Last names and titles in Pathfinder


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Liberty's Edge Goblin Squad Member

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Just please don't use ß as "B"!

Goblin Squad Member

Nihimon wrote:
Jazzlvraz wrote:
But because of the difficulty in typing...

I'm genuinely curious about this.

Do the "standard" keyboards in Europe provide extremely easy access to accents?

Don't take this as authoritative (I live in the States), but there are a number of keyboard layouts that include diacritical characters.

Liberty's Edge Goblin Squad Member

Das wäre albern! ;)

Goblin Squad Member

Nihimon wrote:
Jazzlvraz wrote:
But because of the difficulty in typing...

I'm genuinely curious about this.

Do the "standard" keyboards in Europe provide extremely easy access to accents?

I live in Sweden and using some examples i will show some accents'n'stuff that's easy to write on a normal keyboard here: áà'ë-ñô . There are a few more but those are the ones I think wouldn't be too horrible if used correctly in names. We don't regularly use all of those when writing our own language so I guess they are part of the "international" setup.

Goblin Squad Member

Wurner wrote:
Nihimon wrote:
Jazzlvraz wrote:
But because of the difficulty in typing...

I'm genuinely curious about this.

Do the "standard" keyboards in Europe provide extremely easy access to accents?

I live in Sweden and using some examples i will show some accents'n'stuff that's easy to write on a normal keyboard here: áà'ë-ñô . There are a few more but those are the ones I think wouldn't be too horrible if used correctly in names. We don't regularly use all of those when writing our own language so I guess they are part of the "international" setup.

Thank you, Wurner. I was hoping someone in Europe could answer me.

Can you describe to me exactly how you create those characters? Are they a single key-press, or a combination of keys? If a combination, which keys are involved, and in what order?

I know that I can produce some of those characters by holding down the Alt key and then typing in a series of numbers. For example, I can create "ø" by holding down Alt and typing 0248 on my number pad. I would not consider that "easy access".

Goblin Squad Member

All of those signs are visible on my keyboard and accessible through direct / shift+ / alt+ / altGr+ presses.

Goblin Squad Member

Wurner wrote:
All of those signs are visible on my keyboard and accessible through direct / shift+ / alt+ / altGr+ presses.

So, it's as simple for you to produce those characters as it is for me to produce an "n" or an "N". That's kind of what I thought.

There's a large part of me that believes that players should be able to name their characters whatever they want, in any language they want, using whatever special characters they want. This seems to me to produce the greatest amount of happiness for those players.

For what it's worth, the general problems resulting from players using special characters in their names would all be solved by the same systems we've previously discussed to support Anonymity and Non-Unique Names.

Goblin Squad Member

Nihimon wrote:
I just want to be able to name my wizard Nihimon Vhane'Sylvan.

+1

That's a great fantasy name. People who diss the symbols are talking out there arses.

I don't suppose it would be too much to ask enough spaces for my gnome's full name?

The Horrormazing Fungusruckus Shadowglamyre!

Too long?

...i tried.

Sovereign Court Goblin Squad Member

One minor issue is something that was commonly used in WoW (at least back in the day) was trying to make names with weird lettering so that it became more difficult to use targeting macros or the /target command in order to find a specific opponent in pvp.

Or players who would take this further and name their pets the same as their character so that your targeting macro would often hit their pets instead of them.

(It's been a few years so I don't know if this is still an issue in WoW.)

Heck, even the /whisper command becomes a pain to use with a friend who has lettering in their name which doesn't exist on your keyboard.

Goblin Squad Member

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@Nightdrifter, some of those concerns are the same ones that others brought up in discussions of Anonymity & Non-Unique Names.

Even if PFO doesn't support Anonymity & Non-Unique Names, I do hope they support easy creation of nicknames. If I can manage to get "ßøæöñ" targeted long enough to type "/alias bob", then I should be able to "/target bob" or "/whisper bob" and get the desired result.

Goblin Squad Member

Nightdrifter wrote:

One minor issue is something that was commonly used in WoW (at least back in the day) was trying to make names with weird lettering so that it became more difficult to use targeting macros or the /target command in order to find a specific opponent in pvp.

