Two weapon fighting and multiple attacks per round


Rules Questions


A player in my group is about to reach 6th level as a ranger. As such, he will be able to attack at a rate of 2/1. He is also a two weapon fighter. We were having some discussion about how this works exactly. Will he get to attack with both weapons twice per round for a total of four attacks? Is this a full round action? If so, how many attacks does he get if he moves first?


Cryptichorror wrote:
A player in my group is about to reach 6th level as a ranger. As such, he will be able to attack at a rate of 2/1. He is also a two weapon fighter. We were having some discussion about how this works exactly. Will he get to attack with both weapons twice per round for a total of four attacks? Is this a full round action? If so, how many attacks does he get if he moves first?

Taking multiple attacks is always a full round action. As a standard action, you can make a single attack only. This applies to every character and creature, unless that creature has a special ability that allows otherwise.

Wielding a 2nd weapon only gives you one additional attack. So if your Base Attack Bonus is +6/+1, and you are wielding a 2nd weapon, you can make 3 attacks. The Improved Two-Weapon Fighting and Greater Two-Weapon Fighting feats give more attacks.


Assuming he is using a light offhand weapon his attacks would be

+4 Mainhand /+4 offhand /-1 Mainhand iterative
(shown with a -2 penalty for TWF)

There is a feat that also will give a 2nd offhand attack that a fighter or a ranger can take when they hit level 6 - Improved two weapon fighting. This would change the attacks to-

+4 Mainhand /+4 Offhand /-1 mainhand iterative/-1 offhand iterative
(again shown with a -2 penalty for TWF)

You must use a full round action to attack more than once (there are a only a handful of exceptions but they don't apply here so don't worry about it). If you only attack once (move and attack for example) you don't apply TWF penalties so the single attack would be +6.


Pathfinder Starfinder Roleplaying Game Subscriber
Cryptichorror wrote:
A player in my group is about to reach 6th level as a ranger. As such, he will be able to attack at a rate of 2/1. He is also a two weapon fighter. We were having some discussion about how this works exactly. Will he get to attack with both weapons twice per round for a total of four attacks? Is this a full round action? If so, how many attacks does he get if he moves first?

Does he have both Two weapon fighting and Improved Two Weapon Fighting? That will determine how many additional attacks they get with their off hand.

And yes two weapon fighting is a full attack action, if he moves he has one standard action, which means just one attack.


The first thing to remember is that you can TWF even without the TWF feat. You still only get a single off-hand attack, by default, no matter how many iteratives you have. All the TWF feat does is reduce the penalties by 4 for your main-hand and 6 for your off-hand. So it takes you from -8(main)/-10(off) to -4/-4. Wielding a light weapon in your off-hand also reduces penalties by -2/-2 so if you don't have TWF, it'd take you to -6/-8 and if you do have TWF, the two will stack to net you -2/-2. It's probably never worth it to TWF unless you have the feat.

Improved TWF gives you one more off-hand attack for a total of 2 off-hand strikes with the second taking -5 (in addition to normal TWF penalties). Greater TWF gives you a third off-hand attack at -10. And, as stated, whether you get multiple attacks from iteratives, two-weapon fighting, or any other source, you are doing a full-attack action.

Grand Lodge

Perhaps I should have made a new thread, but a buddy and I have been looking at making the ranged Halfling Inquisitor which follows:

Halfling, Warslinger (Reload as Free action, requires 2 hands, provokes.)
1 Inquisitor Point Blank Shot (Prerequisite)
2 Fighter Rapid Shot (2nd Attack at -2)
3 Inquisitor Ammo Drop (Prerequisite)
4 Fighter Juggle Load (Reload as Free Action, with 1 hand, does not provoke.)
5 Inquisitor Two Weapon Fighting (Reduces two weapon penalties)

This character would wield dual slings, and has lead us to question the following:

A) Is the Sling a Light Weapon? Ranged Weapons don't specify, but it is useable one handed and I feel like it should be.

