GM Kate's Extinction Curse [closed]

Game Master Kate Baker


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Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Fort DC 30: 1d20 + 19 ⇒ (1) + 19 = 20

Prism's head hits the ground hard as she screams through the air. She smashes into the ground and lies limp for several seconds.

Status:

HP 74/151
AC 29 (30 w/ Shield)
Spells: 1st 2/2; 2nd 1/1; 3rd 0/1
Hero Points 1/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1
Reflection of Water 1/Day 1/1


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Quick stats:

HP 146/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (ol' Four Arms)

"Great Groetus!" Rova cries as she sees Prism's form crumple. She calls on her all-powerful deity's blessing as she fires past Thkrull.

Great Groetus! (+1 striking shortbow eldritch shot, deadly d10, magical, 60-foot range): 1d20 + 19 ⇒ (10) + 19 = 29
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (3, 6) + 2 + (3) = 14
TK projectile: 4d6 ⇒ (5, 1, 4, 3) = 13


HP 118, AC 28, F+19, R+19, W+18, Per +18 Savage elephant animal companion 11

Quick stats:

HP 108/108
AC 27 (28, plus physical resistance, when inspired)
Fort +18, Ref +18, Will +17 (+1 to all when inspired)
Effects: Hunted prey (ol' Four Arms)

Thkrull grumbles at the bright, rainbow-y thing lying in his way and preventing him from getting to the stupid thing with too many arms. Maybe he can trample over her? But that would probably upset his halfling. But is it better to demand forgiveness than ask permission? Maybe...

Can't reach the bad guy, so no action.


Shadow of the Vault Lord || Extinction Curse

Luckily, no double damage on the crit fail, just the stunning.

Niksi heals some of Prism's injuries and keeps defenses inspired.

Soothe: 4d10 + 16 ⇒ (6, 6, 9, 2) + 16 = 39

Unset hits with two fists, and Rova just barely connects with a mighty arrow!

The crystal is on the ground, so I moved Unset to a legal space. The mirrors are floating up higher, so Thkrull can totally reach the side of the xulgath, and you are welcome to retcon Thkrull's turn.

Kennari creates a big spike!

Reflex: 1d20 + 20 ⇒ (4) + 20 = 24

The xulgath reaches a claw toward Unset!

claw: 1d20 + 22 ⇒ (16) + 22 = 38 Another crit!
ouch!: 2d8 + 13 ⇒ (3, 3) + 13 = 19

And then tries to grab him!

Athletics to grab: 1d20 + 23 ⇒ (14) + 23 = 37

And then choke slams Unset, letting Prism fall limply from his grasp.

ouch!: 6d6 ⇒ (6, 5, 1, 1, 6, 3) = 22
DC 30 Fort save! On a critical success, you are no longer grabbed. On a failure, you are slowed 1 for one round, and on a crit failure, you are stunned for one round.

Everyone is up! This xulgath is looking hurt.

Initiative!
Unset, -58 hp, DC 30 Fort save, grabbed
Rova
Prism, -38 hp

"Headless" Xulgath, -111 hp (<50% hp)
Niksi
Kennari


Male fleshwarp swashbuckler (monk dedication) 11 | HP 53/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

Fort save: 1d20 + 19 ⇒ (14) + 19 = 33

In the xulgath's grasp, Unset tries to break free.
Athletics to Escape: 1d20 + 21 ⇒ (18) + 21 = 39
It looks like a successful Escape does not provide panache.

He then slams his appendages against the creature.
Melee striking thundering fist (magical, nonlethal, agile, finesse): 1d20 + 20 - 4 ⇒ (20) + 20 - 4 = 36
Damage B + So: 2d6 + 6 + 1d6 ⇒ (6, 2) + 6 + (6) = 20
Melee striking thundering fist (magical, nonlethal, agile, finesse): 1d20 + 20 - 8 ⇒ (8) + 20 - 8 = 20
Damage B + So: 2d6 + 6 + 1d6 ⇒ (6, 5) + 6 + (1) = 18


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Quick stats:

HP 146/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (ol' Four Arms)

Rova fires another deity-empowered arrow at the xulgath.

