Ware your words, for Truenames hold power - Reign of Winter OOC


Play-by-Post Discussion

801 to 850 of 1,669 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

VC - Sydney, Australia

TR's power on dance


Fluid Inter-dimensional physically detached consciousness Roguish Healer/4

Pretty much!

As for the loot, I fully agree with the idea that when we come across an item that is given to a character specifically because it benefits the group as a whole that that items cost should not come out of that character's loot share. As Shifty pointed out, too, there must be specific cases where this applies to prevent people from claiming things all the time and saying it's for the good of the group.

As for the group's feelings towards Elghund, hopefully over time we can prove to him that we don't see him as harshly as he believes we do. I don't feel that Klo has looked to me as his second, and I do agree that his asking Annalisa about her hometown's etiquette is only proper.


1 person marked this as a favorite.
Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Loot... such a contentious issue, my honest take is that as long as no one is snaffling all the good stuff, then it can be pretty free and easy...

If a character is getting stacked - and Skane is a prime example, then the lion's share of loot goes to the others to do with what they will. Where we have to be careful is when someone gets dead set on a specific item and foregoes all else in its pursuit (be it a Specialist Weapon or whatever). Klo's point is a decent one - if all that barred Skane from getting an armour or weapons upgrade was the cloak deficit, then I in coin-crunching terms I might be tempted to drop it (I wouldn't - but playing Hel's advocate here).

We don't want a situation where "no-one" selects an item as it would throw them into a huge "treasure deficit" - but at the same time keep wealth/loot balanced.

Agree 100% that wands and consumables are "party" items that benefit us all and shouldn't count.

With good player/DM communication we should be able to thrash out a workable and flexible agreement that fits the groups "in game" modus nei?


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Agreed. I think a well-maintained Black House Booty doc will allow us to do all that we're talking about.

As to Elghund's concern that someone could just rack up a big ole pile of "group" loot that thier character uses – while still gaining their share of the divided sold loot – we can monitor that. If the item is tracked properly – that being on the booty doc under their name with a "sell-back" value next to it – then we will plainly see when someone is stockpiling the group loot items. IF that comes to pass, we can vote as a group on what should happen… whether that means selling that stuff back and distributing the wealth or whatever.

But those items that a person is using that are still on the group loot page is still gropu loot… meaning we can decide as a group to sell it if the group as a whole wants to. This means if you want something to actually become "yours", you have to buy it off the group at the sell-back price.

If done well, this system should regulate itself (or at least allow us all to easily determine when imbalances are mounting).

At the end of the day, I want to be able to use the items we come across organically, without penalizing someone's share of the loot if it makes most sense for an item to go to them for the team's sake.

And yah, wands or other group items need to be tracked as such and not held against any single person's pile o coin.


Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

Looks like we are all pretty much on the same general page then.

Who's sorting out how much coin Elghund has to spend on hurty stuff then? :p


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

We're still waiting on the value of some of the items in that document. Once VoV can get us those, we can divvy up the funds and make purchases.

And while we're talking about the list, if there's anything in your specific character's list that you want to actually make yours (as opposed to group loot you're using), give us a note that you're purchasing it, and we'll figure the best way to account for that in the loot distribution.


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

Black House:
Hey guys, I'm sorry for vanishing from the game for awhile. Both personally and work-wise, I've been struggling through a rocky and busy patch that hasn't left much time for gaming. I regret I wasn't more communicative about that but the personal issues left me licking my wounds and not really in a chatty mood. Regardless, I should have dropped you all a note or two. I apologize for not doing that.

I'd like to rejoin the game and be a regular poster, if you have no objections. I already spoke with Mark and he is fine with that - provided the Black House players agree. So, I'm asking for a 'yea' or 'nay' from you good folks... and please be honest, you won't hurt my feelings. If you like the play balance without Rikka, prefer the smaller group, or whatever - just say so. I'll step away without complaint or ill will. Thanks.


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Black House:
Yea. (or maybe "yay")

And good to see you online.


