Worthwhile Dips and Prestige Classes for Magus


Advice

Dark Archive

I figured the standard Dips are

- Fighter - Lore Warden (2 Levels)
- Fighter - Weapon Master (3 Levels)
- Crossblooded Sorcerer (Orc / Blue Dragon) (1 Level)

A common Prestige Class I know of is

- Magus 7/ Cleric 3/ Mystic Theurge 10

What else is feasible?

I thaught of the following:

- Shadowdancer (2 Levels)
- Eldritch Knight (10 Levels) (spell critical seems great with Kensai)
- Dragon Disciple after 1 Level of Sorcerer (Probably with a Str built)
- Magus 5 / Rogue (Knifemaster) 3 / Arcane Trickster

What do you guys think of these options and what are Prestige Classes and Dips you use for your Magi and why?

Scarab Sages

MoMS 2/Kensai x

Kensai x/Shadowdancer 2

Both dips have substantial grant defensive bonuses.

Dark Archive

MoMS = Master of Many Styles? Where does the substantial bonus come frome here?

btw.: I forgot the
1 level swordlord dip
1 level duelist dip (for non-kensai)


Master of Many Styles, it gives up flurry of blows for the ability to take style feats as bonus feats(and ignore prereqs!) and use more than one style at a time. Its actually really good and its fantastic for dipping, and it works with many other monk archetypes especially if you can get your GM to ignore the lvl 20 ability not meshing with others.


Dot

Scarab Sages

White Haired Witch (3 levels with Hexcrafter to get Grab) and Master of Many Styles (2 levels for Crane Style and Crane Wing) are the two I've seen most often.

Can't understand why anyone would dip cleric and go into Mystic Theurge under any circumstances ever!


You are doing your MoMS wrong. Take dodge at lvl one magus, and at lvle 3 take crane style and wing, and at lvl four take crane riposte.

Happy magus!


Give up less spell levels, go unarmed fighter and get crane style/wing at 5 with one feat into dodge. Human can get finesse/dervish dance and dodge all before entering the dip.

Scarab Sages

Byrdology wrote:

You are doing your MoMS wrong. Take dodge at lvl one magus, and at lvle 3 take crane style and wing, and at lvl four take crane riposte.

Happy magus!

Play kensai to level 8 taking dodge at level 5, grab both crane wing and crane style at level 9. Don't slow down access to level 3 spells and weapon specialization.

At level 11 take your second level of MoMS and grab Kirin Style + Kirin strike.

At 13 you could grab both Crane Riposte and Kirin path if you wanted them.

Scarab Sages

MrSin wrote:
Give up less spell levels, go unarmed fighter and get crane style/wing at 5 with one feat into dodge. Human can get finesse/dervish dance and dodge all before entering the dip.

Evasion, boost to saves, and wisdom to AC are also part of the monk package.


Artanthos wrote:
MrSin wrote:
Give up less spell levels, go unarmed fighter and get crane style/wing at 5 with one feat into dodge. Human can get finesse/dervish dance and dodge all before entering the dip.
Evasion, boost to saves, and wisdom to AC are also part of the monk package.

I feel so naked without armor though... I like keeping the spell levels and BAB myself. YMMV of course.

Scarab Sages

MrSin wrote:
Artanthos wrote:
MrSin wrote:
Give up less spell levels, go unarmed fighter and get crane style/wing at 5 with one feat into dodge. Human can get finesse/dervish dance and dodge all before entering the dip.
Evasion, boost to saves, and wisdom to AC are also part of the monk package.
I feel so naked without armor though... I like keeping the spell levels and BAB myself. YMMV of course.

I favor kensai and fighting in the buff.

I've been debating taking a dip into either MoMS or Shadowdancer at level 9 with my PFS kensai. Spell progression is the only reason I have not decided. If I decide to go shadowdancer, I'll most likely take 3 levels in the PrC, finishing out my PFS lifespan.