Great Groetus! (+1 striking shortbow eldritch shot, deadly d10, magical, 60-foot range): 1d20 + 19 ⇒ (15) + 19 = 34
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (6, 6) + 2 + (5) = 19
TK projectile: 4d6 ⇒ (2, 1, 1, 6) = 10


HP 118, AC 28, F+19, R+19, W+18, Per +18 Savage elephant animal companion 11

We'll say Thkrull moved last round.

Status:

HP 108/108
AC 27 (28, plus physical resistance, when inspired)
Fort +18, Ref +18, Will +17 (+1 to all when inspired)
Effects: Hunted prey (ol' Four Arms)

Thkrull admires himself in the mirror, watching as he kicks the xulgath. Unfortunately, it's difficult to aim simply by looking at mirrors, especially when there are so many of them, and he misses badly.

Foot: 1d20 + 18 ⇒ (4) + 18 = 22
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 ⇒ (6, 5) + 4 + (3) = 18


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism shakily gets to her feet, hand loosley gripping her weapon as she feebily sweeps it at the massive Xulgath's feet. "I can't see straight."

+1 Striking Sickle (Gang-up): 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10
Sneak Attack Damage: 2d6 ⇒ (4, 4) = 8
◇- Debillitating Strike Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 4 ⇒ (4) + 19 - 4 = 19
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Sneak Attack Damage: 2d6 ⇒ (5, 3) = 8
◇- Debillitating Strike Enfeebled 1

Status:

HP 113/151
AC 29 (30 w/ Shield)
Spells: 1st 2/2; 2nd 1/1; 3rd 0/1
Hero Points 1/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 1/1
Reflection of Water 1/Day 1/1


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari, seeing an open path between himself and the xulgath, mutters words of power, pointing his staff at the powerful figure. The crack of thunder rings through the chamber, followed by the smell of ozone as a bolt of lightning arcs between them.

◆◆Cast lightning bolt, ◆Cast shield.

Electricity damage: 4d12 ⇒ (2, 5, 8, 12) = 27
DC 29 basic Reflex save w/ Spell Penetration


Shadow of the Vault Lord || Extinction Curse

Reflex: 1d20 + 20 ⇒ (14) + 20 = 34

Unset wriggles out of the creature's grasp and returns the choke slam with a powerful uppercut! Rova lands an arrow perfectly in the xulgath's shoulder.

The xulgath wavers as Thkrull misses with a foot, but a careful stab from Prism and a spark of electricity from Kennari are enough to make the creature fall to the ground.

It's quiet.

Niksi goes over to the crystal and looks up. "The crystal is is redirecting the light from the aeon orb. This is...like nothing I've seen before." She stops speaking and starts taking notes, pausing to make make magical measurements periodically. "The reflection of magic through light...I think I need to study this in much more detail. Are you able to finish your work in the tower without me?"

With everyone's assent, Niksi begins taking notes for what will surely be an impressive treatise on magic.


Male fleshwarp swashbuckler (monk dedication) 11 | HP 53/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17
GM Kate wrote:

"The reflection of magic through light...I think I need to study this in much more detail. Are you able to finish your work in the tower without me?"

With everyone's assent, Niksi begins taking notes for what will surely be an impressive treatise on magic.

Unset steps aside and allow Niksi to do her work. Recalling his earlier attempt to make sense of the crystal, he is secretly pleased that he is not the only one in the group who initially had trouble discerning its full purpose.

He looks over Prism's injuries, but is unable to offer much more than comfort. He scans the statuary trying to make sense of it.


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Rova starts treating Unset and Prism's wounds as Thkrull stomps around the xulgath's body to reinforce his superiority.

"Just be careful, Niksi!" Rova cautions as she works.


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

"Let's take a moment to heal up before we go any further" Kennari says, his hand already glowing. I don't see any reason not to stay in here with Niksi for however long it takes us to heal everyone up using renewable abilities.


Shadow of the Vault Lord || Extinction Curse

Rova and Kennari treat everyone's injuries as you help with some of Niksi's initial measurements of the crystal and mirrors.

You look up the shaft toward the aeon orb. It's about 300 feet straight up, though you see a widening at the halfway point. The shaft is 10 feet wide and vines growing along the walls of the shaft provide good purchase; a successful DC 20 Athletics check is required to Climb the interior of the shaft.

There are also two stairwells at the back of the room, each leading upward.

