I need an Advil (A.K.A. a long, frustrated rant about character design and fair weather)


Advice

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Note: I've included the spoiler in case you don't want to hear me wine about my problems. If I come across as an A-hole during this post, I apologize. I've had a long, frustrating week.

Okay.....So we're on book 3 of Serpent's Skull, and I'm dead.

Spoiler:
I might have been a bit....reckless, but that was because I was labouring under the apparently false assumption that if I died, I could make a character I really liked. I had been crafting said character's background for weeks, had plot hooks and motivations, fit the whole theme of the campaign, the works. Even went out and bought a model and painted it. Granted it was a monster character, but I had tried to make it as balanced as humanly possible.

I was doing so because my 'GM' hinted at such things for the past three or four weeks, but when the situation actually came up, he gave me a downright no straight to my face. When I told him that he had said I could, he half-heartedly said 'oh sorry', and then changed the subject. When I tried to press the issue, him and another player (we'll call him 'Player A') tried to turn it around on me, saying the other players don't get things like that (which, actually, they do, like arbitrarily deciding that since the one guy is a tengu, he should be able to fly). He then said that I can have the same character, just use a standard race and we'll just 'call' him what I wanted it to be. I tried to explain to them that'd be like calling a dog a platypus, but they didn't see the point and asked me why it mattered so much.

So, although extremely unhappy (weeks of backstory down the tube and all), I tried to roll with it, and asked if I could make a few changes, swap stat A for stat B, things like that. Player A (remember him) then proceeded to demand that if I get anything, he should as well. Things I asked for at least had a reason, but he just wanted to be downright immune to electricity for no f#@&ing reason. So I decided if I had to be 'dog-platypus' instead of what I actually wanted, I'd rather just be something else entirely. I also can't get my previous character raised, because the party decided without telling me until two days after that they were going to allow the party necromancer to animate him as a zombie. Yay friendship....

Which brings me to my point. I don't want advice about how to change my 'friends' or find a new group or anything like that. I've had to accept the fact my friends are a$&holes and that if I don't play with these guys, I won't be playing at all. I'm only telling you all this because it's cathartic to finally be able to say my friends are complete a$&holes.

I really want to make a character that fits in with the setting and theme for the campaign, so that limits it to the Mwangi Expanse and the surrounding area. The problem is, pretty much the only non-monstrous races in the expanse are humans and elves, and I have this 'odd quirk' about refusing to play the core races. They're just so.....boring. My GM has also forbidden me from using the race builder, because its not 'balanced'. So that pretty much leaves me with Kuru and the various outsider races (I'm not even sure kuru are allowed). Have I also mentioned I hate the outsider races? Pretty much all the races I'd want to use are native to the darklands, and though I know we go there later on, it doesn't explain why one is suddenly on the surface in an ancient Azlanti ruin. The only core race I'd want to be that'd fit in the setting is pure-blooded azlanti, but of course I'm afraid to even ask given my track record.

So basically, the game's on monday, and I'm asking if I've missed any character ideas, or for any ideas to make things I hate more palatable. If you need any more info, I'm always here.

Or you could just ignore my pathetic ramblings. That seems to happen a lot....


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Your friends may be dicks, but the problems you're having with coming up with a concept now are pretty much all your own. Maybe you need to try a bit harder at figuring out how to be creative in a satisfying way with a limited palette of tools?


There are a bunch of alternate tiefling ability modifiers that might get you in the ball park... There is also that really cool table where you can give up your SLA for some freakin SWEET racial traits.

http://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling

I'm not familiar with your campaign, can you give a brief summary and what kind of class you are looking at building?


Mr. Dunn, I am aware of the problem's source, and I've spent the past week doing that exact thing. I'm stumped, and I've spent many an hour trying to settle on something. That is now why I'm appealing to the faceless masses of the internet.

