Durngrun Stonebreaker |
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I'm trying to make use of Body Bludgeon. So far I'm looking at 10th level Barbarian (obviously), looking at IUS, Imp., Greater, and Rapid Grappler, with the Brawler rage powers, strength surge and animal fury.
As I understand it, with Rapid Grappler, I can, as a full attack, grapple, pin, and then smack somebody with somebody. Is this correct? Then once I have somebody pinned, I can attack with him three times a round, right? Does Improved Savage Grapple let me pick up people my size? (Since it treats me one size larger and body bludgeon requires one size smaller) (Should also mention it is from Brutal Pugilist archetype)
Lastly, what am I doing wrong, what can I do better? The only thing I'm married to is Body Bludgeon, I'm open to any and all suggestions.
I3igAl |
I'm trying to make use of Body Bludgeon. So far I'm looking at 10th level Barbarian (obviously), looking at IUS, Imp., Greater, and Rapid Grappler, with the Brawler rage powers, strength surge and animal fury.
As I understand it, with Rapid Grappler, I can, as a full attack, grapple, pin, and then smack somebody with somebody. Is this correct? Then once I have somebody pinned, I can attack with him three times a round, right? Does Improved Savage Grapple let me pick up people my size? (Since it treats me one size larger and body bludgeon requires one size smaller) (Should also mention it is from Brutal Pugilist archetype)
Lastly, what am I doing wrong, what can I do better? The only thing I'm married to is Body Bludgeon, I'm open to any and all suggestions.
Improved Savage Grapple only counts you as large for defensive purposes.
I would try multiclassing with Druid and use Wild Shape to get a Large form. Maybe something with Rake or Constrict, so you could automatically deal damage to your grappled oponent, while using him to hit his allies.
soupturtle |
Improved savage grapple only lets you treat your size as one size larger for the purpose of whether or not you can grapple someone, so that doesn't help for body bludgeon, as that feat is about whether or not you can use someone you have already tied up as a weapon.
Your attack routine looks right. Assuming you start next to someone you could grapple one of them as a standard action, pin as a move action, and then use a swift action to maintain the grapple again and make an attack with them. You would have to have someone to hit though, and I don't think you could put a 5-foot step somewhere in there.
You probably want to tie them up as well though. I reckon that once tied up any enemy with lower CMB than you (and thus unable to escape from being tied) qualifies as 'unable to resist being pinned', so you don't have to keep making grapple checks in further rounds and could o normal full attacks with them.
I'm not sure whether you would also get an attack if you use your swift action to tie them up. I'm thinking you probably would, if I'm reading it correctly. So then, you could probably go from standing next to two enemies to having one tied up and hitting the other one with them once in one round, and use them as a weapon in a full attack the next round.
The obvious thing to do is to go large. That solves both your 'body bludgeon on medium sized enemies' problem and your 'having someone to hit with the pinned creature' problem by giving you reach. If you don't want to rely on potions, you could look into a dip of cleric, druid or inquisitor with the growth domain. If you go druid, you could even go the wild shape route - 4 levels of druid and the shaping focus feat will let you turn into all kinds of large and huge grappling monsters.
Pinky's Brain |
Improved Savage Grapple only makes you harder to grapple, you don't get an effective size increase for grappling others. Brutal Pugilist in fact gets you very little of importance. I'd just go for Beast Totem for pounce.
You will need magic to get size increases to grapple larger creatures or use them as weapons.
Rapid grappler doesn't let you full attack, it just lets you make a grapple check as a swift action after you have maintained a grapple with a move action in the same round (standard actions can be move actions).
Get a Blade of Binding.
With Beast Totem your attack would go something like this :
Pounce -> Make attacks with Blade of Binding till you initiate the grapple -> make remaining attacks with your claws. Next round you use your standard action to maintain/pin and your move and swift actions to make grapple checks to move around or make attacks with Body Bludgeon.
Durngrun Stonebreaker |
Rapid grappler doesn't let you full attack, it just lets you make a grapple check as a swift action after you have maintained a grapple with a move action in the same round (standard actions can be move actions).
I could have been clearer with that. Should be, in one round, grapple with standard action, pin with move action (greater grapple), then Body Bludgeon with swift action (Rapid Grappler). Then once pinned, three grapple checks should give me three attacks with Body Bludgeon.
Durngrun Stonebreaker |
Titan mauler. You can dual-wield two-handed weapons (like bodies) and at 14th level can become enlarged while you rage.
