How do you handle homosexuality in your campaigns?


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I usually give female characters a -2 Strength and -2 Con and a +2 to the Sandwich and Kitchen skills. COME AT ME BRO.

But seriously, games like PF aren't technical and sophisticated enough that there's really a need for gender differences. Just leave it as is. I haven't seen the age modifier rules used that often either. If I want modifiers for everything up to what type of Dr. Scholl's insert I use I'll go play Hero.


OK, here it is. 1st. ed. Fiend Folio, p. 34

Gary Gygax wrote:
Drow abilities are determined as follows: Strength 8 + 1-6 (6 + 1-6 for males); Intelligence 12 + 1-6 (10 + 1-8 for males); Wisdom 8 + 1-10 (8 + 1-4 for males); Dexterity 12 + 2-8; Constitution 4-16; Charisma 10 + 1-8 (8 + 1-8 for males).

So, as one can see, the females were superior to males by an extremely wide margin, on attribute scores alone. They also got better class levels:

Gary Gygax wrote:
Drow males are at least 2nd level fighters -- some are as high as 7th level in fighting ability. Males can also be magic-users, some as high as 12th level. Female drow are also at least 2nd level fighters and some have attained 9th level as fighters. Most drow clerics are female, and no upper limit to their level of ability is know; however, no drow male cleric has been known to be higher than 4th level.

Drow females also got all the spell-like abilities that males got (dancing lights, faerie fire, darkness), and also got some WAY better ones besides (clairvoyance, detect lie, suggestion, dispel magic).

Shadow Lodge

Explains why they are such a matriarchal society.


Jaelithe wrote:
If, on the other hand, you're running a historical or quasi-historical game, that solution is significantly more problematic. That's not indicative of either an overt or covert desire to subordinate women to men physically, but rather instead an acknowledgement of incontrovertible fact.

I wonder if it is not a relatively controvertible fact, when it comes down to it.


Coriat wrote:
Jaelithe wrote:
If, on the other hand, you're running a historical or quasi-historical game, that solution is significantly more problematic. That's not indicative of either an overt or covert desire to subordinate women to men physically, but rather instead an acknowledgement of incontrovertible fact.
I wonder if it is not a relatively controvertible fact, when it comes down to it.

The fact is not in genuine dispute. Its significance in context, though, is very much in question.


Save for the occasional joke, sexual subjects and sexuality in general are not relevant themes in my games.


Klaus van der Kroft wrote:
Save for the occasional joke, sexual subjects and sexuality in general are not relevant themes in my games.

Again, no romance? No married couples? No heterosexual relations of any kind? Parents?


I think it's time for me to hide this thread; it's just going 'round and 'round.


Detect Magic wrote:
I think it's time for me to hide this thread; it's just going 'round and 'round.

*sigh* I think we are making third or fourth circle...


There are nine circles of hell, you know? :)


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And the Crimson Masque has done it in all nine!


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thejeff wrote:
Klaus van der Kroft wrote:
Save for the occasional joke, sexual subjects and sexuality in general are not relevant themes in my games.
Again, no romance? No married couples? No heterosexual relations of any kind? Parents?

Whenever romance, marriage, parental relationships and whathaveyou are at the focus of the story, the take is generally more platonic than sexual, as in more interested in the external effects of the relationship than the internal. They still sometimes take some notoriety, but they are not relevant to the story (as in, the story would develop essentially the same way with or without them).

To use a greek classification, themes of love in the manner of philia ("fraternal love"), agape ("preocupied love"), and storge ("familial love") get the focus, while the eros ("intimate love") is not really relevant.

No particular reason for that, though. That's just the way we play and feel comfortable playing.


Detect Magic wrote:
I think it's time for me to hide this thread; it's just going 'round and 'round.

I activated a trap card, didn't I?


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[The Crimson Masque tries desperately to think of a joke centered around "agape" that won't get deleted.]


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Klaus van der Kroft wrote:
thejeff wrote:
Klaus van der Kroft wrote:
Save for the occasional joke, sexual subjects and sexuality in general are not relevant themes in my games.
Again, no romance? No married couples? No heterosexual relations of any kind? Parents?

