Sardon |
Hears the sigh and glances at Nairya, shaking his head. Half-elves. I bet she was hoping to become best friends forever with the magic lizard in the ruined tower that had been sealed for centuries.
Thaurux |
”I think this is valuable treasure to some wizard.” Thaurux bags the unconscious creature in one of his extra bags and seals it with a loop to carry it on the end of a stick or polearm away from someone's body.
Naiyra |
Naiyra says, "Not everything needs to be beaten to death and knocked unconscious. The creature was probably familiar with this place and might have proved useful. Better not put those weapons away, we might stumble upon it's master or mother."
She then walks around examining the rest of the room, after which she moves towards the door commencing her usual examination for traps.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Perception(Traps): 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Mahasi Mi Khaing |
Mahasi furrows his brows as Nairya provides criticism, looking a bit surprised as the slight elf criticises the warriors. But he holds his tongue; he's already come across the fierce, uncivilized behavior of Avistanian females enough to know that they are resistant to advice on proper etiquette.
Thaurux |
Blue dragon… why do I feel very weary at the thought of blue dragons…
Focusing away from Mahasi’s comment and back on Naiyra’s figure. Thaurux concern turns to a smile.
A fierce one, this one.
”Agreed not everything is a threat, but not everything is inconspicuous either. Some wild ones hide behind a cute package.”
DM Kludde |
As Naiyra listens at the door, she clearly hears the handle turn and the door opening!
Two troglodytes are standing on the other side of the doorway, swords in hand. And the STENCH! Ugh!
Init, Tro's: 1d20 - 1 ⇒ (3) - 1 = 2
Those with better init may move first. First, make a fortitude save (DC 13) or be sickened (-2 to atk, dmg, save, ability and skill rolls)
Naiyra |
Fortitude: 1d20 + 2 ⇒ (16) + 2 = 18
Naiyra hears some creatures through the door. As the door open she is assailed by the stench of them. She nearly chokes at the stench but manages to keep it together. Damn the stench of them and they're armed! Not one to take chances with her life, Naiyra ready with her sword in hand, hopes they haven't spotted her yet. She strikes lightning fast at the first creature in the doorway and deftly moves aside not waiting for the creature to retaliate.
5 foot step NW
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19 Just in case but I think they're flat footed so sneak attack should work on them anyway, correct me if I'm mistaken.
Attack/Damage/Sneak Attack: 1d20 + 4 ⇒ (7) + 4 = 111d6 ⇒ 41d6 ⇒ 6
DM Kludde |
Naiyra attemps to take the first Troglodyte by surprise, and delivers a stab that bounces off the Troglodytes tough hide. Moving out of the way just as Mahasi charges in, she sees a spray of colours cast in the way of the creatures. In the heat of the moment, Mahasi takes in a big gulp of air, and almost gags as the foul stench of the monsters finds his nostrils.
Fort for Mahasi: 1d20 + 2 ⇒ (8) + 2 = 10
Will, DC15, T1: 1d20 ⇒ 19
Will, DC15, T2: 1d20 ⇒ 15
Really?!
Heaving and panting, and almost puking, Mahasi looks up to see his efforts have been for naught.
DM Kludde |
Oof. Well, sorry about those save rolls. I will punish the die by roasting it a bit, ok?
Thaurux |
5’ step to the left
Glaive in hand, Thaurux step up to the new challenge and takes stock and smell of his new enemy.
Fortitude: 1d20 + 3 ⇒ (5) + 3 = 8
Feeling sick, Thaurux draws from the strange anger within, Thaurux jabs his guisarm between his brave companions: Mahasi the ineffective illusionist and Narya the bold rogue.
Rage Power Attack Glaive: 1d20 + 1 + 4 + 2 - 1 - 2 ⇒ (8) + 1 + 4 + 2 - 1 - 2 = 12
damage: 1d10 + 6 + 3 + 3 - 2 ⇒ (5) + 6 + 3 + 3 - 2 = 15
Thaurux remains a threat to the second one should he decide to move forward.
Rage Power Attack Glaive: 1d20 + 1 + 4 + 2 - 1 - 2 ⇒ (7) + 1 + 4 + 2 - 1 - 2 = 11
damage: 1d10 + 6 + 3 + 3 - 2 ⇒ (5) + 6 + 3 + 3 - 2 = 15
Sardon |
Yikes ... things happen when I step away.
Init: 1d20 + 1 ⇒ (10) + 1 = 11
Fort: 1d20 + 3 ⇒ (12) + 3 = 15
Trip: 1d20 + 7 ⇒ (3) + 7 = 10
Sardon, having grown accustomed to the bathing habits of the westerners, hardly notices the trogs' cologne.
He is unable to get a good swipe in with his weapon, what with all his allies in the way.
Naiyra |
Naiyra sighs as she realizes the magician charged in probably about to bear the brunt of the attack. Just when I thought he would be useful. We could have setup to flank them as they entered, but no.Humans and their battle tactics!
