spring loaded wrist sheaths. and amount of sheaths that can be worn at one time.


Pathfinder Society

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What i want to know, are springloaded wristsheaths legal and what is the maximum number of sheaths you can equip at onetime.

5/5 5/55/55/5

i would not be surprised if most dm's stopped you at 2.

Silver Crusade 5/5

1 person marked this as a favorite.

Yes, and how many wrists do you have?

Sovereign Court 1/5

Well they are in the Adventurer's Armory and aren't listed as illegal there, so they are legal.

And you have two wrists, so I am going to go with...two.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Hmm, but what if you are an alchemist that takes the discovery to have 4 arms? Are you still limited to 2 wrist slots?

Also, this question might be better served on the general rules forum.

Scarab Sages 4/5

Follow-up question: If you have two springloaded wristsheaths and Two-Weapon Fighting, can you activate both in the same round (to draw two daggers, for example). Activating a springloaded wristsheath is a swift action (of which you only get 1 per round), but Two-Weapon Fighting says you can draw two weapons in the same time you would normally draw one. I was assuming yes based on Two-Weapon Fighting, but had the swift action trap pointed out during a game, so for the time being I've swapped a wand in for one of the daggers and only use one wristsheath at a time. That's probably the more conservative approach and what I'll stick to unless it looks like I was right the first time. It's not a huge deal for the character, since the daggers are not her primary weapons, anyway. It just might influence whether or not I take Quick Draw with her next feat or something else.


Daniel Luckett wrote:
Yes, and how many wrists do you have?

I have 2 wrist sheaths and 2 poisoning sheaths . I was thinking since u can have a poising sheath fit eather a dagger long/short sword u might get 2 swords in PS sheaths 2 daggers in PS sheaths and 2 wrist sheaths.

(PS)=poisoning

Sovereign Court 1/5

Well there is a wrist slot and all of the magic items for that slot require wearing both bracers, or bracelets, so on and so forth. So if the Wrist sheath occupies that slot, then transitively you seem limited to two. This is just rules lawyering though because I can't see any DM allowing you more than 2 and since it's not explicit, I think their common sense would kick in here.


Daniel Luckett wrote:
Yes, and how many wrists do you have?

Ty for info i was wantin to know if springloaded wristsheath was legal and what is the number of (standard) sheaths worn at once

1/5

1 person marked this as a favorite.

The better question to ask is...if you are wearing wrist sheaths (regular or spring-loaded) can you also wear a magical item that takes up that slot. Some GMs may rule in favor of wrist sheaths taking up said slot.

5/5

Lab_Rat wrote:
The better question to ask is...if you are wearing wrist sheaths (regular or spring-loaded) can you also wear a magical item that takes up that slot. Some GMs may rule in favor of wrist sheaths taking up said slot.

Does the Endless Bandolier have to be worn bare-chested, or can I wear a mundane shirt?

If I wear a magical amulet, does that mean I'm not allowed to bundle up with a scarf in cold weather?

Corset of Dire Witchcraft takes up my "Body" slot. Shall I assume my ass is hanging out?

Wrist sheathes are not magical items, and therefore do not take up magical item slots.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

2 people marked this as a favorite.
Patrick Harris @ SD wrote:
Corset of Dire Witchcraft takes up my "Body" slot. Shall I assume my ass is hanging out?

Pass the brain bleach, please.

3/5 RPG Superstar 2013 Top 16

Considering you get only two ring slots, while most characters have 10 fingers, I think it's safe to assume that magic item slot limitations don't represent the physical space taken up by the item.

1/5

My common sense inclination would be to state 1/wrist, or two total.

The Exchange 5/5

iyous wrote:

What i want to know, are springloaded wristsheaths legal and what is the maximum number of sheaths you can equip at onetime.

I believe the write up says only one per arm - springloaded or otherwise. SO... how many arms to you have?

The Exchange 5/5

1 person marked this as a favorite.

Are they legal?
.
Well, I'm sure that somewhere in Cheliax there would be at least one state that required a 2 week waiting period to buy one, and background check and registration to own them....