Where to from here? Left stairs, right stairs, or up the shaft somehow?


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

If we have reason not to go up the stairs, we could pull the old 'everyone grab on to the flying elephant trick'...


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism is very appreciative as everyone looks over her injuries. "Thanks, I thought I was a goner for a moment." Her hands still shake slightly. "Either set of stairs is as good as the other." She looks up the shaft. "If we want, I can climb up there and drop a rope down."


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Rova is pretty sure she could easily scramble up the shaft with Prism.


HP 118, AC 28, F+19, R+19, W+18, Per +18 Savage elephant animal companion 11

Thkrull is as well, but he will consent to fly if you need him to carry you. He knows you all aren't as capable as he is.

Technically, Athletics +20, though I don't think elephants can actually climb...


Male fleshwarp swashbuckler (monk dedication) 11 | HP 53/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

"No need for a rope," Unset declares as he shimmies up the shaft for a look.
Athletics: 1d20 + 21 ⇒ (3) + 21 = 24


Shadow of the Vault Lord || Extinction Curse

Given that the shaft is 10 feet wide, I think Thkrull could American Ninja Warrior his way up!

Unset and Thkrull can't crit fail, as they would succeed on a roll of 1, and the 1 brings it down to a failure.

Unset scrambles up and approaches the opening halfway up the shaft. There seems to be a chamber here.

How does Unset want to handle this? Use Stealth to peek and see what's there? Get ropes down to everyone else before you proceed further?


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F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Athletics (trained): 1d20 + 15 ⇒ (18) + 15 = 33
Athletics (trained): 1d20 + 15 ⇒ (9) + 15 = 24
Athletics (trained): 1d20 + 15 ⇒ (2) + 15 = 17

Rova gestures for Thkrull to wait for everyone else. Then scrambling up the pachyderm's back to get a boost, she easily follows Unset up, just like Uncle Hektir taught her so many years ago. Oh wait, 300 feet. Maybe I'll just ride Thkrull the rest of the way if he can carry me and Kennari ...


Male fleshwarp swashbuckler (monk dedication) 11 | HP 53/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17
GM Kate wrote:
How does Unset want to handle this? Use Stealth to peek and see what's there? Get ropes down to everyone else before you proceed further?

Unsure what awaits at the peak, Unset quietly sneaks a peek.

Stealth: 1d20 + 21 ⇒ (20) + 21 = 41


Shadow of the Vault Lord || Extinction Curse

Unset, silent as the grave, pokes his head over the opening in the shaft.

The shaft widens into a circular chamber 40 feet in diameter with a corbelled ceiling that rises from 10 feet at the edges to 20 feet in the center. The room shows signs of habitation, with the remains of a cooking fire and a scattering of scorched bones, including two reptilian-looking humanoid skeletons that are almost fully intact and propped against the walls. A flat block of stone, like a table or altar, is crusted with blood. Several clay jars of foul-smelling liquid are clustered at the base of the bloody block. The chamber’s only exits are the illuminated shafts leading upward and downward.

Three xulgaths with unusually long, hooked limbs stand guard in here.

With Unset's incredible stealth, you get the drop on them.

Given the nat 20 on the Stealth check, I'm going to let you all position yourselves on the map, and then I'll roll initiative to start the combat. Thkrull can carry all of Rova, Prism, and Kennari up.


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Positioned! This is fun -- couldn't find a place for Rova away from everyone, so she may have to do some melee!


Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

All positioned.


Shadow of the Vault Lord || Extinction Curse

With Unset's advance scouting, you all scramble out of the shaft, ready to attack!

Initiative:

Blue: 1d20 + 18 ⇒ (4) + 18 = 22
Red: 1d20 + 18 ⇒ (1) + 18 = 19
Yellow: 1d20 + 18 ⇒ (15) + 18 = 33
Perception, Rova: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38
Stealth, Corkas: 1d20 + 21 + 2 ⇒ (18) + 21 + 2 = 41
Perception, Unset: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37
Perception, Kennari: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20

Initiative!
Prism
Rova
Unset

Yellow
Blue
Kennari
Red


Male fleshwarp swashbuckler (monk dedication) 11 | HP 53/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