Fingers crossed for poor troggie rolls.
DM Kludde |
आप कर रहे हैं इस जगह में गह में कर आप
The frontmost troglodyte steps back and throws a javelin at the front line, while the back most Tro does the same
Javelin at Mahasi: 1d20 ⇒ 13
Javelin at Mahasi: 1d20 - 2 ⇒ (20) - 2 = 18
Javelin, confirm: 1d20 - 2 ⇒ (19) - 2 = 17
What?!
1d6 ⇒ 3
1d6 ⇒ 1
1d6 ⇒ 4
Mahasi feels like the destroyer of worlds, as he survives not only a gash by the first javelin, but also the second javelin that he caught on the chest.
Mahasi Mi Khaing |
Mahasi sways on his feet and looks a sickly yellow, but maintains his wits and consciousness. Having reconsidered what seemed like a brilliant plan at the time, Mahasi withdraws behind the two warriors, seeking the cover of their defensive line.
Sardon |
We're going to need a better plan than crossed fingers. Did anyone think to pack a healer?
Sardon sees the sorcerer get pincushioned, and drops his guisarme. Moving through the door into the space the first trog had been standing in, he draws his flail and attacks.
Power Attack: 1d20 + 4 ⇒ (3) + 4 = 7 And I can't even switch out to a better d20. shoot.
Naiyra |
Naiyra watches Sardon do the exact same thing as Mahasi. Atleast he's wearing armour.
"Might I make a suggestion my barave and fierce companions?" says Naiyra in the least patronizing tone she can muster. Humans fighters love being called that right?
Niayra quickly yells out orders hoping the human will listen, "Sardon, move to the side of the door opposite me, you'll have cover from their javelins. Thaurax, I need your might where you are, use your reach, fight defensively, I need you hold that position. They will have no choice but to come through the door and attack." Mahasi, stay back from the fighting, use any spells you know to aid us.
Thaurux |
I assume Thaurux is still sickened. If not modify the -2’s accordingly.
Thaurux listens only partially to Narya’s instructions. Feeling the sickness but the need to end this quickly, Thaurux lashes out with his glaive with an ounce of restrain.
Rage Attack Glaive: 1d20 + 1 + 4 + 2 - 2 ⇒ (12) + 1 + 4 + 2 - 2 = 17
damage: 1d10 + 6 + 3 - 2 ⇒ (9) + 6 + 3 - 2 = 16
Again, Thaurux remains a threat to the second one should if he decides to move forward.
Rage Attack Glaive: 1d20 + 1 + 4 + 2 - 2 ⇒ (19) + 1 + 4 + 2 - 2 = 24
damage: 1d10 + 6 + 3 - 2 ⇒ (8) + 6 + 3 - 2 = 15
"आपके बॉस कौन है? तुम्हारी माँ? मैं अपने नए मालिक हूँ।"
DM Kludde |
Sickened is active for ten rounds
The troglodyte cries out आउच! as Thaurux tears him apart
OUCH!
One more Trog standing. Naiyra?
The troglodyte grabs his club and attacks Sandor
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Everyone is up
Sardon |
power attack: 1d20 + 4 ⇒ (17) + 4 = 21
power attack: 1d10 + 9 ⇒ (7) + 9 = 16
Thaurux |
Assuming Sardon fell the 2nd one (if not will swing fatigued), only 2 more rounds of rage.
Thaurux lets his shoulders fall after only a few moments of combat. He appears exhausted by the intensity of the moment and sickened by the stench. He rests his heavy hand on Mahasi’s shoulder. ”Nice magic trick that magic protection, it had me fooled. Now may not be the best time to be drinking however.”
Mahasi Mi Khaing |
"Ah... yes, my wards saved me from terrible danger. The power of the universe is all around, and rewards those who know how to use it. You warriors fought well, too - you are indeed skilled Padaprajna! You must teach me some of the ways of battle"
Naiyra |
Naiyra looks over the corpses of the 2 dead Troglodytes searching for anything of value. Perception: 1d20 + 8 ⇒ (13) + 8 = 21
"These things really stink. What were they saying Thaurux? I hope you told them to bathe."
Yeah all my rolls are great until combat starts. Btw, I forgot that you can pass through allies so I just waited.
DM Kludde |
With a सूचक (Draconic: splat), the troglodyte passes on to the great bathtub in the sky.
The troglodytes carry little of value among them, though the next room has quite the armoury in there.
The following items can be picked out :
- Masterwork silver dagger
- Masterwork light steel shield emblazoned with a leaping dolphin
- A banner depicting a bird made of living flame
The band of Phoenix was one of the most famous hunting lodges during the time of the blades. This banner would be worth at least 100gp.
Hehe, love the conversations!
DM Kludde |
Mahasi goes searches through the items looking for something valuable. He find a silver dagger, and a banner that looks dusty. To him, it seems it might be worth something - should fetch about 80 gold.