Cool visual, but Body Bludgeon doesn't work that way. I only get to attack with a grapple check and I think three is the most I can get. Besides I don't have enough feats for two weapon fighting.
Durngrun Stonebreaker |
Am I proficient with the bodies, or do I need Catch Off-Guard? I'm assuming I do since they are improvised weapons. If so that leaves me without Power Attack. Would Power Attack be a better choice than Rapid Grappler? Either one I didn't take I could get at 11th level so would it matter for one level? (Guess that one is game specific) Is there any way to get Improvised Weapon Proficiency without Catch Off-Guard?
zefig |
zefig wrote:Titan mauler. You can dual-wield two-handed weapons (like bodies) and at 14th level can become enlarged while you rage.Cool visual, but Body Bludgeon doesn't work that way. I only get to attack with a grapple check and I think three is the most I can get. Besides I don't have enough feats for two weapon fighting.
I believe you could still have one in each hand, even if you're not using TWF. Grappling with one hand is only a -4 penalty :P
Imbicatus |
The Living Monolith Prestige Class will allow you to enlarge person on yourself 3 times per day at level 1. If you take it to level 5 that becomes righteous might instead, and you gain some very nice defensive abilities.
Durngrun Stonebreaker |
Okay, so this is my first time posting a "build" so let me know if I'm missing anything. One note: I tend to build without magic items then add them in later.
Str 20 (+5)
Dex 13 (+1)
Con 14 (+2)
Int 10 (0)
Wis 12 (+1)
Cha 10 (0)
20 pt buy (I'm not used to point-buy but I think that's fairly standard here.)
Racial bonus and two level ups into Str
Fast Movement (+10 ft), Rage, Rage Powers (5), Savage Grapple (half penalties to grappling, always get AoO against someone grappling you), Pit Fighter (+1 Insight to CMB/CMD when grappling, +1 to something else), Improved Savage Grapple (no penalties when grappling, one size larger when determining what he can grapple)
Feats:
1. Improved Unarmed Strike
2. Improved Grapple
3. Power Attack
4. Greater Grapple
5. Rapid Grappler
Rage Powers
1. Brawler
2. Strength Surge
3. Animal Fury
4. Greater Brawler
5. Body Bludgeon
So grapple:
10 (BAB) +5 (Str mod) + 4 (Greater Grapple) + 1 (Pit Fighter) = +20 total
I can Strength Surge for another +10 once per rage but it eats my immediate action so I lose Rapid Grappler for that round.
Greater Grapple gives me a grapple as a move and Animal Fury gives me a free bite. +5 to maintain grapple, +2 if bite hits gives me +27 to grapple.
Rapid Grappler, if I didn't Strength Surge, gives another grapple check and another bite, success and I can hit somebody with somebody!
Am I right that I keep the + 5 from here on out?
Second Round gives me three grapple checks (+25/27), three bites on the person I'm grappling, plus three attacks with the person I'm grappling.
So two rounds, four bites, and four attacks that damages the person I'm attacking and the person I'm attacking with.
Brawler/Greater Brawler gives me three attack unarmed w/ 1d6 Dmg (meh)
Probably grab a greatsword for what I can't grapple (plus longbow)
If I power attack, does that affect my CMB?
Is there anything that would help me grapple that I can replace Brawler with?
Grizzly the Archer |
@durngrun: if you want to get your grapple check higher, as I'm sure you do, take a look at the following items:
Gauntlets of the skilled manuever: adds +2 CMB to one type of combat manuever. Grapple in your case. ultimate equipment4,000 gp
Anaconda's coils belt: provides a +2 competence bonus to grapple checks. Ultimate equipment 18,500 gp
Brawling armor property: gives a +2 bonus on unarmed attack and damage rolls, including grapple. So that's another +2. Ultimate equipment +1
Dusty rose prism ioun stone + slotted into a wayfinder : if your DM allows it, ioun stones can combine with a wayfinder to gain special resonate abilities. The dusty rose prism ioun stone when placed Ina wayfinder gives a a +2 to your CMB/CMD.
All of these bonuses stack since they are of different types of bonuses and of to different values, whether it be to your CMB directly or your grappling CMB. The total gained from these can reach as high as +8.
However, since most of these items are cheap with the exception of the anacondas belt, your looking at a +6 to your grapple check.
Also, the shirt of immolation is a nice grappling item. It will cause the short to burst into flames and deal 1d6+10 points of fire damage to the grappled enemy. 10 rounds/day. Nice item.