Unset tumbles toward the xulgath (blue) and then behind it.
Acrobatics to Tumble Through (blue): 1d20 + 21 ⇒ (1) + 21 = 22

He tries again.
Acrobatics to Tumble Through (blue): 1d20 + 21 ⇒ (20) + 21 = 41

Then strikes from behind.
Melee striking thundering fist (magical, nonlethal, agile, finesse)v blue: 1d20 + 20 ⇒ (10) + 20 = 30
Damage B + So w/finisher: 2d6 + 6 + 1d6 + 4d6 ⇒ (1, 6) + 6 + (5) + (6, 3, 3, 1) = 31


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Status:

HP 146/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (yellow)

"Get them, Thkrull!" Rova urges. She quickly sizes up the yellow xulgath and buries an arrow in its neck!

Actions: Hunt Prey, Strike, Command an Animal
+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 19 ⇒ (20) + 19 = 39
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (6, 3) + 2 + (1) = 12
Deadly?: 1d10 ⇒ 10

Crit specialization: The target gets stuck to an adjacent surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds.

Plus Monster Hunter You swiftly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.


HP 118, AC 28, F+19, R+19, W+18, Per +18 Savage elephant animal companion 11

Status:

HP 108/108
AC 27 (28, plus physical resistance, when inspired)
Fort +18, Ref +18, Will +17 (+1 to all when inspired)
Effects: Hunted prey (yellow)

Thkrull trumpets in triumph and stomps on the bleeding yellow stinky thing, then gores it with a mighty tusk.

Foot: 1d20 + 18 ⇒ (15) + 18 = 33
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 ⇒ (3, 4) + 4 + (2) = 13

Tusk (agile): 1d20 + 17 ⇒ (11) + 17 = 28
Piercing damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11


Shadow of the Vault Lord || Extinction Curse

Unset initially stumbles, but leans into the motion to duck under the xulgath and connect with a sucker punch.

Rova places an arrow perfectly at another xulgath while Thkrull gets it with a mighty foot.

Secret check:

Nature (trained): 1d20 + 14 ⇒ (13) + 14 = 27

Rova doesn't know much about these unusual xulgaths, but she does notice the hooklike barbs on their claws.

Botting Prism

Prism slashes at Blue three times.

+1 Striking Sickle (Gang-up): 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Sneak Attack Damage: 2d6 ⇒ (2, 5) = 7
◇- Debillitating Strike Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 4 ⇒ (3) + 19 - 4 = 18
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Sneak Attack Damage: 2d6 ⇒ (1, 1) = 2
◇- Debillitating Strike Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 8 ⇒ (3) + 19 - 8 = 14
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Sneak Attack Damage: 2d6 ⇒ (3, 5) = 8
◇- Debillitating Strike Enfeebled 1

Prism misses terribly.

Yellow takes a step, then bites and claws and Rova!

jaws: 1d20 + 22 ⇒ (17) + 22 = 39
ouch!: 2d10 + 13 ⇒ (10, 6) + 13 = 29

claws: 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22
ouch!: 2d8 + 13 ⇒ (4, 8) + 13 = 25

The bite hurts a lot, but the claw thankfully misses.

Blue stretches out the hooks on their claws, making the barbs easier to snag on skin, then attempts to rend Unset!

claws: 1d20 + 22 - 4 ⇒ (20) + 22 - 4 = 38
ouch!: 2d8 + 13 ⇒ (7, 4) + 13 = 24

claws: 1d20 + 22 - 4 ⇒ (5) + 22 - 4 = 23
ouch!: 2d8 + 13 ⇒ (4, 3) + 13 = 20

This xulgath also gets one massive hit and a miss.

Initiative!
Prism
Rova, -58 hp
Unset, -48 hp
Yellow, -47 hp
Blue, -31 hp
Kennari
Red

Kennari up!


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari suddenly remembers some very powerful magic he recently learned (finalized leveling up). Pointing his staff, he unleashes a massive bolt of electricity that arcs from xulgath to xulgath!

◆◆Cast chain lightning, ◆Cast shield.

Electricity damage: 8d12 ⇒ (3, 5, 10, 10, 4, 9, 5, 7) = 53
DC 30 basic Reflex, reducing any status bonus by 1. Order of targets is yellow, red, blue. Spell ends if any target critically succeeds.


