Extra damage effects and stacking question


Rules Questions


Draconic Sorcerer (White Dragon) that is at least level 7
Chill Touch as a held charge delivered through a claw attack
Amulet of Might Fists enchanted with Frost

Would a successful hit would deal 3d6 additional cold damage?


Yes. Why wouldn't it? As long as you ensure that amulet of mighty fists is only applied to one of your natural attacks it would work.


Hawktitan wrote:

Draconic Sorcerer (White Dragon) that is at least level 7

Chill Touch as a held charge delivered through a claw attack
Amulet of Might Fists enchanted with Frost

Would a successful hit would deal 3d6 additional cold damage?

Why would it?

Chill Touch deals 1d6 points of damage. (Not cold damage)

The Frost weapon enchantment deals an extra 1d6 points of cold damage on a successful hit.

I don't see anything in the Draconic bloodline that would add an extra 2d6 (or 1d6 and convert the damage from chill touch to cold).


Draconic bloodline eventually gets energy damage on it's claws.

Huh I never realized that Chill Touch damage wasn't typed and I always assumed it was Cold based on the name :O

I guess 'flavor-wise' it could be considered negative energy which makes sense since it's a necromancy spell even if it doesn't specifically say so.


I think he's adding an extra d6 for the damage form a claw attack with the damage from chill touch with the damage from the frost enchant on an amulet of mighty fists. But in order for all three to deal damage at the same time, you would have to use a normal attack and not a touch attack (or else all claw attacks become touch attacks?).

Touching someone with a clawed hand is not that same as using the claws to harm them.

Edit: Here are some relevant rules

PRD wrote:

Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.

Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack as long as the spell deals damage. Your opponent's AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.

Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.


Hawktitan wrote:
Draconic bloodline eventually gets energy damage on it's claws.

Ah, so it does. At level 11 though, so not applicable to the OP.

Hawktitan wrote:
I guess 'flavor-wise' it could be considered negative energy which makes sense since it's a necromancy spell even if it doesn't specifically say so.

"Each touch channels negative energy that deals 1d6 points of damage."

The damage is coming from negative energy, even though it's not actually negative energy damage.

Claxon wrote:
I think he's adding an extra d6 for the damage form a claw attack with the damage from chill touch with the damage from the frost enchant on an amulet of mighty fists. But in order for all three to deal damage at the same time, you would have to use a normal attack and not a touch attack

Right, he said "delivered through a claw attack" so normal AC, not touch.

On hit, he would deal
1d6+Str Bludgeoning/Slashing (claw)
1d6 untyped (chill touch)
1d6 cold (Frost enchant)

Which is three d6's, but is not an "additional" 3d6, nor is most of it cold damage.

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