3/5

ok, to make this official:

adventurer's armory wrote:


Wrist Sheath, Spring Loaded: This item
works like a standard wrist sheath
, but releasing
an item from it is an immediate action.

Wrist Sheath: This is a sheath designed to be
strapped to your forearm and hidden under a long
sleeve. The sheath can hold one light weapon,
ranged weapon, or wand that weighs less than 1
pound. Alternatively, you may store up to 1
pound of ammunition in a wrist sheath. As
a move action, you can bend your wrist to
cause some or all of these items to drop into
your hand. You have a +2 bonus on Sleight of
Hand checks made to oppose the Perception
check of someone observing or frisking you
regarding items in the sheath. You can only
wear one wrist sheath per arm.

so, one per arm.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

They are legal to purchase for your characters if you own a physical or pdf copy of the Adventurer's Armory, which as far as I know is the only place they appear. They are not in Ultimate Equipment.

Sczarni 5/5 5/55/5 ***

And since they're non-magical, a four-armed alchemist could wear two of them and still be able to wear a magical wrists slot item.

Spoiler:
Vestigial Arm (Ex)
Benefit: The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting). The arm can manipulate or hold items as well as the alchemist’s original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own “hand” and “ring” magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time). An alchemist may take this discovery up to two times.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

1 person marked this as a favorite.
asthyril wrote:

ok, to make this official:

adventurer's armory wrote:


Wrist Sheath, Spring Loaded: This item
works like a standard wrist sheath
, but releasing
an item from it is an immediate action.

Wrist Sheath: This is a sheath designed to be
strapped to your forearm and hidden under a long
sleeve. The sheath can hold one light weapon,
ranged weapon, or wand that weighs less than 1
pound. Alternatively, you may store up to 1
pound of ammunition in a wrist sheath. As
a move action, you can bend your wrist to
cause some or all of these items to drop into
your hand. You have a +2 bonus on Sleight of
Hand checks made to oppose the Perception
check of someone observing or frisking you
regarding items in the sheath. You can only
wear one wrist sheath per arm.

so, one per arm.

By the way, just as a side note, don't forget the most recent errata (from 7/21/11):

Errata wrote:

• Page 9—In the Wrist Sheath entry, replace the

second and third sentences with “The sheath can
hold one forearm-length item such as a dagger, dart,
or wand, or up to five arrows or crossbow bolts.”
• Page 9—In the Wrist Sheath entry, at the end of
the third sentence, add “(provoking attacks of
opportunity as normal).”
• Page 9—In the Spring-Loaded Wrist sheath entry, in
the first sentence, replace “immediate action” with
“swift action.”

The action type change on the spring-loaded version is huge, and the expanded list of what both sheaths can hold is rather significant as well. (The latter was kept when Ultimate Equipment came out as well.)

Sczarni 5/5 5/55/5 ***

Oh, so, even a Spring Loaded sheath still provokes an attack of opportunity. Interesting. I'm pretty sure most ppl aren't tracking that.

Sczarni 5/5 5/55/5 ***

I guess this should be moved to the Rules Question forum, too.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Nefreet wrote:
Oh, so, even a Spring Loaded sheath still provokes an attack of opportunity. Interesting. I'm pretty sure most ppl aren't tracking that.

Unless there's some sort of blanket rule about swift actions not provoking, which sort of tickles my memory, but...


Casting a spell as a swift action doesn't provoke but I don't know if other uses can still provoke.

