Mid Level, High Magic, Mythic Kingmaker


Recruitment

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Rise of the New Runelords.

Eustace Thrune, The History of the Egorian Academy of Cheliax, 4800AR wrote:


Hargran Stonebound 4312-4714
Lecturer in Pre-Starfall History 4482-4603
Reader in Pre-Starfall History 4603-4713
King of Hargran 4713-4714
Hargran Stonebound is one of the most notable of Egorian Academy’s faculty members. For centuries he quietly educated in pre-starfall history, especially that of Thassilon. While his academic reputation was not widely regarded, his speed at the creation of arcane devices and magical items was exceptional. The sale of these items left Stonebound a rich dwarf and this in turn gave him a degree of protection from the turmoil in Cheliax following the death of Ardoen that occurred three years after he became reader.
Not much is known of Stonebound’s history - his family name appears to have been a pseudonym, suggesting he was an exile. It is now known that he kept two major secrets. Firstly, that he had access somehow to an artefact or site of great significance to ancient Thassilon that was instrumental in his prodigious enchanting output. Secondly, that he was in fact the head of a Lissalan cult.
There are several theories as to why on 7 Pharast 4713 he decided to found the kingdom of Hargran (as it was then known). It is generally agreed that it was due to a desire to make a mark in history, though Stonebound officially claimed it as a divinely inspired dream. The story circulated by the bard Grigori that Stonebound made a bet with a fellow academic that he could do a better job than Xin is almost certainly fiction regardless of its popularity among history departments across Golarion.
Hargran died of old age in 4714AR at 402 years of age. He never saw the heights the kingdom would reach when it passed into the hands of his seven acolytes. While his name is certainly stamped in history it is usually only as a footnote to the names and deeds of those new Runelords.
Catechism of Reformed Lissalan Church, 4815 AR wrote:


“Great chaos rose up, and a voice said “Let there be a new Thassilon”, and seven new Runelords stepped forth and faced the Chaos”

I’m looking to run an epic game about the creation of a new Thassilon (based loosley on Xin’s original vision). The game will be strongly based on Kingmaker (but I will have to raise some threats a lot to actually be a threat).

I’ve run Kingmaker before from 1 to 20 tabletop, and there’s a few changes to the kingdom building I’d like to make, but these are mostly expansions and clarifications.

The premise is that a rich dwarven wizard named Hargan Stonebound runs a small (and illegal) ‘cult’ of Lissala in Cheliax, out of Egorian academy. He has seven apprentices/acolytes who are as much lab assistants as anything else.
One night he comes to his group, explains that he has arranged for them to found a kingdom, and in doing so brought the cult to light - very soon the church of Asmodeus is likely to make life very uncomfotable.
Unprepared and unready, but brimming with magical power the group teleports to a small trading post on the outskirts of Brevoy.
As the quote at the start suggests, Hargan is not long for this world. The damp River Kingdoms will hasten his demise, and eventually leave your seven characters in charge.

I would like everyone to think about why their character was in the ‘cult’;
Are you a true believer? Are you simply hoping to acquire some of Hargran’s wealth? Seeking secret knowledge? Taking advantage of the fact Hargran will give you a better grade if you are in his cult? Hoping to gain power? Using Hargran’s well known tolerance of strange races to gain a measure of protection in prejudiced Cheliax?

I would also like everyone to think about a reason why your character would stick it out. This should be in addition to the fact have sworn certain oaths that might be binding, have no easy way to travel out, and are working for a wizard who has Teleport, Scrying, Nightmare and Baleful Polymorph.

This is also a Mythic game. Resurrect the true Lissalan Church and in return you will become her Champions on Golarion. Don’t worry about mythic tiers for now though. I have plans for post-kingmaker play, but as that is a long, long way away so don’t worry about that for now either.

I think a strength of PbP is that it can cope well with many NPCs on the player sides, so Leadership, Familiars, Summons etc are all fair game.

I hope this will be a game where a lot of discussion and planning takes place, so be prepared for it.

I would prefer academic characters, with little survival (you can pick it up later), and while Caster level is NOT required, it is probably a good idea.

You can strongly link your character to a virtue at this time, but actual virtue picking will happen after characters are chosen.

Character creation
Level: 5th level
Sources: Paizo only
Races: 20 points atts for core races, 25-RP for other races. Human or human derived preferred but not required.
Traits: none (Additional Traits feat allowed)
Feats: Anyone with a Knowledge (History) total of 10 or more gets a free Feat at the start of game.
Gold: 11000 (say what you will about Hargan, he’s not stingy)
Age: Max starting age for class/race combo (27 years).
Characters Must:

    * have craft wondrous and & prof in a martial or exotic polearm
    * have worshipped Lissala
    * not be a dedicate of another god (or religious philosophy)
    * be lawful

House rules:
Bladebound may choose a polearm as their black blade.
Clerics of Lissala may take the separatist archetype without the domain penalty.


Hello. My name is Gaias Phelaious Aqualade and I would like to toss my hat into the game. I am currently sitting on a very fun lore master who I would like to toss into your game. He is however level 8 so I will have to drum him down. Also he is not very..."Magical" per say but he is smart as hell. I will post again with all the information you need from me about my toon when I re-work him. If you are against a non magical "Mage" then tell me, I will be at a low enough level to re-work him.

Hope to hear from ya soon!


