Questions related to "Player Entitlement"


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MrSin wrote:
A 7 foot tall hairy beast called a Wookie? That'll never catch on. We should use a fish with a funny accent. The kids will love it!

Using George Lucas as an example of story-writing really doesn't help your case. He painted himself into a corner with the first movie that was released, and the only way he could work out of it was to hand out Idiot Balls like an automatic pitching machine.


MrSin wrote:
A 7 foot tall hairy beast called a Wookie? That'll never catch on. We should use a fish with a funny accent. The kids will love it!

You would be correct that using an example of wackyness thats already proven to be effective and endearing is a bit lazy on my part... Your suggestion is actually kind of a neat thought experiment that illustrates my point... I'm sure you pulled the fish idea out of your @$$ so lets see if I can be flexible and imaginative enough to do the same... so...

How could you work a fish with a funny accent into that? Tear off R2's head, replace it with a fishbowl, and inside is a hyperintelligent fish that speaks in boops and beeps and farts. Its universal translator only works one way so the fish can understand everyone around it but nobody except translation droids and (oddly) the samurai can understand it... Its skills are computer hacking and space fighter weapons and defense systems... It uses its mobile roving fishbowl platform to interface with alien aircraft technology and its even got a built in holorecording device.

One table would see that as what the fu** are you talking about. Y'all have lost your g****mn minds. I'm not running/playing that... Lets pick something else.
The other table sees that as hillarious or odd, but fundamentally not much of a change at all.

I happen to prefer the flexibility of table 2, but table 1 isnt the wrong way to do it either because if someone (player or gm) cant talk themselves into the idea that doing so could be fun for them then the idea shouldnt get off the ground.
Maybe that means the character concept youve been holding onto doesnt get to see the light of day this time around. Maybe that means your cherished long toiled on setting and plot doesnt get to come out this time around.
If hanging on too tight to either one of those ruins the fun of someone else at the table then its either time go get some flexibility, let go, or get gone.
Because the fun of each and every person at the table trumps every unique snowflake idea at the table until the table can learn to tolerate or develop flexibility with unique snowflake players and settings and plots.


LazarX wrote:
MrSin wrote:
A 7 foot tall hairy beast called a Wookie? That'll never catch on. We should use a fish with a funny accent. The kids will love it!
Using George Lucas as an example of story-writing really doesn't help your case. He painted himself into a corner with the first movie that was released, and the only way he could work out of it was to hand out Idiot Balls like an automatic pitching machine.

Erm... I was making a joke relating to jar jar that had nothing to do with the conversation at all. Why do you have to be so insulting about it?

Liberty's Edge

Rynjin wrote:
LazarX wrote:
Maybe in your campaigns, PC's are just things that pop out of the air ex nihilo. But if someone runs a Kitsune in such a campaign if I were running it, that means the Kitsune has to come from somewhere. PC's in my game have a background, and no I won't allow the "dimensional traveler" dodge either.

He comes from the Kitsune homeland. He probably traveled by boat.

Now if they don't exist in your world, he's not gonna be there. But I already covered that.

Even if he was the Kitsune With No Name and had no background, how does that derail your ongoing campaign?

Or he doesn't because that creates a suspension of disbelief beyond what I am interested in having for this campaign, so pick something else that is more plausible in this campaign.

You say "compromise" you show "The GM must change not the player"

Liberty's Edge

MrSin wrote:
LazarX wrote:
MrSin wrote:
A 7 foot tall hairy beast called a Wookie? That'll never catch on. We should use a fish with a funny accent. The kids will love it!
Using George Lucas as an example of story-writing really doesn't help your case. He painted himself into a corner with the first movie that was released, and the only way he could work out of it was to hand out Idiot Balls like an automatic pitching machine.
Erm... I was making a joke relating to jar jar that had nothing to do with the conversation at all. Why do you have to be so insulting about it?

Because it is a good point.