As for Mr. ology, we've got in our group a gunslinger, a cavalier and the aforementioned necromancer cleric. The cleric has expressly stated he does not want me to be a spellcaster, because he wants to be quote unquote 'special'. I've explained to him the differences between a cleric and a wizard, and although he said ok, I still don't think he's happy about it. We've also got a damage dealer (gunslinger), and a tank (cavalier). So this pretty much leaves me with some kind of skill monkey.


why do you hate outsiders so much? is it a matter of theme, or is there something mechanically that you dislike

if i say play an aasimar with scion of humanity, will that make it better?

if you want to do something skilly, i would recommend either a bard or a ranger, and i would recommend the aasimar variants straight up since they are awesome

Plumekith Aasimars make the best rangers, personally i like the urban ranger archetype so you get disable device as a class skill, and you get trapfinding as the rogue, letting you basically be a rogue with full BAB

Musetouched Aasimars make the best bards, and Emberkin Aasimars come in second as far as bards go, though they make good wizards also

if you dont like your SLA, there are alternate abilities that you can try and convince your DM to let you take instead, the most attractive of which are stat bumps

best part of playing a ranger is that you can do pretty much everything, except be a party face, best part of being a bard is that most of the time if you spend your time buffing and inspiring your team, they will love you and let you do whatever you want because whatever you want usually benefits them too


Really the only kind of outsider race I can stomach is tiefling. I just don't like them because it's basically 'Ooh! look at me, I'm human but I'm not human so I'm special and unique!'. I can only stomach tieflings because A) there the only way I can technically play a race like ogres or gnolls, and B) because I can be hideously deformed and monstrous i.e. not human. I suppose the same logic regarding non-human tieflings can apply to aasimars, but it's an evil party and if I'm an evil aasimar it'd basically be 'the gods jipped me out of a normal life so I'm gonna be all angsty and broody and dark'.

Again, I apologize if I offend, just not in the geatest of moods right now.


Teifling alchemist FTW! And please, call me Byrd, Mr. Ology is my father...


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Kazarath wrote:
a sad story

*sorry you got zombified


You could always use one of the other faction groups as a source for your character to have appeared (so as not to be just Saventh-yi local. That opens up most character types with a little bit of creativity, and being disgruntled with your former faction gives you a reason to jump over to the PC's.


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You could always make a spellcaster regardless of what the party says since apparently this party doesn't take other's opinions into account (oh btw, forgot to mention, when you die I'm enslaving you for eternity). Make a wizard and dominate the necro cleric, ergo giving you control over your dead self. Make a bard and make them love you for your empowering abilities then kill them all when your bard has a diva moment and decides he'd much rather buff the other team, or since it's an evil party, see about making an aasimar anti-paladin.

Instead of doing the angsty jipped thing, just be an egoist who thinks you're the greatest thing ever and wants to be "special" (a direct reference to your cleric who's messing with your remains).

Ooooh, for added fun, make a cleric who's a direct rival of your existing cleric and then dip into gunslinger so you step on both their toes. The REAL fun comes when you take apart the gunslinger's gun and swallow the firing pin or other vital mechanism, nullifying him in combat and overshading the cleric in clericyness. Start a little holy war while the gunslinger is forced running around punching things. Maybe take animal domain so you can mess with the cavliers mount too. Then, once you've ruined everyone's day, you suggest the party sits down and has a talk about how you all want to play the game.

For added hilarity, roll a d6 everytime you level. 1 and 2 you go Cleric, 3 and 4 you go cav, 5 and 6 you go gunslinger. When you can't choose, let the dice!

Also, is it possible that your DM changed his ruling (though from the sounds of it he never expressly said you could play a monster race) because you played with reckless abandon and gave the impression that you treated death as no big deal? If you started acting like your PC was disposable, I could see the DM deciding he'd make you think otherwise. While not the best approach, I at least could see that happening maybe.


Proley wrote:
Also, is it possible that your DM changed his ruling (though from the sounds of it he never expressly said you could play a monster race) because you played with reckless abandon and gave the impression that you treated death as no big deal? If you started acting like your PC was disposable, I could see the DM deciding he'd make you think otherwise. While not the best approach, I at least could see that happening maybe.

That would seem feasible, if not for the fact my GM just doesn't think before he does anything, not just pathfinder. He's definitely not stupid, he's fairly smart, he just doesn't think.

And although that would be funny, the whole messing with 'em thing, then I'd be the ass. That's the thing, they don't realize their asses, so if I start being assy to them because of their assyness, then they point to me and call me an ass. But enough about donkeys.

