motteditor RPG Superstar 2012 Top 16 |
Not sure if threads like this are OK, since this is the first AP I'm getting in on from the start, but wanted to talk about the mod as I'm reading through it.
So far -- and I just got to the end of Act 2 -- I'm really enjoying it.
The intro material was great; I really want the whole thing right NOW. And the art's gorgeous, IMO.
I really like the advancement track they give us as well. I've only run Savage Tide, which was a bit of a different beast in its format, and Kingmaker, which was too sandboxy to do this, but as someone who doesn't really use XP, this makes my job easier.
Which this mod does a lot of. Each new area gives me the rules I need to deal with the snow, so I don't have to constantly go look them up.
I also like that it's so straight-forward, without feeling railroady. The players don't have to sit there and say "what do we do next?" The trail's literally there in the snow. I don't know, maybe that would feel a little too easy at a table, but at least in the PBP format (which is where I'm running it), I really like that.
Some nice traps among the encounters, and I like the inclusion of the haunt and the whole scene with Thora.
I really like the reward at the end of Act 2. I think players will love the boost they get and it's going to make them want to hold on to these characters. They get a nice bonus by being there from the start (of course, I may have to think about what to do if replacements need to come in, but I can worry about that later).
I think the only thing I don't like is that there's nothing they can do to save the Black Rider.
That's the type of thing we're usually warned against in design, and I can see the players being like "why isn't he being healed?" I'll probably find some way to tweak that -- since the PCs are only second level at this point, the Black Rider can have some magical icy poison draining his Con -- but that seems like a relatively minor quibble.
Really looking forward to reading the rest.
Othniel Edden |
Reading it now. Trying to think of ways I can foreshadow the town in my kingmaker campaign right now so if I get the chance to run this my players remember that this occurred, so that I can tie things together. (I should also tie in Carrion Crown and Wrath of the Righteous) Given the number of fey it could even thematically help set things up in Kingmaker.
Neil Spicer RPG Superstar 2009, Contributor |
1 person marked this as a favorite. |
So far -- and I just got to the end of Act 2 -- I'm really enjoying it.
Great!
More specifics:Spoiler:That's the type of thing we're usually warned against in design, and I can see the players being like "why isn't he being healed?" I'll probably find some way to tweak that -- since the PCs are only second level at this point, the Black Rider can have some magical icy poison draining his Con -- but that seems like a relatively minor quibble.
Some thoughts:
Really looking forward to reading the rest.
I am, too!
Robert G. McCreary Developer |
motteditor RPG Superstar 2012 Top 16 |
Oh, I can see that. I think if I hadn't participated in Superstar and spent a little more time trying to think like a designer, I probably wouldn't have even noticed/commented on it.
I think I'll likely play up the fact that he has to slit his own throat to reactivate the keys. I think that works better than just saying they're unable to heal him, as it adds to this dark sense of what it means to be a servant of Baba Yaga and could give players a dire feeling about what could await them if they fail! We'll see what happens when my players get there, though. I'm champing at the bit to get started.
magnuskn |
Some thoughts: ** spoiler omitted **
My own thoughts on that:
Turin the Mad |
My personal hope is that the entire AP resolves fast in game time. This first chapter should resolve within a week or so. I wonder if the entire thing start to finish resolves before the end of summer 4713 AR? If so, that would feel quite fitting. The longer term ramifications of the 'summer of winter' thing could be another matter, although I imagine Greg Vaughn and/or Adam Daigle will be up to the task.
Note that resolving before the end of summer on Golarion doesn't mean that the amount of in game time that passes is 3 months or less... ;)
EDIT: If anything, a nearly breakneck pace is almost required for this AP given the eminent danger posed by a worldwide Winter! Building up rapport / roleplaying should be easy enough to insert during slogs on snowshoes and any later scenes involving dog sleds, megafauna caravans, ice ship trips, etc. Some groups love the breakneck pace, others like it slow. YMMV I suppose. :)
Pendagast |
Oh BTW why is the rider LN? IS that to keep paladins from trying to smite him? lol
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Alignment discussion:
I had my own logic for a lawful alignment, and I do NOT know if that has anything to do with Golarion reason.. but I think it makes sense. Its what I use in my own Golarion campaign. You may or may not like the reasoning in YOURS.