Some players bring Jar Jar Binks to the table. And someone should have told Lucas "No"


I'm glad we brought up Lucas because it brings me to an analogy I touched on before.

The DM in many ways is like the writer and director of the movie. He has a vision of where it's going to go. Every director is different. Some directors are more laid back and some are more rigid in their vision and what they want from the actors.

At the same token some actors just do what the director wants and some want to add more input like "hey I think my character would do this"

Obviously its different because there isn't a script that the players must follow but it still has similarities. Different "directors" and "actors" have different credibility as well. If Paris Hilton started demanding certain things on set people would roll their eyes. If the guy who directed Trolls 2 started acting like an artIste with actors like Morgan Freeman there'd be eye rolls. At certain levels of experience and trust there's more of a click between DM and Player and trust to allow each other to do things.

At the same time (to go back to the analogy) certain actors and directors start to earn a reputation. Directors may not want to hire certain actors that are divas and good actors may not want to work with directors that have made bad movies and are known to be dicks to their crew. One project (game) with them is enough to know not to do that again. I'm, of course, saying the jobs are chosen for things like creative purposes and ignoring the money aspect of the analogy.

edit: also to add more, some directors are strict but still make great movies like some DMs may run a tighter ship but never the less still run a way more fun game than a way laid back GM.

Some PCs might be kind of a pain and divaish but are great roleplayers while some more laid back PCs who never cause problems may be just boring players that never add anything interesting.

Some food for thought.


Right. we've used the 'games as movies' or 'games as books' analogy a dozen times before in these entitlement threads. the point is that if you're writing a book there's no room for the freedom a player deserves. If you're writing a movie then its your movie about your plot and theres not enough room for the freedom a player deserves.

You're better off just writing a book or writing a movie or letting me curl up in my blanket and you can read me a bedtime story. If my character isnt what the story is about then Why make a character.

The reason the books and movies analogy breaks down is the strength of gaming is that its not shoehorned in by the story or the setting. Its malleable and collaborative. I wont say it sets gaming above movies and books, but its a different animal and treating a game like a movie or a book is neutering the thing about gaming that makes it unique and wonderful.

A director hiring actors to 'only play the roles he's written' will give him exactly the movie he wants to create, but thats not what gaming is at all.

You have a gm with a story he wants to tell, so he's setting out to hire all the oscar winning actors from all of his favorite movies, but the only people who show up to the casting call are the guys from monty python.

If you cant find the actors you're looking for you gotta stop making the movie. If you cant find the movie you want to be an actor in you arent going to be making movies. Everybody has to be on board or the movie is going to suck. Entitlement is expecting the movie to only go your (entitled gm or entitled player's) way when theres someone else at the table who doesnt want to watch that kind of movie for 10 hours every weekend.


The difference between theatre/movies, novels, and dnd is actually pretty big.

In a threater/movie production you have a producer and your actors don't get to voice their opinion usually. You pay them, and you expect them to do whatever you ask. Your producer then is breathing down your neck and quite possibly making demands that don't fit and are just terrible, but your expected to go with. The roles they play with each other vary, but a director has far more power over the actors and there is a 3rd party. So unless mom and dad are watching your game and telling you what to do... Or GM's girlfriends, I've seen that in action and it can get ugly.

Novels have no actors or human beings beyond you. You can do whatever you want. You have a viewer sure, but all the characters are yours. Do whatever you want! You do however expect someone to see the results, and sometimes you have a publisher who pushes their needs, but hey your writing.

Tabletop gaming has an unwritten social contract going on between several individuals. What that entails varies greatly between parties and people, but the gist of it is that for it to work you all have to like each other and each others ideas at least a little bit. Usually in motion the DM has a bit more say, but its not a totalitarianism by far, nor does anyone have to be there. Sometimes the DM isn't even the host. There usually are just 2 parties, but dynamics vary because this is a social setting rather than a business setting.


I stated that there's obvious differences.

And a director doesn't just say "this is what's written for the story" . they also provide certain direction and a feel for the movie.

