
Lemmy |

It's easier to give you suggestions and advice if you tell us what do you want your character to do, not just what classes/race you want. As well as the guidelines your GM gave you for character build.
20 point-buy? Are traits allowed? What about alternate racial traits?
From what you said, I think a half-elf summoner with the Ancestral Arms (Longbow) alternate racial trait and the Eldritch Heritage (Draconic) feats is the closest thing I can think of.
From a mechanical PoV, multiclassing Rogue/Summoner is a pretty bad idea. As each non-Summoner level will make your eidolon considerably weaker in relation to the threat you should be facing.

Delor Damian |

We get to roll 24d6, drop 6 worst rolls, group in sets of 3, and assign to ability scores. He is lenient if you still end up with some 2's and bumps it a little so no stat is under 10. We can use traits but he said no alternate builds for now while we are still learning. If I could I would replace the multitalented since I don't need rogue. The only other thing I need to truly know is how do I figure out my eidolons stats? Use another character sheet and do it the same as I did with me?

Wycen |
Ok, let's start with the easy stuff that you can do right now.
Half-elf summoner. Actually, easier is half-elf rogue because both the race and class are in the core rulebook, thus easy because you only need that one book. And rogues know how to use shortbows, which do less damage, but you wont have to do anything extra to know how to use them, which you will with a longbow.
What you'll start to find out soon is that a summoner and his or her eidolon is pretty cool, effective in combat (unless you build a really bad one) and that multi-classing into anything else, no matter if it is rogue, or fighter, or wizard, slows down the power of your summoner and eidolon.
But, since you are new, that all might not mean much to you.
So, what do you want to get out of the rogue class? The sneak attack damage, evasion, something else? Taking just 1 or 2 levels of rogue isn't necessarily a bad idea.
Now, as for the half-dragon part, let us skip that for the time being. There are at least a few ways to bring dragons into your heritage, but I'm not sure how much you know about the system and which books you can and can't use.

Lemmy |

I see... So, what are your attribute scores? Or did you not roll them yet?
The attribute score for your eidolon depend on its base form and on the evolutions you pick. You can find the specifics on the APG.
A quick glance at HeroLab tells me the base forms and their attribute scores are:
Aquatic:
Str 16 Dex 12 Con 13 Int 7 Wis 10 Cha 11
no limbs (can get them through evolutions, though)
+2 Natural Armor
1 natural attack (Bite)
swim speed
gills (can breathe underwater)
Biped:
Str 16 Dex 12 Con 13 Int 7 Wis 10 Cha 11
4 limbs (2 arms and 2 legs)
+2 Natural Armor
2 natural attacks (a pair of claws/hoovers/pincers)
Quadruped*
Str 14 Dex 14 Con 13 Int 7 Wis 11 Cha 10
4 limbs (4 legs)
+2 Natural Armor
1 natural attack (Bite)
Serpentine
Str 12 Dex 16 Con 13 Int 7 Wis 10 Cha 11
+2 Natural Armor
No limbs other than the tail
2 natural attacks (Bite and Tail Slap)
Climb speed
Reach (+5ft)
Note that you can give your eidolon more limbs/natural attacks through evolutions, as well as increase their attribute scores. They also have a bunch of other cool option, including flight, darkvision, scent, energy damage, etc...
* I like Quadruped the most because it has access to Pounce.

Delor Damian |

My scores were 17 17 16 13 12 10.
I assigned them with my current knowledge as 13 17 12 17 10 16.
Like I stated in the previous statement I am leaning towards Summoner and mentioning Rogue only because of the Multitalented racial trait. The reason I wanted to do Half-Dragon is due to the fact of everyone I know just ASSUMING a Half-Elf is mixed with Human. Dragons are my favorite creatures and there are plenty of myths and lore of Dragons being able to change form so it wouldn't be too far fetched of an idea. I only wanted the long bow due to the effective range. I plan to make a biped humanoid to accent my characters Draconic side. Sort of like he is slowly discovering himself over the course of the campaign. If I can talk my GM into letting me use at least alternate traits I will toss Multitalented as that is a pointless trait for me.

Ilja |

Ah, if you're half-elf, half-dragon you should pick the elf race and apply the half-dragon template, not the half-elf race.
Half-elf is specifically half-elf/half-human. So halfdragon on a halfelf would be 50% dragon, 25% elf, 25% human.
That said, it's rare to play with such powerful templates on - but the game seems quite high-powered.
IF half-dragon is allowed, the other players will get something equally powerful. In that case I'd say go full summoner because while the eidolon is very powerful compared to standard characters, your characters are very high-powered and will meet high-powered opponents and then the eidolon will feel "meh" if you've multiclassed.
If your DM doesn't okay half-dragon, consider making a Synthesist summoner, taking on evolutions that will turn you more and more into a dragon for each level.

