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10 posts. Alias of Turin the Mad.


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Reshar wrote:

That one is really silly, but here we go:

In 3.5:

Player A: (before an encounter, look to the ranger and said in character) "Look at that beast, it's huge!"
Player B: (look at the grid) "Nope. It's just Large."

It's pretty dumb, but at the time everyone laugh.

Another one I just remember:

After their first dungeon crawl, where almost get totally beaten by a group of 4 kobolds (the legendary "4 kobolds encounter"), they finally made it to the exit. Suddenly, the Monk becomes serious and tell the rest of the party:

Monk:"If anyone EVER ask about this day, you will say that were OGRES that lived in that cave, do you understand me? That will be our first dark secret."

The monk is wise beyond his years.


Lord English wrote:
Old Man Fu wrote:
Evil Midnight Lurker wrote:
Neil Spicer wrote:
Othniel Edden wrote:
Are Heldren and Waldsby so similarly arranged on purpose?
Yes. That was something purposeful Rob and I talked about in development. I wanted the two towns to be eerily, uncannily similar (all the way down to some of the inhabitants)...and yet, strikingly different at the same time, because of the contrast between Irrisen and Taldor...almost like some layer of witchcraft had contrived all that the coincidence. A little something to creep out the players, while also giving them a chance to find something familiar and destiny-driven about their role in the adventure path.

...Is this going to continue through the AP? Will there be similar towns in furthest Iobaria, winter-bound Triaxus, and this-isn't-even-the-same-galactic-supercluster Siberia? All with statues apparently chiseled by the same sculptor, maybe of the same subject?

Because yikes.

Interwoven are these same few strands of destiny, fate, liberation, repetition...
YOU ARE ALREADY HERE.

So are my noodles!! slurp omnomnom sluuuuurp


Fate wrote:
Old Man Fu wrote:
Interwoven are these same few strands of destiny, fate, liberation, repetition...
Stick around.

That is the plan. Now, where are my noodles?


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Evil Midnight Lurker wrote:
Neil Spicer wrote:
Othniel Edden wrote:
Are Heldren and Waldsby so similarly arranged on purpose?
Yes. That was something purposeful Rob and I talked about in development. I wanted the two towns to be eerily, uncannily similar (all the way down to some of the inhabitants)...and yet, strikingly different at the same time, because of the contrast between Irrisen and Taldor...almost like some layer of witchcraft had contrived all that the coincidence. A little something to creep out the players, while also giving them a chance to find something familiar and destiny-driven about their role in the adventure path.

...Is this going to continue through the AP? Will there be similar towns in furthest Iobaria, winter-bound Triaxus, and this-isn't-even-the-same-galactic-supercluster Siberia? All with statues apparently chiseled by the same sculptor, maybe of the same subject?

Because yikes.

Interwoven are these same few strands of destiny, fate, liberation, repetition...


Wise Man say: if it doesn't have phat loot, kill it with fire.


All children are Neutral Evil until proven otherwise. Some are Chaotic Evil. Only one is Lawful Evil.


Wise man say, if furniture doesn't bite your ass, your ass is jacked.


Using chainsaws to slice bread makes nothing but croutons.


He who is calm before storm does not storm off.


NaturalSuccess wrote:
I seem to have made my character seem like a wall flower. haha He isn't that in the slightest. He does participate in conversations whenever he can. The skill monkey, however, dominates them and often "shushes" others when they try to talk in order to interject her own opinion.

Old Man Fu advice: "She who shushes most, shushes first."

*bow*