3/5

Jiggy wrote:
Nefreet wrote:
Oh, so, even a Spring Loaded sheath still provokes an attack of opportunity. Interesting. I'm pretty sure most ppl aren't tracking that.
Unless there's some sort of blanket rule about swift actions not provoking, which sort of tickles my memory, but...

blanket rule about swift SPELLS not provoking, probably

but the errata mentions after the 3rd sentence, which is about loading the wrist sheath which i always assumed was the act of loading it provoked.

but the point above it combines the 2nd and 3rd sentence, making the sentence about using it the 3rd sentence. that is very confusing, i had never noticed that before. i am still not sure if loading it or using it is supposed to provoke. it doesnt make sense that twisting your arm as a swift action would provoke, while casting as a swift action does not.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

asthyril wrote:
Jiggy wrote:
Nefreet wrote:
Oh, so, even a Spring Loaded sheath still provokes an attack of opportunity. Interesting. I'm pretty sure most ppl aren't tracking that.
Unless there's some sort of blanket rule about swift actions not provoking, which sort of tickles my memory, but...

blanket rule about swift SPELLS not provoking, probably

but the errata mentions after the 3rd sentence, which is about loading the wrist sheath which i always assumed was the act of loading it provoked.

but the point above it combines the 2nd and 3rd sentence, making the sentence about using it the 3rd sentence. that is very confusing, i had never noticed that before. i am still not sure if loading it or using it is supposed to provoke. it doesnt make sense that twisting your arm as a swift action would provoke, while casting as a swift action does not.

Careful; some of the errata is for the non-spring-loaded wrist sheath, and some for the spring-loaded one. Looks like you've mixed some up.

The Exchange 5/5

Wrist Sheaths current download:

Wrist Sheath: This is a sheath designed to be strapped
to your forearm and hidden under a long sleeve. The
sheath can hold one forearm-length item, such as a
dagger, dart, or wand, or up to five arrows or crossbow
bolts. As a move action, you can bend your wrist
to cause some or all of these items to drop into
your hand (provoking attacks of opportunity
as normal). You have a +2 bonus on Sleight of
Hand checks made to oppose the Perception
check of someone observing or frisking you
regarding items in the sheath. You can only
wear one wrist sheath per arm.

Wrist Sheath, Spring Loaded: This item
works like a standard wrist sheath, but
releasing an item from it is a swift action.
Preparing the sheath for this use requires
cranking the sheath’s tiny gears and springs
into place (a full-round action that provokes an
attack of opportunity).

the AOO is "provoked normally" which seems to me drawing a weapon does not provoke? Unless we say that drawing a weapon from a wrist sheath normally does provoke - but that would make no sense.

Is there anything that drawing normally provokes AOOs?

Grand Lodge 2/5 RPG Superstar 2012 Top 32

nosig wrote:

** spoiler omitted **

the AOO is "provoked normally" which seems to me drawing a weapon does not provoke?

Hm, good point. Guess that means the intent is probably that the categorical "forearm-length items" for the sheath needs to include at least one non-weapon item whose drawing would normally provoke.

3/5

maybe, drawing a weapon doesn't provoke, but drawing anything else (ie retrieving from storage) does provoke. maybe it's the same for the wrist sheath? if it's a weapon it does not provoke, anything else does? i'm just guessing at this point.

Grand Lodge 4/5

Just as an FYI:

The item is from the Adventurer's Armory.

Part of the write-up for the Wrist Sheath, Spring Loaded wrote:
This item works like a standard wrist sheath, but releasing an item from it is a swift action.
Part of the write-up for the standard Wrist Sheath wrote:
You can only wear one wrist sheath per arm.

I think that should pretty much cover this question, including Alchemists with vestigial arms.

4/5

iyous wrote:
Daniel Luckett wrote:
Yes, and how many wrists do you have?
Ty for info i was wantin to know if springloaded wristsheath was legal and what is the number of (standard) sheaths worn at once

Standard sheaths can go anywhere, even on a bandolier across the chest. I'd say you can have as many of those as you want. Most characters will hit their encumbrance limit before they hit their "Seriously? You have a sheath there?" limit. (I can picture 9 or 10 without a bandolier.)

Most "sheathable" weapons come with sheaths. Wrist sheaths are special because they give you a bonus on hiding the dagger/wand/item. If you're not trying to hide the weapon, you don't need to buy a separate sheath.

2/5

1 person marked this as FAQ candidate.