Dark Archive

I actually consider taking Tattooed / Crossblooded (Black Dragon / Shaitan) Sorcerer as 1 level dip after level 5. I am just not sure yet, if it's over the top Powergaming for PFS ;)

Gives me:
Free Elemental Spell (acid) without increasing caster level
+1 dmg / dice on Acid spells
Free Familiar
Ability to wear Familiar as Tattoo
Free Feat Mage Tattoo increasing spell level of Shocking Grasp by 1
Additional Cantrip slots

Scarab Sages

The increased caster level from shocking grasp is a wash and the -2 will save is very painful. Will is already my characters weakest save.

If you happen to be Bladebound (I am), you would not receive the familiar.

Dark Archive

I chose not to take Bladebound, as I plan on taking my Arcana on level 3, I am not sure how many levels I want to dip (hurts class level for black blade power) and I really want to have a spell storing scimitar.

The -2 to will is negated by the +2 of Sorc totalling to +0

Shadow Lodge

1 Level of Dawnflower Dervish grants...

+2 to Attack, Damage, and Fear saves to you only for 4+CHA rounds as a move action.

The Dervish Dance feat, ignoring prerequisites (Dervish Dance includes the benefits of Weapon Finesse even though it includes Weapon Finesse as a prerequisite).


That mystic theurge build really seems spectacularly bad. Low bab, low caster level on a limited spell list and no scaling class abilities. What is it I'm missing?

I think for a magus, all you really want is more magus. Master of many styles adds a lot of value, and maybe a brief fighter dip is worth it as well. Eldritch knight doesn't seem worth it - you're basically just waiting for spell critical for 9 levels while all your class abilities fall behind.

Dark Archive

Yeah, I forgot about dawnflower dervish... that one is really strong, although I don't like the alignment limitation. I'm not sure though, how you get that +2 to Attack and Damage...

Shadow Lodge

Chevalier83 wrote:
Yeah, I forgot about dawnflower dervish... that one is really strong, although I don't like the alignment limitation. I'm not sure though, how you get that +2 to Attack and Damage...

Dawnflower Dervish replaces the standard Inspire Courage with Battle Dance. It is a self only Inspire Courage with double bonuses as a move action.


soupturtle wrote:

That mystic theurge build really seems spectacularly bad. Low bab, low caster level on a limited spell list and no scaling class abilities. What is it I'm missing?

I think for a magus, all you really want is more magus. Master of many styles adds a lot of value, and maybe a brief fighter dip is worth it as well. Eldritch knight doesn't seem worth it - you're basically just waiting for spell critical for 9 levels while all your class abilities fall behind.

As far as I know, it's 3 less bab from the magus's 15, which can be boosted by some cleric spells probably. It hardly has a low caster level as it's spell casting is essentially Magus 17/Cleric 13 (so sixth level magus spells and seventh level cleric spells, which is a LOT of spells) If it's a straight magus, I don't see any loss in good scaling class abilities. The heavy lifter is the Broad Study Arcana:

Broad Study (Ex): The magus selects another one of his spellcasting classes. The magus can use his spellstrike and spell combat abilities while casting or using spells from the spell list of that class. This does not allow him to cast arcane spells from that class's spell list without suffering the normal chances of arcane spell failure, unless the spell lacks somatic components. The magus must be at least 6th level and must possess levels in at least one other spellcasting class before selecting this arcana.

There are some nice cleric spells that could be used with this, and I won't forget to mention a big one: being able to use Cure spells as part of spell combat. Or heck, using them period.

Granted, you need a good INT and WIS to pull it off (if you have options to make it scale off INT or WIS only, all the better), and it does take awhile to shine, but it can be pretty amazing.