Durngrun Stonebreaker |
Okay, just found Hive Totem and Hive Totem Resilience. Together gives +2 to CMB and strength checks and CMD vs Bull Rush, Drag, Trip, and Grapple (plus immune to swarms, yay?). I could give up Power Attack for Hive Totem Toxicity for higher bite damage and poison bite (Con Dmg no less, only once per rage, though).
So lose Brawler/Greater Brawler and grapple is at + 24 without any gear (when raging), + 29 to maintain grapple, +31 with successful bite.
With Enlarge Person and Bull's Strength (or Belt) that's another + 4. Can grapple and attack with medium size creatures.
Durngrun Stonebreaker |
Gauntlets of the skilled manuever: adds +2 CMB to one type of combat manuever. Grapple in your case. ultimate equipment4,000 gp
Brawling armor property: gives a +2 bonus on unarmed attack and damage rolls, including grapple. So that's another +2. Ultimate equipment +1
These are great! I had heard Brawling Armor mentioned a couple of times but wasn't sure what it did. With what I posted earlier, I think I'm at + 31 to grapple (+36/+38 to maintain). That has to be pretty good for 10th level!
Grizzly the Archer |
Grizzly the Archer wrote:These are great! I had heard Brawling Armor mentioned a couple of times but wasn't sure what it did. With what I posted earlier, I think I'm at + 31 to grapple (+36/+38 to maintain). That has to be pretty good for 10th level!Gauntlets of the skilled manuever: adds +2 CMB to one type of combat manuever. Grapple in your case. ultimate equipment4,000 gp
Brawling armor property: gives a +2 bonus on unarmed attack and damage rolls, including grapple. So that's another +2. Ultimate equipment +1
Also pick up a Cord of stubborn resolve. Belt slot item. It allows you to rage cycle essentially. You take 1d6 nonlethal to be immune to fatigue condition. Now you can rage once per round, so to get off strength surge and other 1/rage powers.
Durngrun Stonebreaker |
Durngrun Stonebreaker wrote:Also pick up a Cord of stubborn resolve. Belt slot item. It allows you to rage cycle essentially. You take 1d6 nonlethal to be immune to fatigue condition. Now you can rage once per round, so to get off strength surge and other 1/rage powers.Grizzly the Archer wrote:These are great! I had heard Brawling Armor mentioned a couple of times but wasn't sure what it did. With what I posted earlier, I think I'm at + 31 to grapple (+36/+38 to maintain). That has to be pretty good for 10th level!Gauntlets of the skilled manuever: adds +2 CMB to one type of combat manuever. Grapple in your case. ultimate equipment4,000 gp
Brawling armor property: gives a +2 bonus on unarmed attack and damage rolls, including grapple. So that's another +2. Ultimate equipment +1
Is that also in Ultimate Equipment? I may have to get that book. Thanks for all the great items!
Grizzly the Archer |
It is. My barbarians love the belt. It is probably one of the best barbarian items you can get. Besides a furious weapon.
Ooh, just remembered. Headband of havoc. Also in ultimate equipment. Allows you to increase a rage power by +4 levels, and 1/per day as an immediate action, after spending 2 rage rounds, you can rage as an immediate action. So if you need to roll a save or something of the sort, and you wish you could rage. Well now you can.
Pinky's Brain |
As I said before, get a blade of binding ... you initiate grapples with normal attacks and you get a +5 to grapple, what's not to like?
I just noticed something cute about Body Bludgeon BTW ... it doesn't say "melee attack".
I'd trade brawler, greater brawler and animal fury for the beast totem line ... how can you say no to pounce?
Durngrun Stonebreaker |
Redo!
Looking at the ACG, wondering about Grabbing Style.
At first glance this appears to give me Two Weapon Fighting with my grappled opponents. ( Well, Grabbing Master does, to be precise.) Am I correct this would work with Rapid Grappler? What's the best way to grab all the feats needed? I assuming a dip in Unarmed Fighter would be best, but haven't studied the new classes yet. Are there any new rage powers to assist with grappling or CMB in general?
Durngrun Stonebreaker |
From the Unarmed Fighter archetype:
At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat (see Chapter 3) as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has that feat. This ability replaces the bonus feat at 1st level.
Does this mean I can take Grabbing Master before Grabbing Style?
Durngrun Stonebreaker |
So quick build: Edit (Rage Powers)
Barbarian (Brutal Pugilist) 10/ Fighter (Unarmed) 2
Take fighter levels at 7 and 12
1.????
