Two Handed Weapon and Armor Spikes Resolved by the Design Team?


Rules Questions

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Grand Lodge

I, too, am not pleased with all the baggage, that comes with this FAQ.


Rynjin wrote:
Drachasor wrote:
blackbloodtroll wrote:
Vod Canockers wrote:
Quandary wrote:
Hey Vod, this thread actually became productive recently, if you didn't notice.
All productivity just went out with the bathwater.
But the baby is still here?

Hey guys, let's try to be civil. I know I'm not a mod or anything special, but I'm sick and tired of the hostility (whether blatant and veiled) on these forums. And heck, I've only been on here like a month.

I know it is tempting to respond to baiting and sniping, but if you just ignore it and posts with it, then you won't escalate the problem.

Actually, that was just a reference to a common saying.

"Throwing the baby out with the bathwater".

But there's a clear implication, intended or not, that the other poster is a baby.


The Crusader wrote:

Just out of curiosity: How many of these questions about hands and off-hands and usage and wielding and archetypes and PrC's and beards and bucklers and shields and two-handed weapons and one-handed weapons and light weapons and non-handed weapons and double weapons and natural attacks and unarmed strikes and unwritten rules and overall design philosophies and ... and .... and ..... and ......

... would just go away if they just recanted this FAQ and issued one that said, "Hey! Make a reasonable determination about the number of hands actually required to wield the weapons you are trying to wield, and determine your attacks based on the number of attacks permitted by the rules, knuckleheads!"???

I'm betting it's, like, all of them.

This is one reason why it is such a mess now. If they had noticed this when making PF, then they could avoided a lot of trouble. Now they have a ton of things leaning on this confusing and unclear language.

The Buckler/Two-handed weapon archetype was somewhat confusing already, and now I think is just incoherent.


Drachasor, that is your implication, I didn't see it that way. I saw it as two people sharing a well known saying in the form of a joke. If anything, Vod was the one that indicated that productivity = baby. BBT just twisted it slightly as a play on words.

- Gauss

Grand Lodge

If we keep mentioning the baby, this thread will turn into a Justin Bieber song.

Let's not do that.


ciretose wrote:

Light weapons can TWF without penalties, but do low damage.

One-handed weapons can both TWF and One-handed fight, but not as well as either.

Two-handed weapons do more damage on a single attack, but can't TWF.

If we had stuck with the old weapon speed rules, there might be more balance.


Gauss wrote:

Drachasor, that is your implication, I didn't see it that way. I saw it as two people sharing a well known saying in the form of a joke. If anything, Vod was the one that indicated that productivity = baby. BBT just twisted it slightly as a play on words.

- Gauss

Maybe I'm just overly sensitive since it seems like one person was implying the thread wasn't being constructive when it seemed like it was at its most constructive.

My apologies for the slight derailment.


blackbloodtroll wrote:
Durngrun Stonebreaker wrote:
blackbloodtroll wrote:

So, then using a two handed weapon, as an off hand weapon, is still allowed, as it only adds 0.5 strength to damage?

This falls in that reasoning.

I would think in that case you have already used up your primary hand, correct?

Is a Primary attack available needed to make an off-hand attack?

If so, why?

I would say no, and to paraphrase a famous man in black, "I'm not 'off-handed' either."

Grand Lodge

Oh, so now it's about left/right hand?

;)


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blackbloodtroll wrote:

Oh, so now it's about left/right hand?

;)

Nope they did away with that, it is about Primary-Hand/Off-Hand.

And I don't think there is anything in the rules that prevent you from taking the penalties for attacking with your "off-hand" even if it is your only attack.

Grand Lodge

Well, when not two weapon fighting, a type of full attack action, there is no "off hand" attack.


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blackbloodtroll wrote:

Well, when not two weapon fighting, a type of full attack action, there is no "off hand" attack.

I think that what would be best is that if they were to think through the way that they would want all of the rules to interact, and then fully change them to behave in that manner.

Along the way, they should find verbiage that not only would be intuitive, but would not lend itself to confusion. This would be the most important factor here... even if that meant hiring someone just for this specific task.

This should address areas such as natural weapons with manufactured weapons, the feats required to gain more off-hand attacks, AOOs when dual wielding, defining when someone is wielding, weapons that do not require physical hands, etc.

It is a long, long list and touches upon some cornerstones of the game.

-James

Grand Lodge

I have never had any game, ever, have anyone reference "off hand", outside of discussing two weapon fighting.