The Riders are intrinsically linked to Time. Time, I associate with Law. It separates the Past, Present, and Future.. It begins at the end of most real world mythological Golden Ages. And Riders separate portions of the 24 Hour Day. Time is uniform, consistent, and linear (unless when warped by magic).
So even though Golarion's Riders are Fey- they're part of structure.
So I call them lawful in my games. :)
Pendagast |
Turin the Mad |
** spoiler omitted **
Irnk, Dead-Eye's Prodigal |
Pendagast, for the sake of the argument, let's say that all hurricane's are really just one Hurricane.
And that Hurricane happens to be sentient, Intelligent, and aware of all the destruction caused by it's frequent passage. It can't not go through areas, it might not even want to not go through areas just for the sake of the people living in them.
The not wanting to stop is what makes the Hurricane Evil. The most the Hurricane will do, is make certain that everyone who pays attention, knows ahead of time that the Hurricane is coming.
In this case, that is the three Rider's task. When they show up, everyone knows Baba Yaga will be coming soon, so they have time to either get out, or put their affairs in order.
Hence LN. Actually, folklorically, there is just as much argument for Fey to be Lawful alignment as there is for them to be Chaotic, given that a lot of the behavior that seems erratic & capricious to mortals is due to them not knowing all the rules the fey are incapable of not abiding by.
motteditor RPG Superstar 2012 Top 16 |
Adam Daigle Developer |
We go into more detail about the Riders in Irrisen, Land of Eternal Winter, but the short story is that they are chosen by dear Grandmother at some point in their lives to serve as one of the three. Most of them are performing their duty in exchange for something they asked of Baba Yaga. Upon being chosen as a Rider they are transformed into unique fey creatures that are bound to serve. They are LN because they are bound to perform the task they are given with no built-in inclinations to fall to chaos, relish in evil, nor preserve goodness.
BobROE RPG Superstar 2013 Top 32 |
Neil Spicer RPG Superstar 2009, Contributor |
3 people marked this as a favorite. |
Are Heldren and Waldsby so similarly arranged on purpose?
Yes. That was something purposeful Rob and I talked about in development. I wanted the two towns to be eerily, uncannily similar (all the way down to some of the inhabitants)...and yet, strikingly different at the same time, because of the contrast between Irrisen and Taldor...almost like some layer of witchcraft had contrived all that the coincidence. A little something to creep out the players, while also giving them a chance to find something familiar and destiny-driven about their role in the adventure path.
Evil Midnight Lurker |
1 person marked this as a favorite. |
Othniel Edden wrote:Are Heldren and Waldsby so similarly arranged on purpose?Yes. That was something purposeful Rob and I talked about in development. I wanted the two towns to be eerily, uncannily similar (all the way down to some of the inhabitants)...and yet, strikingly different at the same time, because of the contrast between Irrisen and Taldor...almost like some layer of witchcraft had contrived all that the coincidence. A little something to creep out the players, while also giving them a chance to find something familiar and destiny-driven about their role in the adventure path.
...Is this going to continue through the AP? Will there be similar towns in furthest Iobaria, winter-bound Triaxus, and this-isn't-even-the-same-galactic-supercluster Siberia? All with statues apparently chiseled by the same sculptor, maybe of the same subject?
Because yikes.
Old Man Fu |
1 person marked this as a favorite. |
Neil Spicer wrote:Othniel Edden wrote:Are Heldren and Waldsby so similarly arranged on purpose?Yes. That was something purposeful Rob and I talked about in development. I wanted the two towns to be eerily, uncannily similar (all the way down to some of the inhabitants)...and yet, strikingly different at the same time, because of the contrast between Irrisen and Taldor...almost like some layer of witchcraft had contrived all that the coincidence. A little something to creep out the players, while also giving them a chance to find something familiar and destiny-driven about their role in the adventure path....Is this going to continue through the AP? Will there be similar towns in furthest Iobaria, winter-bound Triaxus, and this-isn't-even-the-same-galactic-supercluster Siberia? All with statues apparently chiseled by the same sculptor, maybe of the same subject?
