For the adventure itself, I'd love if you could give this guide a shot and give me some feedback if possible.
Seen it, nice work, I was planning to use it already.Will let you know if I've some feedback about specific points once i start actually using it.
For the Champion, the playtest actually had an antipaladin NPC. Her Touch of Corruption was a harmful version of LoH, and her champion reaction was triggered on being critically hit. It could mirror Paladin's RetStrike pretty cleanly, and would work well in boosting defense and offense especially against powerful enemies.
Nice! will dig out the playtest then, didn't catch that.
If you're gestalting them, I'd stick with regular feat progression, 2/4/6/8/10/12/14/16/18/20, mostly because that's what max multiclass is set to.
Mhm...you get a point... I guess I can always start skipping some feats later if the results start to be *too* imbalanced. And after all, the true overpower balancer, action economy and non cumulation of bonuses, remain in place.
I never played WotW (I am STILL hoping to join that one as a player someday in the far future) so can't help too much. The Guide however might give some useful insight with possible subsystems or guidelines?
My group is having a blast. We are at the end of module 1, right now, so still plenty of road to go.About module 1, the first part have been a bit quite uninspiring, but the last part, "Burning Balentyne", really got my players going.
Granted, last session ended in a cliffhanger near TPK that may mean that I don't need to convert the old PCs but simply let them roll a brand new party, but I trust they will manage to crawl back from the brink of disaster... :-p