Tangential question:
I've heard it's part of the "Pathfinder Diet" for Clerics/Oracles to carry Breath of Life scrolls in these wrist sheaths.
But given this description (which differs from one used in a previous thread's argument) I don't see how one could validate that use.

Thoughts?

Silver Crusade 5/5

Ferious Thune wrote:
Follow-up question: If you have two springloaded wristsheaths and Two-Weapon Fighting, can you activate both in the same round (to draw two daggers, for example). Activating a springloaded wristsheath is a swift action (of which you only get 1 per round), but Two-Weapon Fighting says you can draw two weapons in the same time you would normally draw one. I was assuming yes based on Two-Weapon Fighting, but had the swift action trap pointed out during a game, so for the time being I've swapped a wand in for one of the daggers and only use one wristsheath at a time. That's probably the more conservative approach and what I'll stick to unless it looks like I was right the first time. It's not a huge deal for the character, since the daggers are not her primary weapons, anyway. It just might influence whether or not I take Quick Draw with her next feat or something else.

RAW you wouldn't be able to get both. Since drawing is typically a move action that Quick draw bypasses. The sheaths are specific, thus override that Draw/Quick draw, and would prevent that train of actions with the "Swift action" limitation RAW.

You may get some variability between GM's on the TWF. I may personally count the TWF/Swift action as one action, but I don't have a RAW answer to that.

Silver Crusade 2/5 *

I thought that wrist sheaths could carry scrolls. I don't have strong feelings about this, though. I'm not sure what the RAW ruling, if any, for this application is.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Castilliano wrote:

Tangential question:

I've heard it's part of the "Pathfinder Diet" for Clerics/Oracles to carry Breath of Life scrolls in these wrist sheaths.
But given this description (which differs from one used in a previous thread's argument) I don't see how one could validate that use.

Thoughts?

Are you looking at the old description, or the errata I referenced?

Grand Lodge 4/5 5/55/5 ***

1 person marked this as FAQ candidate. 2 people marked this as a favorite.

Castilliano, that has been discussed quite a bit lately and remains an issue of table variation. Some argue that the sudden action of activating a spring loaded wrist sheath would damage the scroll. Still others say the list (The sheath can hold one forearm-length item, such as a dagger, dart, or wand, or up to five arrows or crossbow bolts) is an exhaustive one and scrolls are not on the list. And there are those that classify all the items as "weapon-like" and equate that status to scrolls as well.

When the dust clears, it is up to your GM to decide if its legal or not. It is a good practice that if you are playing a character that uses a wrist sheath containing a scroll of breath of life you ask the GM about their opinion before the game starts so there are no surprises later.

In my opinion, and by no means official or binding, I do not think the RAW supports loading the scroll. However, I allow it because its a smart tactic and nobody, well most of us at least, don't really like PC death.

I do not expect this issue to be settled short of a game-designer comment and I do not expect that to be forthcoming.

Silver Crusade 2/5 *

I'm going to buy the scroll of Breath of Life and the wrist sheath and just clear it at every table. It's not like my cleric doesn't have to pay for the privilege to do this stuff anyway.

Why don't the devs rule on this kind of stuff for PFS in a timely manner? Kinda frustrating.

Grand Lodge 4/5 5/55/5 ***

David Bowles wrote:
Why don't the devs rule on this kind of stuff for PFS in a timely manner? Kinda frustrating.

It could be because they are spending most of their time on the next new, awesomely cool book/publication for us to buy and devour.

Also, as I understand it, the designers like that there is some ambiguity in the rules to allow all players to experience the game in their own way. Some might like loading scrolls in wrist sheaths, other might hate the idea. Under current rules, both can be right.

Remember, in a home-style game, rule anyway you want. This is only an issue for table consistency within organized play. So Mike could make a ruling if he so chose. However, rulings such as those can lead to extrapolation into the standard game and people can get the impression that since Mike is a Paizo employee, his ruling is all-encompassing and becomes cannon when its not. As such, he tends to avoid making such rulings on what is essentially a general game mechanic, not a campaign issue.