Anywho, I'm curious to see if anyone has any ideas regarding why a duergar would be in the Mwangi Expanse? I've always liked duergar, they're my fallback race, so I was thinking maybe a rogue or ranger, with that nice stealth bonus. I've just been wracking my brain to figure out why he'd be there. It's like a guy from dark ages England finding himself in Australia. Just doesn't make sense.


Make one of These

Hell duergar live underground, who is to say that there is not tunnels under the mwangi expanse? problem solved. Then you can add a backsory of him fleeing the tunnels because he is not evil and vicious and give him the daysighted racial variant.

Maybe he loves order and law, so he fled home and landed in a monastery and become a monk...whatever.

Sovereign Court RPG Superstar 2009 Top 32

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So you got a grumpy "I'll consider"... for a special treat, trashed your pc, and now complain the GM did not give you a reward for it? No sympathy from me

Grand Lodge

Actually, the Tiefling can be borne of any humanoid race.

There are large, and small Tieflings.

So, any humanoid race you were looking to play, you can.

You can also customize the look, as there are many shapes and sizes of evil outsiders.

My last Tiefling PC actually looked very much, something like this.

Can you describe the race you were interested in?


You can ressurect a zombie...


Kazarath wrote:
I might have been a bit....reckless, but that was because I was labouring under the apparently false assumption that if I died, I could make a character I really liked. I had been crafting said character's background for weeks, had plot hooks and motivations, fit the whole theme of the campaign, the works. Even went out and bought a model and painted it. Granted it was a monster character, but I had tried to make it as balanced as humanly possible.

I would be interested to know what this "character I really liked" was and what races the other characters are.


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I would actually advise skinning... but you seem deadset against it.

If you have a race that is very different from humans thematically, but has the same (very generic) mechanics, then you should be good? Right? Your complaint is that the core races are boring, not that you want more power mechanically than the other players get?

But instead you argue that it is just calling something by another name. The roleplaying aspects of a character and the mechanics may inform each other but they do not mirror one another. I would reconsider your GMs offer to skin just about anything you want.

For example: You decide that playing a serpentfolk sorcerer sounds thematic and fits in with the campaign but the GM won't allow the race and does allow skinning. Does it really throw off your character idea that you get to put +2 in any stat, get a free feat, and an extra skill point per level? Not really...

It seems to me he offered you a pretty big concession and is concerned about the power level your present.

He is right that the race builder in the ARG is not balanced for people who are making a character. It wasn't designed to be. It is for making races not tailoring a race to work with a character concept... that allows it to become broken.

I can't speak about how he handled it in the moment but offering the solution to allow you to skin while retaining balance mechanically was a good one on his part.

Sean Mahoney

Dark Archive

What did you want to play anyway?


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So humans and elves are boring. Ok, I've gone through trends of playing exotic races too, so I understand the want to do something new. But honestly if you develop a fun personality to role-play it doesn't matter if its human or kobold or android or duergar or lizardfolk or wotnot - the character will be fun. If its boring then realize you are the person making it that way.

Sovereign Court

You really need to tell us what you intended to play.

otherwise
A: Your opening post is just a big tease
and
B: We can't help you as much as we would like

I know you just posted to vent, and that's fine, but I am intrigued, as are others.

So, what was this character you had planned out? And what was the cool backstory?

Inquiring minds want to know.


Annoy everyone - including yourself - by playing a human wizard. Describe him as 35stone, make him asthmatic (complete with Darth Vader breathing), dump his Cha to 6, give him delusions of grandeur, throw in some bigotry, ensure he doesn't wash...

Boring? Hmmmph.


Check out the Alchemist. You are not a spellcaster per se, but rather a scientist, leaving your cleric feeling special and giving you options on how you behave. It is a great utility class seeing as your class abilities can change around your stats temporarily. They are self-buffing for the most part so you don't have to worry about stepping on other's toes.

Liberty's Edge

I think your GM was being a little one sided - ok a lot. That aside, may I ask why Humans and Elves are so... boring? A character of any race is what you make of it.

Sure you can sulk about the unfairness of your friends and how they all hate you and want your life to be a ball of misery. Or you could ask the GM what races (& perhaps even classes) fit with the adventure and go from there. You may be able to horse trade, but don't take it as a done deal without checking with the GM first.