B) If you have two ranged weapons, does Rapid Shot apply to both? The way it's worded I'd say you'd have table variance, because multiple ranged weapons with the ability to reload both, aren't common by any stretch.


KalTheo wrote:
A) Is the Sling a Light Weapon? Ranged Weapons don't specify, but it is useable one handed and I feel like it should be.

Two-Weapon Fighting: "The same rules apply when you throw a weapon from each hand. Treat a dart or shuriken as a light weapon when used in this manner, and treat a bolas, javelin, net, or sling as a one-handed weapon."

KalTheo wrote:
B) If you have two ranged weapons, does Rapid Shot apply to both?

Rapid Shot (Combat): "When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot."

You can fire one additional time this round.


Quote:

This character would wield dual slings, and has lead us to question the following:

A) Is the Sling a Light Weapon? Ranged Weapons don't specify, but it is useable one handed and I feel like it should be.

B) If you have two ranged weapons, does Rapid Shot apply to both? The way it's worded I'd say you'd have table variance, because multiple ranged weapons with the ability to reload both, aren't common by any stretch.

A) No. A sling is a Ranged weapon. Ranged weapons don't have a light, one-handed, or two-handed category like melee weapons do. (Edit: Though as Grick pointed out, slings are treated as One-Handed weapons for the purposes of two weapon fighting.)

B) Rapid Shot only allows 1 extra attack with a ranged weapon during a full attack. Wielding more then one ranged weapon will not change that.


When you apply the penalty of -5 from improved two weapon fighting or the -10 from greater two weapon fighting do you make on main base attack?

For example, imagine a full round attack with a scimitar in each hand (one handed weapon description). If I have a base attack 13/8/3 (level 15 multiclass) with all feats (two weapon fighting, improved and greater) then, the attacks are:
1st (main hand) 13-4+...
(off hand) 13-4+...
2nd (main hand) 8-4+...
(Off hand) 8-4-5+... or 13-4-5+...
3rd (main hand) 3-4+...
(Ofc hand) 3-4-10+...or 13-4-10+...

Do you know what rule to apply? Thanks!


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

It's the second set of figures.

Shadow Lodge

The Easiest way to figure it out is to take you full base attack line and add one off hand attack with the same bonus at each step for each TWF feat you have, then add you primary and off hand penalties afterward based on the relevant weapon sizes.

So you end up with something like this:
Standard BAB Attacks 1 | 2 | 3 | 4
TWF Off Hand Attacks TWF*|ITWF|GTWF | PTWF+

*Two weapon fighting is not actually necessary fo a single offhand attack, but it drastically reduces penalties, and is a prerequisite for subsequent feats that are required to add iterative attacks.

+Perfect Two weapon fighting, I don't recall if this is actually available in PF, it was an epic feat in 3.5.


Toni Masana wrote:

When you apply the penalty of -5 from improved two weapon fighting or the -10 from greater two weapon fighting do you make on main base attack?

For example, imagine a full round attack with a scimitar in each hand (one handed weapon description). If I have a base attack 13/8/3 (level 15 multiclass) with all feats (two weapon fighting, improved and greater) then, the attacks are:
1st (main hand) 13-4+...
(off hand) 13-4+...
2nd (main hand) 8-4+...
(Off hand) 8-4-5+... or 13-4-5+...
3rd (main hand) 3-4+...
(Ofc hand) 3-4-10+...or 13-4-10+...

Do you know what rule to apply? Thanks!

think of it this way:

twf: main attack
itwf: 1st iterative
gtwf: 2nd iterative

add those to your normal attacks.
put a blanket -2 to all if you are using a light offhand
put a blanket -4 to all if you are using a one handed

so, if you have something like:

13/8/3 for your main hand and up to itwf with a light offhand
just go:
13/13/8/8/3
and then -2 for:
11/11/6/6/1

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