Shadow of the Vault Lord || Extinction Curse

Yellow Reflex: 1d20 + 21 ⇒ (10) + 21 = 31
Red Reflex: 1d20 + 21 ⇒ (11) + 21 = 32
Blue Reflex: 1d20 + 21 ⇒ (13) + 21 = 34

Each of the xulgaths takes some damage from the blast of electricity!

Red clambers over to flank Prism.

jaws: 1d20 + 22 ⇒ (6) + 22 = 28
ouch!: 2d10 + 13 ⇒ (4, 2) + 13 = 19

claws: 1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22
ouch!: 2d8 + 13 ⇒ (1, 8) + 13 = 22

And misses twice.

Initiative!
Prism
Rova, -58 hp
Unset, -48 hp

Yellow, -73 hp
Blue, -57 hp
Kennari
Red, -26 hp


Male fleshwarp swashbuckler (monk dedication) 11 | HP 53/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

Unset realizes that to help Prism, he will have to take down the xulgath before him. He strikes repeatedly.
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 20 ⇒ (14) + 20 = 34
Damage, bludgeoning +So +precision: 2d6 + 6 + 1d6 ⇒ (1, 2) + 6 + (4) = 13
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 20 - 4 ⇒ (16) + 20 - 4 = 32
Damage, bludgeoning +So +precision: 2d6 + 6 + 1d6 ⇒ (1, 6) + 6 + (4) = 17
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 20 - 8 ⇒ (11) + 20 - 8 = 23
Damage, bludgeoning +So +precision: 2d6 + 6 + 1d6 ⇒ (1, 2) + 6 + (1) = 10


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Quick stats:

HP 88/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (yellow)

"Stinking Pharasmin!" Rova curses the xulgath as she retreats and fires another arrow toward her attacker. "Get him, Thkrull!"

Actions: Stride, Strike, Command an Animal
+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 20 ⇒ (6) + 20 = 26
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (5, 5) + 2 + (7) = 19


HP 118, AC 28, F+19, R+19, W+18, Per +18 Savage elephant animal companion 11

Status:

HP 118/118
AC 27 (28, plus physical resistance, when inspired)
Fort +18, Ref +18, Will +17 (+1 to all when inspired)
Effects: Hunted prey (yellow)

Thkrull moves in to stomp on the stinky thing.

Foot: 1d20 + 19 ⇒ (12) + 19 = 31
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 ⇒ (7, 4) + 4 + (7) = 22


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Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Apologies for the delay. I have been hopping base to base. Finally made it into country and have shady internet. Borrowing someone's Starlink until mine comes in so I can do posts at least.

Prism keeps one eye on the Xulgaths as she gets heself surrounded. She stays focused on the one in front of her though as she tries to bring it to its knees with Unset.

+1 Striking Sickle (Gang-up): 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Sneak Attack Damage: 2d6 ⇒ (5, 6) = 11
◇- Debillitating Strike Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 4 ⇒ (11) + 19 - 4 = 26
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Sneak Attack Damage: 2d6 ⇒ (6, 2) = 8
◇- Debillitating Strike Enfeebled 1

+1 Striking Sickle (Gang-up): 1d20 + 19 - 8 ⇒ (12) + 19 - 8 = 23
Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11
Sneak Attack Damage: 2d6 ⇒ (4, 6) = 10
◇- Debillitating Strike Enfeebled 1


Shadow of the Vault Lord || Extinction Curse

Unset hits Blue twice. Rova misses Yellow, but Thkrull gets it with a foot stomp. Prism gets one good attack on Blue. Both xulgaths starts dripping blood from their injuries.

Yellow tries to rend Thkrull!

claws: 1d20 + 22 ⇒ (12) + 22 = 34
ouch!: 2d8 + 13 ⇒ (4, 5) + 13 = 22

claws: 1d20 + 22 - 4 ⇒ (18) + 22 - 4 = 36
ouch!: 2d8 + 13 ⇒ (3, 8) + 13 = 24

And succeeds!

rend ouch!: 2d8 + 13 ⇒ (8, 5) + 13 = 26

Blue attempts to do the same to Prism.

claws: 1d20 + 22 ⇒ (20) + 22 = 42
ouch!: 2d8 + 13 ⇒ (6, 1) + 13 = 20

claws: 1d20 + 22 - 4 ⇒ (15) + 22 - 4 = 33
ouch!: 2d8 + 13 ⇒ (2, 7) + 13 = 22

And also succeeds.

rend ouch!: 2d8 + 13 ⇒ (5, 8) + 13 = 26

Initiative!
Prism, -88 hp
Rova, -58 hp (Thkrull -72 hp)
Unset, -48 hp
Yellow, -95 hp (<50% hp)
Blue, -110 hp (<50% hp)
Kennari
Red, -26 hp

They're looking injured, but so are you! Kennari is up.