Fluid Inter-dimensional physically detached consciousness Roguish Healer/4

Black House:
Welcome back, Rikka. Life happens, I see no reason for you to not stay with us. Before you went poof you were posting regularly enough and contributed to the group well. Go play catch up on post reading.

Mayhaps DMVoV will be benevolent and allow Dragonblood472 to join anyway. *sigh*


Male Human (Ulfen) Vigamaðr-Lochlannach (Fighter - Vikingr) 8 | HP: 83/83 | AC: 29 T 12 FF 27 | Saves: Fort +10, Ref +4, Will +5 | CMD: 26, CMB: +12 | Init: +3 | Perception +3| 20ft. Move | Rage 0/17

Black Hus:

Hel Yeah! Welcommen bakk Rikka :)


1 person marked this as a favorite.
HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Just a heads up, I'm headed out of town this thursday and will be back Sunday evening.

Given that VoV's away, I don't expect it will impact this game greatly, but if something comes up, feel free to play/NPC Klo as needed.

But, like i said, that's not until thursday, so you guys have to pu tup with me until then. Booyah!


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Twilight favorited that I'd be leaving... ouch, man.

;P


Fluid Inter-dimensional physically detached consciousness Roguish Healer/4

Lol, I tend to favorite things as a sort of acknowledgement as often as to show that I like it. But no, I don't like that you're leaving, and in fact, I forbid you to do so. There, problem solved :)


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

We call that a win-win. :)

And thanks for the kind support - just a couple more votes to go.


Male Pyg Skilled Bushwhacker/Scout

Of course you're welcome back Rikka, life happens. Speaking of, I'll be gone for PaizoCon from Thursday to Monday.


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

I appreciate that, Kath. Enjoy the Con!


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Ditto on the con, but I believe our group's waiting on Mark to pop back in and help us advance the scene...


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1
Kelgar Frostbeard wrote:
Ditto on the con, but I believe our group's waiting on Mark to pop back in and help us advance the scene...

Slaugh Sidhe

Spoiler:
We have two conversations to resolve that we don't need the DM for. Both could easily take a few days and would keep us from rolling out when he gets back.

1) What are we going to do with the necromancer? Do we try him now or cart him back to town only to try him then? The second is great and all if Mark just says, "Boom, you're back in town." but kind of sucks if he escapes or we get ambushed. As I said in the gameplay forum, Hilde is inclined to question him now and assuming Lady Maresse IDs him as the leader, execute him now. I haven't said so, but I'm more inclined to take the sick bandits back if we take anyone. Even then however, she has little problem executing them as well if the Lady is for it.

2) What do you want to do about loot? The other group is making their decision and I think we should make one as well. I've stated my preference but no one else has spoken up. I seriously doubt everyone loves my idea so much they just want to go with it so I'd like to hear some responses.

Lets get these two discussions out of the way so we can move right out when Mark returns.


Male Human(Ulfen) Bard(Savage Skald) 2

Slaugh Sidhe:
Provided the Lady is able to identify the men, if we take them back to town, they will almost certainly be executed; banditry (whether or not they were all involved in the Lady's case, in particular) is taken pretty seriously in this part of the world.

Thus, if Hilde wants to execute any (or all) of them, Olaf has no particular problem with it.

----

Regarding treasure, I definitely spoke up, but I will re-iterate:

I am a strong believer in treasure going to whomever will benefit most, with the remainder being liquidated, and split between the party.


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Slaugh Sidhe:

I won't be able to expand much on this likely until next week, but wanted to chime in before I travel away.

1) Kelgar is fine with execution out here since, if his guilt is confirmed by Lade Maresse, that's what should await him in any town. I'd like to try to question him first, since we're likely to find he's working for someone else.

2) I'm also good with Olaf's suggestion. We'll hand out items, split what we sell, and perhaps every couple levels we can do a WBL check and if someone is falling significantly behind, they can take a larger cut of the coin distribution to catch up to the party average.


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Smurf Squad + Loot List:
What you guys are suggesting re: loot sounds good to me, so we'll need to start staking a claim on things. If the current trend continues there should be plenty of big hauls down the track. I dont think anybody will be wanting...