Scarab Sages 4/5

Daniel Luckett wrote:
You may get some variability between GM's on the TWF. I may personally count the TWF/Swift action as one action, but I don't have a RAW answer to that.

That's what I figured after having it pointed out to me. I think it's the absence of the word "draw" in the Wrist Sheath description. Activating them causes the weapons to "drop" into your hands, and in the spring-loaded version, the weapons are "released." So I think, RAW, you're correct.

FWIW, the rule about Two-Weapon Fighting isn't actually in the feat description. It's under the Drawing a Weapon section of Move Actions:

Quote:
If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

So, I think since the wrist sheath does not say that you can "draw" the weapon, it doesn't work RAW, even though it makes complete sense to me that it should. I can live with that, though.

This does bring up an interesting question for the other copy of this thread, where it's currently being discussed whether or not retrieving a weapon from the wrist sheath (either spring-loaded or not) provokes. If, RAW, you are not "drawing" the weapon, and even as a swift action it's more like retrieving a stored item, then it would seem the same language trap would apply, which just makes them all the less worthwhile and the 5gp price more understandable. If it's decided that it is drawing a weapon for the purposes of AoOs, then I'd say that brings using two at once with the Two-Weapon Fighting feat back into play.

[[Edited for Grammar]]

1/5

David Bowles wrote:
Bob Jonquet wrote:
David Bowles wrote:
Why don't the devs rule on this kind of stuff for PFS in a timely manner? Kinda frustrating.

It could be because they are spending most of their time on the next new, awesomely cool book/publication for us to buy and devour.

Also, as I understand it, the designers like that there is some ambiguity in the rules to allow all players to experience the game in their own way. Some might like loading scrolls in wrist sheaths, other might hate the idea. Under current rules, both can be right.

Remember, in a home-style game, rule anyway you want. This is only an issue for table consistency within organized play. So Mike could make a ruling if he so chose. However, rulings such as those can lead to extrapolation into the standard game and people can get the impression that since Mike is a Paizo employee, his ruling is all-encompassing and becomes cannon when its not. As such, he tends to avoid making such rulings on what is essentially a general game mechanic, not a campaign issue.

I'm not sure how much revenue PFS brings in for them, but maybe they need a non-dev to just be a rule-monkey. Kind of like the supreme court, they don't make the rules, they just interpret them for consistency. Said rule-monkey could make it imminently clear that his ruling are for PFS ONLY.

Then the trickle of asinine clarification queries would become an endless flood.

Silver Crusade 2/5 *

What makes them asinine? What's the threshold for asinine vs non-asinine?Just curious.

Sovereign Court 5/5

David Bowles wrote:
What makes them asinine? What's the threshold for asinine vs non-asinine?Just curious.

What I think is asinine, Of Course. :-) (beat y'all to it) :-p

Grand Lodge 5/5

David Bowles wrote:
I'm going to buy the scroll of Breath of Life and the wrist sheath and just clear it at every table.

Not on my tables. Unless you're a scroll master (in that case a scroll IS a weapon-like object) that cheese ain't happenin'...

Silver Crusade 2/5 *

Cheese? I think not. But whatever. Thank you for contributing to making the cleric even more mind-numbing to play in PFS. At your table, I have to load that spell into a valuable 5th level slot. It's not like it makes a cleric a scenario breaking PC. I'd be happy to bring along my buddies who bring PCs that don't let the NPCs do anything at all........

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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Michael Azzolino wrote:
David Bowles wrote:
I'm going to buy the scroll of Breath of Life and the wrist sheath and just clear it at every table.
Not on my tables. Unless you're a scroll master (in that case a scroll IS a weapon-like object) that cheese ain't happenin'...

What does being a "weapon-like" object have to do with anything? The wrist sheath says "forearm-length item".

And for the record, "that cheese ain't happenin'" is pretty condescending and flippant, especially when applied to someone's plan to spend big bucks on saving someone else's PC. Save your ire for the spotlight hogs and other disruptive players; don't aim it at the guy trying to be a team player and help other people have fun.

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