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

Kennari steps over besides Thkrull, then sends a jolt of electricity at two of the xulgaths.

Stride, Cast electric arctargeting yellow and red

electricity damage vs. yellow and red: 7d4 ⇒ (3, 1, 2, 4, 3, 1, 3) = 17
DC 30 basic Reflex w/Spell Penetration


Shadow of the Vault Lord || Extinction Curse

Red Reflex: 1d20 + 21 ⇒ (10) + 21 = 31
Yellow Reflex: 1d20 + 21 ⇒ (1) + 21 = 22

Red nimbly avoids the worst of the electricity while Yellow takes a full zap to the face.

Red tries to rend Prism, though the flanking doesn't help as much as they'd hoped.

claws: 1d20 + 22 ⇒ (14) + 22 = 36
ouch!: 2d8 + 13 ⇒ (4, 4) + 13 = 21

claws: 1d20 + 22 - 4 ⇒ (6) + 22 - 4 = 24
ouch!: 2d8 + 13 ⇒ (8, 6) + 13 = 27

They can't manage to rend her, so they try for a third strike instead.

claws: 1d20 + 22 - 8 ⇒ (13) + 22 - 8 = 27
ouch!: 2d8 + 13 ⇒ (1, 6) + 13 = 20

Initiative!
Prism, -109 hp
Rova, -58 hp (Thkrull -72 hp)
Unset, -48 hp

Yellow, -129 hp (<50% hp)
Blue, -110 hp (<50% hp)
Kennari
Red, -34 hp


Male fleshwarp swashbuckler (monk dedication) 11 | HP 53/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

Unset attempts to pummel the xulgath before him.
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 20 ⇒ (6) + 20 = 26
Damage, bludgeoning +So +precision: 2d6 + 6 + 1d6 ⇒ (6, 4) + 6 + (2) = 18
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 20 - 4 ⇒ (2) + 20 - 4 = 18
Damage, bludgeoning +So +precision: 2d6 + 6 + 1d6 ⇒ (5, 1) + 6 + (3) = 15
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 20 - 8 ⇒ (12) + 20 - 8 = 24
Damage, bludgeoning +So +precision: 2d6 + 6 + 1d6 ⇒ (5, 4) + 6 + (4) = 19

If one of the first two strikes happens to drop blue, then Unset will Stride to the square just below red and Strike red if he still has an action remaining.


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Quick stats:

HP 88/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (yellow)

Rova offers a quick prayer to the Harbinger of Last Days and fires an arrow at the yellow-ish xulgath.

Great Groetus! (+1 striking shortbow eldritch shot, deadly d10, magical, 60-foot range): 1d20 + 20 ⇒ (7) + 20 = 27
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (2, 6) + 2 + (2) = 12
TK projectile: 4d6 ⇒ (5, 5, 4, 3) = 17


HP 118, AC 28, F+19, R+19, W+18, Per +18 Savage elephant animal companion 11

Quick stats:

HP 46/118
AC 27 (28, plus physical resistance, when inspired)
Fort +18, Ref +18, Will +17 (+1 to all when inspired)
Effects: Hunted prey (yellow)

Thkrull trumpets in pain and tries to stomp on the stinky, painful thing. Unfortunately, the pain is a little too much.

Foot: 1d20 + 19 ⇒ (7) + 19 = 26
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 ⇒ (1, 2) + 4 + (4) = 11


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Female Gnome | HP 151/151 AC: 29 (30 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +17; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism fights for her life as she tries to end one of the more immediate threats at least. As she sweeps her blade at the xulgath between herself and Unset she feels a wrming sensation in her chest. It radiates hotter and hotter. A single tear falls from her eyes as the chaotic feeling reminds her of Mukluk. The sansation begins to slowly close her wounds all on its own.