Or players who would take this further and name their pets the same as their character so that your targeting macro would often hit their pets instead of them.

(It's been a few years so I don't know if this is still an issue in WoW.)

Heck, even the /whisper command becomes a pain to use with a friend who has lettering in their name which doesn't exist on your keyboard.

I don't really see that being a problem. Never used the target command during my four years of wow and I don't even think other MMO's include it. If so I haven't seen it.

Goblin Squad Member

I use "/target <something>" macros all the time. I'd be surprised if there are any major MMOs that don't include a /target command.

Goblin Squad Member

Moridian wrote:
Nightdrifter wrote:

One minor issue is something that was commonly used in WoW (at least back in the day) was trying to make names with weird lettering so that it became more difficult to use targeting macros or the /target command in order to find a specific opponent in pvp.

Or players who would take this further and name their pets the same as their character so that your targeting macro would often hit their pets instead of them.

(It's been a few years so I don't know if this is still an issue in WoW.)

Heck, even the /whisper command becomes a pain to use with a friend who has lettering in their name which doesn't exist on your keyboard.

I don't really see that being a problem. Never used the target command during my four years of wow and I don't even think other MMO's include it. If so I haven't seen it.

Do you mean that it wasn't an actual problem in the game, that it didn't affect you so it wasn't a problem, or you never noticed it so it wasn't a problem?


This might be slightly off topic, but i wish official titles to be earnable through actions in game, for any role imaginable.

Kill a giant red dragon and you get the right to call yourself Dragonslayer. Be a front figure in running your settlement and you could call yourself major, city planner etc. Gather all wizard spells in the game and you can call yourself Archmage. I think you get the point by now :)

Titles like this could even give some unique, but trivial skill, emote or something like that. The major could get an unique emote that makes him look like he is making a speech. The Dragonslayer could get a unique tattoo of a dragon if he decided he wants it.

Sovereign Court Goblin Squad Member

/target definitely had its uses in WoW! I only casually pvp'ed, but /target was often useful in pve as well. Some raid fights required changing your target quickly so I made macros specifically for the fight. Instead of clicking on the creature with your mouse you just tap the macro.

You could also use /target macros for when you're trying to find the right mobs for a quest. Make a macro to target the specific type you want and spam it in order to quickly find any new mobs of that type instead of having to waste time running around looking for them. That's particularly handy when you're competing with others for the same mobs.

Most of the pvp uses were for arena. There are fancier versions of targeting macros specifically for arena. The idea is that you might have to deal with stealthed opponents and have to target them quickly so the macro might be set up during the prep phase of the arena based upon the classes of your opponents. The pet name = PC name might mess with the macro, depending on how it's set up (I avoided arenas so I'm not sure on the specifics here).

Admittedly you could use focus macros to do a lot of the same. I had one to set my focus and another to sheep my focus (something simple like /cast[target=focus] Polymorph). This allowed me to not have to spend the time re-targeting my sheep in a fight. Saving that time helped when dps was an issue. I can't remember if your focus got cleared or not when the focus stealthed (it's been a while!), so that may or may not limit how the pvp macros would be made.

Goblin Squad Member

Nightdrifter wrote:
/target definitely had its uses in WoW! I only casually pvp'ed

Oh not denying that, just saying it dosen't offer a massive advantage. I use to do a lot of PVP and I easily out manoeuvred it by hiding behind things. Unless they were quick with their pet, I'd be mounted and half a mile away before they knew what hit them.

I think the only time I ever used it was during a raid on Oggrimar, when I knew the night elf who was the healer of the attackers. So yeah it had its uses. But I think that can be fixed by simply not implimenting it in Pathfinder. Just seem to be to easy. I never saw the healer, but thanks to /target I was able to nuke her down through the random horde. Likewise when people couldn't find someone they'd just spam the button. I remember my friend always use to spam his macro whenever he came up against rogues.

Which to me seems like abusing game mechanics.

Goblin Squad Member

I generally find the use of macro's in MMO's to be quite cheaty, so I support anything that makes them more difficult to use.

