Toni Masana's page

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I have seen that its's old but the main question is not solved. I am guessing the same question while I prepare a new game.


There are other previous RPG games that have burst attacks like d20modern or Stargate SG-1. This last proposes narrow and wide burst using 3 shots as some of you said before.
-Narrow Burst (3 shots): -3 attack, +1 damage
-Wide Burst (3 shots): +1 attack

In my opinion and experience playing Stargate campaings and adapting to starfinder rules it would have more sense to use as follow:
-Narrow Burst (3 shots): -2 attack, +2 damage
-Wide Burst (3 shots): +2 attack

Wide word doesn't mean attacking on different "squares", it implies just moving your gun little to hit any part of the enemy's body, no matter which.
For this reason I don't know if in this subpart of automatic attack called "burst" would have sense or not to ban critical hit. On wide burst attack you are attacking whatever you can (here I understand there is no critical hit possible, or only by pure luck) but on narrow burst you are trying to focus on enemmy's movements (inside same square = Dex) meanwhile you balance weapon's recoil.


When you apply the penalty of -5 from improved two weapon fighting or the -10 from greater two weapon fighting do you make on main base attack?

For example, imagine a full round attack with a scimitar in each hand (one handed weapon description). If I have a base attack 13/8/3 (level 15 multiclass) with all feats (two weapon fighting, improved and greater) then, the attacks are:
1st (main hand) 13-4+...
(off hand) 13-4+...
2nd (main hand) 8-4+...
(Off hand) 8-4-5+... or 13-4-5+...
3rd (main hand) 3-4+...
(Ofc hand) 3-4-10+...or 13-4-10+...

Do you know what rule to apply? Thanks!