MrSin |
Zhayne wrote:The difference between an individual attack roll and the complete destruction of a PC's personality? Kind of a BIG swing there.
Telling someone how to roleplay their character is wrong, PERIOD, whether it's the DM, the rules, or another player.
"You missed"
"You can't tell me how to RP. My character does not "miss". He's perfectly accurate and that's how I choose to RP him. He has a long history of always hitting his target."
"Ok, well, yeah, your to-hit is very high, but you happened to miss this time."
"You're ruining my character's story! His name is Deadeye because he ALWAYS HITS."
"You rolled a nat 1; that's a miss regardless of how much to-hit you have."
"ALL MY CHARACTER'S BACKSTORY IS DOWN THE TOILET NOW!!! DON'T TELL ME HOW TO ROLEPLAY!!!"
Except your taking an extreme Kazaan. That's a far fetched example. In the meantime the guy wanting to play the CG character being told he has to play LE character is in a very different situation. He sat down to play a CG character after all.
I should also note dice rolls and how you play your character in actual role play are probably very different things. One of them is a dice roll. The other is how your character acts and speaks.
David knott 242 |
I think most people in this thread are overlooking one thing: The character already decided to draw cards from a Deck of Many Things and accept the consequences -- he was not the recipient of an arbitrarily imposed alignment change from his DM. Anyone who is willing to draw cards from a Deck of Many Things has to accept that his character will be messed with in some manner, and if he has a copy of the appropriate rulebook he can actually get a look at the range of possibilities. He always has the option to refuse to draw any cards from the deck. But once he agrees to draw the cards, there is no out -- he has to take the good with the bad for each card drawn.
Still -- in the case of a character changing alignment from CN to LN, the player has the advantage that, while his character must undergo a radical personality change, it remains equally playable in most campaigns. The best option is to go with it -- he just has to be more orderly in his actions, doing things according to a code instead of on whim. If he finds the new alignment to be unplayable, retirement (and consequent replacement of the character) is always an option.
Zhayne |
1 person marked this as a favorite. |
Zhayne wrote:The difference between an individual attack roll and the complete destruction of a PC's personality? Kind of a BIG swing there.
Telling someone how to roleplay their character is wrong, PERIOD, whether it's the DM, the rules, or another player.
"You missed"
"You can't tell me how to RP. My character does not "miss". He's perfectly accurate and that's how I choose to RP him. He has a long history of always hitting his target."
"Ok, well, yeah, your to-hit is very high, but you happened to miss this time."
"You're ruining my character's story! His name is Deadeye because he ALWAYS HITS."
"You rolled a nat 1; that's a miss regardless of how much to-hit you have."
"ALL MY CHARACTER'S BACKSTORY IS DOWN THE TOILET NOW!!! DON'T TELL ME HOW TO ROLEPLAY!!!"
You confuse mechanics and roleplay.
Also, Reductio Ad Absurdum, 15 yard penalty, loss of credibility.
Think of it this way. You have created an awesome character. You love the background, you love the personality, you love everything about it. Halfway through the campaign, the GM hands you a completely different sheet, with your least favorite class and race, and says "You're playing this from now on. Suck it up, 'cause I'm god."
Would you stand for that?
David knott 242 |
The problem with going for atonement is that the affected character (not player) does not want to change back. However, if the other player characters decide that they like the old personality better than the new one, they could certainly arrange to have Atonement cast on him to bring back his old alignment (or do it themselves, if one of them can cast that spell).
I am assuming that the requirement for the target of the spell to be truly repentant of his "misdeeds" only applies if the intent of the spell is to undo the taint of deeds that grossly violate the target's alignment rather than undo a magical alignment change -- of course, to rule otherwise would generally make undoing a magical alignment change impossible, wouldn't it?
MrSin |
Of course you could get your alignment changed back in a lawful manner. In a calm businesslike manner. I don't think changing back would be an act going directly against your alignment, but that's more GM/table stuff than anything.
Who's to say a lawful person can't want to be chaotic or an evil person can't strive for good? That's all part of characterization.
Pinky's Brain |
And i have no idea what im doing.