Whenever romance, marriage, parental relationships and whathaveyou are at the focus of the story, the take is generally more platonic than sexual, as in more interested in the external effects of the relationship than the internal. They still sometimes take some notoriety, but they are not relevant to the story (as in, the story would develop essentially the same way with or without them).

To use a greek classification, themes of love in the manner of philia ("fraternal love"), agape ("preocupied love"), and storge ("familial love") get the focus, while the eros ("intimate love") is not really relevant.

No particular reason for that, though. That's just the way we play and feel comfortable playing.

But that's the point. No one is saying you have to focus on the sexual part.

At least I'm assuming the romances and marriages are not actually platonic, you just don't focus on the sexual part. That the marriages (and certainly the parental relations) imply sexual activity and the romances imply at least sexual interest, even if it's not acted on.

Homosexuals form those kinds of relationships too. It's not all about the sex. :)

All I'm saying is that not dealing with sex is not the same as not dealing with sexuality. Merely by having romances and couples, even as NPCs, you're dealing with sexuality. Having all of those be heterosexual means you're saying something about the place of homosexuality in the game world, whether you intend to or not.


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That's a strawman, thejeff. No one has said that homosexuality is "all about sex". We've merely represented the idea that the sexuality of the character doesn't really matter. A parent is a parent, regardless of his or her sexual orientation, for example.


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Detect Magic wrote:
That's a strawman, thejeff. No one has said that homosexuality is "all about sex". We've merely represented the idea that the sexuality of the character doesn't really matter. A parent is a parent, regardless of his or her sexual orientation, for example.

Of course they are. But if all your parents are straight couples, then that says something. If all the other couples are straight as well, that emphasizes it.

Of course no one has said that homosexuality is "all about sex", but plenty of posters have said things to the effect of "We don't handle homosexuality in our games because we don't deal with sex."

That implies that dealing with heterosexual relationships is not sexual, since they almost always do exist in the game, but that dealing with homosexual ones would be.

I don't intend to accuse anyone of anything. I'm pointing out a flaw in the logic. You are dealing with sexuality, by having heterosexuality. Adding homosexual relationships doesn't change that and doesn't require that you add any explicit sex.


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I'll grant you that, but you're implying that there's some sort of quota that must be attained. If you depict heterosexual couples at all in your campaign, you must also include "X" number of homosexual couples--else you're promoting a "heteronormative" worldview, and by doing so, promoting intolerance/biogtry.

I disagree with that assessment.

Now, I like including political and social issues within my campaigns, but I recognize that not every game has to do with those sort of things. Sometimes people play the game not to make a statement or to reinforce their world view, but just for the sake of playing the game (and having fun)!


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I can see that in some campaigns it might not come up -- if it's a pick-up-some-pregens and storm-a-dungeon type of deal, then relationships (other than predator-prey) don't really exist. The PCs and monsters basically spontaneously generate or are created in their current form on the spot, and even in town, "The Bartender" is neither married, nor hitting on a barmaid, nor in love with the stableboy, because the bartender is the only one of those characters who exists, and even then he's just a recorded voice that spews rumors (roll 2d6, false rumors are marked with an "F").

Granted, I'd guess that most campaigns are a little better fleshed out than that, so stuff like "the inn is run by Grumpy McBarkeep and his wife, Dame McBarkeep" might actually come up. In those cases, it seems like it's pretty much a long-established part of the hobby to throw in an occasional non-hetero couple; all the way back to the super-fabulous pink fighter and swishy wizard who lived together, Ernie and Bert-like, in the local tower in the Village of Hommlet in 1979. So I dispute the idea that this is some kind of "newfangled Paizo PC statement" and see it more as being true to the origins of the hobby. D&D Land has pretty much always had non-hetero couples.


Detect Magic wrote:

I'll grant you that, but you're implying that there's some sort of quota that must be attained. If you depict heterosexual couples at all in your campaign, you must also include "X" number of homosexual couples--else you're promoting a "heteronormative" worldview, and by doing so, promoting intolerance/biogtry.

