Brother Olmus: Ancestral Trance


Play-by-Post


glancing down you note rather simple garb; a black and red robe over pants, boots and a commoner’s jerkin. Slung on your sash is a mace similar to your own. What you don’t see is your locket.


Initiative: 1d20 + 3 ⇒ (1) + 3 = 4, 1d20 + 1 ⇒ (8) + 1 = 9


20 + 1 = 21


1d20 + 1 ⇒ (13) + 1 = 14


1d20 + 2 ⇒ (3) + 2 = 5


to hit: 1d20 + 4 ⇒ (8) + 4 = 12

Damage: 1d4 + 1 ⇒ (1) + 1 = 2


to hit: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d4 + 1 ⇒ (1) + 1 = 2
miss chance:1d100 ⇒ 10


CMB Grapple: 1d20 + 3 ⇒ (5) + 3 = 8


Contivek: 1d20 + 3 ⇒ (7) + 3 = 10
cronies: 1d20 + 1 ⇒ (12) + 1 = 13, 1d20 + 1 ⇒ (14) + 1 = 15

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