You've been mind***ed ... normally your character is your own and alignment follows the way you play him, but not in this case. You need to start showing respect for authority, be true to your word, admonish your party when they break the law or place their sense of justice over local law (you're neutral so justice shouldn't be that big on your radar) etc etc.
That said you should consider if you really want to fundamentally change the way you play your character to reflect what happened. If you feel you can't do the alignment change justice or if you simply don't want to do it you should probably retire the character.
If the party is relatively close you could also talk to the group OOC and make a plan for them to reverse it after a while because they want their old friend back. Wish should do it, although you probably should get a save, which your character would try to make ... so they should probably dominate you first and tell you to accept the next spell.
Kazaan |
Also, Reductio Ad Absurdum, 15 yard penalty, loss of credibility.
Reductio ad absurdum is a valid logical process that was used extensively by Plato, Aristotle, and Socrates. It isn't a type of fallacy. Do your research... do you think this is a game? A Deck of Many Things is mechanics. The card changed the guy's alignment.
Balance: The character must change to a radically different alignment. If the character fails to act according to the new alignment, she gains a negative level.
That's mechanics. You react to events in game in a roleplaying manner; that includes reacting to mechanical events such as missing a target or scoring a kill. This is an entirely valid position; hence it is Reducto ad Absurdum and not the Straw Man Fallacy. Mechanics and roleplay aren't as starkly divided as you put forth.
Lincoln Hills |
I really do advise against 'ragequit' as a response to involuntary alignment alteration - or indeed as a response to anything in the game. Letting down the rest of the people at the table with your sudden absence, not to mention straining real-life friendships seems like a severe reaction to being told 'your character is suffering from magical schizophrenia.'
MrSin |
Depends on how it goes down. I don't see people saying flipping the table is a great reaction though. Telling them you have a problem with it and being told "Guess you don't want to play" is aggravating however. You cannot make someone play something they don't want to, everyone came to the table for fun.
Zhayne |
Zhayne wrote:Also, Reductio Ad Absurdum, 15 yard penalty, loss of credibility.Reductio ad absurdum is a valid logical process that was used extensively by Plato, Aristotle, and Socrates. It isn't a type of fallacy. Do your research... do you think this is a game? A Deck of Many Things is mechanics. The card changed the guy's alignment.
PRD wrote:Balance: The character must change to a radically different alignment. If the character fails to act according to the new alignment, she gains a negative level.That's mechanics. You react to events in game in a roleplaying manner; that includes reacting to mechanical events such as missing a target or scoring a kill. This is an entirely valid position; hence it is Reducto ad Absurdum and not the Straw Man Fallacy. Mechanics and roleplay aren't as starkly divided as you put forth.
At this point, we must simply agree to disagree, as it's obvious we have entirely different and incompatible opinions on this subject, as I do not feel that any mechanic that says 'you can no longer play your character' is valid.
And yes, I do think this is a game. And games are supposed to be fun. Telling me how to play my character? Not fun.
Kazaan |
Telling another player he doesn't have to follow the rules because be cried about it hard enough detracts from my fun. So it's a situation where you have two people who's sense of fun is mutually exclusive. I have fun by playing the game by the rules and rolling with the punches, RPing out even bad situations like needing to adapt to a new alignment. Now if this were a matter of the DM's concept of "good" alignment not matching up with another player's concept as a matter of differing opinions, then I'd wholeheartedly be on your side, Zhayne. If your DM says you can only be Good if you're a vegan pacifist and the moment you kill anyone for any reason, you drop from Good alignment, I'd be right there with you telling the DM he's full of it. This isn't a difference of opinion; it's a mechanically forced alignment change. If you don't have fun playing football, don't play football. If you don't have fun playing Pathfinder, don't play Pathfinder. Don't throw a hissy fit because Taco Bell refuses to sell you a Big Mac and definitely don't hold up other people in line because of it.
Lincoln Hills |
Personally I appreciate Zhayne's fervor, and feel that more players should 'engage' with their characters as real people with real personalities. A violation of somebody's alignment should be just as shocking to a PC's allies as it would be for us if one of our friends was forcibly lobotomized or brainwashed into converting to [name of famous profit-oriented cult deleted by advice of my lawyer]: and I don't blame a player whose gentle, temperate, contemplative monk just tore off his robes, shouted "Vegas here I come!" and ran off in the buff from wanting to change his character back to the way he used to be. I just feel that quitting over a forced alignment shift is nearly as extreme as quitting the campaign after failing a Will save against a domination effect. (Not quite the same situation, I know, but vaguely similar.)