Naiyra |
Do we have to do an appraise check to find things? I thought Perception did that and appraise was just to figure out how much it is worth so that you don't get ripped off.
She hands the shield to Sardon, "Hold on to this. You might find some use for it. We can sell it and split the gold once we get out of this place."
Naiyra proceeds to the next room, the one the Troglodytes were originally in, and searches it.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
DM Kludde |
Yeah, MAW (module-as-written) requires a Appraise check. Doesn't make any sense to me either, unless you really want to make a point of this room being full of useless junk. So, yeah, if Sardon happens to like the cute dolphin on the shield - fine with me.
The armoury, besides from being full of rusted swords and bits of armour, contains little more of interest. There's a door to the east, and a door to the southeast.
Thaurux |
“Teach you the ways of the battle? Ha! No my friend, I would not make a very good teacher, I am not the patient kind."
Thaurux turns to Naiyra a bit more concerned.
“We are not alone here. The creatures spoke of bringing us to their boss. It may not be long before these two vile creatures go missing, if we are to proceed we should do so while we have the advantage of surprise, but there may be more of these vile creatures. We can face them in small isolated numbers but a larger group could be dangerous.”
Lizard creatures …
Thaurux takes a quick look for an ordinary martial weapon that could come in handy, his kukri may feel a bit on the light side upfront.
Naiyra |
Thaurux speaks sense. "Next room then."
Naiyra walks up to the door in the south east corner of the room and and inspects it for any traps that may exist. Perception(Traps): 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
She then tries to listen through the door for any sounds from within. Perception: 1d20 + 8 ⇒ (9) + 8 = 17
DM Kludde |
Thaurux rummages through the many rusted items for something usable, but other than the items already found, nothing of use emerges. Nayria, meanwhile, inspects the door and find a trap! The only catch being, it is not targeted at her, but at the room on the other side: a javelin trap is triggered by the door, ready to strike whoever is on the other side.
There's no sound coming from the other side.
Naiyra |
I'm not sure if I'm allowed to disable it from here, but if I am allowed to...
Naiyra says, "The door is trapped, but it's no threat to us. It's meant for anyone coming through to this room. I'm going to try and disarm it so that we don't accidentally stumble into it later."
Naiyra pulls out her thief's tools (masterwork) from her belt and carefully goes to work attempting to disarm the trap. Disable Device: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 22
DM Kludde |
Naiyra disarms the trap without much effort. Free javelin!
Behind the trapped door, the room is covered in a thin layer of dust.
There are two pairs of reptilian footprints in the dust, leading to the armoury.
Otherwise, this floor is empty. As on the previous floor, the staircase is no longer useable.
Thaurux, you can of course take one of the clubs that the Troglodytes no longer need. There are a bit smelly, though.
Thaurux |
Thaurux considers the Troglodytes club for only a brief moment, before deciding he is better off not carrying the smell around.
Survival: 1d20 + 5 ⇒ (10) + 5 = 15
”These two came this way to the armoury.”
DM Kludde |
So Thaurux, what happened to the creature in the bag when you attacked?
Sardon |
I love me some dolphin, but I'm not a shield-y sort. I'll strap it onto my backpack for now.
Sardon collects his guisarme and walks around, looking for the way up to the 2nd level. Finding the stairs blocked, he breaks out the grappling hook and rope again.
climb: 1d20 + 4 ⇒ (20) + 4 = 24
perception: 1d20 + 2 ⇒ (7) + 2 = 9
He scrambles up the rope quickly enough, keeping a careful eye out for enemies.
Thaurux |
Thaurux returns to the room entrance to retrieve the bag he dropped when hostilities began. Provided its still there, he pokes it a few times from a distance with the butt of his glaive and then uses his glaive to hang it on the weapon rack until they come back.
DM Kludde |
Thaurux hangs the immobile bag on the weapon rack.
The third floor of the tower is a bit different from the previous two: the eastern room, of which only a narrow rim is left, is connected to the northernmost room, which is still mostly intact, but dark.
Naiyra |
"Can't see a thing in here." says Naiyra as she struggles to see. "Can somebody light a torch." she says as she stealthily draws her sword.
I'm guessing there was nothing in the southern room on the 2nd floor, other than the club and the footprints, which is why we came up here.
Sardon |
I thought that's what he meant when he said the floor was otherwise empty. If I misunderstood, let's back up.
Sardon strikes a flame and lights the candle on his helmet, throwing a little light on the situation. Not knowing quite how silly he looks, he readies his guisarme and waits.
Yes, I got a helmet candle, because one day, I'm getting polymorphed into a kobold. And then... well... then you're in for it.
DM Kludde |
There's no rush, so you can take 10
We see our heroes move to the third floor of the fortress. What dangers will they encounter here?
As soon as Sardon strikes a flame, he disturbs something in the northern part of the floor. A warm of bats flies out to encircle the party. Squeek! Eek! The leathery wings are everywhere.
Inititative: 1d20 + 2 ⇒ (6) + 2 = 8
Anyone with better initiative can ask