*Starts a list called 'Known Cheaters'*

I also support choice, the ability for players to name their characters what they want, if that makes it difficult to PM them and such then that's a risk they should be allowed to take.
Also, most MMO's let you click on a character's name in a chat box or on the character themselves and initiate PMing with their name already filled in in the message field. Similar mechanics are available for inviting to groups and such. So a name being hard to type is not a huge problem, and when you're just chatting with them you can simply invent a nickname that is easy to type.


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Being wrote:
Indeed. I think I shall rage quit and go back to WoW over it. Or not.

Greatest. Sarcasm. Ever.

Goblin Squad Member

Vancent wrote:

I generally find the use of macro's in MMO's to be quite cheaty, so I support anything that makes them more difficult to use.

*Starts a list called 'Known Cheaters'*

I also support choice, the ability for players to name their characters what they want, if that makes it difficult to PM them and such then that's a risk they should be allowed to take.
Also, most MMO's let you click on a character's name in a chat box or on the character themselves and initiate PMing with their name already filled in in the message field. Similar mechanics are available for inviting to groups and such. So a name being hard to type is not a huge problem, and when you're just chatting with them you can simply invent a nickname that is easy to type.

Yeah.... I'd say it would help it if nothing else! I know of live seven guys in my guild alone who have names like Kevín. Notice that it is not a actuall I in his name. All because their name wasn't avlible. The amount of confusion and time it would have saved us if he could have just named himself Kevin Cloeson, or whatever.

Goblin Squad Member

I'm in favour of having a double (or more) naming system. Guild Wars 2 (for example) allows it and it gives me the opportunity to personalise characters. Instead of (for example) not being able to be called Maedh, because another player has the name, I can be Maedh of the Forest, or Maedh the Insecure, or whatever.

To me, naming is an essential part of the character creation. If you end up as GenericFighter66789, you have already lost a very important part of the role-playing experience. I'm also in favour of earning titles, however. Maybe as a separate part of the name, so that I could be Maedh of the Forest - Animalfriend, or Maedh the Insecure - Pyromaniac.


I whole heartedly agree with Sadurian here. Even in the table top experience, I always give my characters surnames. And that helps the tabletop experience in that even if I use a common or popular name like Kai, Willhelm, Dave, or Tobias, my character's identity is backed up with something extra that gives him recognition over all the other "Daves" that my group has ever made. Dave Magnuson or Dave Doncaster are two completely different Daves.

I know what its like to be denied a name on a roleplaying server and have to resort to something that defies all cultural and racial naming conventions. For example, In world of warcraft, I played a human warrior. I cycled through all the names that I felt could fit with him, and instead was forced to settle with the name "Rikaul" which doesn't even sound human at all. All because I couldn't name him "Rick Redtide" or something. This of course had further consequences on his backstory as I felt forced to justify his unusual name through a backstory where he cast his old identity and stole his name from an Amani Troll or something.

Now Guild wars 2 allowed me to have a much cleaner character due to the name "Tobias Wren." Sure, there was at least another Tobias in the RP community, but thanks to the surname I had, I had a very different identity and thus reputation. And while I had my name, he was allowed to have his.

Goblin Squad Member

If I may go back for a moment to "meta-rep" and destiny twins…

If PfO links our account with our character names, as NWO and other Cryptic/Perfect World games do, I don’t see it as a bad thing if we can remain level headed and reasonable.

Say my main is the Dread Pirate Snuffington, who everyone knows will rob you blind and/or assassinate your settlement leader with ease. He gets paid for what he does and he does it very well. However, he does not break any EULA rules. He doesn’t grief, or cause the community any true harm. Say I decide to then make my destiny twin the Great Arch Holy Paladin Trueheart the Brave. Keep in mind that my main may be hated for being an evil character, he is not the undesirable griefer types that we do not want around. I don’t think Trueheart should be penalized for the actions of Snuffington (unless of course Snuffington ventured into the undesirable category, in which case I feel that all the toons of my account should be prosecuted by the full extent of “meta-law”). Thoughts?

Goblin Squad Member

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Korint wrote:
If PfO links our account with our character names, as NWO and other Cryptic/Perfect World games do, I don’t see it as a bad thing if we can remain level headed and reasonable.

I'm not sure what you're saying.