Dark Archive

+ there is also some great domains....

with eldritch knight, you get a higher BAB and you get a little more feats.... + the 10th level ability is pretty awesome... could be worthwhile at a standard magus at some point, for Hexcrafter or Kensai I think you'll want the magus levels...


with the Mystic Theurge, you can prep your magus spells in cleric slots. Think of it as a Ring of Wizardry V.

Grand Lodge

Are you looking just at core or are you allowed 3PP in your game?

Edited: My grammer stinks.

Dark Archive

Well, personally I play core ;)

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I have a Staff Magus build w/ a 2-level dip into Flowing Monk that's looking pretty nice.


Chevalier83 wrote:

I actually consider taking Tattooed / Crossblooded (Black Dragon / Shaitan) Sorcerer as 1 level dip after level 5. I am just not sure yet, if it's over the top Powergaming for PFS ;)

Gives me:
Free Elemental Spell (acid) without increasing caster level
+1 dmg / dice on Acid spells
Free Familiar
Ability to wear Familiar as Tattoo
Free Feat Mage Tattoo increasing spell level of Shocking Grasp by 1
Additional Cantrip slots

The Crossblooded and tattooed are not legal together. They both modify similar features. I would be carefull about this in PFS anyone checks this character is not playable.

Dark Archive

I think they are, as they don't. I made a rules threat on that one.


Marthian wrote:
soupturtle wrote:

That mystic theurge build really seems spectacularly bad. Low bab, low caster level on a limited spell list and no scaling class abilities. What is it I'm missing?

I think for a magus, all you really want is more magus. Master of many styles adds a lot of value, and maybe a brief fighter dip is worth it as well. Eldritch knight doesn't seem worth it - you're basically just waiting for spell critical for 9 levels while all your class abilities fall behind.

As far as I know, it's 3 less bab from the magus's 15, which can be boosted by some cleric spells probably. It hardly has a low caster level as it's spell casting is essentially Magus 17/Cleric 13 (so sixth level magus spells and seventh level cleric spells, which is a LOT of spells) If it's a straight magus, I don't see any loss in good scaling class abilities. The heavy lifter is the Broad Study Arcana:

Broad Study (Ex): The magus selects another one of his spellcasting classes. The magus can use his spellstrike and spell combat abilities while casting or using spells from the spell list of that class. This does not allow him to cast arcane spells from that class's spell list without suffering the normal chances of arcane spell failure, unless the spell lacks somatic components. The magus must be at least 6th level and must possess levels in at least one other spellcasting class before selecting this arcana.

There are some nice cleric spells that could be used with this, and I won't forget to mention a big one: being able to use Cure spells as part of spell combat. Or heck, using them period.

Granted, you need a good INT and WIS to pull it off (if you have options to make it scale off INT or WIS only, all the better), and it does take awhile to shine, but it can be pretty amazing.

I've never played a magus personally, but it seems to me that there's a lot of stuff in the magus class at level 8+ that you miss out on. New arcana, access to arcane that require a high magus level, bonus feats, improved and greater spell combat, heavy armor, and (since you're looking at level 20 builds) quite a nice capstone.

A BAB of 12 at level 20 also seems like it would hurt a lot. And overcoming that with cleric spells still takes actions (and still leaves you well behind a cleric, which already isn't a full martial character). Still, it's definitely a cool idea, but it really doesn't seem like someting powerful to recommend to people. That said, I've played neither this nor a full magus, so if you've played both you're in a much better position to judge. :-)


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Wizard (Spellslinger) 1/Magus (Myrmidarch) - Arcane Gun, Mage Bullets, and Ranged Spellstrike; plus, you can still have the normal Spell Combat and Spellstrike for melee.

Magus (Myrmidarch)/Arcane Archer 3 - can Imbue Arrow with area of effect spells as well as use Ranged Spellstrike with ranged touch spells; Enhance Arrows for "free" flaming, frost, or shock abilities as well as Arcane Pool on the bow is just gravy.

In general, magi are poor choices for extensive cross-classing/prestige classing (like summoners, but not quite as bad).

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