Kazaan |
Personally I appreciate Zhayne's fervor, and feel that more players should 'engage' with their characters as real people with real personalities. A violation of somebody's alignment should be just as shocking to a PC's allies as it would be for us if one of our friends was forcibly lobotomized or brainwashed into converting to [name of famous profit-oriented cult deleted by advice of my lawyer]: and I don't blame a player whose gentle, temperate, contemplative monk just tore off his robes, shouted "Vegas here I come!" and ran off in the buff from wanting to change his character back to the way he used to be. I just feel that quitting over a forced alignment shift is nearly as extreme as quitting the campaign after failing a Will save against a domination effect. (Not quite the same situation, I know, but vaguely similar.)
Not liking what happened is one thing. Insisting that the consequence shouldn't apply to you is something completely different. Zhayne puts it forward as if a forced alignment change renders the character unplayable; that's a cop out stemming from a sense of self-entitlement and no different from throwing a fit over succumbing to a domination effect, performing poorly in combat, or getting killed. To use the example of the Monk losing his alignment, I've actually seen that in a game before. A monk of what was largely a LN/LG order started drinking, gambling, and sleeping around, much to the dismay of his brethren. When they went to confront him about his immoral behavior, they found him torturing information out of monks from an opposed martial arts temple that was more LE. When they called him out on his actions, he said that "someone" needed to learn how to beat the enemy at their own game and that he would take it upon himself to dive into the throes of corruption so that his brethren wouldn't have to. That is how you roleplay a forced alignment change; you come up with how your character would justify his new alignment and reconcile it with his old. In the case of the CN wizard, it can be as easy as he feels his carefree lifestyle has been hampering his progress in magical study and he could actually enjoy more freedom by being more disciplined and devoted to his study rather than having study be just a means to an end. Or he did something terrible due to his lack of self-control (ie. he killed a child with collateral damage from an AoE spell) and devoted himself to killing only those he intends to die and not throwing AoE around willy-nilly. There are plenty of ways to pull it off and to think. And there are plenty of other things that can force an alignment change. Alignment and action are reciprocal in nature; action reinforces alignment and alignment, in turn, reinforces action. It takes significant events to make someone re-evaluate their alignment and a Balance card is one of those things; it triggers some kind of epiphany in your mind that causes you to drastically re-evaluate your sense of morals and ethics and, if you can't come to terms with the change, you suffer a bit of a mental breakdown (played out as a negative level).
Now, this is a silly question, but why are we talking about someone who holds up a line to get a big mac at taco bell?
It's an analogy for a person who considers it a matter of "personal freedom" to do something stupid and driven by self-entitlement that unduly inconveniences those around them. This is to illustrate the behavior of the person who thinks that they can play Pathfinder with a number of other people but feel they are privileged to disregard certain rules that inconvenience them; it's as stupid as a person going to Taco Bell and trying to order food that Taco Bell doesn't sell. It's also holding up people in line who are complying with the rules (they intend to buy Taco Bell food from Taco Bell) but their time is wasted on account of this one douche being inconsiderate and putting his own "sense of fun" ahead of and at odds with everyone else's.
MrSin |
Its much different to order something at taco bell that isn't on the menu, than to come to play pathfinder and expect fun. A better analogy might be if I came to taco bell and got a big mac. If I liked or was okay with big mac this is weird but okay, if I hate big macs then I probably have a problem. In any case I certainly wasn't expecting a big mac, I was expecting and wanting a crunchwrap.
Rynjin |
So why is it that every time somebody gets pissy over perceived "Player Entitlement" the best argument they can ever come up with is "All players who don't bend exactly to my will are ENTITLED BABY MEN, and my proof is right here <Insert other person's argument taken to its illogical extreme and bent into a shape that would make a pretzel wince>"?
How about everybody f#*!ing stays on topic so they stop embarrassing themselves with ridiculous arguments and we can all browse in peace, eh?