Rhokar's locked chest, Storeroom and Posessions
--- One winterblood pixie in iron cage --- "Vrixx"
--- 10 alchemist fire flasks ---
--- 3 scrolls (unidentified) --- read magic has been cast, waiting on the boss-man.
--- 5 vials of greenblood oil (contact poison, DC 13, 1 Con Damage for 4 rounds) ---
--- 2 vials of oil of taggit (ingested poison, DC 15 or unconcious for 1d3 hours) --- Bastagar will definately take at least one of these vials, if not both. His bluff and stealth skills, as well as invisibility and later disguises, will help him put this to good use.
--- 3 vials of oil (unidentified) ---
--- vials of alchemists fire (10)
--- spellbook --- Claimed by the Halfhand
--- echoes of the first world scroll --- Both Bastagar and the Halfhand can cast... do we need some fairie blood as a regent? I know a guy who knows a guy.
--- Mwk studded leather (Medium) ---
--- Mwk Shortsword (Medium) ---
--- Cloak of the Yeti (4000gp, +2 intimidate, +1 Natural Armour, endure elements) --- Did Olaf claim this?
--- spyglass
--- fine elven-make riding boots
--- silver dagger with hidden compartment --- Bastagar made the check but I dont know that we ever established what was inside
--- leather scroll case containing one scroll of endure elements... --- Given that Bastagar doesnt have so much as a cold weather outfit, I'd like to have this.
--- two scrolls of magic weapon... --- At least one claimed by the Halfhand. Perhaps Olaf or Kelgar could use the other?
--- one scroll of unseen servant...

Bandit's Arms
--- The bandit's arms add up to ten longbows, ten longswords, six sets of studded leather, four sets of leather - and a smattering of coin (180gp). --- If we haul all of this back to Heldren (unless that isnt our next destination) we could flog it off at half value for an additional 375+75+75+20 = 545gp

Stables
Three horses and tack

Downstairs Chest (Two Penny's?)
--- healer’s kit (5 uses remaining)
--- potion of lesser restoration
--- (I'm guessing Hilde and Kelgar would claim these?

Coin and valuables
--- 25pp, 405g, 205sp
--- gold ingot
--- silver lady's ring
--- three tigers eye shards
--- 1 blue quartz "ice diamond"

If you'd like to claim something just reproduce the list in the latest spoiler and let us know. We can probably keep fairly up to date that way and finalize it in no time at all. Feel free to contest the endure elements scroll or oil of taggit Bastagar's claimed so far, though. He'll help himself to some of the alchemists fire and greenblood oil once everybody's combed through the loot.


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive

Slaugh Sidhe::
Cearb is fine with the executions if Hilde commands it. He will even expect to be the executioner if it comes to that.

Loot-wise, Cearb can only really use the alchemist's fire vials, so he will take two unless someone forgoes their share, then he will take extra.

Seems Olaf, our intimidating frontliner, should take the Cloak with its bonus to AC and intimidation.


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Sluagh Sidhe:
Caerb could probably get some mileage out of the greenblood poison. Anyone can apply it, albiet with a 5% chance of poisoning yourself, and it would be pretty mean in large doses (extending the duration and raising the DC if we hit multiple times or apply a few coats).

Seems perfect for a TWF rogue at any rate.


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive

Sluagh Sidhe::
Not sure Cearb would want to sully his blades with poison (despite how useful). He looks forward to a clean kill, using his friends...his blades.


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

Slushee:

The Halfhand only really needs scrolls and gold to make more scrolls and learn spells. Alchemist's fire never hurts, though.

On the necromancer, the Halfhand is nothing if not a pragmatist. He doesn't like hauling prisoners or other dead weight. Once we've questioned him, he wouldn't want to keep him around. Whether that means killing him or releasing him doesn't really matter.


1 person marked this as a favorite.
Fluid Inter-dimensional physically detached consciousness Roguish Healer/4

Black House:
I have nothing important to say. I just felt the need to break into the string of posts made by the other campaign. Cheers!