Regardless of the storyline every (good) director has a certain vibe to their movies and that's the point. A Christopher Nolan movie is going to be different than a Clint Eastwood movie. The story is the players' but a certain DM may guide it in a way different than another DM.


What about a Clint Eastwood movie directed by Christopher Nolan?


It would make the world explode...and batman would be battling against an empty chair.


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Vincent Takeda wrote:

Right. we've used the 'games as movies' or 'games as books' analogy a dozen times before in these entitlement threads. the point is that if you're writing a book there's no room for the freedom a player deserves. If you're writing a movie then its your movie about your plot and theres not enough room for the freedom a player deserves.

You're better off just writing a book or writing a movie or letting me curl up in my blanket and you can read me a bedtime story. If my character isnt what the story is about then Why make a character.

The reason the books and movies analogy breaks down is the strength of gaming is that its not shoehorned in by the story or the setting. Its malleable and collaborative. I wont say it sets gaming above movies and books, but its a different animal and treating a game like a movie or a book is neutering the thing about gaming that makes it unique and wonderful.

This post made me smile, and it makes up for having waded through pages and pages of ciretose and icy taking shots at each other.

Director of a movie or author of a book is an awful analogy for a DM. I don't actually have that much problem with a lot of stuff the GM-snowflake side of this debate advanced here. If humans were wiped out in the Last War and I can't play one, I may not find that ideal, but I can work with it. If the GM says no to something, and I ask about it, and his response is that I'm not entitled to a reason... well, that one might do it, but while that stance may have cropped up disconcertingly frequently, it has still not been universally embraced across the aisle of this debate.

If the GM yells CUT and makes me do a scene over till I give the response he was looking for... that is virtually guaranteed to result in rebellion if not outright secession :p


Coriat wrote:
This post made me smile, and it makes up for having waded through pages and pages of ciretose and icy taking shots at each other.

Hey, I couldn't help but have fun debating this with Ciretose since Ashiel isn't around to keep him company :3

Coriat wrote:

Director of a movie or author of a book is an awful analogy for a DM. I don't actually have that much problem with a lot of stuff the GM-snowflake side of this debate advanced here. If humans were wiped out in the Last War and I can't play one, I may not find that ideal, but I can work with it. If the GM says no to something, and I ask about it, and his response is that I'm not entitled to a reason... well, that one might do it, but while that stance may have cropped up disconcertingly frequently, it has still not been universally embraced across the aisle of this debate.

If the GM yells CUT and makes me do a scene over till I give the response he was looking for... that is virtually guaranteed to result in rebellion if not outright secession :p

+1


Vincent Takeda wrote:

Right. we've used the 'games as movies' or 'games as books' analogy a dozen times before in these entitlement threads. the point is that if you're writing a book there's no room for the freedom a player deserves. If you're writing a movie then its your movie about your plot and theres not enough room for the freedom a player deserves.

You're better off just writing a book or writing a movie or letting me curl up in my blanket and you can read me a bedtime story. If my character isnt what the story is about then Why make a character.

There's still an enormous difference between putting some limits on what characters fit the game and reading a bedtime story.

Requiring a certain type of character does not limit the freedom those characters have to act within the world and the set of events that the GM presents them with.

Liberty's Edge

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I still say the relevant analogy for GM is host of the party.

If the GM throws a crappy party, no one comes.

If the GM has a lot of rules that make people uncomfortable, no one comes.

But the GM decides who comes. They try not to invite people who won't get along with each other, they try to make sure everyone has a good time so they come back next time.

But if the host says someone is not invited, it is rude to insist on bringing them. If you really can't go to the party without that person, no harm no foul.

But it isn't your party. Assuming 4 other people are fine with the rules, a party is going to take place with or without you. And if those people are cool with that party, that party is fine.

But you don't tell the host who they have to invite. You ask.

