Why do people presume undead template means evil template?


Pathfinder First Edition General Discussion

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18. Paizo doesn't care about undead people.


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Milo v3 wrote:
knightnday wrote:
No real solution, really, just looking to break the mood up a bit and see if we've come up with something more than slapping back and forth. The last few pages have been a little growly. Which, I guess, was the point of what I was saying: While I appreciate all the verbiage, is it going somewhere?
And here I thought me and Berinor were being rather civil :p

I got a little snippy a few hundred posts ago and misdirected it, so I appreciate the need for periodic calls for breath.


Ashiel wrote:
Yeah a funny fact concerning this is that if you're Neutral aligned, all the celestial and fiendish creatures you summon with summon monster spells are also neutral. They're neutral-aligned celestials and fiends. This amusingly means that things like protection from evil and protection from good do diddly squat against celestial and fiendish creatures summoned by a Neutral aligned caster.

That's odd. I thought all this time that all those celestial and fiendish creatures being summoned were at least still having the Evil- or Good-Subtypes added to them. You know, due to being extraplanar beings. Meaning they would at least still interact with "Protection from -" spells on that basis, independent of their summoner-matching alignment.

Grand Lodge

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It used to be that Protection From X spells protected you from all summoned creatures save for the alignment opposite the spells targeted alignment. So in 3.5, a Protection From Evil spell still allowed Good creatures to attack you. (Not sure why exactly, maybe so there was no argument about them being able to cast beneficial spells.) Pathfinder changed that to be the spell only protecting you from the mentioned alignment.


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Tectorman wrote:
Ashiel wrote:
Yeah a funny fact concerning this is that if you're Neutral aligned, all the celestial and fiendish creatures you summon with summon monster spells are also neutral. They're neutral-aligned celestials and fiends. This amusingly means that things like protection from evil and protection from good do diddly squat against celestial and fiendish creatures summoned by a Neutral aligned caster.
That's odd. I thought all this time that all those celestial and fiendish creatures being summoned were at least still having the Evil- or Good-Subtypes added to them. You know, due to being extraplanar beings. Meaning they would at least still interact with "Protection from -" spells on that basis, independent of their summoner-matching alignment.

The celestial and fiendish creature templates don't add the Good/Evil subtype.

Celestial Template wrote:
Rebuild Rules: Senses gains darkvision 60 ft.; Defensive Abilities gains DR and energy resistance as noted on the table; SR gains SR equal to new CR +5; Special Attacks smite evil 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until target is dead or the celestial creature rests).
Fiendish Template wrote:
Rebuild Rules: Senses gains darkvision 60 ft.; Defensive Abilities gains DR and energy resistance as noted on the table; SR gains SR equal to new CR +5; Special Attacks smite good 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against good foes; smite persists until target is dead or the fiendish creature rests).

And while creatures from evil planes usually have the [Evil] subtype, it's not an automatic or certain thing like the [Extraplanar] subtype is.

"Evil Subtype wrote:
Evil Subtype: This subtype is usually applied to outsiders native to the evil-aligned outer planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields are evil-aligned (see Damage Reduction).

However, as written, celestial and fiendish creatures don't have it (making them the exception to the "usually" part I guess). It also means their attacks aren't aligned as per the subtypes either.

So yeah, Neutral caster summons Neutral fiendish creatures.


Ashiel wrote:

Mind you, if you want "Dracula", you should probably do what I did and write your own template. Most of the "Dracula" story is pretty poorly done with the Pathfinder vampire template.

I wrote my own template because I liked the fluff of the vampire but I didn't want every vampire to be so strong. I wanted a vampire template that scaled better with level and allowed for weaker vampires who could eventually turn into old and really scary vampires in time, and I didn't think that the vampire spawn in Pathfinder did that well at all.

That reminds me, I haven't made yet, but I was thinking of reworking WoD vampire clans powers as choices for 1st level vampires.

The starting clan forces your innate power, but you get 1 per character level. Each would also get starting powers innate to vampires (stat buffs), fast heal, blood drain, etc.
But negative levels aren't because Dracula never did that (but you an choose it).

I'd rate Dracula as 5th easily. (no longer are vampire spawn a race, they are just weaker vampires).

Sunlight, burns vampires, but you can get a power that reduces tat in exchange for weakening you.


so many posts... mainly as this is about creative decisions and everyone has a different idea.
You can see various versions of undead throughout the entertainment and gaming industry... as they are imaginary(as opposed to Real) they are only limited by what you can imagine...

For PF RPG (on Feb 2016), I feel pretty safe in saying the vast majority of the published creatures with the undead type are of Evil Alignment.


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Azothath wrote:
so many posts... mainly as this is about creative decisions and everyone has a different idea.

Actually most people are arguing rules. I mean, we all know that everyone has different preferences flavour-wise and that we could all just houserule things away if we don't like them.


