Party for Reign of Winter


Advice

Liberty's Edge

Ok so my group is about to take on Reign of Winter campaign, My wife and I are in this group and we want a fairly well rounded party. She will be playing a Human Sorceror, of the Boreal bloodline, I myself was thinking of a Dwarven Inquisitor of Torag with the Protection Domain. We can comfortably assume a Vanilla Barbarian to be in our number also, my question is do these three seem like they would work well enough together to have bases covered, and what could I or my wife do to more widely cover our bases.


Is it only 3 Members or more?

If only 3 then you seem to be perfectly made.


Bard, absolutely.

Liberty's Edge

There should be two more members, but it is hard to determine what they will be playing, they haven't been talking about character concepts.


I think that's a pretty solid combo.

I kind of like the idea of playing something like a flame oracle for this. The temptation is to play a Winter Witch or something, but you just know everything is going to be immune to cold.

Someone should try to get Disable Device as a class skill. For an AP, try to have maxed out Perception, Diplomacy, and Knowledges (arcana, dungeoneering, local, planes, and religion especially).

I would recommend one of the three of you to get an animal companion. Animal Domain for Inquisitor, Sylvan Bloodline for Sorcerer, or the new Barbarian archetype in Animal Archive will work. Sorcerer can get Boon Companion at first level, while inquisitor waits until 5.

Actually, I think a Druid might be preferential over a Barbarian in this case, but I tend to favor spellcasters in general. Build a Druid like a Barbarian, but then you get two strong figures on the battlefield instead of one mindless brute.


Oh if you had two more characters, I say keep what you have and add a cleric and a bard.


I'm playing a dwarves inquisitor in Kingmaker, and after nine levels, I can tell you that protection domain is dull. Grab something with a cool power, or an inquisition.


There are some great domains out there.

Travel (Exploration subdomain) is good. See through doors and gain a bonus to your movement speed.

Persistance Inquisition gains you the Step Up feat.

Liberation and Luck are great old standbys.

Animal (Feather or Fur) are awesome and are probably the best for the money.

Plant (Growth) subdomain gains you enlarge person as a swift action.

Knowledge might be good, gains you a second chance to succeed on a knowledge check on an enemy. Especially if you are the only one with good knowledges.

Those are the ones that come to mind.


Isn't there an Inquisition that grants a Sacred/Profane Bonus to AC or Saves?

Shadow Lodge

The Party Picker Says: You guys have a well rounded team, but could use a ranged dude! Zen Archer or Ranged Fight for your First Guy, Cleric for your second guy!

Dark Archive

Thats the thing about this campaign so far, I love the whole ice feel and flavor that they want you to bring however everything will be immune to cold later down the line I'm sure. My character I have in mind IF I ever play would be a Admixture Wizard 1/Hexcrafter Magus X character who plays off of ice crippling spells BUT can change the element on a whim if need be.

But on a side note: I like those three core you have stated. I like the rest can agree that a Bard would be a VERY nice companion to have and a ranged character via Zen Archer or Ranger


Actually, if you need a cleric, you can make an excellent bard archer. A human bard (arcane duelist) can get point blank shot, arcane strike, and either precise shot or rapid shot at level 1. The arcane duelist isn't great at knowledge skills, but is a combat beast. Having a performance that negates fear effects is invaluable.

I play such a build with my PFS module character. By level 5, he was really strong, and at level 7, he's amazing. He switches to melee if there's a spellcaster around to use his disruptive feat.

Liberty's Edge

Party has now fleshed out somewhat:
Human Ice Oracle
Human Ice based Sorceror
Dwarf Inquisitor
Human Bear Shaman Druid.
2 players still to report in.


Just a comment/note about winter witches, cold magic, and cold resistant/immune foes ...

The Winter Witch prestige class allows the witch's cold effects to pierce cold resistance. It effectively treats cold resistance as being reduced to half its normal value (at WW 3), and eventually half one's cold damage is not subject to cold resistance or immunity (WW 8). In terms of overall Witch caster level and character level, that would be Witch caster level 7 (character level 8) and Witch caster level 12 (character level 13) respectively.

Grand Lodge

I really feel the Invulnerable Rager Barbarian is flavor appropriate for this.

Liberty's Edge

blackbloodtroll wrote:
I really feel the Invulnerable Rager Barbarian is flavor appropriate for this.

Totally with you, especially with that level 3 cold endure elements bit

Grand Lodge

It is also a good archetype.

I love it when the crunch and flavor work together.

Dark Archive

I third BBT's martial suggestion while sticking to my arcane one haha.

Silver Crusade

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