Liberty's Edge

Icyshadow wrote:
Coriat wrote:
This post made me smile, and it makes up for having waded through pages and pages of ciretose and icy taking shots at each other.

Hey, I couldn't help but have fun debating this with Ciretose since Ashiel isn't around to keep him company :3

You summon him, I'll summon Shallowsoul...:)


Please don't.

I'd like today to be a good day.


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Rynjin wrote:
I'm still not seeing how having a different race "derails your campaign". The fact that a Kitsune is in the party doesn't change your story any.

There are no Ewoks in Middle Earth.


Blake Duffey wrote:
Rynjin wrote:
I'm still not seeing how having a different race "derails your campaign". The fact that a Kitsune is in the party doesn't change your story any.
There are no Ewoks in Middle Earth.

There are. They're just shaved and referred to as halflings. Theres also those underground Ewocks called dwarves. And their pointy eared cousins elves. They also have their own cousins the orcs. Theres also those savage brutes who only get by by being related to the gods sometimes, humans.

Fantasy races are fantastic!


Blake Duffey wrote:
There are no Ewoks in Middle Earth.

Ignoring the "Hobbits are shaved Ewoks" line of thinking, how do you think the story would've been altered if Sam was just a bit hairier?


MrSin wrote:

There are. They're just shaved and referred to as halflings. Theres also those underground Ewocks called dwarves. And their pointy eared cousins elves. They also have their own cousins the orcs. Theres also those savage brutes who only get by by being related to the gods sometimes, humans.

Fantasy races are fantastic!

I guess that makes Samwise an astromech droid and Saruman a Sith Lord?


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Blake Duffey wrote:
I guess that makes...Saruman a Sith Lord?

Ahem.

Ahemity hem.


Rynjin wrote:
Ignoring the "Hobbits are shaved Ewoks" line of thinking, how do you think the story would've been altered if Sam was just a bit hairier?

When the GM is trying to create a thematic setting, making the characters fit that setting is important.

A PC saying 'I'm playing a droid, but I'll just throw a cloak on him and no one in the Shire will be the wiser' misses the point of that theme.


Blake Duffey wrote:
MrSin wrote:

There are. They're just shaved and referred to as halflings. Theres also those underground Ewocks called dwarves. And their pointy eared cousins elves. They also have their own cousins the orcs. Theres also those savage brutes who only get by by being related to the gods sometimes, humans.

Fantasy races are fantastic!

I guess that makes Samwise an astromech droid and Saruman a Sith Lord?

Well more of the point was that there are fantasy races in any fantasy. There are a race of wolf men in middle earth for instance, and there are all sorts of beings that just shouldn't be such as the orcs or goblins.

Also, some Sith Lords such as Darth Nihilus cease to be whatever race they were before and may very well be similar to demons or angels, or fallen Mahir, but I feel like that's throwing this conversation WAY too far out of sanity's reach. Also far too much geekery for my standards.

Samwise is of course, not an astromech droid. To my knowledge anyway.


Rynjin wrote:
Blake Duffey wrote:
I guess that makes...Saruman a Sith Lord?

Ahem.

Ahemity hem.

My reference was intentional - yes, Christopher Lee played both characters in the movies. But that doesn't make Saruman a Sith anymore than it makes Sauron a bicycle.


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MrSin wrote:
Well more of the point was that there are fantasy races in any fantasy.

But not EVERY fantasy race exists in EVERY setting. There are no Gungans in Middle Earth. Dropping Jar Jar into Mordor would be akin to having a Tie Fighter rescue the hobbits from Mount Doom.


Blake Duffey wrote:

When the GM is trying to create a thematic setting, making the characters fit that setting is important.

A PC saying 'I'm playing a droid, but I'll just throw a cloak on him and no one in the Shire will be the wiser' misses the point of that theme.

You've changed your example again. You seem to do that a lot.

There's quite a large difference between playing another organic race (essentially a furry hobbit, as previously stated) and playing a robot (which haven't exactly been invented in Middle Earth).