1 person marked this as a favorite.
Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Black House:
You've had your turn. Be nice. :P


Fluid Inter-dimensional physically detached consciousness Roguish Healer/4

Bastagar:
Pfffttt. It's OOC, there are no turns! And I'm not being mean, naughty perhaps, but mostly just playful :P I cannot help it, I'm a creature of chaos!


Minor Crab-beast

Just popping in with a quick post from Kauai to confirm I won't be good for anything till I get back to KL. I have but an iPad and little time.


M Human Commoner/1, Expert/1

Dont worry about it. Enjoy yourself!


HP: 9/23 - AC:14|13|11 - F:+3|R:+6|W:+4 - Per:+7/+9 Init:+3

Black House:
Seems like no one objects to me stepping back in the game...
so here's how I'll level up Rikka.

2nd Level HP: 1d6 ⇒ 6
Total HP: 7 + 6 = 13

Cast 1st spells 5/day

2 Cantrips (1 from level, 1 from Fast Learner) - Daze, Mage Hand

5 Skill Ranks (2 + 1 INT + 1 Human + 1 Favored Class)
UMD, Perception, Appraise, Intimidate, K:Planes

BAB +1
CMB +1
CMD +1 (14/11)

Will Save +1

Concentration +1
vs SR +1

Familiar (HP and BAB improvement)


1 person marked this as a favorite.
Male Pyg Skilled Bushwhacker/Scout

Heading to PaizoCon from July 4th to the 8th. If last year was any indication I'll be unable to post until the night of the 8th.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Sluagh Sidhe::

Spoiler:
Sounds like we've got agreement on loot then. Hilde would like the healing kit and will hang on to her sword if that's okay with everyone else. I think the cloak will go well with Olaf. If we divide the alchemy, Hilde will give her fire to Caerb and her poisons to Bastagar.

Has anyone used Detect Magic on the elven riding boots? Seems odd to find those here.

Hilde will ask the Lady if she wants to return the three captives to town or question/kill them on the spot. While Hilde is overly compassionate, the two men forfeited mercy when caught in the presence of a necromancer. She can forgive banditry but desecrating the dead is too much. If willing to execute the three, I will ask that we question the necromancer and then that Caerb perform the duties. Hilde will attend to confirm the sentence has been carried out and will expect everything to be simple and businesslike.

I'm looking forward to Voice returning from Hawaii. On the good news front, I took the last of my "make or break" tests and passed. The hardest term of general sciences is over and now I'm preparing for Step 1 of my Boards while finishing the last term. That test is eight hours long and I'm really not looking forward to it.


Male Human(Ulfen) Bard(Savage Skald) 2

Sluagh Sidhe:
Olaf's "Legacy Item" is his cloak, so he would be unwilling to wear the one we just found - I suggest that it goes to someone else ;-)

Olaf also has no interest in any of the alchemical items/poisons, so go nuts, Cearb and Bastagar :-)


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Sluagh Sidhe:
Did Kelgar and Halfhand want a slice of that alchemical pie?


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive

Sluagh Sidhe:
Halfhand said he wants some Alch. Fire. Not sure Kelgar sounded off on that or not.

I appreciate the extra fire bottles as they give Cearb something to do on those long runs when his little legs don''t get him into position in a single round (or two).


2 people marked this as a favorite.
Minor Crab-beast

Your wintry guide to the colder climes of Golarion has returned from his island getaway. Oahu and Kauai were indeed most excellent and nascent plans are in place for spending of accrued long service leave time on Kauai. 16 hours in a plane yesterday and 6 hours time difference to acclimatise to will make recovery relatively slow - most likely won't have an in-game post up till tonight as I work through the mass of threads and get things straight again.

But you can officially consider me back in the saddle and back in the game :)

I'll plough through the myriad of spoilers and see if there's anything I missed as well.


Fluid Inter-dimensional physically detached consciousness Roguish Healer/4

Welcome back! I'll check in on the game in the morning!


