Zavorokhina |
I'm currently playing a Chaotic Neutral dancer for PFS. She started off just wanting to dance and be the fastest swordswoman in Brevoy. And hating the Aldori Swordlords and Seranrite Dervishes.
As time goes on though, she's fought some evil stuff, and is starting to want to do some good in the world. Is there a process for changing her alignment to Chaotic Good?
Also, I apparently messed up at character creation. Her diety is Shelyn, which is NG (two steps away). She's not a divine anything, so it never came up, but re-reading the guide she should have been within one step. Changing her alignment to CG will at least clear that up I suppose. In the meantime, now that I've spotted my error, what should I do? Switch to another diety? She does have the indomitable faith trait, so I'd rather not have her changing gods.
Fluff wise though, that could be an interesting justification. She's been ardently faithful to a goddess she doesn't really fit with, and growing to be a better fit.
I doubt this would be something I can do in a single scenario, and realize that 'good' alignment infractions don't get marked on chronicles as often as they should. Any advice?
Grick |
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Is there a process for changing her alignment to Chaotic Good?
Act in a good manner. The GM will warn you that your character is deviating from her chosen alignment. The warning will be clear, and you will be given the opportunity to correct the behavior, justify it, or face the consequences. If these infractions continue in the course of the scenario, an alignment change may be in order. If the GM deems continued actions warrant the alignment change, the GM should note it on the character's Chronicle sheet at the end of the session in the "Conditions Gained" box.
The post I'm paraphrasing here, by Michael Brock (Pathfinder Society Campaign Coordinator), was in response to people asking about evil alignment shifts, but I don't see why it's not equally applicable for every alignment.
If you make it clear to your GM that you're looking to make this alignment change, then it really shouldn't be a problem.
thistledown Venture-Captain, California—San Francisco Bay Area North & East |
Zavorokhina wrote:Is there a process for changing her alignment to Chaotic Good?Act in a good manner. The GM will warn you that your character is deviating from her chosen alignment. The warning will be clear, and you will be given the opportunity to correct the behavior, justify it, or face the consequences. If these infractions continue in the course of the scenario, an alignment change may be in order. If the GM deems continued actions warrant the alignment change, the GM should note it on the character's Chronicle sheet at the end of the session in the "Conditions Gained" box.
The post I'm paraphrasing here, by Michael Brock (Pathfinder Society Campaign Coordinator), was in response to people asking about evil alignment shifts, but I don't see why it's not equally applicable for every alignment.
If you make it clear to your GM that you're looking to make this alignment change, then it really shouldn't be a problem.
Those lines also made it into the GM's section of the guide to organized play. Still mostly about evil, but I suppose good would work the same way.
Jiggy RPG Superstar 2012 Top 32 |
I have a monk/fighter who had to be lawful in order to get those monk levels, but I picture him embodying a certain trope where the student reluctantly submits to his master's discipline, but eventually gets too big for his britches, decides the old master is holding him back, and strikes out on his own.
As such, I hope for him to shift from LN to CN. This will forbid him from taking further monk levels, so technically GMs should be watching for chaotic behavior from PCs with monk levels the same way they would for paladins or clerics whose alignment only matches their deity's alignment on the lawful part.
But I can't say I blame them if they don't think of it, you know?
Jiggy RPG Superstar 2012 Top 32 |
Jiggy RPG Superstar 2012 Top 32 |
In that case, I guess ex-monk is your only option.
Which is in fact what I was going for. Probably ninja or ranger henceforth.
But anyway, enough of my personal de-rail. :)
Point is, in theory, GMs should be aware of PC alignments and deal with infractions in any direction. In practice (at least in my experience) it seems that most GMs only take note if a PC attempts something evil. The best path is probably somewhere in between, taking note of PCs whose alignment has mechanical implications* and not worrying about the rest.
*Of course, if the scenario includes a spell which cares about alignments, then this set of PCs is "everyone".