This should never change.

Liberty's Edge

Drachasor wrote:
I assume we're all agreed now that you can TWF with a one-handed weapon, armor spikes, and use any shield (including a Buckler) without any problem? We had some arguments about this maybe 10-15 pages ago.

Yes, then the dev answered out question, those of us who were wrong thanked the dev and we all moved on.

You know, how it is supposed to work...

Liberty's Edge

blackbloodtroll wrote:
Vod Canockers wrote:
CrystalSpellblade wrote:
Vod Canockers wrote:
CrystalSpellblade wrote:
So just so I'm clear, does using a Two-Handed weapon use up just the off-hand or the off-hand attack as well?
As I understand it, a Two-handed weapon uses up both the primary and off hand attacks. There are certain weapons, feats and other rules that provide specific exceptions to this.

If that's so, how are iterative attacks with Two-Handed Weapons going to work? I'm only getting one off-hand attack a round unless I take Improved TWF/Greater TWF. Or does it just ignore it when my BAB is high enough?

Using a two handed weapon doesn't require you to have an "off hand" attack available, but uses one if you do. For iterative attacks you can continue to use your two handed weapon, but if you have Imp/Greater TWF those off hand attacks would not be available while you were two handed weapon fighting.

So you could while swinging a long sword with two hands, make a first attack at your highest BAB using two hands, this would use up both the primary and off hand attack at that BAB. You could then release one hand and make your iterative attack one handed, and an off hand attack using Improved TWF (with the TWF penalties).

This was one of the things I was asking about.

When you have multiple attacks, or extra off hand attacks, can the off hand attack, be used up, to two hand a weapon with one attack.

Meaning, two weapon fighting with two handed weapons is still an option, just requiring feats/BAB/class features to do so.

No.

In a fighting sequence you designate if you are or are not using your off-hand when you start, so you can indicate if the penalties apply.

If you are using a two-handed weapon to THF, you are using your off-hand in that sequence.

When you have multiple attack when you are +6/+1 involves no off-hand at all to just make two attacks, so you can make two attack. But when you use TWF to make off-hand attacks, you are then removing TWF as an option because the off-hand has been designating.

Wielding a two-handed weapon in your off-hand doesn't get you around this.

Liberty's Edge

Drachasor wrote:
The Crusader wrote:

Just out of curiosity: How many of these questions about hands and off-hands and usage and wielding and archetypes and PrC's and beards and bucklers and shields and two-handed weapons and one-handed weapons and light weapons and non-handed weapons and double weapons and natural attacks and unarmed strikes and unwritten rules and overall design philosophies and ... and .... and ..... and ......

... would just go away if they just recanted this FAQ and issued one that said, "Hey! Make a reasonable determination about the number of hands actually required to wield the weapons you are trying to wield, and determine your attacks based on the number of attacks permitted by the rules, knuckleheads!"???

I'm betting it's, like, all of them.

This is one reason why it is such a mess now. If they had noticed this when making PF, then they could avoided a lot of trouble. Now they have a ton of things leaning on this confusing and unclear language.

The Buckler/Two-handed weapon archetype was somewhat confusing already, and now I think is just incoherent.

No it isn't.

It makes perfect sense if you read it as using a one handed weapon that you can go back and forth between THF and TWF depending on which is better in a given circumstance.

Which it the main advantage of a one-handed weapon. Which is why it does less damage than a Two-handed weapon.

Liberty's Edge

blackbloodtroll wrote:

I have never had any game, ever, have anyone reference "off hand", outside of discussing two weapon fighting.

Maybe that is your problem in understanding how this works...

Grand Lodge

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So, the "1.5 cap" is a misnomer, as even when the sequence is under the cap, it is still disallowed?

That's the problem with unwritten rules.

Liberty's Edge

1 person marked this as a favorite.
3.5 Loyalist wrote:
ciretose wrote:

Light weapons can TWF without penalties, but do low damage.

One-handed weapons can both TWF and One-handed fight, but not as well as either.

Two-handed weapons do more damage on a single attack, but can't TWF.

If we had stuck with the old weapon speed rules, there might be more balance.

And bring back ThaCO! *dripping with sarcasm*

While there are areas in the rules that are unclear, will people stop acting like reading the rules so that you can kick and two-handed fight magically clarified everything in the world. Puppies never dies when I read it so you could THF and TWF at the same time.