Reflection of Life for Fast Healing 6

+1 Striking Sickle (Gang-up): 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Sneak Attack Damage: 2d6 ⇒ (6, 3) = 9
◇- Debillitating Strike Enfeebled 1

Status:

HP 42/151
AC 29 (30 w/ Shield)
Spells: 1st 2/2; 2nd 1/1; 3rd 0/1
Hero Points 1/3
Vibrant Display 1/10 minutes
Reflection of Life 1/Day 0/1
Reflection of Water 1/Day 1/1


Shadow of the Vault Lord || Extinction Curse

Everyone struggles to hit these xulgaths! Prism heals up a little.

Yellow yanks the arrow out of their foot.

Athletics: 1d20 + 21 ⇒ (11) + 21 = 32

They swing into the shaft, easily hooking their claws into the plants, and try to bite Kennari!

jaws: 1d20 + 22 ⇒ (15) + 22 = 37
ouch!: 2d10 + 13 ⇒ (5, 7) + 13 = 25

Blue flexes the hooks on their claws and attacks Unset!

claws: 1d20 + 22 ⇒ (16) + 22 = 38
ouch!: 2d8 + 13 ⇒ (3, 4) + 13 = 20 plus 1d10 persistent bleed

claws: 1d20 + 22 - 4 ⇒ (9) + 22 - 4 = 27
ouch!: 2d8 + 13 ⇒ (4, 6) + 13 = 23 plus 1d10 persistent bleed

The persistent bleed is due to the hook flexing action. They don't have it every time.

Initiative!
Prism, -103 hp
Rova, -58 hp (Thkrull -72 hp)
Unset, -91 hp, 1d10 persistent bleed
Yellow, -129 hp (<50% hp)
Blue, -110 hp (<50% hp)
Kennari, -25 hp
Red, -34 hp


LN male human civic wizard 11 | hp 118/118; Hero Points 1/3 | AC 28 (27 w/o mystic armor); F+19 R+20 W+18 (18/19/17 w/o mystic armor) | Perception +17 | Speed 25ft | Drain bonded item 0/1; Focus points 3/3; Staff charges 5/5 | Resist void 1, heal 1hp/min | Spell DC 30 (reduce status bonus to saves vs. magic by 1) | Current conditions: | ◆◇↺

"Gah!" Kennari gasps in pain, scrambling back away from the creature that attacked him. Grasping at his every-present aeon stone, the glow of his staff seems to momentarily increase, before another bolt of powerful electricity arcs out!

◆Step, ◇Drain Bonded Item, ◆◆Cast chain lightning.

Electricity Damage: 8d12 ⇒ (9, 12, 7, 5, 4, 12, 9, 12) = 70
DC 30 basic Reflex (w/ spell penetration). Targeting Yellow, then arcing to Blue and then Red in that order. Spell ends if any of them crit succeed.


Shadow of the Vault Lord || Extinction Curse

Yellow Reflex: 1d20 + 21 ⇒ (14) + 21 = 35

Blue Reflex: 1d20 + 21 ⇒ (2) + 21 = 23

Red Reflex: 1d20 + 21 ⇒ (10) + 21 = 31

They all take some damage, with Blue taking the most. Blue is at death's door!

Red tries for another Rend.

claw: 1d20 + 22 ⇒ (11) + 22 = 33
ouch!: 2d8 + 13 ⇒ (8, 5) + 13 = 26

claw: 1d20 + 22 - 4 ⇒ (6) + 22 - 4 = 24
ouch!: 2d8 + 13 ⇒ (5, 8) + 13 = 26

No rend, so tries for a third strike.

claw: 1d20 + 22 - 8 ⇒ (3) + 22 - 8 = 17
ouch!: 2d8 + 13 ⇒ (4, 2) + 13 = 19

Initiative!
Prism, -129 hp
Rova, -58 hp (Thkrull -72 hp)
Unset, -91 hp, 1d10 persistent bleed