M Human Commoner/1, Expert/1

Hey, sweet! Between holidays and paizocon things have been too quiet for little old me down under.


Male Human(Ulfen) Bard(Savage Skald) 2

Good to hear :-)


Minor Crab-beast

Reading up on the spoilers now that I've managed a gameplay post on each side. I'm finding the group dynamics discussion quite interesting, and there will be a couple of key points coming up that will help to be 'touchpoints' as far as development goes.

I'm chuckling slightly that Elghund is still seen as a bad guy from killing an animal - and Annalisa got off fairly easy for crotchkicking Rokhar to death... but then again, only Elghund and Skane were awake at the time that the crotchkicking took place, and they didn't make any mention of it ;)

Re-emphasising that loot divvying is up to each group's own devices. Just let me know if you need clarification on any individual item values, etc.

Re: relative position in the storyline - both groups are at the same point, but there was one key difference between the Fae and Ulfen fights that might spoiler something for the northern brutes ;)

On the PFS discussion - it is a yes, I have no issue filling out sheets for those that want them. We're still a good distance from that point in the storyline though, so it won't come up super quick.

As to Rikka - welcome back, and unfortunatley for DragonBlood I think 6 will be the max I'll go in either group. He'll be first off the post if we do get a dropout for any reason... but for now I'm sticking with those I've got.


M Human Commoner/1, Expert/1
Voiceless wrote:
I'm chuckling slightly that Elghund is still seen as a bad guy from killing an animal - and Annalisa got off fairly easy for crotchkicking Rokhar to death...

... well, that's one way to go out. Ouch.

Sluagh Sidhe loot:
I think we needed clarification on the value of the riding boots (as well as the gold, jewels etc. unless we wait until we can sell them for that.

Also somebody still needs to claim that cloak of the yeti, and I'm unsure whether Halfhand and Kelgar want a cut of the alchemical items. Assuming yes, I think that's a 4 way split. 3 alchemists fire vials for two of us and 2 vials for the others. There's also the greenblood poison if people expect to get any mileage out of it.

That's good news on the PFS sheets. I have a magic stone slinging cleric that's a little too far from precise shot for me to endure another module with...

Reposting the list:

--- 3 scrolls of lesser animate dead (2HD) --- Sell, burn, or give to the wizard. Bastagar's too superstitious to go near them.
--- 5 vials of greenblood oil (contact poison, DC 13, 1 Con Damage for 4 rounds)
--- 3 vials of oil of magic weapon --- We should divvy this and the other scroll up between us in case we run into any incorporeal creatures, or anything with DR magic. Bastagar won't need one with his damaging spells, so say Olaf or Kelgar take the scroll and the rest of y'all grab an oil
--- vials of alchemists fire (10) --- To be split 4 ways, unless I'm mistaken. That's a cut of 3 for Caerb, A cut of 2 for Bastagar and a cut of 3 or 2 for Halfhand and Kelgar
--- spellbook --- Claimed by the Halfhand
--- echoes of the first world scroll --- Not sure what we were doing with this.
--- Mwk studded leather (Medium) --- No takers? Will sell for 87.5gp
--- Mwk Shortsword (Medium) --- And this for 155
--- Cloak of the Yeti (4000gp, +2 intimidate, +1 Natural Armour, endure elements)
--- spyglass
--- silver dagger with hidden compartment --- still unsure what's in it
--- two scrolls of magic weapon

Bandit's Arms
--- The bandit's arms add up to ten longbows, ten longswords, six sets of studded leather, four sets of leather - and a smattering of coin (180gp). --- Half Value: 545gp[b]

Stables
Three horses and tack

Downstairs Chest (Two Penny's?)
--- potion of lesser restoration [b]Hilde? Kelgar?