Because yikes.
Interwoven are these same few strands of destiny, fate, liberation, repetition...
GM_Solspiral RPG Superstar Season 9 Top 32 |
Lord English |
1 person marked this as a favorite. |
Evil Midnight Lurker wrote:Interwoven are these same few strands of destiny, fate, liberation, repetition...Neil Spicer wrote:Othniel Edden wrote:Are Heldren and Waldsby so similarly arranged on purpose?Yes. That was something purposeful Rob and I talked about in development. I wanted the two towns to be eerily, uncannily similar (all the way down to some of the inhabitants)...and yet, strikingly different at the same time, because of the contrast between Irrisen and Taldor...almost like some layer of witchcraft had contrived all that the coincidence. A little something to creep out the players, while also giving them a chance to find something familiar and destiny-driven about their role in the adventure path....Is this going to continue through the AP? Will there be similar towns in furthest Iobaria, winter-bound Triaxus, and this-isn't-even-the-same-galactic-supercluster Siberia? All with statues apparently chiseled by the same sculptor, maybe of the same subject?
Because yikes.
YOU ARE ALREADY HERE.
Old Man Fu |
Old Man Fu wrote:YOU ARE ALREADY HERE.Evil Midnight Lurker wrote:Interwoven are these same few strands of destiny, fate, liberation, repetition...Neil Spicer wrote:Othniel Edden wrote:Are Heldren and Waldsby so similarly arranged on purpose?Yes. That was something purposeful Rob and I talked about in development. I wanted the two towns to be eerily, uncannily similar (all the way down to some of the inhabitants)...and yet, strikingly different at the same time, because of the contrast between Irrisen and Taldor...almost like some layer of witchcraft had contrived all that the coincidence. A little something to creep out the players, while also giving them a chance to find something familiar and destiny-driven about their role in the adventure path....Is this going to continue through the AP? Will there be similar towns in furthest Iobaria, winter-bound Triaxus, and this-isn't-even-the-same-galactic-supercluster Siberia? All with statues apparently chiseled by the same sculptor, maybe of the same subject?
Because yikes.
So are my noodles!! slurp omnomnom sluuuuurp
Aelluvia |
1 person marked this as a favorite. |
DM Doom |
1 person marked this as a favorite. |
Not sure if threads like this are OK, since this is the first AP I'm getting in on from the start, but wanted to talk about the mod as I'm reading through it.
So far -- and I just got to the end of Act 2 -- I'm really enjoying it.
The intro material was great; I really want the whole thing right NOW. And the art's gorgeous, IMO.
I really like the advancement track they give us as well. I've only run Savage Tide, which was a bit of a different beast in its format, and Kingmaker, which was too sandboxy to do this, but as someone who doesn't really use XP, this makes my job easier.
Which this mod does a lot of. Each new area gives me the rules I need to deal with the snow, so I don't have to constantly go look them up.
I also like that it's so straight-forward, without feeling railroady. The players don't have to sit there and say "what do we do next?" The trail's literally there in the snow. I don't know, maybe that would feel a little too easy at a table, but at least in the PBP format (which is where I'm running it), I really like that.
Some nice traps among the encounters, and I like the inclusion of the haunt and the whole scene with Thora.
I really like the reward at the end of Act 2. I think players will love the boost they get and it's going to make them want to hold on to these characters. They get a nice bonus by being there from the start (of course, I may have to think about what to do if replacements need to come in, but I can worry about that later).
** spoiler omitted **
Really looking forward to reading the rest.
This is the first time I've been excited about an AP in awhile now. Jade Regent was interesting, but I felt I didn't have access to a good group at the time. The few people I knew locally were already playing it with another group. Shattered Star was... well, let's just say I've left my fondness for Dungeon Crawls in the past for good reason, so it was sort of a non-entity in my Pathfinder AP's. I really want to run this.