Being a longer term GM rather than player I find the "Paizo given right" petulant child approach of some players to demand anything & everything annoying as hell. I'm happy to entertain any request, but ultimately the GM has the final say. I would like to think however that I give reasons for turning a request down. Well, unless doing so would give away the entire plot or otherwise ruin the game for other players.

But your 'friends' do indeed seem like A-holes...

Dark Archive

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TerraNova wrote:

So you got a grumpy "I'll consider"... for a special treat, trashed your pc, and now complain the GM did not give you a reward for it? No sympathy from me

This. Also, you are trying to get a race above and beyond what the other players were allowed, and you seem astonished that they might be upset at this. The only core race you can think of a character for is a Pureblood Azlanti. -Really-?

Your DM is in the right.


1. What is your GM allowing you?

2. Do you have a character concept you really like?

3. Who cares what the other spell caster thinks or about how he wants to be a special little snowflake?


Kazarath wrote:
Really the only kind of outsider race I can stomach is tiefling. I just don't like them because it's basically 'Ooh! look at me, I'm human but I'm not human so I'm special and unique!'. I can only stomach tieflings because A) there the only way I can technically play a race like ogres or gnolls, and B) because I can be hideously deformed and monstrous i.e. not human.

Just to let you know, Aasimars are not always human. They can also be halfings, orcs, lizardfolk, catfolk, tengus. -- Blood of Angels. However that does not change thier stats in anyway, but asthetically your not a human. Blood of angels also states Aasimar can be born of any Intelligent race, those above are just the more common ones, human being the most common.

Also, just to the west of the Mwangi Expamse is the Pirate City. Tie in as a refugee from the pirate city and you can be what ever race you choose. You just have to up-sell this to you GM. Make a good enough back story and i dont see why I wouldnt allow it.

PS get new friends.


I am simply going to ignore those people calling me a petulant child.

My character was going to be a serpentfolk alchemist who had 'defected' away from Ydersius, seeing him as the cause of his race's downfall. I even went into great philosophical detail about it, which I could post if people are interested (judging from the previous responses, I'd say that's unlikely). I even used the race builder to stat it up, lowering the stats and abilities vastly while still remaining true to the original. Of course he didn't even look at it. I could even post the build if people are interested, but I have a feeling that's not going to help my image seeing as some people have already decided it was my fault.

I would also like to point out I started this thread to think of character ideas, and only posted the whole rant because the anger at those two particular individuals had been building up for months. I was just hoping for a place to vent without being judged.

EDIT: Redacted a few things. Said some stuff I didn't mean. I apologize, been dealing with some issues lately.

Dark Archive

Yeah I can see why he wouldent allow that


Again, the stats were vastly lowered, and I would've been open to being a level behind everyone else.

Silver Crusade

You appealed to the faceless masses and expected not to be judged?

Dark Archive

Even with that I can see why he wouldent allow it not for stat reasons but for reasons of theme and not derailing the entire Ap.


Can you elaborate on how a defected Serpentfolk Alchemist would be a thematic issue that could derail the AP Kevin? (In spoilers for those who haven't played that campaign and don't want to be spoiled of course.)


Bigdaaddyjug wrote:
You appealed to the faceless masses and expected not to be judged?

Yeah, I was kind of chalk full of stupid decisions yesterday. I did kind of have a pseudo-suicidal episode later that night for unrelated reasons, so that can go to speak for my state of mind.


Y'know... I know you said you'd rather game with a++*%%$s than not, but honestly, it might be best if you just don't. Seriously, not trying to hassle or troll you, but no game is plenty better than a game with a@%!!$#s. Look at the gamer recruitment section on these messageboards to find a group near you. That's how I found my current awesome GM.

Dark Archive

kyrt-ryder wrote:
Can you elaborate on how a defected Serpentfolk Alchemist would be a thematic issue that could derail the AP Kevin? (In spoilers for those who haven't played that campaign and don't want to be spoiled of course.)

Certainly

Spoiler:
Seeing as Serpent folk are the big bads of the campaign it creates several problems the main one being that several of the characters you encounter and are key NPCS for the AP (especially in the last 3 books)would never willingly agree to work with a serpant folk and on a few occasions most likely attack them on sight. Assuming that hurdle could be overcome there is then the problem of the character possily having to much knowledge of what is going on (since being a member of said race he is probably know a heck of a lot more than what the average party should know.)