Yellow, -164 hp (<50% hp)
Blue, -180 hp (<10% hp)
Kennari, -25 hp
Red, -69 hp


Male fleshwarp swashbuckler (monk dedication) 11 | HP 53/164 | AC 27 |Speed 40 ft.; Climb 5 ft. | Panache Points1 |Perception 19 (+20 to find traps); low-light vision, motion sense (imprecise) 30 feet Condition: none | Fort +19; Ref +21 (Success is crit); Will +17; +1 circumstance bonus vs. disease and poison, +1 circumstance bonus vs. tr | Opportune Reposte (triggered by foe's crit fail of Strike on Unset)
Skills:
Acrobatics +21 (Successes to Balance are critical successes instead), Athletics +21, Circus Lore +14, Nature +17, Occultism +14, Religion +15, Society +14, Stealth +21, Survival +15, Thievery +17

Unset is determined to drop the xulgath before him.
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 20 ⇒ (9) + 20 = 29
Damage, bludgeoning +So +precision: 2d6 + 6 + 1d6 ⇒ (3, 5) + 6 + (1) = 15
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 20 - 4 ⇒ (9) + 20 - 4 = 25
Damage, bludgeoning +So +precision: 2d6 + 6 + 1d6 ⇒ (1, 5) + 6 + (6) = 18
Melee, striking thundering fist (magical, nonlethal, agile, finesse) v blue: 1d20 + 20 - 8 ⇒ (18) + 20 - 8 = 30
Damage, bludgeoning +So +precision: 2d6 + 6 + 1d6 ⇒ (3, 4) + 6 + (5) = 18

If one of the first two strikes happens to drop blue, then Unset will Stride to the square just below red and Strike red if he still has an action remaining.

Persistent bleed: 1d10 ⇒ 6
Flat check v. bleed: 1d20 ⇒ 9


F HP 160, AC 30, F+21, R +21, W +17, Hero Pts 3 Halfling circusfolk doomsayer 11

Quick stats:

HP 88/146
AC 27 (28, plus physical resistance 3, when inspired)
Fort +18, Ref +20, Will +16 (+1 to all with inspire defense)
Focus Points: 1/1; Hero points: 2; Halfling Luck [][]
Battle Medicine: Rova [], Thkrull [], Kennari [], Niksi [], Prism [], Unset []; Reflection of Life []; Reflection of Water []
Effects: Hunted prey (yellow)

"Get him, Thkrull," Rova cries as she fires an arrow at the yellow-scaled xulgath. She hesitates, torn between competing injuries, but realizes Prism is covered by a lot more blood than Thkrull (and is much smaller, to boot!) so rushes to help!

Command an Animal, Strike vs. yellow, Doctor's Visitation (may trigger a reaction from Blue)
+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 20 ⇒ (20) + 20 = 40
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (3, 1) + 2 + (3) = 9
Deadly!: 1d10 ⇒ 3 Oof. Kind of rough damage for a crit...

Medicine (master, inc. +1 item bonus) vs. DC 20: 1d20 + 20 ⇒ (4) + 20 = 24
Healing for Prism: 2d8 + 10 ⇒ (8, 5) + 10 = 23


HP 118, AC 28, F+19, R+19, W+18, Per +18 Savage elephant animal companion 11

Quick stats:

HP 46/118
AC 27 (28, plus physical resistance, when inspired)
Fort +18, Ref +18, Will +17 (+1 to all when inspired)
Effects: Hunted prey (yellow)

Needing no urging, Thkrull tries to stomp on the yellow stinky thing and stab it with his tusk.

Foot: 1d20 + 19 ⇒ (6) + 19 = 25
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 ⇒ (6, 4) + 4 + (8) = 22

Tusk (agile): 1d20 + 18 ⇒ (11) + 18 = 29
Piercing damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14 if Foot hit
Hunter's Edge (piercing/precision damage: 2d6 + 4 + 1d8 ⇒ (2, 6) + 4 + (4) = 16 if Foot didn't hit


Shadow of the Vault Lord || Extinction Curse

Unset's first punch drops Blue, who was gravely injured. He moves into position by Red.

Rova and Thkrull both hit Yellow, taking them down as well. Prism looks a little better after Rova's medical assistance.

Prism is still up, and Kennari is also up since Blue and Yellow both went down.

Initiative!
Prism, -103 hp
Rova, -58 hp (Thkrull -72 hp)
Unset, -97 hp, 1d10 persistent bleed
Kennari, -25 hp
Red, -69 hp

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