It sounds like you're saying it's okay if everyone sees your main as "Sniffington@Korint", and then sees your twin as "Trueheart@Korint", thus knowing the same player is behind both characters. However, your example doesn't really paint a good picture of why this would be okay.

I have very strenuous objections to making it obvious that all my characters are on the same account. It boils down to a consistent them I've pushed for a year and a half, which is to not punish a player for using a single account. If I can't hide the relation between my alts on a single account, I'll have to create a second account to do so, and that just sucks.

Ryan has already made it clear they're going to allow me to log in more than one character from the same account at the same time.

Keep in mind that deception and political intrigue are going to be major facets of this game.

Goblin Squad Member

Nihimon wrote:
Ryan has already made it clear they're going to allow me to log in more than one character from the same account at the same time.

Why doesn't anyone tell me these things! kidding..kidding

Nihimon wrote:
Keep in mind that deception and political intrigue are going to be major facets of this game.

What comes to mind when you mention that is organizations like Tony's, which I can understand why he would not want his account name on every character he makes. For deception purposes.

My point was that if account names do get shown on our toons, we should not, as a community, penalize people if they are abiding by the rules set forth by goblinworks, even if one of their toons is an evil bandit. But that is not taking into account fun things like espionage and the like. Thinking about it in that respect, barring getting yourself a second account (which with all the back and forth on this thread, I'm still not sure if there is a monetary disadvantage one way or the other), anonimity will be very difficult.

So...if they do display account names, then be fair to each other. But if there is a "vote" I would be against having account names shown.

Goblin Squad Member

Korint wrote:
My point was that if account names do get shown on our toons, we should not, as a community, penalize people if they are abiding by the rules set forth by goblinworks, even if one of their toons is an evil bandit.

I see, now. I agree, but it's not something I would want to entrust to everyone else's honor :)


Yeah, I gotta say, the idea of having an account name attached to my character does really repulse me. But as you say, its not something we should specifically hold against people if we do get forced with the feature. I mean just like in the tabletop game, every character someone plays in PFO should be expected to play completely differently whether they roleplay or not. I mean never mind good and evil. Even if you have one character advocating chaos and the other law, one should still not judge the actions of one character to be supporting his other just because he is the same person playing them both.

But damn, that would really be annoying for roleplayers.

"Hey, aren't you the guy who was playing that gnome illusionist who conned me yesterday?"
"Uh..." >.<

Goblin Squad Member

If we have to allow for players who can't tell the difference between a character and a player then the game won't get off the ground!

I play a wide variety of characters, and part of the fun is to dabble on both sides of the fence in terms of alliances, alignments and primary 'class' focus. If I have to constantly explain to some Munchkin player that my evil druid character is not the same character as my good healer, then I am going to get annoyed very quickly.

I know it happens, and I know you cannot screen for such things, but I don't believe that potentially good game features should suffer to accommodate ignorant players. We'd end up with an RPG that doesn't feature Devils, for goodness sake....*

*1980s popular RPG reference.

Goblin Squad Member

Sadurian wrote:
We'd end up with an RPG that doesn't feature Devils, for goodness sake....*

*GASP* That would never happen! It would be like removing Assassins from the game!

Goblin Squad Member

Here's an idea: Instead of Bards being a Fighter/Thief/Druid hybrid mix, we could just make them a subset of Thieves!

Goblin Squad Member

Sadurian wrote:
If I have to constantly explain to some Munchkin player....

But...but I love Munchkin =(

*Uses his Ring of Wishes to wish all the bad juju away*

Goblin Squad Member

Hmmm, maybe I should have used lower case instead. I'll admit that I did forget about the game of that name.

Goblin Squad Member

Sadurian wrote:
Hmmm, maybe I should have used lower case instead. I'll admit that I did forget about the game of that name.

Having a case sensetive nameing system would be neat... Means a lot of people could have a lot of different combinations. Which would be nice, sense I know quite a few people who play the same character but on different classes to represent skill traints one character alone does not have.


As long as I can have a first and last name, I will be happy

Goblin Squad Member

I'll be fine with one name. But if that one name is taken, as it often is. I will be disheartened.

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