Krun Thuul

Elghund's page

407 posts. Alias of Nik B..


Race

Orc/Rngr HP:24/24, - AC: 17/T:13/FF:14 - Percep: +6(Dark Vision/Scent) F: +5/R: +6/W: +1 - CMB: +7 - CMD: 20, Speed: 30ft, Init: +5 /FE-Human

Strength 20
Dexterity 16
Constitution 14
Intelligence 8
Wisdom 13
Charisma 6

About Elghund

Male Orc 2 Ranger NE
Init +5; Darkvision 60 ft; Perception +6

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DEFENSE
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AC 17, touch 13, flat-footed 14. (Dex 2, Armour 4)
M/Wk Chain Shirt
hp 24 (2d10+4con+2fc)
CMD 19
F 5/R 8/W 1

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OFFENSE
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Spd 30'
CMB 7
Melee - Falchion: 7 (2d4+7/18-20x2)
Ranged – Sling: 5 (1d4+5/20x2)

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STATISTICS
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SKILLS:

Mod/Ability/ranks/misc
Acrobatics: 2/3/0/-1
Appraise: -1/-1/0/0
Bluff: -3/-2-1/0/0
Climb: 8/5/1/2
Diplomacy: -1/1-2/0/0
Disguise: -2/0/0/0
Escape artist: 2/3/0/-1
Handle Animal: 2/-2/1/3
Heal: 5/1/1/3
Intimidate: 3/5-2/0/0
Knowledge (Nature): 3/-1/1/3
Perception: 6/1/2/3
Stealth: 7/3/2/2
Sense Motive: 1/1/0/0
Survival: 6/1/2/3
Tracking: 7/1/1/5
Swim: 4/5/0/-1

Languages Orc, Skald.

SPELLS:

Nil

RACIAL:

• DARKVISION 60 FT: Orcs can see in the dark up to 60 ft.

• ORC FEROCITY: An orc remains conscious and can continue fighting even if its hit point total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.

• LIGHT SENSITIVITY: Orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell.

• WEAPON FAMILIARITY: Orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

• Automatic Languages: Common, Orc

• Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon

TRAITS:

Frostborn: Long nights in the frigid winters of the north have inured you to cold. You gain a +4 trait bonus on any savings throws made to resist the effects of cold environments, as well as a +1 trait
bonus on all saving throws against cold effects. (PFCo: DoG 11)

Reactionary: +2 Trait bonus on Initiative checks

FEATS:

- Keen Scent: Scent Special Ability (PFCR 564): Detect the presence (but not specific location) of a creature within 30 ft (12 downwind, 3 upwind, x3 for really strong scents). (PFAPG 164)

- Shield of Swings: When you take a full-attack action while wielding a
two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 shield bonus to AC and CMD until the beginning of your next turn. The reduction in damage applies until the beginning of your next turn. (PFAPG 169)

- Armor Proficiency, Light: No penalties on attack rolls while wearing light armor

- Armor Proficiency, Medium: No penalties on attack rolls while wearing medium armor

- Shield Proficiency: No penalties on attack rolls when using a shield

CLASS:

RANGER

- Favored Enemy (Ex): Gain bonus on Bluff/Knowledge/Perception/Sense Motive/Survival checks, weapon attacks and dmg rolls; may make Knowledge skill checks untrained when attempting to identify these creatures; +2 vs. Humans.

- Track (Ex): Gain +1 on Survival checks to follow/identify tracks

- Wild Empathy (Ex): Spend 1 min and roll 1d20 to improve attitude animal w/in 30' as if using Diplomacy; influence magical beast w/ Int of 1 or 2 at –4 penalty

- RANGER COMBAT STYLE: As a Ranger you have selected Two-Handed Weapon combat style. You've gained the following bonus feats related to that style: Shield of Swings. (PFCR 65).

GEAR:

11.9gp
316.29 g
Falchion (75)
Sap (1)
Sling (10 bullets)(.1)
Light Mace - Silver (25)
Dagger - Cold Iron (4)

Studded Leather Armour (Mwk)
Studded Leather Armour (25)
Cold Weather Gear (8)

Ice Cleats (5)
Snowshoes (5)

Grappling hook
Sunrod (2)
Caltrops x4 (2)

Kit, Ranger's
Price 9 gp; Weight 28 lbs.
This includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.

Well-worn Polishing Rag: this square of what was once decent cloth has long lost any softness and grown threadbare... yet it is still yours and forms part of your ritual.

If you use it to maintain your gear, treat your weapons as though sharpened by a whetstone, and treat your armor as masterwork for 24 hours.

Kalsgard Rock: a soft and crumbly sweet that comes in paper wrapped sticks and is flavored with strong peppermint. With a strength of flavor that belies it's delicate form, the rock helps keep one focused during monotonous tasks.

Four doses left, gives +2 on either Perception for a full night's watch; or on Survival when attempting to track.