I disagree with that assessment.

Now, I like including political and social issues within my campaigns, but I recognize that not every game has to do with those sort of things. Sometimes people play the game not to make a statement or to reinforce their world view, but just for the sake of playing the game (and having fun)!

I don't intend to imply any sort of quota. It's your game. Do as you please. I do think there is merit to the heteronormative argument, though I'd probably say "Your game is shaped by your heteronormative worldview and reinforces that worldview."

That's only true of course if that is the worldview that leads to you not handling homosexuality. Which if you are doing so because you never thought of it or because "your game doesn't deal with sexuality", it probably is. And you probably don't realize it.
There are other reasons for not bringing up homosexuality. Some good. Some bad.
All I want to do here is point out the flaw in this particular argument. How much it relies on heterosexuality being the invisible norm and homosexuality being the "issue" that needs some special reason to be present. Especially when that reason is strongly implied to be a focus on sex.

BTW, I used the generic "you" in this. I don't mean to say anything about your particular campaign.

Shadow Lodge

A quick note about the issue of "heteronormative" worldview. Homosexuals only make up an estimated 10% of the population. Heterosexuality IS the norm. I'm sure there will be people who take great offense to that statement, but it's not even my opinion, it's a solid fact.

And to be honest, I'm not sure that the 10% thing isn't fairly inflated. I've known some homosexual people during my life, but nowhere even close to 10% of the people I've known. Sure, some of them were maybe in the closet, but my personal experience is more like about 0.5% or so.

The result being that when I think of a family or a couple, I automatically think of a heterosexual one. Maybe that makes me an evil bigot.


@ Kirth: In a published setting, I can totally agree. The company putting forth the material has a responsibility to do so with thoughtful consideration. In this regard, I think paizo has done a pretty good job of promoting equality. They've been fairly inclusive, for which I commend them.


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Kthulhu wrote:
Heterosexuality IS the norm. I'm sure there will be people who take great offense to that statement, but it's not even my opinion, it's a solid fact.

It's the mode (most common value for a given variable in the given population set); "norm" is undefined (or, rather, defined differently by whomever is using it), so anything referencing that goes back to being opinion.

Kthulhu wrote:
And to be honest, I'm not sure that the 10% thing isn't fairly inflated. I've known some homosexual people during my life, but nowhere even close to 10% of the people I've known. Sure, some of them were maybe in the closet, but my personal experience is more like about 0.5% or so.

If you know 200 people, and 10-20 aren't hetero, and half those are in the closet, and almost all of the rest are discounted by automatic confirmation bias, then 0.5% (maybe the one guy who's in-your-face enough that you can't ignore it) is all you'll notice.


Kthulhu wrote:

A quick note about the issue of "heteronormative" worldview. Homosexuals only make up an estimated 10% of the population. Heterosexuality IS the norm. I'm sure there will be people who take great offense to that statement, but it's not even my opinion, it's a solid fact.

And to be honest, I'm not sure that the 10% thing isn't fairly inflated. I've known some homosexual people during my life, but nowhere even close to 10% of the people I've known. Sure, some of them were maybe in the closet, but my personal experience is more like about 0.5% or so.

The result being that when I think of a family or a couple, I automatically think of a heterosexual one. Maybe that makes me an evil bigot.

You are correct. In that sense, heterosexuality is the norm. Assuming people are straight when you have no evidence in either direction is not evil, though you might not want to hold that opinion too strongly in the absence of evidence.

That's not what the concept of heteronormality is about though. In fiction (or in games), espcially, it's about the assumption that having a homosexual character has to mean something. They can't just be there. There's no reason to include them unless you want to say something about homosexuality. To address social issues. If not, just make everyone straight.


Kirth Gersen wrote:
...super-fabulous pink fighter and swishy wizard...

As an aside, that's one buff wizard. It must be true what the say about the gays, they sure keep themselves fit! /joke

Shadow Lodge

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Yes, but my point is that for some people, when they are populating a world, inserting the token homosexuals (because let's face it, that's what some of you are asking for) may simply not occur to them.

