How long does it take to craft magic items?


Rules Questions

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

Forge ring states..

You can create magic rings.

Prerequisite: Caster level 7th.

Benefit: You can create magic rings. Crafting a ring takes 1 day for each 1,000 gp in its base price. To craft a ring, you must use up raw materials costing half of the base price.

You can also mend a broken ring if it is one that you could make. Doing so costs half the raw materials and half the time it would take to forge that ring in the first place.

Does that mean that for a ring of invisibility it takes 20 days (20,000 gp) list price, or 10,000 gp, due to the cost of making a ring is half the book price?

Sovereign Court

Whenever something says "price," it means the purchasing price. Whenever something says "cost," it means the crafting cost. So a 20k gp ring would take twenty days to craft. Those days don't need to be consecutive, but you lose progress on that ring if you begin crafting any other item.

Liberty's Edge

Remember that with a very manageable +5 DC increase you can double your output, if you are working in a appropriate environment.

Sovereign Court

Diego Rossi wrote:

Remember that with a very manageable +5 DC increase you can double your output, if you are working in a appropriate environment.

EDIT: Nope, I was wrong; that advice is totally valid.


For clarification: in this case crafting a ring of invisibility would take 10 days (ignoring any changes in how fast you do it).

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

wait.... now i'm getting two different answers. Does it take ten days, or twenty days without 'doubling your output'?


Xavier319 wrote:
wait.... now i'm getting two different answers. Does it take ten days, or twenty days without 'doubling your output'?

When crafting a ring of invisibility normally, it takes 20 days.

When crafting a ring of invisibility with the accelerated crafting rules, it takes 10 days.

(Repairing a broken ring of invisibility takes 10 days normally, or only 5 days if you use the acceleration rules.)

Liberty's Edge

Ok...I assume one could create 2 1st level Pearls of Power in 1 day with accelerated crafting...would I be right?


EldonG wrote:
Ok...I assume one could create 2 1st level Pearls of Power in 1 day with accelerated crafting...would I be right?

Nope. You can only work on one magic item per day, reguardless of how long it takes you.

Quote:
The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.

Liberty's Edge

Jeraa wrote:
EldonG wrote:
Ok...I assume one could create 2 1st level Pearls of Power in 1 day with accelerated crafting...would I be right?

Nope. You can only work on one magic item per day, reguardless of how long it takes you.

Quote:
The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.

Yeah, I thought I'd seen something like that. Such is life. Oh well, more time to party. ;)

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

and with the valet familiar, you can effectively make a ring of invisibility in 5 days if you're accelerating, yes?

Liberty's Edge

Xavier319 wrote:
and with the valet familiar, you can effectively make a ring of invisibility in 5 days if you're accelerating, yes?

Apparently so. Cool. :)

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

Rock on.

Liberty's Edge

Xavier319 wrote:
Rock on.

It helps me, too...gonna do wondrous items with my magus, if I ever get to play him. :)

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

Glad I could help by asking questions. xD


One thing that is not clear to me: when you're crafting a magic weapon, for example an adamantine +1 sword, starting from scratch, do you need to:

a) provide the adamantine sword as pre-made component before starting to enchant, taking the many many weeks necessary to prepare that sword with the "craft" skill, and then simply add the couple of days necessary to enchant it to +1, or

b)could you start with a lump of adamantite and consider as time required for the enchanting the total price of the weapon, including the special material cost, i.e. about 5 days?


fuzzyillogic wrote:

One thing that is not clear to me: when you're crafting a magic weapon, for example an adamantine +1 sword, starting from scratch, do you need to:

a) provide the adamantine sword as pre-made component before starting to enchant, taking the many many weeks necessary to prepare that sword with the "craft" skill, and then simply add the couple of days necessary to enchant it to +1, or

b)could you start with a lump of adamantite and consider as time required for the enchanting the total price of the weapon, including the special material cost, i.e. about 5 days?

You must have the actual adamantine sword before you can enchant it. So the correct answer is A.

However, nothing says you have to be the one to make the adamantine sword. You could just buy one. Or use the Fabricate spell on a lump of adamantine.


Just something that might help you crafting while adventuring.

First of all carry all of your needed equipment (heat soure, materials etc.) for crafting in a big bag of holding.
Be wearing the ring of sustenance for at least a week.
Do not do anything at all for a full day, do not prepare spells, do not craft and don't do anything (so that we deal with that 24 hours vs day techical issues in the rules).
Now the day after you did nothing:
1)You awake at the same time as your rest party.
2)Spent 1 hour to prepare your spells (i assume wizard without fast study).
3)Spent the next 13 hours with your group (gather equipment, unset camp, adventuring, setting camp, take first watch etc.).
4)Cast rope trick (might be needing a rod of extend here). (this happens during the last hour of step 3).
5)Unload your crafting equipment and have your party help you move it into the extradimensional space you created. (this happens during the last hour of step 3).
6)Go in your extradimensional space you created with your spell.
7)Be sure to take a cage with 7 hamsters with you.
8)Craft for 8 hours (and since you are doing it the normal way you get the full benefit of 8 hours crafting).
9)Pack your equipment and sleep for 2 hours (be sure to thank your nice little ring).
10)Go to step 1 and repeat.

Now as you see with that 9 steps you don't violate the rule of preparing spells more than once per day or the rule of crafting for a maximum of 8 hours, and it only costs you 3 things:
1)a ring of sustenance.
2)one of your 2nd level spell slots since you needed for the rope trick. (make sure you prepare one each day)
3)maybe one of your uses of your lesser rod of extend.
4)a big bag of holding.

