Performing Artist |
I am trying to design a city adventure. As the PCs walk around the city,
I want to let them be spontaneous. However, I know they will quickly
outpace my own imaginative ability. For example, walking through the city
to meet with a main NPC, I want them to be able to casually check out a
random shop, or investigate an alleyway that could be a short cut. And just
be able to ask, “Hey, what is two streets over?” and then go check it out.
However, I don’t want to hand craft every shop, every patron in the shop, and every item
available in the shop (or shops in a street). Does anyone have cool random tables for cities
which offer up shops-types, encounters, random-items/random-strangers, and maybe even plot points??
Oladon |
There are some neat one-page PDFs over at DriveThruRPG that might help with this. They're generally titled "100 Crate and Barrel Contents" or something along those lines. They have shops, encounters, etc.
The "100 daytime city encounters" didn't really impress me, but the others I picked up all seem extremely useful.
Doug's Workshop |
Performing Artist |
Sissyl |
Random back-alley maps? Check.
Random building floorplan? Check.
Random equipment price? Check
Yes, get this pdf. Best city-supplement I've ever seen.
I have to second this. Vornheim is impressive. The focus is on how to design and use random tables. Some might be offput by its rather impressionistic maps. Still, the book is THE absolute best city supplement I have seen so far.
DeathQuaker RPG Superstar 2015 Top 8 |