
John Kretzer |

What's the most blood you've ever lost, through any means?
Just recently I went to the Doctors for the first time in like atleast a decade and a half...so they wanted to do the full check up on me....they took something like to vials of my blood. That I believe is the most I have ever lost st one time...
though as a kid I suffer some pretty bad nose bleeds...I might have lost more blood during one of those incidents.
Also while playing with a friends Swiss Army knife the blade snaped back on my blood...I lost a alot of blood that time too...though not wanting to get in trouble with my parents or my friend's parents I staunched the bleeding with my shirt till the bleeding stopped. I still got a scar from that. Just want to point out I was really young at the time.
By the way this and the bruise questions are kinda of creepy...I don't mind creepy...but curious why you are asking them...?

John Kretzer |
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What other APs are you familiar with? (I believe you mentioned this before, but I am failing to find it.)
I have ran the Lergacey of Fire AP from start to finish.
I am playing in Second Darkness, Curse of the Crimson Throne, Council of Thieves, and Skulls and Shacles...so I am only familair with the point where we left off...which in the all books are somewhere in the first book.
My GM who runs APs is currently running Rise of the Runelords for a group I am not in. He also has no desire to run Carrion Crown or Reign of Winter. I have read through all three APs as I may run them someday.
I have avioded reading anyother AP on the Chance I may play one of them in the near or far future.
I have read all the articles though.

John Kretzer |

What class would you most like to develop?
If you mean existing classes fighter and Rogue. One of the reasons there is a perception that these classes don't get anything 'good' is because designing thing for them are a lot harder than say designing spells.
Personaly I think all fighters really need to shine are more fighter exclusive feats.
Rogues need some more talents or exclusive feats also.
If you meant a class that does not exist...than a swashbuckler dex and/or int based fighter class.
Who at paizo's job would you like to steal and perform amazingly?
Everybody there is so amazing I would not want to replace anybody but join the team and make everybody there (including myself) even more amazing.

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:What other APs are you familiar with? (I believe you mentioned this before, but I am failing to find it.)I have ran the Lergacey of Fire AP from start to finish.
I am playing in Second Darkness, Curse of the Crimson Throne, Council of Thieves, and Skulls and Shacles...so I am only familair with the point where we left off...which in the all books are somewhere in the first book.
I may also get the opportunity to play in Skull & Shackles. What are the pitfalls as a player that I should look out for?
Currently, LoF is the only campaign that is definite though.

John Kretzer |

am planning to run Council of Thieves. Any advice?
We only just started that
So I don't have that much advice as of yet. As a player I have not read ahead.
I may also get the opportunity to play in Skull & Shackles. What are the pitfalls as a player that I should look out for?
Skulls & Shackles has to be my favorite AP that I have played. Make sure you got a bunch of RPers in the group...who don't mind some abuse from the NPCs.
Other than that...this should be a no brainer really...make somebody who would want to be on a ship...puts ranks in Profession Sailor. If you want to be captain ranks in diplomacey and intimidate would be helpful.

John Kretzer |

Do you have a preferred "other" (i.e., not Pathfinder) RPG?
Well Pathdinder/D&D has always been my favorite system...I do play others.
I like Champions for Super Heroes.
I Rifts for well...um...Rifts.
7th Sea And Legend of the Five Rings more due to the world than the system...though the system is also pretty good.
Iron Kingdoms also fall in with the above.
I have yet to find a really good sci-fi system...though I really liked Alternity...nobody in my area seems to play it.

Lord Fyre RPG Superstar 2009 Top 32 |

John Kretzer |

John Kretzer wrote:I have yet to find a really good sci-fi system...though I really liked Alternity...nobody in my area seems to play it.Would Pathfinder work?
Honestly I don't think so. The Pathfinder system lends itself very well to fantasy...I think it will start falling apart in sci-fi without a major overhaul to the system...at which point I just think desining a new system would be easier.
Now I know James Jacobs said he is going to use a Pathfinder system for his unspeakable Futures game...maybe he can prove me wrong. But it has always been my experience that generic system are really not as good as systems designed for a gener or setting.