2.(Rage Power: Brawler)
3.Improved Grapple
4.(Rage Power: Animal Fury)
5.Extra Rage Power (Hive Totem)
6.(Rage Power: Hive Totem Resilience)
7.Grabbing Style, Bonus: Grabbing Master, Bonus: Imp. Unarmed
8.
9.Greater Grapple (Rage Power: Hive Totem Toxicity)
10.
11.Rapid Grappler (Rage Power: Body Bludgeon)
12.Bonus: Gabbing Drag
Bob Bob Bob |
You need MoMS from Monk to do it. Unarmed Fighter can only take the Style feats, nothing further down the chain. Only the initial feat is actually a Style feat, the others are just regular combat feats (usually). Grabbing Master is not a Style feat. You need this:
...Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path.
Durngrun Stonebreaker |
Ok, so move first fighter level to nine, take Grabbing Style as bonus and Grabbing Drag as your level feat. Move Greater a Grapple to seventh level and Grabbing Master to twelfth. That should work, right?
Barbarian (Brutal Pugilist) 10/ Fighter (Unarmed) 2
Take fighter levels at 9 and 121.????
2.(Rage Power: Brawler)
3.Improved Grapple
4.(Rage Power: Animal Fury)
5.Extra Rage Power (Hive Totem)
6.(Rage Power: Hive Totem Resilience)
7.Greater Grapple
8.(Rage Power: Hive Totem Toxicity)
9.Grabbing Drag, Bonus: Grabbing Style, Bonus: Imp. Unarmed
10.
11.Rapid Grappler (Rage Power: Body Bludgeon)
12.Bonus: Gabbing Master
Durngrun Stonebreaker |
Make sure I've got everything right...
While raging, if the barbarian pins an opponent that is smaller than her, she can then use that opponent as a two-handed improvised weapon that deals 1d8 points of bludgeoning damage, assuming the opponent is sized Small. Larger or smaller creatures used as a bludgeon deal damage based on their size using this base damage. A size Tiny creature deals 1d6 points of damage, a size Medium creature deals 1d10 points of damage, and so on. The barbarian can make a single attack using the pinned opponent as part of the action she uses to maintain the grapple, using her highest attack bonus. Whenever the barbarian hits using the pinned opponent as a weapon, she deals damage to her target normally, and the grappled opponent used as a bludgeon also takes the same damage she dealt to the target. If the pinned opponent is unable to resist being pinned for any reason, the barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon. A barbarian must be at least 10th level before selecting this rage power.
You are a quick hand at grappling.Prerequisites: Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
Benefit: Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a grapple combat maneuver check.
You can grapple two foes as easily as one.Prerequisites: Grabbing Drag, Grabbing Style, Improved Grapple; base attack bonus +12, brawler level 8th, or monk level 8th.
Benefit: When you are grabbing two opponents while using Grabbing Style, you can use your grapple to move or damage one or both opponents you are grappling, instead of just one.
After I have two people successfully grappled, I can make three grapple checks a round and each grapple check applies to both creatures grappled? So six attacks a round, each attack deals damage to both the grappled creature and the creature attacked, and all attacks are at my highest attack bonus?
Bob Bob Bob |
I'm not sure it gets around "use that opponent as a two-handed improvised weapon". Maybe with Titan Mauler? Making them bigger or smaller doesn't seem to change the fact that they're always a two-handed weapon.
Believe me, I want this to work. By the rules though I think you need Jotungrip (from Titan Mauler) or something similar to do it.
Lune |
I would like to second (third? fourth?) the opinion that Brutal Pugilist is NOT the way to go here. Go Titan Mauler. Ignore the text of Titan Mauler as written as well as the errata. The creator of the prestige class has posted on this topic and it is clear that the intent of the archetype was to be able to wield weapons that are normally too large for you to wield. The intent matches the fluff and while I would normally argue for the crunch > fluff, but if the developer of the rules backs up the intent that is difficult to argue.
Brutal Pugilist doesn't let you do anything you can't already do. It just makes doing things that you can already do easier. Titan Mauler DOES make you do things that you can not already do. AND it makes it easier for you to do those things. In fact, it lets you do the things you want to do: it lets you wield over-sized opponents. (if you use the developer's intent)
I also would suggest taking Imbicatus' advice and going with Living Monolith for at least 1 level past 10th. There have been some other great suggestions as well. Particularly this one:
Go w giants dual wielding ogres, dual wielding dwarves, dual wielding halflings, dual wielding battle axes. All raging.
Unstoppable!
