooner?

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No, it is not OP.
You're doing quite a bit less than a fully optimized barbarian would at 2nd level.
As for mitigation: there will be opponents that are immune to electric. Others, you will continue to one-shot. The one-shot kill will get less frequent as encounter hit points increase to the point where you need a critical and a good roll to kill.

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A lot fewer enemies will be wearing something metal as you level up as well. Natural armor and no armor (pure caster enemies) become a lot more common once you get into the 5+ range.
shocking grasp effects people wearing metal weapons also. swords, maces, daggers all give you the +3

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Charender |

2nd level barbarian with masterwork falchion
24 strength(18 initial + 2 racial +4 rage)
Hit: +10 (+2 BAB +1 MW +7 str)
Damage: 2d4 + 10 18-20/2x damage
So basically, you pretty much only miss on a bad roll, you do an average of 15 damage on a normal hit, and 15% of the time you will hit for about 30 damage.

Ender730 |
2nd level barbarian with masterwork falchion
24 strength(18 initial + 2 racial +4 rage)
Hit: +10 (+2 BAB +1 MW +7 str)
Damage: 2d4 + 10 18-20/2x damageSo basically, you pretty much only miss on a bad roll, you do an average of 15 damage on a normal hit, and 15% of the time you will hit for about 30 damage.
I like the magus and all, but yeah, you're not gonna be too OP when compared to an optimized barbarian. The fighter and barbarian in the guy's party might've just not been optimized, or having a bad night.
Magus is a more fun class though imo :)