Gallyck |
Its much different to order something at taco bell that isn't on the menu, than to come to play pathfinder and expect fun. A better analogy might be if I came to taco bell and got a big mac. If I liked or was okay with big mac this is weird but okay, if I hate big macs then I probably have a problem. In any case I certainly wasn't expecting a big mac, I was expecting and wanting a crunchwrap.
Now im hungry =(
Dark servitude |
Makarion wrote:Obviously, I disagree. I would rather the player continue to roleplay his character how he wants. Frankly, if a DM ever inflicted an alignment change on me, and insisted I roleplay the alignment instead of my character, I'd hand him my sheet. It's not my character anymore.The black raven wrote:Zhayne wrote:Aratrok wrote:Pretty much nothing. Actions determine alignment, alignment doesn't determine actions. You'd detect as LN and be affected by spells as if you were LN for a while, until your actions returned you to a CN alignment.This.
Exactly this.
SO. MUCH. BLEEPING. THIS.I do not like this. A hero being brainwashed or gaining too much power too quickly and becoming a villain is a very common trope.
It would make the game poorer IMO to consider a forced alignment change as a mere mechanical effect.
I agree. In fact, I feel that if the player ignores his mandatory alignment he should be docked xp for terribad roleplaying. The GM probably should be gracious and only dock him xp OR the negative level, though.
Were I the GM, I would insist that the negative level cannot be removed by anything less than a Wish or Miracle (which is normally the only way to undo the Deck's effects). Break Enchantment could give the character temporary freedom to act his prior alignment as s/he wishes, but making the caster level check versus an artifact (the Deck) could be rough.Note, that I personally would NEVER spring the Deck on my players. The risks of destroying a party are much too great.
That's just being a bad player imo. Might as well flip the table while your at it. They pt these items in the game for a reason. Its fun, part of the game. Lets talk about magic the gathering. Now thats a game worth raging over.
CN to LN? Seems like you got the lucky alignment shift. but that might just be a combat tactic change and you know have guidelines now. Might be better now for your wizard won't be bough by a evil guy th benefits you know maybe?
Pizza Lord |
I would say have your character act more structured and somewhat predictable. Without knowing your character's original personality it's hard to come up with how this opportunity can best work.
The easiest way to demonstrate it, generically speaking, is be more strict at timeliness, as someone else mentioned. Instead of doing whatever whenever, like eating when you get hungry, you insist on waiting til a set mealtime. You state that you set aside a specific time before bed to reorganize your belongings and set your potions into your belt either alphabetically or based on color or based on the graph you've started to determine usage ratios.
Even though you probably already do this coincidentally and OOC as a habit, you cast the same daily buff spells in a set order, and on each party member in a set order. Just make it a bit more obvious. Ie. if the second player you normally buff in the morning happens to be eating breakfast or taking longer to wash up than normal, you impatiently wait for them or at least make your displeasure known before buffing the third person.
Your character will be more comfortable in a structured, known set up, be that insisting on the party sticking to a specific marching order and only accepting a switch-up if the new order has well-defined and planned roles. Don't play like you're being a stuck-up prick, but instead like your a character that understands the value of planning and preparation and that you really feel it's the best for everyone to get on board the same boat.
After that, throw in personal touches based on your character and what he's done and experienced. Maybe he actually starts keeping a count of how many kobolds he kills or has killed whereas before he couldn't care less. Or every time a specific spell drops an enemy you make a note of it, either taking out a journal and making a note or simply putting a tally mark somewhere convenient.
Gigerstreak |
I had this happen to my character. I loved it. My elf went from Chaotic Good to Lawful Evil (and then I pulled amnesia). I knew that I didn't design my character to be evil or lawful (and it hurt when I picked up my holy sword) but I embraced the new "emotions" and shift of conscious. My DM knew I would role-play it out and after a while he had it wear off because he wasn't into an evil game. Having an alignment shift is a unique opportunity to show off your role-playing skills and is not all that different than losing a hand. Eventually you may realize that you aren't the same and that you need to seek help (intervention of friends). Just like needing to seek regeneration for the lost hand, you will need atonement for the lost alignment. Have fun with it. Lawful doesn't mean you have to start policing yourself. Imagine if Jack Sparrow suddenly developed obsessive compulsiveness!