Shaman Bond |
There's been some discussion about grabbing either the Titan Mauler archetype or Catch Off-Guard feat to satisfy the potential proficient-with-grappled-punks question. I'd suggest the Breaker archetype instead. It not only gives you automatic proficiency with improvised (and broken, in case your GM is particularly persnickety about the rules governing humanoid spines)weapons, but gives a scaling damage bonus for attacking with them.
In the interest of full disclosure, I've been fiddling with the Breaker archetype for the past few days looking for a build that can make crazy strength checks for the new Stunning Irruption feat. Between those thoughts, I'm planning on testing a similar build with a Human who dips 1 level in Kata Monk and has some Charisma. Not only does the monk dip save two feats (IUS and Improved Grapple), but you also have the chance to parry the occasional attack, become an intimidation divinity, better saves, an unarmed TWF (via Flurry) and a few clutch skill checks. Humans are great for a free skill, a free feat, and the favored class bonus to Superstition, for which you should think about making room. (I concur with everyone else. Lose the Brawler rage power line.)
All in all, this sounds like a pretty versatile and spectacularly unconventional melee rock star that can fight with anything or nothing. I wish you nothing but the best of luck. Let me know how it all turns out.
Best,
Shaman Bond
Durngrun Stonebreaker |
Yeah, I kinda came to the same conclusion with Brawler. I was mainly taking it to get the 1d6 damage but it's not worth it with this build. As of now I'm thinking Fighter (Unarmed) 2/Barbarian (Titan Mauler) 10. Looking at...
F1L1. Imp. Grapple, Bonus: IUS, Grabbing Style
B1L2.
B2/L3. ???? (Rage Power: Animal Fury)
B3/L4.
B4/L5. ???? (Rage Power: Hive Totem)
B5/L6.
B6/L7. Greater Grapple (Rage Power: Hive Totem Resilience)
B7/L8.
B8/L9. Rapid Grappler (Rage Power: Hive Totem Toxicity)
B9/L10.
B10/L11. Grabbing Drag (Rage Power: Body Bludgeon)
F2/L12. Bonus: Grabbing Master
That leaves me two open feats (three if human but I was thinking half-orc).
Is there any way to get Body Bludgeon, Rapid Grappler, and Grabbing Master on a character quicker then that?
Is there anything I need to make this character more effective?
FrodoOf9Fingers |
I actually made a character designed just for this for my party to laugh at. So, ten levels of barbarian, 3 levels of monk of the empty hand with hamatula strike. You grapple, then use your victim as a pircing improvised weapon (thanks to the monk dip) to qualify for hamatula strike, piercing one man with another and starting a second grapple. I did use a gnome to kill half the party (it was a -high risk- adventure, they wants to die often.)
On a more serious note, 8 levels of Druid is the best way to things going. Take the powerful form feat, along with the +4 to Druid level when determining which shapes you can assume. Couple that with titanic armor and you'll be a huge elemental using gargantuan creatures as your weapons. Also consider brutal pugilisk, for the extra nice stuff for improvised weapons -and- a bonus to damage when sun drink unattended objects(if there's only one bad guy, pull a hulk and sunder the ground with his face!)
Lune |
Shaman Bond: Monk and Barbarian do not play well together. Alignment clashes and all would not allow a Breaker and Kata Master to mix. Sorry.
Durngrun Stonebreaker: That build looks better to me. It seems like it is doing more what you wanted it to do. :) Not sure about your other rage powers though... they don't seem to work towards the theme that you are going for much. Even though the brawler powers didn't add much I feel that they at least match the theme. Plus at least with those you do not have to focus on using a weapon as much which seems to be what you are going for.
You could go for some of the generally helpful powers like celestial to help out your healer. If you aren't worried about the hitting you while grappling and want to make sure you land your roles you could go for Reckless Abandon. Have you thought about going for the intimidating line of powers and with Cornugon Smash? Stacking debuffs is a good way to ensure you are able to grapple successfully for those hard to grapple foes.
Cornellius Aggredor |
Enlarge Person would be easy enough to get. Is there a way to go bigger (without dipping)? Not against multiclass afterwards, but I want Body Bludgeon at 10th.
My daughter put the enlarge spell on her armor (like fly on celestial armor) usable 4/day @ 2nd level caster. That gave her 2 minutes of enlarge (easily lasting through all combats - only once @ 11th level did we go more than 20 rounds). It was cheap enough, costing just over 1000gp (I cant remember the total cost, but it was well under 2k.)
It was quite helpful and it would definitely be a godsend to this build.