And this "again) goes back to the silly comparison of book/movie plots and TRPG session plots.

They're not the same. The latter is flexible.


What... Have I begun. oh god.

And gungans, while annoying, aren't as bad as replacing eagles with space tech.


Rynjin wrote:
There's quite a large difference between playing another organic race (essentially a furry hobbit, as previously stated) and playing a robot (which haven't exactly been invented in Middle Earth).

No, it's not. Robots don't exist in Middle Earth. Ewoks don't exist in Middle Earth. Some things exist in Middle Earth, some don't.


Which is the entire point if this tangent - when the GM develops the gameworld, he/she designs the feel and sets the parameters.

Star Wars has space ships and robots and laser guns.
LotR has wizards and hobbits and giant eagles who save the day all the time.

If the GM tells you 'this setting has ratfolk and tengu as playable races' - that's it. The player can't simply say 'i'm playing a dwarf' anymore than he can say 'I'm playing an Ewok stormtrooper'. If the GM says 'I am using the Pathfinder pantheon' the player can't say 'I'm a cleric of Pelor'. Pelor doesn't exist in this setting.


And if you don't like movie references, feel free to use game settings. There are no kender on Athas.


Does Athas have Halflings?

There's no effective difference between a Kender and a Halfling with kleptomania and an attraction to shiny things.

Which is my point. As long as it could conceivably exist, how does it ruin your plot?


MrSin wrote:
Blake Duffey wrote:
MrSin wrote:

There are. They're just shaved and referred to as halflings. Theres also those underground Ewocks called dwarves. And their pointy eared cousins elves. They also have their own cousins the orcs. Theres also those savage brutes who only get by by being related to the gods sometimes, humans.

Fantasy races are fantastic!

I guess that makes Samwise an astromech droid and Saruman a Sith Lord?
Well more of the point was that there are fantasy races in any fantasy. There are a race of wolf men in middle earth for instance,

I think the wolf men are from the online game, not the original books, or even any of the published notes.

Doesn't mean you can't add things, even to a well known fantasy world you're setting a game in. You just want to match the theme and style you're going for.
And really, if you shave your Ewoks and put them in a rural English 19th century setting and way of life, they're not Ewoks anymore. Taking away the entire point of wanting to play an Ewok.
Just saying "It's fantasy, therefore you can stick any fantasy element in", negates the entire exercise of world building. Some worlds, like Golarion, are deliberately designed that way. They've got everything and room for everything. Some are more tightly designed for a specific aim.


Rynjin wrote:

Does Athas have Halflings?

There's no effective difference between a Kender and a Halfling with kleptomania and an attraction to shiny things.

Which is my point. As long as it could conceivably exist, how does it ruin your plot?

Yes, Athas has halflings - they are cannibals and tend to cook the other races.

Because as the GM, I develop the setting. If tengu don't exist in this setting, they don't exist. You can't play one. You can't be a cleric of a deity that doesn't exist, you can't buy technology that doesn't exist, etc.

You can't call one thing another. Elves aren't Vulcans simply because they both have pointy ears. If the GM says 'only humans exist in this campaign' - then roll up a human.


thejeff wrote:

You just want to match the theme and style you're going for.

And really, if you shave your Ewoks and put them in a rural English 19th century setting and way of life, they're not Ewoks anymore. Taking away the entire point of wanting to play an Ewok.
Just saying "It's fantasy, therefore you can stick any fantasy element in", negates the entire exercise of world building. Some worlds, like Golarion, are deliberately designed that way. They've got everything and room for everything. Some are more tightly designed for a specific aim.

Exactly.

I have developed some settings where I'd say 'sure, you can run that tengu ninja, we'll say he's from over here on the map'. And some settings I want a very specific theme 'all the PCs are elves and in the middle of an ages-long war with the dwarves'. Save the tengu for another game.


Elves and Vulcans have functional differences, not flavor differences, which is why they wouldn't work.