When I hear the word "couple" I automatically think of a man and a woman.

When I hear the word "family" I automatically think of a father, a mother, and a kid or two.

Are there couples and families out there that don't conform to those mental images? Of course. But it's what comes to MY mind. I know some of you out there think that makes me evil, and that 1 out of every 10 times I think of a couple they should be a same sex couple. But that just ain't how it is. Sorry.


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Kirth Gersen wrote:
super-fabulous pink fighter and swishy wizard

Ooh! That's frickin' hilarious. To think, Temple of Elemental Evil has been in my consciousness since prepubescence and I never made that connection....That totally justifies another round of this thread.

Also, the Crimson Masque approves!


Personal experience isn't generally an accurate way to measure data such as groups in a population.

And I don't see why gayness needs to be so central or integral in any game. Doing so just makes someone the token gay guy (or token black guy if its all about them being black). If you have a NPC that is X, Y, and Z that happens to be gay I think that's better. I doubt anyone wants to be defined just by their sexuality but by who they are as a person.


Kthulhu wrote:

Yes, but my point is that for some people, when they are populating a world, inserting the token homosexuals (because let's face it, that's what some of you are asking for) may simply not occur to them.

When I hear the word "couple" I automatically think of a man and a woman.

When I hear the word "family" I automatically think of a father, a mother, and a kid or two.

Are there couples and families out there that don't conform to those mental images? Of course. But it's what comes to MY mind. I know some of you out there think that makes me evil, and that 1 out of every 10 times I think of a couple they should be a same sex couple. But that just ain't how it is. Sorry.

I do not think that makes you evil. I think that makes you part of a culture with a strong heteronormative bias. (like most cultures, honestly.) You reflect that. And by doing so reinforce it.

So do I. I've had plenty of close gay friends for decades and I never really thought about this in relation to gaming until a few years ago. I still automatically think of the same things for couples and families that you do. Despite knowing gay couples and gay families. I have to consciously make an effort to do otherwise.


kmal2t wrote:

Personal experience isn't generally an accurate way to measure data such as groups in a population.

And I don't see why gayness needs to be so central or integral in any game. Doing so just makes someone the token gay guy (or token black guy if its all about them being black). If you have a NPC that is X, Y, and Z that happens to be gay I think that's better. I doubt anyone wants to be defined just by their sexuality but by who they are as a person.

Absolutely. That's part of the point and part of what Paizo has done well.

The only thing I'd watch out for is when you make all those NPCs that are X,Y and Z and none of them happen to be gay. Because, by and large, they don't happen to be anything. The GM is making them up. If they're gay, he made them that way. If they're not, he made them that way too.


One of the things I've noticed is that many of the goddesses in Golarion are bisexual, but I haven't noticed a single gay or bisexual god. That kind of irks me, but it's a minor gripe. Also, I might be mistaken. I'm not too learned about the Pathfinder/Golarion setting. I just know tid-bits. That said, Paizo is pretty good about depicting non-hetero characters. I'm just surprised that of the deities I'm familiar with, all the non-hetero ones are female. Seems a bit... well, sexist :P


thejeff wrote:

But that's the point. No one is saying you have to focus on the sexual part.
At least I'm assuming the romances and marriages are not actually platonic, you just don't focus on the sexual part. That the marriages (and certainly the parental relations) imply sexual activity and the romances imply at least sexual interest, even if it's not acted on.

Homosexuals form those kinds of relationships too. It's not all about the sex. :)

All I'm saying is that not dealing with sex is not the same as not dealing with sexuality. Merely by having romances and couples, even as NPCs, you're dealing with sexuality. Having all of those be heterosexual means you're saying something about the place of homosexuality in the game world, whether you intend to or not.

I understand where you're comming from, but I'm not entirely sure I agree. Primarily, because I don't think there is necessarily proactivity and concious decision to use a particular sexual orientation in my games.