The math came by, it showed it was better damage AND it didn't require an either or choice like light weapons and two-handed weapons do.

The rules were written with this assumption. If you have logical problems stemming from other assumptions you made based on this, it is no different than a math problem not working because you assumed "X" was a different number than it is.

I really do honestly wonder about the utility of this thread at this point.

Liberty's Edge

blackbloodtroll wrote:


That's the problem with unwritten rules.

This is why this thread is due to be locked. Broken record falsehood.

The game is build on tons of underlying stuff. Light weapons do less damage than one-handed do less than two-handed. Light armor has worse AC than medium has worse than heavy.

Max crit range is 15/20. Max enhancement bonus is +6. Enhancement bonuses come in increments of +2.

It is a player and GM manual, not a developer manual. When in doubt, ask the people who design games professionally. Then...crazy I know, thank them and move on.

Grand Lodge

I hope you're still not using your FAQ/Dev love/defense as an excuse for bad behavior.

It is the worst kind.


blackbloodtroll wrote:

So, the "1.5 cap" is a misnomer, as even when the sequence is under the cap, it is still disallowed?

That's the problem with unwritten rules.

Can I make three off hand attacks instead of a primary and off hand attack? It's only 1.5 x Str?

You still have to follow the rules to achieve your 1.5 x str.

The reason you can't use a normal off hand attack is because you've already used your off hand on the Two Handed weapon. The two handed weapon requires the primary hand and off hand.

If you attack with an unarmed strike in your primary hand, then you wouldn't be able to use the two handed weapon because it still requires a primary hand and off hand (and you already used your primary hand).

Liberty's Edge

blackbloodtroll wrote:

I hope you're still not using your FAQ/Dev love/defense as an excuse for bad behavior.

It is the worst kind.

This thread is now over 1300 pages. Everyone seems to get it. Some people in the thread are asking legitimate questions about rules interactions. Some people are trying to find a way to show that they weren't incorrect and the Devs were.

If pointing out this thread is beating a dead horse is bad behavior, what is the actual beating of the dead horse?


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ciretose wrote:
If pointing out this thread is beating a dead horse is bad behavior, what is the actual beating of the dead horse?

A sunder attack. A dead horse is treated as an inanimate object.

Those rules haven't had a sudden change in intent, as far as I know.


At this point, since these rules are so "obvious," let's just have a quick and dirty poll:

How many people here believe that this was a unanimous decision on the part of the Paizo Rules team?

How many of you believe that there was probably some division in the ranks on this decision and that either by majority, or by the relative level of authority of those who believe as the FAQ states, they made the ruling?

Paizo is too strong a company to allow division like this to show (and inflame an already controversial decision). So, we will only ever get a united front on this issue from them, until and unless they revisit the issue and make a new ruling. I'm just curious if other people suspect as I do, that this is not/was not ever, ever, EVER "obvious".

Verdant Wheel

I like the main attack + minor attack thing.


The Crusader wrote:
How many people here believe that this was a unanimous decision on the part of the Paizo Rules team?

Um, considering I'm fairly certain Jason said it was unanimous... Let me try and find the quote...

While I agree that it's good PR to show a united front, it's also bad PR to lie - so no, I don't believe Jason would have flat-out lied about that.

[edit]
I have to recant at this point, as I can't locate the post I thought I saw. It may have been in one of the other related discussions.

So let me instead say that if Jason stated that it was a unanimous understanding by the design team, then I do not believe it would be a topic he would fib about for the purposes of a 'united front'.


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Sorry Crusader but I have been using the rules in exactly this fashion the entire time that I have been running Pathfinder/Third Edition.

It is also worth mentioning that every other GM that I personally know uses them in precisely this fashion. That would be four other GM's with more than a decade of experience each (two with more than two decades each) and a new GM who just began running games this month.

As to your question regarding a conspiratorial "Unified Front" presented by the developers, my personal experience with the other GM's that I know personally interpreting the rules in the exact same fashion leads to believe that this is not a conspiracy to project a unified front.

I am not condemning your opinion. I am just explaining mine.

Good Day,
Weslocke of Phazdaliom

Liberty's Edge

The Crusader wrote:

At this point, since these rules are so "obvious," let's just have a quick and dirty poll:

How many people here believe that this was a unanimous decision on the part of the Paizo Rules team?

Are you saying Stephen lied?.

