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Pathfinder Society Scenario #29: The Devil We Know—Part I: Shipyard Rats (PFRPG) PDF

****( ) (based on 19 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?

Written by Joshua J. Frost

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (19)
1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****( ) (based on 19 ratings)

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Solid start

****( )

Played this adventure and rather enjoyed it. It was simple and straight forward. We played with Hybrid characters and we could see that this module does not age well in the combat section. Rather through it pretty easily. But a good start to a little adventure path.

Overall good adventure with some disappointment

****( )

This was an enjoyable adventure both when I played it and ran it. The monsters are somewhat bland and repetitive. Combat wise, it is not very challenging except for a battle in the middle. It's much tougher than the BBEG fight and can TPK a group of all 1st levels. The story, however, is good and gives a genuine feel of investigation rather than a forced feeling most investigation mods have.

My major disappointment in this adventure and the entire The Devil We Know series is that it fails to live up to it's concept. Having to deal with an enemy of the society in order to accomplish the mission is a great idea, but it is barely touched upon in the first adventure of the series and completely missing from the remainder. The series would have been far less disappointing if they had just named it something like, "The Kidnapped of Cassomir."

Entertaining Start

***( )( )

An entertaining introduction to the storyline. It is a simple no frills scenario that needs a little fleshing out but I throughly enjoyed playing this one.

My fist will join forces with your face.

***( )( )

Played once (mid tier), GM'ed once (low tier)

If I had a gold piece every time Season 0 or Season 1 mentions ‘slaves’, ‘a combat on board a ship’, ‘docks’ or ‘dire rat’ I would probably be able to afford an artifact or two by now. This is a fun, no-brainer “bash-them-til-they-squeal” combat mission that has you rescuing hostages via beating down anyone else seen in a room with hostages. It’s sheer dumb violence and I am guilty of enjoying it. 3.5 stars.


-Evil clerics make fantastic boss battle enemies, and the author knows it.
-I absolutely love battles where the PCs have just laid down their weapons and are panting with exhaustion. Then something spectacularly bad happens. This scenario has that in spades.
-Making the entire scenario occur across one night gives it a great urgency.


-The idea of working with the Aspis Consortium against a common foe is dismissed as quickly as it is mentioned.
-Too many combats against average combatants, with average terrain used.
-Errors with Cleric domain abilities have not been edited out of the document.
-Errors with enemy correspondence have not been edited. Unless the big baddie is a transvestite. In which case, can we focus on that more, please? I am intrigued.

Very disapointing

**( )( )( )

I was expecting the first step of an epic serie of scenario, but I was very very disapointed.
This scenario is absolutely straightforward, and the acts are barely linked between one another. I was expecting a nice role play, with the consortium aspis participation, but again, a huge disapointement discovering it was merely an introduction for the act 1.
As for the combats, they were really far from challenging for tier 1-2 and 3-4.

1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

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