I need an Advil (A.K.A. a long, frustrated rant about character design and fair weather)


Advice

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These are supposed to be advice threads guys, not 'jump in people's s%@$ for asking questions' threads.

I'm kinda embarrased at some of the stuff typed here.

Alot of new players will come here to ask questions because these are the offical forums. I hope none of them see this thread.


I'm not sure if that's directed at me or not, but if it is, I apologize.


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No it wasn't. You clarified your position well in your OP. That some didn't bother to read it, then berate you instead of answering your effing question (or offering advice, which is the point of this forum) was the cause for my post.

Stay classy fellas.


Kazarath wrote:
Well, this whole experience has been enlightening. I am simply going to say you don't know the situation, you don't know all of the details, and if I try to set things straight no one will believe me. I apologize to those whose time I've wasted, I apologize to those whose sensibilities I've offended. Anything I say from this point on will only make things worse, so I will exit with what dignity I have left. I will resolve my problems myself, and will keep my 'emotional baggage' out of the forums. I hope one day we can leave this behind us, after all, we all make mistakes.

An excellent idea. There have been plenty of suggestions here to possibly solve your dilemma, I suggest sifting through them and finding one that suits your needs. Good luck with your game!


Tragic Missile wrote:
I would also reject that character as a GM. 'Spell finesse' alone is a laughable and ridiculous feat tailor made for min-maxing.

Alternatively, 'Spell Finesse' is an excellent feat that Paizo or WotC should have published, because it opens character concepts.

By the core rules, a Sorcerer who wants to be skillful, or a cleric/wizard who want to be persuasive are pretty much SoL.

Paizo recognized this problem by publishing their bloodlines, but in my opinion that was the wrong path to take with this, because it pidgeonholes the character.

EDIT: and in my experience, 'min-maxing' would spend their feats on something more powerful than just trading mental casting score. It's trivially easy to crank any casting score, why waste a feat trading it?


Well now that things have calmed down.

Spell Finesse strikes me as a sort of conversion feat to make Pathfinder more like 4th edition D&D. You know where no MAD exists and every build has just one primary and one secondary stat. Not sure yet if that is a good or bad thing. 4e was a good game in it's own right... just too 'balanced' I guess is the right word.


So you mean like Wizards in Pathfinder? Where they only NEED Intelligence?

Yeah... I can't see reducing MAD as a bad thing.


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kyrt-ryder wrote:


By the core rules, a Sorcerer who wants to be skillful, or a cleric/wizard who want to be persuasive are pretty much SoL.

No one is SoL if they can't move their casting stat around. What's to prevent a sorcerer from putting his second best stat in Intelligence and picking up more skill points? Or a wizard investing in his Charisma? Nothing except too much emphasis put on combat min-maxing.


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Bill Dunn wrote:
kyrt-ryder wrote:


By the core rules, a Sorcerer who wants to be skillful, or a cleric/wizard who want to be persuasive are pretty much SoL.
No one is SoL if they can't move their casting stat around. What's to prevent a sorcerer from putting his second best stat in Intelligence and picking up more skill points? Or a wizard investing in his Charisma? Nothing except too much emphasis put on combat min-maxing.

Agreed, spell finesse is a prerequisite-free feat very loosely modeled after weapon finesse, although with no limitations and significantly more powerful benefits.

Weapon Finesse allows a character to apply their dex modifier to the attack roll only. This is further hindered by a limit on which weapons the feat applies to.

Spell Finesse allows a character to tie all spellcasting rolls and checks to a single ability score, even if they are multi-classed. Say a group is playing a campaign starting at level ten. The player could create a Wizard5/Cleric5, pour every point he can into charisma and take spell finesse. All of his wizard and cleric spell's would be based off Cha including maximum level of spell you can cast, spell save DCs, and bonus spells per day. Since he didn't have to worry about spreading his abilities more evenly, he also gets the increased bonuses to channel energy and the like as well. All of this from a single feat with no prerequisites.

For spell finesse to be on-par with weapon finesse, the benefit would need to be greatly diminished. More along the lines of "Apply a different ability modifier to the DC of your spells"


And such a character would still be vastly underpowered compared to a straight-classed character, even if he hadn't had to blow the feat.

Even a Cleric 3/Wizard 3/ Mystic Theurge 5 would still be 3 spellcaster levels (and thus between 1 and 2 spell levels depending on the level) short.

Not a problem.


If MAD is bad and SAD is good why not go one step further and eliminate all stats. No more arguments about min/maxing, point buy vs rolling, who has the better set of scores, who has a worthless set of scores, no more stat prerequisites, no arguing about whether you are role playing your stats correctly, builds become much easier, I am sure I could go on... Has anyone ever thought about removing the greatest seeming evil from the game: Stats? Heck if you tossed out alignment right afterward then no one would have anything left to argue about.

:)

Shadow Lodge

Keep in mind that Spell Finesse doesn't affect any of the class abilities except spellcasting. The rest are still keyed off the original stat.


Sorry I was feeling feisty.

I can see the complaint about spell finesse though. Bringing up weapon finesse to match spell finesse would allow all attack and damage rolls for any weapon to be based off Dex instead of Str. If you wanted a spell version of weapon finesse it would be... Use Wis instead of Int or whichever (you would need a different feat for each pair of spell casting stats) for any finessable spell (all 1-3 level spells and maybe one or two weaker spells from 4th level) and use the save DC value for the new stat.


kyrt-ryder wrote:

And such a character would still be vastly underpowered compared to a straight-classed character, even if he hadn't had to blow the feat.