Orthos |

Wow, that's pretty much exactly the opposite of my experience. I've always been of the mindset that d20 could do pretty much anything with just a few minor tweaks to suit (new skills, new feats, new items, etc.). I liked that about d20 Modern: it was just D&D with modernistic or futuristic skills and feats, simple and easy to learn. (The stupid "Hero" classes I disliked, but since it was all d20 it wasn't hard to just play a Fighter or Wizard or whatever and sub in the new skills and feats.)

John Kretzer |

Wow, that's pretty much exactly the opposite of my experience. I've always been of the mindset that d20 could do pretty much anything with just a few minor tweaks to suit (new skills, new feats, new items, etc.). I liked that about d20 Modern: it was just D&D with modernistic or futuristic skills and feats, simple and easy to learn. (The stupid "Hero" classes I disliked, but since it was all d20 it wasn't hard to just play a Fighter or Wizard or whatever and sub in the new skills and feats.)
D20 Mordern needed a better class system for sure...I don't think subing in the fantasey classes would have worked.
For D20 I think to work in sci-fi or even mordern fantasy type game I really think you need to create all new set of classes( I guess fighter and Rogue would not need to be changed much) which to me is a major overhaul of the system.

John Kretzer |

"What is best fire dance you do?"
I said this once...I will say it again...
Kretzer men don't dance.

Orthos |

Orthos wrote:Wow, that's pretty much exactly the opposite of my experience. I've always been of the mindset that d20 could do pretty much anything with just a few minor tweaks to suit (new skills, new feats, new items, etc.). I liked that about d20 Modern: it was just D&D with modernistic or futuristic skills and feats, simple and easy to learn. (The stupid "Hero" classes I disliked, but since it was all d20 it wasn't hard to just play a Fighter or Wizard or whatever and sub in the new skills and feats.)D20 Mordern needed a better class system for sure...I don't think subing in the fantasey classes would have worked.
For D20 I think to work in sci-fi or even mordern fantasy type game I really think you need to create all new set of classes( I guess fighter and Rogue would not need to be changed much) which to me is a major overhaul of the system.
Eh, it was fine for what we wanted - fantasy with the only difference being the setting being more modern than medieval. That was kind of the point - we wanted to just change the setting, rather than buying new books and new classes and such =) Even if there were new classes that we actually liked, it would have been more "add these to the classes we already have" than "replace the classes with these" for us.
We did the same with PF too, 90% of our games now are PF+3.5 resources.

John Kretzer |

John Kretzer wrote:Orthos wrote:Wow, that's pretty much exactly the opposite of my experience. I've always been of the mindset that d20 could do pretty much anything with just a few minor tweaks to suit (new skills, new feats, new items, etc.). I liked that about d20 Modern: it was just D&D with modernistic or futuristic skills and feats, simple and easy to learn. (The stupid "Hero" classes I disliked, but since it was all d20 it wasn't hard to just play a Fighter or Wizard or whatever and sub in the new skills and feats.)D20 Mordern needed a better class system for sure...I don't think subing in the fantasey classes would have worked.
For D20 I think to work in sci-fi or even mordern fantasy type game I really think you need to create all new set of classes( I guess fighter and Rogue would not need to be changed much) which to me is a major overhaul of the system.
Eh, it was fine for what we wanted - fantasy with the only difference being the setting being more modern than medieval. That was kind of the point - we wanted to just change the setting, rather than buying new books and new classes and such =) Even if there were new classes that we actually liked, it would have been more "add these to the classes we already have" than "replace the classes with these" for us.
We did the same with PF too, 90% of our games now are PF+3.5 resources.
Yeah I guess...I just fgind for some reason D20 does badly with mordern guns...it is either too powerful...or too weak. It seems hard to balance with in the system.
Yeah we also use stuff from 3.5 in PF...though I do yhink you have to be a little careful with some of that.

John Kretzer |

My group seems pretty happy with the PF guns' stats, except that we ignore the "uses touch AC" part. Without that it works fine for us.
Have not thought of going that way.
Dragonstar did it really well...but had that fantasy element backing it up...and I thought the way they handled burst fire was pretty cool till certain players started breaking it.

John Kretzer |
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What Is Love?
Well according to that video love is some scantily clad vampire chick.
Which....I can't completely rule out.

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:What Is Love?Well according to that video love is some scantily clad vampire chick.
Which....I can't completely rule out.