In my honest opinion if "only humans exist" then you've pretty much taken all of the fantasy elements out of Pathfinder. Which is fine, I guess, but don't be surprised when people start going "So when do we fight something OTHER than a dude with some class levels?"


Rynjin wrote:
Elves and Vulcans have functional differences, not flavor differences, which is why they wouldn't work.

Ewoks and hobbits have 'functional differences' too.

Rynjin wrote:
In my honest opinion if "only humans exist" then you've pretty much taken all of the fantasy elements out of Pathfinder. Which is fine, I guess, but don't be surprised when people start going "So when do we fight something OTHER than a dude with some class levels?"

Humans may be the only option for the PCs. Other races may exist as NPCs. And this theoretical fantasy setting could be rife with non-humanoid critters.

You can certainly find fantasy novels/stories/books that have only humans. I don't remember any hobbits in King Arthur. I don't remember any wizards in Robin Hood. I don't think Aladdin has any tengu (or any ninjas).


Rynjin wrote:

Elves and Vulcans have functional differences, not flavor differences, which is why they wouldn't work.

So do hobbits and ewoks. Hobbits are in many regards the highest tech and most socially advanced race in Middle Earth. The Shire is a democracy--can you name another one? Ewoks don't even work metal.


So "different society" (aka "different fluff") is "functional difference" now?

I think you guys may want to brush up on what the word "functional" means.

Blake Duffey wrote:
I don't think Aladdin has any tengu (or any ninjas).

But it does have Hashashin, I believe. Hobbits in Arthurian tales are just as easily made dwarfs.

Ya got me on Wizards in Robin Hood.


Rynjin wrote:

Elves and Vulcans have functional differences, not flavor differences, which is why they wouldn't work.

In my honest opinion if "only humans exist" then you've pretty much taken all of the fantasy elements out of Pathfinder. Which is fine, I guess, but don't be surprised when people start going "So when do we fight something OTHER than a dude with some class levels?"

Magic and monsters help to make it fantasy. There's also a big difference between "only humans" and "all races ever used in fantasy".

And much of the time, the flavor differences are the important part. If I want to play an Ewok, I want to play an Ewok, not a hairy hobbit.


The boil down point is this - while it may be 'feasible' that a tengu could somehow exist in whatever setting, I (and others) believe part of the GM role is to make that determination. If you are running a homebrew game or a commercial game - many aren't 'open' to every race/every class/every variant in any book.

Personally, I own the Advanced Race guide and have used it to work up some custom races. In my current setting, those races exist and certain others don't. The players are well aware that the GM can set the parameters at character creation (you can play a dwarf samurai or an elf ninja, but samsaran gunslingers aren't allowed).

I don't feel that's a bad thing. I've never had a player say otherwise. That's why some of the comments over the past few days are surprising to me.


Rynjin wrote:

So "different society" (aka "different fluff") is "functional difference" now?

I think you guys may want to brush up on what the word "functional" means.

Blake Duffey wrote:
I don't think Aladdin has any tengu (or any ninjas).

But it does have Hashashin, I believe. Hobbits in Arthurian tales are just as easily made dwarfs.

Ya got me on Wizards in Robin Hood.

Hashashin are a cult from which we get the word assassin. I don't recall if they're in Aladdin or not.

And dwarves and hobbit don't have functional differences? About the only similarity (other than being humanoid) is that they're short.


Rynjin wrote:

So "different society" (aka "different fluff") is "functional difference" now?

I think you guys may want to brush up on what the word "functional" means.

Yes, it's a difference. As thejeff already pointed out, Ewoks have an extremely primitive culture, as an obvious example. I don't agree that you can simply throw a fur skin over a hobbit and call it an ewok. They aren't the same.

Rynjin wrote:


But it does have Hashashin, I believe. Hobbits in Arthurian tales are just as easily made dwarfs.

Ya got me on Wizards in Robin Hood.