Pizza Lord |
I'd say that there's no reason to give yourself a derangement. A lawful person can be a slob or careless or inattentive. Acting OCD isn't strictly a lawful thing, a chaotic evil necromancer with OCD would avoid getting dirty, repeatedly wash his hands, wear a mask to avoid breathing in germs and mold.
Instead of being CN, an individualist who probably felt he could learn his trade and powers on his own, without following rules or going to school, his new LN outlook is likely to be different. He'll start to see the benefits of a structured approach, following the procedures and protocols of others who came before him. Perhaps he joins a guild, remarking at how the reasonable guild dues contributed from everyone allow a group working together to benefit greater than one person trying to reap all the rewards themselves.
OCD is a bit much. He likes and prefers structure, he's not unreasonably afraid of untidiness.
MrSin |
Lawful personalities can show themselves in a lot of ways. Adhering to social laws, preservation, and tradition. Perfectionism. You could also take it as a form of temporary insanity in the form of OCD or such. You could also just be extra tidy and neat and business like in conduct, showing proper care for social rules. A thing about alignment is it doesn't always fit well with characters because there are a variety of aspects to a person.
I don't know your character well enough, nor your group to know how you would or should react. I've had groups that would tell me constantly how to play my character in this situation even if I entirely disagree about their ethics, and I've had others that would let me play the same character and didn't care how I took it.
Zhayne |
Lincoln Hills wrote:Personally I appreciate Zhayne's fervor, and feel that more players should 'engage' with their characters as real people with real personalities. A violation of somebody's alignment should be just as shocking to a PC's allies as it would be for us if one of our friends was forcibly lobotomized or brainwashed into converting to [name of famous profit-oriented cult deleted by advice of my lawyer]: and I don't blame a player whose gentle, temperate, contemplative monk just tore off his robes, shouted "Vegas here I come!" and ran off in the buff from wanting to change his character back to the way he used to be. I just feel that quitting over a forced alignment shift is nearly as extreme as quitting the campaign after failing a Will save against a domination effect. (Not quite the same situation, I know, but vaguely similar.)Not liking what happened is one thing. Insisting that the consequence shouldn't apply to you is something completely different. Zhayne puts it forward as if a forced alignment change renders the character unplayable; that's a cop out stemming from a sense of self-entitlement and no different from throwing a fit over succumbing to a domination effect, performing poorly in combat, or getting killed. To use the example of the Monk losing his alignment, I've actually seen that in a game before. A monk of what was largely a LN/LG order started drinking, gambling, and sleeping around, much to the dismay of his brethren. When they went to confront him about his immoral behavior, they found him torturing information out of monks from an opposed martial arts temple that was more LE. When they called him out on his actions, he said that "someone" needed to learn how to beat the enemy at their own game and that he would take it upon himself to dive into the throes of corruption so that his brethren wouldn't have to. That is how you roleplay a forced alignment change; you come up with how your character would justify his new alignment and reconcile...
I suppose it never did occur to you that players ARE entitled to certain rights, one of which is roleplaying their damn character? You must be one of the most tyrannical DMs ever. Sorry, you ain't god, hate to break it to you.
There is a big different between a forced alignment effect and a charm/domination effect, and that is the permanence. It can't be dispelled, undone, 'I know you're in there somewhere' speeched.
On the upside, this thread has reminded me why I will never use alignment in a game.
Edit:
Okay, let's try this. I'm playing a Ninja in a game right now. I haven't wasted pencil lead on putting an alignment on his sheet, but I'd probably consider him Lawful Good if it came up.
Now considering that I do not find playing evil characters appropriate in a heroic RPG, do not find evil characters fun, and cannot and will not play an evil character, what, precisely, are my options?
Pizza Lord |
Seriously, Zhayne, knock it off. Do you or do you not have advice for how Gallyck can roleplay his own damn LN character or not? Something beyond 'pretty much nothing' and 'I hate alignment'?
Answer his question and stop trying to rabble-rouse him into some frothing, anger-filled player who needs you to open his eyes to the tyranny of the world for his own good.