Oracle build brainstorm


Advice


Pathfinder Rulebook Subscriber

Since I need a new character for my groups Reign of Winter campaign I need help making an Oracle. I will need help since I have never even seen one played more than a session or two, and by a novice player at that. I am not really a fan of the newer classes so I need help with the build.

Info
Build points: 20 with an extra +2 to an ability score of my choosing due to a story effect.

Class: Oracle 3rd level(I would prefer to remain a single class, but suggestions to greatly follow my concept would be helpful.)

Campaign Info: Pathfinder Reign of Winter Adventure Path.

Concept: My concept is for a girl who was abandon or orphaned as an adolescent. She worked hard for food and lodging, but was always struggling. After some months on her own an older man offered her work. She worked at his house for a few days and he fed her well and even let her take hot baths. One night he raped her and when she was laying there naked, violated and exposed he threw several coins at her as he left the room. She was gone by morning, but the coins which was more than she had ever had before did not last long. Cold starving and alone, still unsure of herself after the rape a merchant offered to buy her for the night. She thought about it and wondered “What does it matter? I got money for it before.” She was soon making money and living well, but she hated herself for what she did.
One day an female adventurer came to town and saw the young girl turning tricks for the money to live. She mentored her and taught her to fight, which caused her divine power to manifest. The adventurer taught her that she was better than to be a prostitute. So she has been working to find redemption enough to forgive herself for selling herself like a bed in a roadside inn.
Now she adventurers and hopes that one day people will stop seeing her as a whore.

Mysteries that I was thinking of: Battle, Metal, Life, Flame. (Other suggestions that could fit the concept would be appreciated).

Fighting Style: I hope to build a oracle that can be a decent hand to hand fighter. Fists and combat manuvers. I'm not sure I would have enough feats to pull it off. I want to at least be able to hold my own in a fight without being a drain on the party. If not then I guess I could do a shield and weapon fighter. I want to have an unusual fighting style though. Suggestions for both would be appreciated.

Concerns: Is my concept able to withstand combat, or do I need change it?
Am I messing up my spellcasting strength for martial capabilities?
Can I get my AC high enough to be at least a second tier fighter. 18-19 or so.

Grand Lodge

Shaonti Tattoo trait to give you proficiency with Earthbreakers and Klars.

Metal Mystery. Lame Curse.

Nab the Skill at Arms and Dance of the Blades Revelations.

What books are allowed?

What Races are allowed?


Pathfinder Rulebook Subscriber

All Pathfinder books

All standard races

I was planning on a human female.

I am looking everywhere but have yet to find this Shaonti Tattoo trait. I will keep looking, but a source would help.

Grand Lodge

So, Aasimar is allowed?

Is Human a must?


I assume Ser Troll knows more specific oracle better than I, but I will add my thoughts.

An Earthbreaker would certainly fit that motif, as would a sneak weapon (like i think the Klar is)
another would be a dextrous fighting style, or perhaps an intelligent one/disarm style? (dont know much about performance combat, but cha would fit stats well)

if you go expertise (for subsequent feats and itself) you can easily get AC up to 18 with 16 dex, 13 int with +4 armour.

with skill at arms and heavy armour. it would be very easy to hit 18 XD or 20.

heh. go heavy armour and dodge/mobility. only need 13 dex and a +1 max dex armour... counting 20 (24 for AoO)

dodge/expertise gets you a +2 for a -1 atk (which the dance of blades would compensate for)

you might lose feat opportunities for spell casting, but with 20 point buy and +2 (if you go human) and another +2 it shouldnt kill it too hard, but it would be a balance. I think I would go with more buff than debuff spells, so DC is not an issue, if you are too worried abuot it.

Grand Lodge

If Human, there are some good paths.


Ramlatus wrote:
I am looking everywhere but have yet to find this Shaonti Tattoo trait. I will keep looking, but a source would help.

Shoanti Tattoo is from Varisia, Birthplace of Legends.


now that I think about it, with the dance of revelations, mobility seems almost a prereq. to get the full benefit of it.

Grand Lodge

There is no need with the Skill at Arms Revelation though.

Just nab a Nodachi.

Also, the Eldritch Heritage feat line can be quite useful.


hmm. yea, that works, never think about ranged weapons... probably due to growing up with 3.5 ...

Grand Lodge

Nodachi looks like this.

Not Ranged.


sorry... wrong word. reach not ranged, sorry.

Grand Lodge

Not Reach.

Ultimate Equipment wrote:


Nodachi
Source: Ultimate Equipment pg. 19
Statistics:
Cost: 60 gp Weight: 8 lbs.
Damage 1d8 (small), 1d10 (medium); Critical: 18-20/x2; Type: S or P; Special: brace
Description:
This very long, two-handed weapon has a slender but wickedly sharp 4-foot-long blade at one end. It is predominantly used by ground troops to attack mounted warriors, and can be used to hack riders from their mounts or set to receive a charge.

Liberty's Edge

The nodachi is the two-handed version of the katana, in layman's terms. Think Japanese greatsword.


yea, know what it is, thought it had reach. With that and moving 10' for the bonus to hit, he'd take an AoO. when leaving. XD. with that setup, could go charge monkey.

Liberty's Edge

IejirIsk wrote:
yea, know what it is, thought it had reach. With that and moving 10' for the bonus to hit, he'd take an AoO. when leaving. XD. with that setup, could go charge monkey.

It would be nice. :)

Now...there are some Dao that arguably do have reach...they can be huge!

Grand Lodge

You can really pile on the Armor with this build.

Later, you can wear Mithral Fullplate with no ACP, and a max dex of +6.

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