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Why not play a dragon blooded sorcerer or go for the dragon disciple prestige class?
The problem with playing a Half-dragon in the truest since is that they exist as a template for ramping up monsters which puts them outside the scope of most players. That being said though their are some work arounds. The aforementioned sorcerer bloodline gives you things like claw attacks, breath weapons, and eventually wings. The dragon disciple also helps, it's a prestige class (think normal character class but you need to meet some qualifications to take levels in it first) and has prerequisites that are meet-able by either the sorc or summoner without much work. The Dragon disciple gives you a breath weapon (or more if your a sorc), natural armor (tough scales and such), wings, ability score increases, and eventually the ability to become a dragon for short bursts of time.
Now if you like the concept of being a summoner dragon disciple but don't want to miss out on some of the buffs you'd get for being a sorc there's even a way to pull that off and the half-elf actually works out pretty well. What you do is select the eldritch heritage feat at 3rd and go dragon, taking your skill focus in knowledge: arcana. from there you would use your character level -2 and allowing your levels of dragon disciple to stack with that feat tree for the purposes of determining it's abilities.
In other words you could end up with a dragon disciple summoner who uses his dragon bloodline abilities at a level equal to his total character level -2 rather then just his dragon disciple level.
Hope that helps feel free to ask questions over anything here since a lot of this is heavy crunch
Link to Eldritch Heritage feat. Remember this is the first in a tree of like 3 feats so make sure to keep investing if you are interested.

Delor Damian |

Well I had given thought to the sorcerer/disciple routes but the problem is that my GM isn't allowing anything past base classes normal or advanced he said and I quote "ok variant builds are not allowed. please just stick to the base class in the advanced players guide." and that was directed at me. He's willing to work with me on the race if and only if we can figure out a fair way to incorporate it.

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Well Sorcerer and Dragon Disciple are both from out of the Core rule book which is the basis from which the rest of the game is based on so those all should be legal to play. I think when he's saying base classes he's referring to base classes which come out of the core rule book. My suggestion is that you as him to clarify and see if he meant just stuff out of the core book and the apg. Now if he's banning the core classes though then that might be a sign to be wary since the game is balanced against those core classes first.

Rynjin |

Ah, darn.
Without the "Variant builds disallowed" restriction I was going to suggest a Half-Elf Synthesist (Summoner archetype) that makes their Eidolon very dragon like (claws, wings, bite, breath weapon, etc.).
You could still ask him if that would be an acceptable solution rather than having a non-PC template applied, however.

Wycen |
There is nothing wrong with saying that the other half of your half-elf heritage is a dragon. Use the stats for half-elf, and create the fluff flavor text as you need. The only important part could be "counts as dragon" for purposes of creating or wielding certain items. Example: cloak of elvenkind need to be made by elves.
So don't worry about the dragon part until later.
Other options include using the lizardfolk stats to simulate dragon heritage, or something near to it.
You could also build the race using the Advanced Races Guide, but that requires adjudication from your DM.
As I said, there are various ways to include draconian ancestry.

Delor Damian |

After looking at everything I tried out an idea I had and made a new race. I took mostly from the Half-elf and added some Half-dragon.
Half-Dragon Half-elf
Armor Class: improves by +4.
Abilities: Increase the ability scores as follows: Str +4, Con +3, Int +1, Cha +1.
Racial Traits
+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet. The half-dragon can fly at twice the creature's base land speed (average maneuverability) if it grows wings.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Darkvision: See in the dark up to 60 feet.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and dragons for any effect related to race.
Draconic Immunities: Half-dragons are immune to sleep, paralysis, and energy of the same type as its parent's breath.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Overbearing Strength: All close range weapons break easily from your draconic strength. (All melee weapons prohibited.)
Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.
Languages: Half-elves begin play speaking Draconic and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
I made a new trait too since I plan on only using this race for a single campaign and learning all the rules. I figured it would balance my character out some by limiting myself to ranged and unarmed only.

Corlindale |
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Yeah, that race is more powerful than everything else out there to a significant extent, mainly because of the massive stat boosts.
Honestly, I'd recommend staying within the standard races if you're new to the game. You could just fluff your half-elf as having a slightly draconic appearance, maybe grab the Eldritch Heritage: Draconic feats later on.
On a similar note, be aware that summoner is one of the most complicated classes in the game, so it may not be the optimal choice for a beginner either. You could just make a draconic sorceror (minus disciplie, since that's not allowed). Then you'd still get a lot of draconic powers, breath weapon and a lot of nice spells on top of that. And sorcerors are much easier to play than summoners since you don't have to deal with the Eidolon rules.