I hope that it's clear enough.


hmmm... I wonder if you could set up a miniature laboratory in an expanded box. Stick a Dedicated Wright in it to craft for you, and stick the box in your backpack of holding, etc...

1 hour of crafting a day while adventuring? take 5 to cut the time in half and you could fit '16' hours of crafting a day.
.
.
.
Oh and since i always see people wondering about the prices for items when crafting, Mithril costs 500gp a pound, and adamantine costs 300gp a pound according to a page on the PRD.

So a mithril longsword ends up using 1000gp worth of mithril (2 pounds) and an adamantine longsword uses up 1200gp worth of adamantine (4 pounds).

The prices are in ultimate equipment, under the gear section at the bottom listed in the trade goods section. Mithril is worth exactly the same amount per pound as platinum.


Edit: In the past 6 months I've read and reread the magic item creation rules so many times that it has become clear to me Paizo needs to rewrite them completely and until that happens ask your DM what his version of the rules are. The following is MY interpretation.

Crafting magic items uses the construction cost of the item. Forging a ring of invisibility takes 10 days. 1 day for each of the 1000 gp in the base, or construction, cost. From the PRD:

Creating Rings
To create a magic ring, a character needs a heat source. He also needs a supply of materials, the most obvious being a ring or the pieces of the ring to be assembled. The cost for the materials is subsumed in the cost for creating the ring. Ring costs are difficult to determine. Refer to Table: Estimating Magic Item Gold Piece Values and use the ring prices in the ring descriptions as a guideline. Creating a ring generally costs half the ring's market price.

Rings that duplicate spells with costly material components add in the value of 50 × the spell's component cost. Having a spell with a costly component as a prerequisite does not automatically incur this cost. The act of working on the ring triggers the prepared spells, making them unavailable for casting during each day of the ring's creation. (That is, those spell slots are expended from the caster's currently prepared spells, just as if they had been cast.)

Creating some rings may entail other prerequisites beyond or other than spellcasting. See the individual descriptions for details.

Forging a ring requires 1 day for each 1,000 gp of the base price.

Item Creation Feat Required: Forge Ring.

Skill Used in Creation: Spellcraft or Craft (jewelry).

RING OF INVISIBILITY
Aura faint illusion; CL 3rd
Slot ring; Price 20,000 gp; Weight —
DESCRIPTION
By activating this simple silver ring, the wearer can benefit from invisibility, as the spell.

CONSTRUCTION
Requirements Forge Ring, invisibility; Cost 10,000 gp

Silver Crusade RPG Superstar 2014 Top 16

CRB states "Raw Materials Cost: The cost of creating a magic item equals half the base price of the item."

It's the 20k number you want to use, not the 10k. Base price is what the common man pays in the market.

Liberty's Edge

JTibbs wrote:

hmmm... I wonder if you could set up a miniature laboratory in an expanded box. Stick a Dedicated Wright in it to craft for you, and stick the box in your backpack of holding, etc...

What is a "Dedicated Wright"?


Diego Rossi wrote:
JTibbs wrote:

hmmm... I wonder if you could set up a miniature laboratory in an expanded box. Stick a Dedicated Wright in it to craft for you, and stick the box in your backpack of holding, etc...

What is a "Dedicated Wright"?

Its a very small clay homonculous that acts as an extension of its master. Basically it gets all your knowledge and skills including item creation feats.

You spend 1 hour giving it instructions and setting things up, including casting the appropriate spells, and then you can bugger off. The homonculous will do the rest of the work on crafting the item for you for the next 7 hours.

It only costs a 2100gp to buy, and as long as you donate some blood to the creation process someone else can make one for you. You can use more than one at a time too.

" Item Creation (Su): A dedicate wright can be commanded to perform the necessary tasks related to magical item creation on behalf of its master. The master must meet or emulate all the necessary prerequisites, have the appropriate tools for the dedicated wright to use and pay item creation cost for the necessary raw materials. The wright then is able to perform the necessary tasks, spending the necessary time and leaving the master to continue with other projects. It takes 1 hour to given the dedicated wright the necessary commands to make a magical item and a dedicated wright can only work on one item at a time. Otherwise, it acts as the master, using his skill ranks, caster level, feats, spells known and all other aspects related for the magical item creation process as they are at the time of the 1 hour spent giving the commands.
A dedicated wright can be commanded to abandon any progress toward a magical item, but if it starts a new project, any progress toward the original project is lost. If the magical item creation can benefit from teamwork, multiple dedicated wrights can be commanded to work together, although dedicated wrights from multiple masters must all qualify normally to assist. Lastly, dedicated wrights can be commanded to use their Craft skills for mundane projects, but they use their own Craft modifiers for these mundane projects.
"

So basically if you have enough dedicated wights working together to make something, you can make just about ANYTHING you can take 5 for or have the prereqs. Yay cooperative crafting!

Its from the Eberron Pathfinder setting.

Liberty's Edge

Let's phrase it another way: from what sourcebook?
From what I see it is a Eberron construct.
So 3-3.5 e not Pathfinder.
If you allow Eberron stuff you can do a lot of things with item crafting that can't be done in Pathfinder. Removing the XP cost from crafting magic items ha changed the balance and importing Eberrron crafting feats and other crafting stuff will create problems.

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