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Starbuck_II wrote:
Ashiel wrote:

Mind you, if you want "Dracula", you should probably do what I did and write your own template. Most of the "Dracula" story is pretty poorly done with the Pathfinder vampire template.

I wrote my own template because I liked the fluff of the vampire but I didn't want every vampire to be so strong. I wanted a vampire template that scaled better with level and allowed for weaker vampires who could eventually turn into old and really scary vampires in time, and I didn't think that the vampire spawn in Pathfinder did that well at all.

That reminds me, I haven't made yet, but I was thinking of reworking WoD vampire clans powers as choices for 1st level vampires.

The starting clan forces your innate power, but you get 1 per character level. Each would also get starting powers innate to vampires (stat buffs), fast heal, blood drain, etc.
But negative levels aren't because Dracula never did that (but you an choose it).

I'd rate Dracula as 5th easily. (no longer are vampire spawn a race, they are just weaker vampires).

Sunlight, burns vampires, but you can get a power that reduces tat in exchange for weakening you.

One thing I've been wanting to do for an upcoming campaign I promised to run my friend Raital was to create a subsystem for using the Con damage inflicting by vampires as a sort of fuel source for using vampire powers. I understand VtM does something like this with blood points.

I've not begun on it yet 'cause I'm working on the core rules we'll be using as #1 priority right now.


Ashiel wrote:

One thing I've been wanting to do for an upcoming campaign I promised to run my friend Raital was to create a subsystem for using the Con damage inflicting by vampires as a sort of fuel source for using vampire powers. I understand VtM does something like this with blood points.

I've not begun on it yet 'cause I'm working on the core rules we'll be using as #1 priority right now.

That reminds me of my idea of making it so vampires gain a point of constitution whenever they feed up to the highest it was when they were alive, and having that constitution simply act as a method of showing how well your pretending to be alive, which decreases either through ability damage/drain, time, or you spending it to fuel abilities. You also got an additional HP pool based on Con instead of Cha that lowers at the same time as your normal HP pool, but that only reflected how damaged your body is. But since generally their CHA HP pool will be higher than their CON HP Pool, they can end on with 0 CON HP and 20 CHA HP and look completely destroyed with a humanoid body made of darkness and blood remaining until you healed your CON HP.

Sovereign Court RPG Superstar 2011 Top 32

I have to confess my long-term hope for this thread is for it to eventually fall off the boards from disuse. Then, a year from now, someone will post in it once more, and we can discuss whether the thread itself is now innately evil due to necromancy.


ryric wrote:
I have to confess my long-term hope for this thread is for it to eventually fall off the boards from disuse. Then, a year from now, someone will post in it once more, and we can discuss whether the thread itself is now innately evil due to necromancy.

this thread will never die, at least until a mod gets tired of us


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ryric wrote:
I have to confess my long-term hope for this thread is for it to eventually fall off the boards from disuse. Then, a year from now, someone will post in it once more, and we can discuss whether the thread itself is now innately evil due to necromancy.

There are plenty of already-abandoned threads about undead on this website. Why don't ya go post in one of those?


I personally forgo many alignment rules. The only constant I hold is that outsiders with alignment subtypes must actually be those alignments and exist as universal embodiments of those alignments.

Miliara, the primary god of undead in my campaigns, is chaotic neutral and viewed as the most significant person in the original liberation of drow and wild elves from elven bondage.

And on top of that, aspects of alignment kind of go out the window when you look at them philosophically. Freeing slaves is lawful good when your culture deams slavery as wrong, while the culture holding the slaves views it as chaotic evil. And honestly the intention of an act is more important to the concept of good and evil than the actual act. If you are freeing slaves for their liberation it is a good act, when you do so for your own profit at the expense of lives or livelihoods of others it is an evil act.

Causing fear in those who may cause harm to others is not evil, but the spell Cause Fear is necromancy. Likewise animating the dead is not evil at all when you know their spirits are not being damaged and you are merely using their corpses as marianettes. Why is using a spell to animate a whip made of leather considered fine, while animating a cow's corpse is evil.


Oxylepy wrote:
Why is using a spell to animate a whip made of leather considered fine, while animating a cow's corpse is evil.

This reminds me, animating corpses through animate object or creating a golem... not evil?


Apparently not evil, totally okay and fine. In neither case are you violating remains when neither the target nor its society has a concept of having its remains violated.

Oh, and in the past I had many things, including all necromancy, barred as evil in the society the players were part of.

Since I started DnD I have always felt that the alignment system is forced on the players based on the beliefs of others as to what is right and wrong. For some reason the Paladin's stuffy self is considered a paragon of what is good and just, while the rogue who has a different sense of ownership is somehow in the wrong.


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Ashiel, your bullet points aren't "What we determined from the thread".

They are simply your package of unchanged opinions you came in with, and not all of them have unanimous agreement.

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Locking thread.

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