Krowbar |
2 people marked this as FAQ candidate. |
Simple question, do the ranks granted by an Int Headband fulfill the requirements for a class skill's +3 "trained" bonus?
Random example:
Level 3 + Int Headband
(NON-class skill) 1 rank + 3 headband bonus = +3 bonus
(NON-class skill) 0 ranks + 3 headband bonus = +3 bonus
(class skill) 1 rank + 3 headband bonus + 3 training bonus = +6 bonus
(class skill) 0 ranks + 3 headband bonus + ?? training bonus = +3/+6 bonus?
My expectation is that ranks from the headband do NOT get you the class skill training. This would mean that a player's best option would be to put a single rank into these class skills in order to get the training bonus.
Thanks for any clarification! I already did a quick search in the forums but couldn't find an answer.
-Krowbar
Ascalaphus |
Krowbar |
I think they do.
You get skill ranks. Skill ranks in class skills enable the bonus.
The only thing I see disagreeing with that is Core p86 which states the following
If the skill you're using is a class skill (and you have invested ranks into that skill), you gain a +3 bonus on the check.
Does wearing a headband count as "investing ranks into that skill"? I would think not.
Has anybody with authority said anything on this subject?Malagant |
Slight thread necro, but consider the skills that are granted by the headband are not wizard/sorcerer class skills, such as perception or sense motive. Would they be treated as class skills since the headband imparts knowledge of those skills to the wearer? Or would they continue to be cross class skills?
LazarX |
They do because they ARE ranks. Of course you have to have enough character levels to have the implanted ranks you need.
If the requirement for example is 5 ranks, and you're 4th level, you only have 4 effective ranks.
If you lose the headband, you lose the pre-req which shuts-down anything dependent on it.
LazarX |
Slight thread necro, but consider the skills that are granted by the headband are not wizard/sorcerer class skills, such as perception or sense motive. Would they be treated as class skills since the headband imparts knowledge of those skills to the wearer? Or would they continue to be cross class skills?
Gaining skills from a headband does not make them class skills.
_Ozy_ |
Related question: 16th level alchemist with eternal potion. Can he make a potion of Fox's cunning permanent, and choose his 2 skills and languages. Then change these every time he goes through the process?
Hmm, we need an expert in engineering. Hold on while I quaff this potion and wait 24 hours. I realize at higher levels things tend to break down, but this seems legal to me.
LazarX |
Related question: 16th level alchemist with eternal potion. Can he make a potion of Fox's cunning permanent, and choose his 2 skills and languages. Then change these every time he goes through the process?
Hmm, we need an expert in engineering. Hold on while I quaff this potion and wait 24 hours. I realize at higher levels things tend to break down, but this seems legal to me.
The only person it has to seem legal to is your GM. Ask him or her that question.
_Ozy_ |
This board exists for a reason, to solicit opinions from other people invested in rule interpretations. If you don't want to opine, nobody is forcing you.
The question is related to long-term or permanent 'intelligence' boosting methods and items that are not specifically the headband of intelligence.