Coin and valuables
--- 25pp, 405g, 205sp
--- gold ingot
--- silver lady's ring
--- three tigers eye shards
--- 1 blue quartz "ice diamond"
--- fine elven-make riding boots

Bastagars Claim:
--- 2 vials of oil of taggit (ingested poison, DC 15 or unconcious for 1d3 hours)
--- leather scroll case containing one scroll of endure elements... --- Given that Bastagar doesnt have so much as a cold weather outfit, I'd like to have this.
--- one scroll of unseen servant
--- Two vials of alchemists fire


Minor Crab-beast

On the appraises - best to wait until you're back in town... or roll an appraise check for them :P


Female Human (Ulfen) Barbarian/1

Annalisa has so totally moved past Elghund's attacking the elk, and again, if challenged on it, Annalisa would begrudgingly admit that it wasn't the wisest thing to do, she let her pride and anger get the best of her and would apologize as needed to the group.

@Twigs - he didn't literally mean crotch, she just kicked the hell out of the man that was tied on the floor. He caused her to run and hide in fear. She returned pissed, saw him prone, and took her anger and wounded pride out on his bound body.


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

Back in action, alright!

Loot:

I can grab the Echoes and Magic Weapon scrolls to study, as well as the Unseen Servant for personal use. Discussing the animate dead scrolls in character could be a good way of establishing the Halfhand's view of necromancy.

Alchemists fire for me, too.


Male Human(Ulfen) Bard(Savage Skald) 2

Sluaghe Sidhe:
I would be happy to take one or more of the Magic Weapon scroll/potions.

Other than that, I have no particular interest in any of the other gear... Olaf certainly doesn't care about any of the 'bling' ;-)


HP 35/39 | AC 16 CMD 17 | Fort +7 Reflex +1 Will +5 | Perception +7 Initiative +1

Hey! Nice to see this thing moving again. :)

I did a post in the Black House thread to sum up what we dont have ID'd or Appraised from our loot list (as well as any checks I could provide to help in that regard). As soon as you're able, VoV, can you help fill in the holes, and then we can move forward with some loot purchases. :D


1 person marked this as a favorite.
M Human Commoner/1, Expert/1
Annalísa Finnrsdóttir wrote:
@Twigs - he didn't literally mean crotch.

Nonetheless it made me feel a little less hesitant to coup de grace the bloke. If we're going to start back we may as well start swinging, eh? (I'm hoping this turns out more Benny Hill and not an elk incident of our very own. :P)


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

I haven't been able to access this site until today, looks like I'm back just in time.


1 person marked this as a favorite.
Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Please help me with Hilde's Paladin Oath

The Oath of Boughs

Nought but Truth,
from my mouth shall flow.
No debt shall I accrue,
and none shall I bestow.

For the places in-between,
the Defender of Twilight,
know Evil from Shadow,
protect that which is right.

Break not the Laws of Men,
the Kingdom or the Court.
To natural courses hold,
of time, of place or sport.

Honor beauty for its own sake,
force it not to bend its knee.
Even weeds deserve to grow,
where possible, let them be.

1. Hilde's statements must always be the literal truth. Deception is acceptable, as long as her words are always literally correct.

2. Hilde may not give or accept gifts. Everything must be traded in equal value. However, value is not always immediately apparent, nor is it always based on coin.

3. Hilde must seek to separate that which is Evil from that which is simply unpleasant. She must protect that which is not from that which is Evil, whether she approves of it or not.

4. Hilde must follow the laws of the Land of the Linnorm Kings, the First Kingdom and the Court of Twilight. Should they conflict, she must seek atonement. She is not responsible for enforcing these laws, simply to follow them.

5. Hilde must follow the code of good druids as well as that of the paladin. She may not stop events from happening when they should, may not take natural features out of their habitat and must tailor her life around fulfilling these duties. She is not responsible for forcing others to do so.

6. Hilde must appreciate the differences between things, even if it clashes with her desires or preferences. She may not destroy that which she finds unpleasant or even abhorrent unless it is actually Evil. Unfortunately, this means that not only must she put up with The Halfhand, but must actually find a way to appreciate him and promote his welfare.

All comments are welcome. Some of these will be harder to follow than others, but I think that is the way of moral codes.

801 to 850 of 1,669 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Ware your words, for Truenames hold power - Reign of Winter OOC All Messageboards

Want to post a reply? Sign in.