If sexual orientation happened to be a subject relevant to the story, I would give further thought to it. But that's not a compelling matter in my games, so I don't build stories around it. Thus, I don't really give particular processing time to deciding one way or another, which means I will default to the standard when describing the gender of some NPC's parents.

It's the same with column design in my games: Unless for some reason I have to give special thought to the matter, I'll most likely default to doric-style columns, but that doesn't mean I've determined the place of corinthian or ionic columns in the game world.

I don't believe that says anything about the place of homosexuals or corinthian architecture in my game worlds. If anything, it speaks about my particular thought structure and social background: I'm heterosexual, and while I have a couple of homosexual friends and a homosexual cousin, the matter is not really a significant element in my life and is also not something I'm interested in writing stories about, just like I'm not interested in writing stories about the 1960's or racecars. And since it is not relevant to my stories, I don't make a choice or take a stand about the issue, instead defaulting to the standard when for some reason it is necessary to determine the sexual orientation of characters.


Detect Magic wrote:
One of the things I've noticed is that many of the goddesses in Golarion are bisexual, but I haven't noticed a single gay or bisexual god. That kind of irks me, but it's a minor gripe. Also, I might be mistaken. I'm not too learned about the Pathfinder/Golarion setting. I just know tid-bits. That said, Paizo is pretty good about depicting non-hetero characters. I'm just surprised that of the deities I'm familiar with, all the non-hetero ones are female. Seems a bit... well, sexist :P

I'd expect Zon-Kuthon to be bisexual. Gozreh probably be omnisexual in either gender.


thejeff wrote:
kmal2t wrote:

Personal experience isn't generally an accurate way to measure data such as groups in a population.

And I don't see why gayness needs to be so central or integral in any game. Doing so just makes someone the token gay guy (or token black guy if its all about them being black). If you have a NPC that is X, Y, and Z that happens to be gay I think that's better. I doubt anyone wants to be defined just by their sexuality but by who they are as a person.

Absolutely. That's part of the point and part of what Paizo has done well.

The only thing I'd watch out for is when you make all those NPCs that are X,Y and Z and none of them happen to be gay. Because, by and large, they don't happen to be anything. The GM is making them up. If they're gay, he made them that way. If they're not, he made them that way too.

Why do I need to even declare whether characters are gay or not? If we're following normal trends in population wouldn't it be considered a given that some of the NPCs in the game are likely gay?

I'm sorry, but I don't declare the sexuality of every NPC and monster that I include. "The Orc snarls and brings out his giant axe...oh ya and he loves p***y" That would you be bringing your own bias that by not mentioning it that it means the NPC is automatically straight.

My DM is running RotRL and at the beginning there's the festival with the theatre director or whatever. The way the DM played the character it was pretty obvious the guy was gay. He was effeminate and hitting on some of the PCs. THe DM didn't have to declare the NPCs love of penis since it wasn't important and the subtlety was enough to get that that was part of who he was.


kmal2t wrote:


Why do I need to even declare whether characters are gay or not? If we're following normal trends in population wouldn't it be considered a given that some of the NPCs in the game are likely gay?

I'm sorry, but I don't declare the sexuality of every NPC and monster that I include. "The Orc snarls and brings out his giant axe...oh ya and he loves p***y" That would you be bringing your own bias that by not mentioning it that it means the NPC is automatically straight.

My DM is running RotRL and at the beginning there's the festival with the theatre director or whatever. The way the DM played the character it was pretty obvious the guy was gay. He was effeminate and hitting on some of the PCs. THe DM didn't have to declare the NPCs love of penis since it wasn't important and the subtlety was enough to get that that was part of who he was.

You don't need to. Overwhelmingly, especially for mook and one-shot villains, there's no need and no reason for the PCs, or even you, to know.

OTOH, "I know that precisely 10% of my NPCs are gay, but it just so happens that none of the ones who's sexual identity the PCs know is", isn't really much of a case either.

Which is why I've constantly mentioned those places where it does become obvious. When NPC couples are introduced, are they all straight?
Do no gay characters ever hit on the PCs? Does no one a PC hits on ever say "No thanks" and go flirt with someone of the same sex?