Liberty's Edge

Xaratherus wrote:
The Crusader wrote:
How many people here believe that this was a unanimous decision on the part of the Paizo Rules team?

Um, considering I'm fairly certain Jason said it was unanimous... Let me try and find the quote...

While I agree that it's good PR to show a united front, it's also bad PR to lie - so no, I don't believe Jason would have flat-out lied about that.

[edit]
I have to recant at this point, as I can't locate the post I thought I saw. It may have been in one of the other related discussions.

So let me instead say that if Jason stated that it was a unanimous understanding by the design team, then I do not believe it would be a topic he would fib about for the purposes of a 'united front'.

Stephen did.


Are you saying Sean did?

Sean K Reynolds wrote:

You know the 3.5 designers didn't agree on this issue, else they wouldn't have gone back and forth on their version of this FAQ.

Do you think that every designer is going to agree with how a rule works?

A lie? No.

If a company makes a decision, everyone abides by it. You don't go out and announce how vehemently you did, and do, disagree with it. I don't know Paizo's decision-making process (nor WoTC's, for that matter). But, I suspect everyone involved gets a say, though some individuals' carries a bit more weight than others.

Regardless...

EDIT: Execu-speak for "This is the company's decision that we all abide by." = "We are all in total agreement when it comes this ruling."


Funny, WotC didn't. Half their regions for LGR abided by it, and half of them didn't. Half the devs still handed out the old, correct, ruling if asked as well.

So, I think you should say that if a good company makes a decision everyone abides by it.
Alternatively, it could be related to the decision being good, but oh well. The 3.5 FAQ failed both those tests in my eyes.


ciretose wrote:
blackbloodtroll wrote:


That's the problem with unwritten rules.

This is why this thread is due to be locked. Broken record falsehood.

The game is build on tons of underlying stuff. Light weapons do less damage than one-handed do less than two-handed. Light armor has worse AC than medium has worse than heavy.

Max crit range is 15/20. Max enhancement bonus is +6. Enhancement bonuses come in increments of +2.

It is a player and GM manual, not a developer manual. When in doubt, ask the people who design games professionally. Then...crazy I know, thank them and move on.

Those are underlying stuff but not unwritted rules. Those are clear from reading the book. THe "1.5 str" cap by the other hand do not.

Liberty's Edge

Some of us thought it was clear.

In the section where it described primary and off-hand attacks, following two-weapon fighting being a total of 1 attack and a .5 off-hand was a two-handed attack, which was 1 plus .5

Could it have been clearer? Sure.

Do they spell out the +6 cap? Nope.

Underlying is another word for unwritten. But it sounds less conspiratorial...


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ciretose wrote:

Some of us thought it was clear.

In the section where it described primary and off-hand attacks, following two-weapon fighting being a total of 1 attack and a .5 off-hand was a two-handed attack, which was 1 plus .5

Could it have been clearer? Sure.

Do they spell out the +6 cap? Nope.

Underlying is another word for unwritten. But it sounds less conspiratorial...

I would bet that people that banned this in their homegame did it for balance issues and not because it was clear reading the text.

But anyways, I am fine with the FAQ now that it was show that the style is stronger than TWF with kukris, I am not fine when people say it was clear from the book.

Liberty's Edge

You would lose that bet.


ciretose wrote:
You would lose that bet.

You tought it was "clear" that if you TWF with a lonsword and the spikes you lose the shiled bonus, andit was not that clear afther all.

It is easy to say what is clear or not afther the clarification was made.


Sorry Nicos, but Hindsight Bias does not explain how five different GM's (myself included) all individually and separately interpreted and ran these rules correctly for more than a decade before this ruling.


Weslocke wrote:
Sorry Nicos, but Hindsight Bias does not explain how five different GM's (myself included) all individually and separately interpreted and ran these rules correctly for more than a decade before this ruling.

By the other hand it is not a popularity contest, that you and your group ran it that way do not prove anything, in this thread there were more than five people that interpreted it the other way.

Not to mention that In 3.5 the FAQ went the other way, so 10 to 5 yeas ago you were wrong.

Digital Products Assistant

Removed a few posts that teeter on edition warring and some personal sniping. Again, if this thread can't get civil, it's going to be locked.


So does anyone have anything further constructive to say?

Note that arguing about how clear it was at any point - now or then - is not actually constructive.


I'm pretty sure I've maintained that the main issue was that your off hand couldn't be in two places at once. Yep, brought it up in Malachi's thread six days before they decided to make it part of the FAQ.

