Fabricate spell


Advice


Hello everybody,
can you help me telling how does spell Fabricate function? The description of this spell isn't very clear for me...
Thank you :)


Fabricate:
Fabricate
School transmutation; Level sorcerer/wizard 5; Domain artifice 5

CASTING
Casting Time see text
Components V, S, M (the original material, which costs the same amount as the raw materials required to craft the item to be created)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target up to 10 cu. ft./level; see text
Duration instantaneous
Saving Throw none; Spell Resistance no

By the way...
The materials created by this spell can be used to repair a ship.
Source Skull & Shackles Player's Guide

DESCRIPTION
You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet.

You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.

Casting requires 1 round per 10 cubic feet of material to be affected by the spell.

So, making a weapon into another kind of weapon... making a door real quick. I guess it could be used as a large mending spell, too.


  1. Decide on something to Fabricate. Say: a chair.
  2. Gather raw material of which said chair is made: some wood. (Note: only one type of material is permissible, so no iron for nails.)
  3. Cast Fabricate.
  4. Roll a Craft skill check (in this case: Craft (carpentry)) if you want a nice or elaborate chair.
  5. The raw material is the Material Component of the spell, and so disappears. A chair is the result of the spell, and so one appears.
  6. Enjoy your chair, in the knowledge you used a 5th level spell to recreate what a carpenter's apprentice NPC could have done better.


Well, if you lost the throne and the king is coming in... and you didn't want to use Silent Image or something, it may be the only thing keeping your head on shoulders and relatively safe. But, could make a doorstop to keep angry people out, etc. Kinda like prestidigitation, kinda up to caster to come up with ideas...


VRMH wrote:
  1. Decide on something to Fabricate. Say: a chair.
  2. Gather raw material of which said chair is made: some wood. (Note: only one type of material is permissible, so no iron for nails.)
  3. Cast Fabricate.
  4. Roll a Craft skill check (in this case: Craft (carpentry)) if you want a nice or elaborate chair.
  5. The raw material is the Material Component of the spell, and so disappears. A chair is the result of the spell, and so one appears.
  6. Enjoy your chair, in the knowledge you used a 5th level spell to recreate what a carpenter's apprentice NPC could have done better.

XD apprentice probably had proper tools and material too, not just broken wooden door.


The real fun of Fabricate comes from having abilities that negate the need for Material Components: Eschew Materials allows you to create a gold piece out of thin air. False Focus raises that to objects worth 100gp. And there's no end to the fortunes to be made using the Blood Money spell.


The important thing to remember is that the target is up to 10 cubic feet per level. So at level 9, when you first get it, that is 90 cubic feet of wood. Or 1080 square feet of wood, 1 inch thick.

So with a decent craft (carpentry) skill, with one casting you can turn a pile of logs into a small 10 foot by 15 foot house, with 8' ceilings, a wooden floor and slanted roof, wooden hinged doors and shuttered windows in 9 rounds, possbly with a few pieces of furniture depending on how much material you have left. And it is permanent. With a few additional castings, you can either get thicker walls or a bigger house. If you are desperate, you can go with quarter inch plyboard, for 4320 square feet of wood.

Now consider how many square feet of cloth you can make out of bales of cotton, say with a thickness of one 20th of an inch...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The best part of fabricate is using it with wizards who have high intelligence. At high levels you could easily have a +10 craft modifier without ANY ranks whatsoever. That means you can take a 10 and craft almost anything.

For the really complex stuff, 1-5 ranks usually suffices.

It's also good for things that naturally take a long time to make. Go into a forest and collect some black lotus flowers. Then turn it into several cubic feet of black lotus extract, something that would have taken a normal alchemist YEARS.

What's more, it can allow you to make complex traps in dungeons in no time at all. Being chased? Turn the stone in the ceiling into a collapsing ceiling trap.

Dilvias, did your calculations take into account the fact that most houses are hollow? I've seen a lot of players and GMs include empty spaces when calculating volume for some reason.


You're a ninth level Wizard. You can talk to Gods or people on the other side of the planet. You can turn men into mice, into your slaves or into a fine red mist.

Leave weaving bedlinen to the NPCs.


I personally like the idea of turning grafite into Carbon nanotubes.

Lantern Lodge

Fabricate a suit of full plate Animate Object to tern full plate in construct. Send new friend to beat the crud out of things.


A ring of Fabricate modified by the Eschew Materials and False Focus feats would be a godsend to a master craftsman.

Sounds like a must have item for a craftsman follower/cohort.


Ravingdork wrote:


Dilvias, did your calculations take into account the fact that most houses are hollow? I've seen a lot of players and GMs include empty spaces when calculating volume for some reason.

Nope. 4 walls, 2 10x8, 2 15x8, 1 floor 10x15, 1 roof (angled, plus panels, so the math gets a little funky.) Plus a little extra for a small table, a few chairs and a wooden bed frame. (You need to bring your own mattress.)

No foundation, so it isn't the most stable house out there. You may need to include a few wooden spikes in the ground instead, to hold it in place.

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