Dark Archive

Kazarath wrote:

I am simply going to ignore those people calling me a petulant child.

My character was going to be a serpentfolk alchemist who had 'defected' away from Ydersius, seeing him as the cause of his race's downfall. I even went into great philosophical detail about it, which I could post if people are interested (judging from the previous responses, I'd say that's unlikely). I even used the race builder to stat it up, lowering the stats and abilities vastly while still remaining true to the original. Of course he didn't even look at it. I could even post the build if people are interested, but I have a feeling that's not going to help my image seeing as some people have already decided it was my fault.

I would also like to point out I started this thread to think of character ideas, and only posted the whole rant because the anger at those two particular individuals had been building up for months. I was just hoping for a place to vent without being judged.

EDIT: Redacted a few things. Said some stuff I didn't mean. I apologize, been dealing with some issues lately.

Well first of all, the (quasi)anonymity of the internet lets people be pretty callous, so it isn't actually the best place to vent. Any emotion or anything less than cold hard logic is generally given "cool story bro", which isn't a good thing, but that's how it goes.

So I'll just address the mechanics:

The Core Races are Core for a reason. They aren't balanced, but they represent the usual abilities people tend to expect PCs to have. Dwarves are really good, sure, but there is only so far you can optimize that.

Now take Tiefling. They aren't by default better than the Core Races, but with the correct combination of alternative Heritage, Spell-Like Ability swapping, etc, you can get something a lot better than a 'regular tiefling'.

And then we get to the ARG. All those races could be PC races. But they sure as heck aren't all equal. You mentioned Svirfneblin. Just coincidentally, those are considered to be one of the least balanced races in the book.

And the Race Builder is not actually 'balanced', either.

As for your DM, telling a player "Yeah, you can play some exotic race" is a far cry from telling them anything in the ARG is open and they can make their own stuff too. But better communication on your DM's end is required.

As for the other player, ignore what they want. Your Character is the one thing you always control- your DM can tell you what NOT to play, but nobody else ever gets a say in it.


Well Odraude, it's only the two who are a-holes. The other two, including the necromancer, are good friends and aren't that bad most of the time. It's just one of those 'one (or two) bad apples ruin the bunch'.

EDIT: That and I live in a small town in southern Ontario, so unless I am willing to drive all the way into Toronto, my options are limited.


Kazarath wrote:

I am simply going to ignore those people calling me a petulant child.

My character was going to be a serpentfolk alchemist who had 'defected' away from Ydersius, seeing him as the cause of his race's downfall. I even went into great philosophical detail about it, which I could post if people are interested (judging from the previous responses, I'd say that's unlikely). I even used the race builder to stat it up, lowering the stats and abilities vastly while still remaining true to the original. Of course he didn't even look at it. I could even post the build if people are interested, but I have a feeling that's not going to help my image seeing as some people have already decided it was my fault.

I would also like to point out I started this thread to think of character ideas, and only posted the whole rant because the anger at those two particular individuals had been building up for months. I was just hoping for a place to vent without being judged.

EDIT: Redacted a few things. Said some stuff I didn't mean. I apologize, been dealing with some issues lately.

I think you were simply putting the bar too high, an unusual race like that with so many diverse abilities and high modifiers will not jive well with core races.

What level character are you building ? Any special rules apply ? I can see if there are some character concepts I played with interest you if I have a general idea what the building rules are.


Level 10, full HP at each level. I'm going to be posting some builds in a little while.


Kevin Mack wrote:
kyrt-ryder wrote:
Can you elaborate on how a defected Serpentfolk Alchemist would be a thematic issue that could derail the AP Kevin? (In spoilers for those who haven't played that campaign and don't want to be spoiled of course.)

Certainly

** spoiler omitted **

Thanks Kevin.

Spoiler:
Hmmm, the attack-on-sight issue is a big one, but assuming the player was willing to work around it somehow, I imagine having a member of the party with significant knowledge of what's going on could actually be a positive thing. Helps keep the party on track and makes sure they know what they need to know and are able to do as needs to be done.