But hobbits aren't dwarves. You want to draw some of 'close enough for government work' parallel which I, as the GM, am not willing to draw. The dwarves from Norse mythology are very different Tolkein dwarves. I'm not willing to make them interchangeable because of a similar name. I'm not willing to swap a hobbit with a dwarf because they are short. (that's why I drew the elf/Vulcan parallel)

There was a post earlier in this thread where a poster said he'd allow a samurai because it was 'essentially just a cavalier with window dressing' (I'm paraphrasing)

Those details are important to me. A samurai is very culture specific - and if that culture doesn't exist in my campaign, that class doesn't fit the setting.


Not dwarves.

Dwarfs. "Vertically Challenged Individuals". "Little People" (though I hate that term).

Which is basically what hobbits were. Long lived short people.

And the point being that these details AREN'T important to me. Nor should they be.

Limiting mechanical options because you don't like the fluff is being needlessly restrictive. If your player wants a Rogue that doesn't suck quite as much "But it's CALLLED Ninja!" shouldn't be an issue.

Liberty's Edge

Rynjin wrote:
Blake Duffey wrote:
There are no Ewoks in Middle Earth.
Ignoring the "Hobbits are shaved Ewoks" line of thinking, how do you think the story would've been altered if Sam was just a bit hairier?

It would have been more difficult to relate to him and the world would have seemed more strange and foreign.

What is forgotten is that many people hated Ewoks as much as many people now hate Jar Jar Binks.

Yet some people (mostly children) love Jar Jar.

What it comes down to is that someone needs to decide what is or is not allow in a given game. For Vince's group, one person vetoing anything means it is out. That is a way to do it, but it wouldn't work for my group as people don't always defer to each other.

But we all agree to defer to the GM.


Rynjin wrote:

Not dwarves.

Dwarfs. "Vertically Challenged Individuals". "Little People" (though I hate that term).

Which is basically what hobbits were. Long lived short people.

Ok, I missed what you were saying. But I still don't agree. Hobbits are a culture as well as a race. It's a mindset.

A 'dwarf' (the real life kind) is a human.


ciretose wrote:
But we all agree to defer to the GM.

Pretty much. No one said the GM has to do something. Should maybe, but if you run into a problem where a player or GM is refusing to play someone has to go. Its usually the player unless your rotating GMs a lot. Hopefully you all reach a compromise instead. I don't think either side has a right to demand, but does have a right to respect. That's more of a thing about human beings than gaming though.


Blake Duffey wrote:

Ok, I missed what you were saying. But I still don't agree. Hobbits are a culture as well as a race. It's a mindset.

A 'dwarf' (the real life kind) is a human.

Flavor-wise YES.

FUNCTIONALLY, no.


Rynjin wrote:

And the point being that these details AREN'T important to me. Nor should they be.

Limiting mechanical options because you don't like the fluff is being needlessly restrictive. If your player wants a Rogue that doesn't suck quite as much "But it's CALLLED Ninja!" shouldn't be an issue.

Those details are extremely important to me. A hobbit isn't simply a 'short human'. They don't act the same, they don't think the same.

The GM has the prerogative to limit options because he/she feels they don't fit the setting. I admit the hyperbole, but ewoks don't fit in the shire any more than a protocol droid. As the GM, I determine if it fits or it doesn't.

A samurai isn't just 'a fluffy fighter'. That mindset has to develop based on culture and background - and if that doesn't fit, I'm not allowing it. I regularly deny the monk class, for example, because I don't think it fits the 'classical' fantasy setting which is pseudo-European. The guy flying across bamboo stalks or walking through walls just doesn't fit.


Comparing individual's campaign settings to Middle Earth, is a bit of hyperbole, in my opinion.

And in truth, someone did drop Jar-Jar into Middle Earth, sort of (The whole White Orc thing is an invention of Peter Jackson's) and I think it was bad form for him to take those liberties with that setting, buuuut, then again, it's just a stupid f%&+ing movie, and a stupid f+$@ing book, really people get over yourselves.

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