The way your GM handled it sounds fine to me.


Zon-Kuthon might be, but it's never explicitly stated (at least insofar as I've been able to tell).

I don't think Gozreh really counts. Is he/she ever described as a sexual being? If not, he/she might be asexual.

Again, I don't know much about the deities, but this is my surface understanding of them.


Klaus van der Kroft wrote:
thejeff wrote:

But that's the point. No one is saying you have to focus on the sexual part.
At least I'm assuming the romances and marriages are not actually platonic, you just don't focus on the sexual part. That the marriages (and certainly the parental relations) imply sexual activity and the romances imply at least sexual interest, even if it's not acted on.

Homosexuals form those kinds of relationships too. It's not all about the sex. :)

All I'm saying is that not dealing with sex is not the same as not dealing with sexuality. Merely by having romances and couples, even as NPCs, you're dealing with sexuality. Having all of those be heterosexual means you're saying something about the place of homosexuality in the game world, whether you intend to or not.

I understand where you're comming from, but I'm not entirely sure I agree. Primarily, because I don't think there is necessarily proactivity and concious decision to use a particular sexual orientation in my games.

If sexual orientation happened to be a subject relevant to the story, I would give further thought to it. But that's not a compelling matter in my games, so I don't build stories around it. Thus, I don't really give particular processing time to deciding one way or another, which means I will default to the standard when describing the gender of some NPC's parents.

It's the same with column design in my games: Unless for some reason I have to give special thought to the matter, I'll most likely default to doric-style columns, but that doesn't mean I've determined the place of corinthian or ionic columns in the game world.

I don't believe that says anything about the place of homosexuals or corinthian architecture in my game worlds. If anything, it speaks about my particular thought structure and social background: I'm heterosexual, and while I have a couple of homosexual friends and a homosexual cousin, the matter is not really a significant element in my life and is also not something I'm interested in writing stories about, just like I'm not interested in writing stories about the 1960's or racecars. And since it is not relevant to my stories, I don't make a choice or take a stand about the issue, instead defaulting to the standard when for some reason it is necessary to determine the sexual orientation of characters.

That's the whole point. You don't have to be interested in writing stories about gay people to have gay people in your stories. Just like you don't have to be interested in writing stories about black people to have black people in your stories. They don't have to be the focus. Even if they are, the focus doesn't have to be on their sexuality.

They can just be Frank and Bob, that cool couple that run the bar. No more important to the story than if they were Frank and Sue.

The idea that everyone in the story, or the game, is straight unless there is some specific story reason for them to be gay, is exactly what I'm talking about.


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There are enough NPCs introduced without a spouse that it could be assumed at least one of them is gay.

If you shove it down the players' throats it seems hammy and unneeded. If its done to add some flavor that's fine but doing it to add token gay guy to showcase your beliefs is just spoonfeeding your own opinions to the game and its not necessary. No one likes it in a movie or book and I'm sure no one likes it in their game either. Pushing your opinion on sexuality is no more needed than pushing your opinion on gun control or anything else.

There's a lot of under-represented minorities in gaming, so if you happen to not include one it doesn't mean you're racially/ethnically/religiously/sexually biased.


kmal2t wrote:

There are enough NPCs introduced without a spouse that it could be assumed at least one of them is gay.

If you shove it down the players' throats it seems hammy and unneeded. If its done to add some flavor that's fine but doing it to add token gay guy to showcase your beliefs is just spoonfeeding your own opinions to the game and its not necessary. No one likes it in a movie or book and I'm sure no one likes it in their game either. Pushing your opinion on sexuality is no more needed than pushing your opinion on gun control or anything else.

There's a lot of under-represented minorities in gaming, so if you happen to not include one it doesn't mean you're racially/ethnically/religiously/sexually biased.

Are people even reading what I'm saying?

Yes, all of those single people in the game could be game, even though you never actually find out that any one is. And only single people are gay. And none of them ever show it. But really, the GM intended some of them to be gay.