It was clear as long as you didn't try to switch between "off hand" being a mechanical term and a physical hand.

Could it have been clearer? Sure. Was it relatively easy to misunderstand? I guess, I haven't seen anyone I play with need more than one explanation and pointing to the weapon descriptions to get it though.

Was there balance issues with it? I still think there are at lower levels, but not enough to ban it. It's no worse than several other completely legal ways to gain power.

It was, however, a glaring exploit in both the RAW and RAI.


Crash_00 wrote:


It was clear as long as you didn't try to switch between "off hand" being a mechanical term and a physical hand.

Sorry but you are the one that switch beteween those two definitions. The is no mention that you need the "main hand" and the "off-hand" to THF.


1 person marked this as FAQ candidate.
Nicos wrote:
Weslocke wrote:
Sorry Nicos, but Hindsight Bias does not explain how five different GM's (myself included) all individually and separately interpreted and ran these rules correctly for more than a decade before this ruling.

By the other hand it is not a popularity contest, that you and your group ran it that way do not prove anything, in this thread there were more than five people that interpreted it the other way.

Not to mention that In 3.5 the FAQ went the other way, so 10 to 5 yeas ago you were wrong.

Uhm...when half the devs were still handing out "official" no answers for LGR then I'm going to say, no, we weren't wrong during the 3.5 era either. The 3.5 FAQ was not considered RAW. It was meant to clarify what the rules actually said, and it failed on an epic level.

Quote:
So does anyone have anything further constructive to say?

I'm still hoping to see the devs explain which off hand attacks exactly are lost if you switch between TWF and THF during iterative attacks. I had always believed it to be the off hand attack at the same BAB (so if you two hand at your +16, you lose the +16 off hand attack), but Jason's news that the attacks aren't linked makes me question that (maybe you get a choice of which off hand attack to lose and can throw away your +6 if you have GTWF).

Silver Crusade

2 people marked this as a favorite.
Weslocke wrote:
Sorry Nicos, but Hindsight Bias does not explain how five different GM's (myself included) all individually and separately interpreted and ran these rules correctly for more than a decade before this ruling.

And yet even the PF devs, including Jason and SKR, are unable to quote the rule that led to this ruling, leaving SKR to cite unwritten rules as the basis for it.

The truth is that there has always been a dislike of TWF+2HW on an emotional level as somehow 'wrong'; a gut feeling. But it never actually broke any (written) rules.

Many of those who hated the idea banned it, and tried to justify it later.

Although the 3.5 FAQ may have caused some 'gnashing of teeth', because of this emotional reaction, if there had have been an intellectual reaction it would have taken the form of pointing to rules that forbade it. There was no intellectual reaction, because there are no rules to forbid it.

The 3.5 FAQ didn't change how the printed rules work, it just described how to apply them to the case of greatsword+armour spikes. Those rules didn't change in PF, but the PF devs (some of them; not the ones who wrote the Thunderstriker archetype or the barbezu beard) still had an emotional reaction and, basically, invented a rule to specifically stop it.

Two rules actually: the new (as yet unwritten) 'hard cap' rule, and the new (as yet unwritten) 'two-handed weapons use two attacks' rule!

The result of making rules based on emotion rather than logic is that you make bad rules. Rules which have an unforeseen domino effect that change many other rules, to the detriment of the game.

The game works perfectly if you understand it as working in the way reflected in that 3.5 FAQ, but with this new FAQ it messes up many of the things that worked perfectly before.

Sometimes emotion dictates our actions more surely than logic.


Quote:
Sorry but you are the one that switch beteween those two definitions. The is no mention that you need the "main hand" and the "off-hand" to THF.

No. I always use off hand as a mechanical term. Primary hand as well. I don't think that I've ever used the term main hand as mechanical, because the rules don't use the term main hand as a mechanical term to my knowledge.

Again, what hands are referenced in the entirety of the weapon descriptions (Light, One Handed, Two Handed)? Off Hand and Primary Hand are the only ones referenced. Why would the two hands needed for Two Handed Weapons be some un-referenced hands instead of the referenced hands?

That would be like claiming Fireball does damage to a character's, completely unreferenced, Gusto Points instead of his hit points. After all, it just says points in the description.

Hands, when wielding weapons, always refer to either Primary, Off, or both.

Jason broke it down very nice several pages back. It shows the logic perfectly.

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