Even a Cleric 3/Wizard 3/ Mystic Theurge 5 would still be 3 spellcaster levels (and thus between 1 and 2 spell levels depending on the level) short.

Not a problem.

I don't think "vastly overpowered" is exactly accurate. But this brought up an interesting question for me anyway. Do bonus spells per day apply to the character as a whole, or per class?

Say someone had a Cleirc 3/Wizard 3/ Sorcerer 5 and took spell finesse, applying it to his charisma of 20. How would his bonus spells be calculated? Would he get them for every class? If so, we're looking at a character with 10 bonus spells per day!

I tried looking around but couldn't find an answer.

Shadow Lodge

Kazarath wrote:
Note: Which brings me to my point. I don't want advice about how to change my 'friends' or find a new group or anything like that. I've had to accept the fact my friends are a$&holes and that if I don't play with these guys, I won't be playing at all. I'm only telling you all this because it's cathartic to finally be able to say my friends are complete a$&holes.

Sorry, but this is wrong. You're online, so if you want to play with other people online, there are plenty of other groups to check out. I play mostly Pathfinder Society on IRC Austnet, and if you do a google for Pathfinder Society Online Collective, you'll find more games there.

Don't keep playing with people you don't want to play with, or this will continue.


Tragic Missile wrote:
kyrt-ryder wrote:

And such a character would still be vastly underpowered compared to a straight-classed character, even if he hadn't had to blow the feat.

Even a Cleric 3/Wizard 3/ Mystic Theurge 5 would still be 3 spellcaster levels (and thus between 1 and 2 spell levels depending on the level) short.

Not a problem.

I don't think "vastly overpowered" is exactly accurate. But this brought up an interesting question for me anyway. Do bonus spells per day apply to the character as a whole, or per class?

Say someone had a Cleirc 3/Wizard 3/ Sorcerer 5 and took spell finesse, applying it to his charisma of 20. How would his bonus spells be calculated? Would he get them for every class? If so, we're looking at a character with 10 bonus spells per day!

I tried looking around but couldn't find an answer.

I wouldn't know where to look to prove it, but the answer is that your bonus spells are granted per class, and based on your spellcasting level in each class, rather than your total character level.

Now, lets compare the aforementioned characters to a straight wizard shall we?

Straight wizard 11: 6th level spells

Wiz 3, Cleric 3, Mystic Theurge 5: 4th level spells

Cleric 3, Wiz 3, Sorc 5: 2nd level, 2nd level, and 3rd level

The Mystic Theurge is somewhat playable, especially with the help of spell finesse (same reason people used to theurge Wizard with Archivist), but it still isn't a full caster, still lacks level-appropriate spellcasting (2 spell levels behind at the even levels, 1 level behind at the odd) and just isn't nearly as powerful a character. Ontop of that it has to blow a feat just to cast off the same stat.

The Cleric 3, Wizard 3, Sorcerer 5 is frankly a joke, and in my opinion shouldn't be adventuring with a party of straight-classed characters of a level higher than 7 or 8.

Grand Lodge

1) If your willing to JUST accept the azlanti (which is NOT a core race FYI...it's not even suppose to be a playable race barring GM approval for specific campaign they may wish to run...and for those who do not know, azlanti are humans who have +2 to all stats), then I shudder to think what you REALLY want to play.

2) Your GM gave flight to a race that does not have it...okay, I think the azlanti may not be exactly out of the question in this game.

3) Your GM allows 3rd party feats....

4) Yeah maybe your custom race isn't so bad...

After reading your race thread, if you were talking about 4 ECL (not being some exp number behind)...then yeah, you were not overpowered as losing 4 levels as a caster is NEVER overpowered. Hell if I was the other players, my main complaint will be you'll be too WEAK.

Now the real advice...don't play with jerks. Life's too short. If your not having fun, do something else. Look for PFS near you. You'd be surprised what you may find nearby. Try some internet groups. There is a forum you can go and post a looking for group or see if anyone needs more players. In fact I'll send you a PM about one such group now.


Holy s*~! I want to make a gunslinger with those race mods.

+10 dex yes please.

You can't wear armour at level one because no armour in the game supports that much plus dex lol


Kazarath wrote:

I am simply going to ignore those people calling me a petulant child.

My character was going to be a serpentfolk alchemist who had 'defected' away from Ydersius, seeing him as the cause of his race's downfall. I even went into great philosophical detail about it, which I could post if people are interested (judging from the previous responses, I'd say that's unlikely). I even used the race builder to stat it up, lowering the stats and abilities vastly while still remaining true to the original. Of course he didn't even look at it. I could even post the build if people are interested, but I have a feeling that's not going to help my image seeing as some people have already decided it was my fault.

I would also like to point out I started this thread to think of character ideas, and only posted the whole rant because the anger at those two particular individuals had been building up for months. I was just hoping for a place to vent without being judged.

EDIT: Redacted a few things. Said some stuff I didn't mean. I apologize, been dealing with some issues lately.

I had the same issue when I wanted to play an ogrillon with the stats of a half-orc. Try persistence and logic. Eventually, that worked for me. And it made for interesting debates. At one point, we got into an argument in which I proved that a horse has a higher expected value in damage per round than a bear.


CWheezy wrote:
You can't wear armour at level one because no armour in the game supports that much plus dex lol

There's always the Haramaki or Silken Ceremonial Armor.

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