Kevin Mack wrote:
kyrt-ryder wrote:
Can you elaborate on how a defected Serpentfolk Alchemist would be a thematic issue that could derail the AP Kevin? (In spoilers for those who haven't played that campaign and don't want to be spoiled of course.)

Certainly

** spoiler omitted **

Your point is pretty moot because...

Spoiler:
Serpentfolk can disguise self themselves at-will, so those points are more moot if the party just takes that into consideration and doesn't shout that their new ally is a 'folk off the rooftops. None of the groups except for the "bad guy" groups have people with true-seeing either, so it's highly unlikely anyone will see through it.


That point is also moot, because I can't actually be a serpentfolk, I can only reskin a tiefling or a duergar and be dog-platypus man.


Ok here's build number 1. I had to swallow my pride and do the whole 'skinning' thing, using a tiefling as a base.

EDIT: By the way this is an entirely different character then the alchemist.

Sskavo Yiggnoth
Male Serpent Person Sorcerer 10
CG Medium Monstrous Humanoid
Init +9; Senses darkvision 60 ft., scent; Perception +11
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 17 (+3 armor, +5 Dex, +4 natural)
hp 80 (10d6+20)
Fort +7, Ref +11, Will +11; +3 vs. poison
Resist cold 5, electricity 5, fire 5, snakeskin (+2 ac, +3 save vs. poison, escape artis; SR 15
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks serpent's magic fang + poison (1d4 con) (10 rounds/
Spell-Like Abilities Serpentfriend (At will)
Sorcerer Spells Known (CL 10):
5 (4/day) Dominate Person (DC 22), Hold Monster (DC 22)
4 (6/day) Charm Monster (DC 21), Enervation, Poison (DC 21)
3 (8/day) Fireball (DC 20), Summon Monster III, Slow (DC 20), Fly
2 (8/day) Frost Fall (DC 19), Knock, Glitterdust, Delay Poison, Invisibility
1 (8/day) Hypnotism (DC 18), Silent Image (DC 18), Magic Missile, Comprehend Languages, Charm Person (DC 18), Disguise Self
0 (at will) Mage Hand, Read Magic, Dancing Lights, Ghost Sound (DC 17), Detect Magic, Detect Poison, Prestidigitation (DC 17), Mending, Message
--------------------
Statistics
--------------------
Str 8, Dex 20, Con 12, Int 24, Wis 12, Cha 10
Base Atk +5; CMB +4; CMD 19
Feats Armor of the Pit, Combat Casting, Eschew Materials, Improved Initiative, Spell Finesse (Intelligence), Toughness +10, Weapon Finesse
Skills Acrobatics +7, Bluff +15, Climb +0, Diplomacy +13, Escape Artist +18, Fly +18, Intimidate +4, Knowledge (arcana) +11, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +10, Perception +11, Sense Motive +11, Spellcraft +20, Stealth +9, Swim +0, Use Magic Device +13
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Goblin, Halfling, Infernal, Polyglot
SQ arcane familiar nearby, bloodlines (serpentine), deliver touch spells through familiar, empathic link with familiar, share spells with familiar, speak with animals, speak with familiar
Other Gear Belt of physical might (Dex & Con +2), Bracers of armor +3, Cloak of resistance +3, Handy haversack (empty), Headband of mental superiority +2 (Fly), Robe of arcane heritage, You have no money!
--------------------
Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Robe of arcane heritage These elegant, dark purple and royal blue robes are usually decorated with gold stitching depicting a sorcerer bloodline, though some indicate a family tree. The stitching changes to match the sorcerer bloodline of the wearer. The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Serpent's Magic Fang + Poison (1d4 CON) (10 rounds/day) (DC 18) (Ex) Bite attack (magic) deals 1d4 damage + Poison (Bite-injury; DC 18; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 2 saves)
Serpentfriend (At will) (Ex) Speak with Animals (reptilian) at will.
Serpentine Your mind-affecting and language-dependent spells can affect animals, magical beasts and monstrous humanoids as if they were humanoids who understand your language.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Snakeskin (+2 AC, +3 save vs. poison, Escape Artist) (Ex) You gain +2 natural AC, +3 save vs. poison, +3 Escape Artist.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Finesse (Intelligence) You have learned to cast spells using a different style
than most of your spellcasting tradition.
Spell Resistance (15) You have Spell Resistance.
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Still bearing the name of the tribe he was exiled from, Yiggnoth's seeks one thing: the final death of Ydersius. He sees Ydersius and his worship as the blighted centre of the social cancer gnawing at his people. Once free of the serpent god's shadow, he believes the serpentfolk can make their own way, a future built by their own hands, not some fallen god's. Though his goals and methods might prove him well and truly mad, he is dedicated to trying anything he can to make his dream come true.