Is Paizo shoving it down the player's throats? Because I think they're doing a good job.
Why is having gay people in the game "pushing an opinion on sexuality" and only having straight people not "pushing an opinion on sexuality"?

And, as I've said before, I don't think most of the posters in this thread, even the ones I'm arguing with are biased. I think they reflect and reinforce a pretty standard worldview that is problematic, but I don't think there is any malice or blame involved.


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thejeff wrote:

That's the whole point. You don't have to be interested in writing stories about gay people to have gay people in your stories. Just like you don't have to be interested in writing stories about black people to have black people in your stories. They don't have to be the focus. Even if they are, the focus doesn't have to be on their sexuality.

They can just be Frank and Bob, that cool couple that run the bar. No more important to the story than if they were Frank and Sue.

The idea that everyone in the story, or the game, is straight unless there is some specific story reason for them to be gay, is exactly what I'm talking about.

I disagree. As I've mentioned, homosexuals are not part of my "default to" set of elements. Therefore, if I were to put homosexuals in the game, I would have to consciously and purposefully add them.

That means I'd be including the equivalent of a "token gay" in the game for some odd and misplaced sense of forced diversity, something which seems rather counterproductive to me. I've always though true tolerance and diversity is when it doesn't matter whether you include someone of a particular group or not, because the descriptor is no longer relevant as a method of social classification.

For the reccord, black people very rarely appear in my games, and when they do it is often conscious, never as something automatic. Does this mean that I've purposely predefined the place of black people in my game world? No. I think this is the result of my social background, as I live in a country where black people represent less than 0.1% of the population and thus the concept of black-skinned people is not what my brain automatically defaults to when I ask it to quickly make up 20 NPCs.

Same with homosexuals.

Liberty's Edge

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Kirth Gersen wrote:
Granted, I'd guess that most campaigns are a little better fleshed out than that, so stuff like "the inn is run by Grumpy McBarkeep and his wife, Dame McBarkeep" might actually come up. In those cases, it seems like it's pretty much a long-established part of the hobby to throw in an occasional non-hetero couple; all the way back to the super-fabulous pink fighter and swishy wizard who lived together, Ernie and Bert-like, in the local tower in the Village of Hommlet in 1979. So I dispute the idea that this is some kind of "newfangled Paizo PC statement" and see it more as being true to the origins of the hobby. D&D Land has pretty much always had non-hetero couples.

Ahahah! I only ever played the PC game version of this, but it never occurred to me to wonder why they lived together in that big keep over there...

(Of course, I wound up getting my burly dwarf fighter in a relationship with the gay pirate in Nulb, so that game was surprisingly progressive anyway.)


Klaus van der Kroft wrote:
thejeff wrote:

That's the whole point. You don't have to be interested in writing stories about gay people to have gay people in your stories. Just like you don't have to be interested in writing stories about black people to have black people in your stories. They don't have to be the focus. Even if they are, the focus doesn't have to be on their sexuality.

They can just be Frank and Bob, that cool couple that run the bar. No more important to the story than if they were Frank and Sue.

The idea that everyone in the story, or the game, is straight unless there is some specific story reason for them to be gay, is exactly what I'm talking about.

I disagree. As I've mentioned, homosexuals are not part of my "default to" set of elements. Therefore, if I were to put homosexuals in the game, I would have to consciously and purposefully add them.

That means I'd be including the equivalent of a "token gay" in the game for some odd and misplaced sense of forced diversity, something which seems rather counterproductive to me. I've always though true tolerance and diversity is when it doesn't matter whether you include someone of a particular group or not, because the descriptor is no longer relevant as a method of social classification.

For the reccord, black people very rarely appear in my games, and when they do it is often conscious, never as something automatic. Does this mean that I've purposely predefined the place of black people in my game world? No. I think this is the result of my social background, as I live in a country where black people represent less than 0.1% of the population and thus the concept of black-skinned people is not what my brain automatically defaults to when I ask it to quickly make up 20 NPCs.

Same with homosexuals.

