Terquem wrote: What I meant to suggest above was that instead of coming up with a lot of ideas about how this "no gravity" area is going to work, just use the spell above as the rule. Ah! Now I understand you. Yes, I will attempt to incorporate these kind of game "mechanics" from known spells. What other spells seem useful?
Hama wrote:
Food for thought. I still make Fireballs explode.
I'm going to need some *special* conditions for certain states of movement too: 1. Hyperspin - The PC is spinning so fast that no actions are possible.
In My PATHFINDER Game -- One of those pesky Wizard-types has shroud his tower in a Zero-G bubble. I'm trying to find, or develop here, rules for Zero-G movement and combat. The Wizard has done this to make things difficult, or course. Here is my idea for movement:
I have nothing for combat yet. Ideas?
I am trying to design a city adventure. As the PCs walk around the city,
However, I don’t want to hand craft every shop, every patron in the shop, and every item
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