In person, Yiggnoth's behavior is somewhat erratic and nonsensical, a fact that others use to prove his madness. He sometimes speaks with a slight stutter, and comes across as quite strange, approaching things from unusual angles and putting emphasis on odd parts of words.

Liberty's Edge

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Kazarath wrote:

I am simply going to ignore those people calling me a petulant child.

My character was going to be a serpentfolk alchemist who had 'defected' away from Ydersius, seeing him as the cause of his race's downfall.

I could even post the build if people are interested, but I have a feeling that's not going to help my image seeing as some people have already decided it was my fault.

I was just hoping for a place to vent without being judged.

EDIT: Redacted a few things. Said some stuff I didn't mean. I apologize, been dealing with some issues lately.

Firstly, peace brother. I was also venting - but from the other side of the GM screen. I have had a player throw a complete wobbly because I said he couldn't take feats from the MM [3.5e] only from the PHB. I do not think it is your fault, just a lack of communication between yourself and the GM.

The other players, however, what is their problem? At least most people in this thread agree you friends are dicks.

As someone has already said, venting on the web is going to attract comment - both for and against your point. Neutral people just won't both posting. Don't take it personally.

Players sometimes forgot the work that goes into GMing, while rewarding it is rather stressful. I'm going to give a non-related clear example so you can get an idea of the frustration that 'novel' players with quirky concepts can cause a GM.

***********************************************

GM: "Right we are playing in the world of Watership Downs. You are all rabbits living in a den. Ok see you next week with your characters please"

One week later...

GM: "So what you we have?"

Player 1: "Ok, I have cat that has seen the error of it's meat eating ways. In fact, the cat is a black ninja cat with adamantane claws. The back story rocks."

GM: "Er, next."

Player 2: "I have a dog who is rebelling against the oppressive humans and has sided with the rabbits. Oh and I can fly. Don't ask, lab experiment accident. It's all in my back story."

GM: "Eekkk! Next?!"

Player 3: "I have a rabbit."

GM: "Thank all the gods in 1e Deities & Demigods."

Player 3: "He's white and fluffy."

GM: "Awesome!"

Player 3: "And when made angry he transforms into a 27 foot tall were-rabbit killing machine who can shot lasers out of his ears. Now I can see you saying, rabbits can't do that. You are right, but that Earth rabbits. I'm not an Earth rabbit. You'll find that in chapter 4, page 67 of my back story."

GM: <sound of door shutting>

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My extreme point is TALK to your GM. It's not a fight of player vs GM, just both sides need to communicate. GM's are people and they can be A-holes, but just don't jump to conclusions if a concept is shut down. If you have so little trust in your GM then the game is pretty buggered from the get go.

S.


Oozaru-rabbit with laser ears sounds awesome =D


Oh I understand how GMing can be difficult, I used to GM for a while. In fact I GMed Souls for Smuggler's Shiv. As another example, during that campaign, the same two problem players decided to be crazy random things. Difference was, they didn't give a reason, at least to me, and when I tried to get them to change they downright refused, saying it was their character, and it was up to them.


And they were right. It is up to them.

Doesn't mean you had to let them continue to play if that's their final answer though.

Grand Lodge

You can be a Tiefling borne of Serpentfolk.


Only humanoids can be tieflings. Serpentfolk are monstrous humanoids.


Kazarath wrote:
Bigdaaddyjug wrote:
You appealed to the faceless masses and expected not to be judged?
Yeah, I was kind of chalk full of stupid decisions yesterday.

Happens to us all from time to time. Try not to think of the internet as a place separated from real life - the things you do here can have consequences that will follow you home. For example, I hope that the rest of your group doesn't frequent these forums - it would make an already difficult situation that much worse.

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