Pretty much. When people say not including gay people is perpetuating some hetero-bias (or however you want to say it) my eyes roll.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

The Crimson Masque wrote:
Kirth Gersen wrote:
super-fabulous pink fighter and swishy wizard

Ooh! That's frickin' hilarious. To think, Temple of Elemental Evil has been in my consciousness since prepubescence and I never made that connection....That totally justifies another round of this thread.

Also, the Crimson Masque approves!

It wasn't until I was much older that I realized Misters Went and Kidd were more than eccentric assassins in Diamonds Are Forever.


Answering the thread question: I don't. In all the years I've been playing, the need for inclusion of any sexual behavior has never really come up or been needed, beyond defining a character or NPC's personality. To the groups I've played in, the roleplaying never required a sexual component, so it wasn't pursued. Anything implied has always occured off camera. Also, its only been in recent years that I've gamed with anyone who wasn't a heterosexual (To my knowledge. What one does in the privacy of their own bedroom is their business, and I don't pry), and he's never brought it up in gaming aspects.

Liberty's Edge

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RE: "defaults"

There's no inherent problem with you as an individual assuming a character is a Straight White Cis Male unless otherwise stated, but it is both unfortunate and a symptom of a number of issues that persist in our world (sexism, racism, heteronormativity).

I won't lie: I do it myself. An on-the-fly NPC is most certainly a Straight White Cis Male (and probably Middle-Class as well) despite me being an advocate for diversity in all forms. But I do try to make a conscious effort to diverge from that. Recently, I made the captain of the guard in my town Keleshite (Arabic) specifically because I realised that everyone in town so far was a Straight White Cis Male. None of my players even blinked. I'm also mentally making sure that 1/4 - 1/2 of his guards are female (the players are planning on hiring them to help clear out some bandits soon). I also realised that all of the bandits I'd shown so far were men - so I made one random encounter have a female lieutenant to fix that a little, and intend on making sure at least a couple of the rest are women as well. I'm certainly going to make sure at least 1-2 people in town that they meet will fall into the LGBT spectrum as well, if it ever comes up.

Little things like that aren't "token gays" or "token PoC" or whatever. It's me consciously taking a stand against those societal norms in order to make a better game. The Captain wasn't defined by his different ethnicity--it was simply part of his character description when the PCs met him. The female lieutenant wasn't defined by her gender--she simply happened to be a woman. None of these characters become "token". They simply become "the captain of the guard", "the bandit lieutenant", "the mercenary for hire", "the serving boy at the tavern" that exist with a little more verisimilitude than having Yet Another Straight White Cis Male.


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See here is the thing...I include more different types of relationships in my game than most. I don't do this to push a political agenda down my players' throat. I do so because it adds depth. My life is not consumed by politics that it has to be reflected in everything I do. I played characters diametricaly oppose to more personal beliefs all the time...because it is interesting to me.

Now I applaud Pazio...and any other company that takes a more open approach to these issues. One of things that really bothered me about 4th ed FR was the removal of all homosexual relaionships(they might have added them in later).

But I am not going to condem anybody for not doing so in their private game. This is still a free country...you have the right to believe whatever you want. As long as you don't physicaly harm anybody I have no problems with it. Personaly if I feel a GM is running his game to force his beliefs down my throat...I am leaving the game...even if I agree with them.


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Referring to straight white males as the "default" is a bit dehumanizing.


Matthew Morris wrote:
It wasn't until I was much older that I realized Misters Went and Kidd were more than eccentric assassins in Diamonds Are Forever.

IIRC, in the novel Fleming was unmistakably clear about Wint & Kidd.

P.S. Don't forget Omar in The Wire! The baddest assassin in the entire 5-season series is both African-American and homosexual. And the second-baddest dude looks like Urkel. You gotta love it.


Detect Magic wrote:
Referring to straight white males as the "default" is a bit dehumanizing.

Yes it is. It's even more dehumanizing to use them that way.

Which is the whole point.

Of course, I guess we could just shut up about it to avoid offending the straights. Or the whites. Or the males.


"They were trying to scare you off."
"Omar don't scare!"

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