Denat Leroung is an infernal binder, freshly out of the Egorian academy. He's a (very) minor scion from the Leroung family and joined the cult only to increase his power. He's not evil (at least, as not evil as you can be when you're raised in Cheliax) but is ruthless and finds Thassilon absolutely fascinating. Maybe his curiosity will be his downfall.. or maybe not.

Not sure if you want to see a character sheet before choosing or what :o .. as I said, I'm a newcomer in the wonderful world of PbP.


Can we have crafted items to start and can you clear up

Races: 20 points atts for core races, 25-RP for other races. Human or human derived preferred but not required.

does this mean 20point buy? for stats, or are we free to make a human that has up to 20RP or a non human at 25? If the latter what is the point buy for stats?


oh and with the age race combo, does that mean no Tiefling, or Fallen Aasimar?

Dark Archive

Sounds Interesting, I'll post something in a bit. Anything Against Druids? Does a Scythe count as a Polearm?


I'm so interested! I'll come up with and post an idea when I'm on my home computer. Brainstorming in the mean time.


Doomed Hero here, bringing over my Necromancer from the Intrest thread. I'll Edit his background to include information about the cult.


Harakani, how do you feel about gunslingers? I was considering taking one level then wizard levels to qualify for eldritch knight. I'm loosely going for a Harry Dresden feel.


ok, so I assumed 20pt buy and that we could self craft. I would like to submit Marcus. If synth is ok and the assumptions were correct I will do up backstory and reasons you requested for cult and stuff. Just looking for the ok first. I know Synths are realy strong, but I avoided the cheese of pounce and multiple attacks. Only have the one attack with the polearm. He would be the Spy, Tank. Able to sneak in and hold the line if needed with his high AC. Regardless this your Idea is crazy sweet and I wish you luck on it. Thanks for the consideration.


I am interested as well, but a few questions:

1. If we all have cure wondrous item, may we count already possessed wondrous items as if we have crafted them? (they would then be at half-price)

2. I'd like to echo what Josh Shrader has asked: What counts as a polearm? Is it anything that is on the polearm list for Fighter Weapon Training? If so, our choices are: bardiche, bec de corbin, bill, glaive, glaive-guisarme, guisarme, halberd, hooked lance, lucerne hammer, mancatcher, monk's spade, naginata, nodachi, ranseur, rhomphaia, tepoztopilli, and tiger fork.

Scythe is not included on there, and neither are a few other weapons possibly considered polearms in the real world. Also I would personally consider rhomphaia and nodachis swords with a long hilts rather than polearms.

3. As Lissala is not one of the major deities on Golarion, she's not really listed in tandem with any Oracular mysteries and possibly some other deity-dependent class features. What would be your policies on these?

Edit: One more thing: Health! Should we roll HD or do Pathfinder Society rules?

RPG Superstar 2012 Top 16

Obviously you're doing a lot of changing of the base module, but is knowledge of Kingmaker (which I'm running on the boards) a problem? If not, I'll pitch a character as it sounds like an intriguing idea.

Also, will we be able to craft items that we, as players, come up with? Obviously subject to GM review (and at least as far as I'm concerned review by the other players too; I don't want to introduce something that will wreck game balance).


Tiny Coffee Golem wrote:
Harakani, how do you feel about gunslingers? I was considering taking one level then wizard levels to qualify for eldritch knight. I'm loosely going for a Harry Dresden feel.

Have you considered the Spellslinger archetype? I'm playing one in another game and enjoying it a lot.


The Master in Grey wrote:
Tiny Coffee Golem wrote:
Harakani, how do you feel about gunslingers? I was considering taking one level then wizard levels to qualify for eldritch knight. I'm loosely going for a Harry Dresden feel.
Have you considered the Spellslinger archetype? I'm playing one in another game and enjoying it a lot.

That could work. However I'm leaning toward straight wizard and just carrying a gun without proficiency of any kind. :-)


Sorry guys, posted a response but looks like it never made it through. I'l try to address the issues again
HP: full level 1, average round up after that.
Polearms: real world definition. something on a stick. Should look like a polearm. Scythe counts.
more coming...


Gunslingers: all good
Crafting: ... ok. If you can craft it with a 1 on your Spellcraft roll, you can have it at half cost. Please put the CL and DC of each item you crafted in the character sheet at the end.


Atts: Core races get 20 points for attribute buy. Non-core races get 25 - their RP cost for attribute buy.


Druids, Oracles & clerics: I'm okay with clerics of Lissala given the theme. Druids and Oracles also need to be Lissalan, which pretty much kills druids as it is an antithetical philosophy to Lissala. oracles - look at Lissala's domains and go from there. Oracles of Lissala would have been rare in the old days (this is the goddess of studying hard), but potentially you could do an 'all that is left of the connection" right now.


It seems you are getting kinda full so I will pull out of this game. Sorry to disturb.


Is there still room here? Got an idea in mind for a Magus or perhaps Inquisitor.

Do you have to actually use the Polearm as your main weapon? That would be kinda weird and silly to me for all seven us to be running around with such a weapon.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I was thinking along the lines of a Hafling Wizard myself, whose main motivation would be doing anything that would let him up his thumb at Chelax.


Ok, background fully updated. Only a few mechanical details left to go.


Denat Leroung, reporting for duty.
I made him a conjurer rather than an infernal binder (I'd like to stay as neutral as I can). Just have to add the spells and familiar (and to add some bits to the background)


I guess the party needs a healer? Let me change this character over to a seperatist cleric with the Rune and Healing domains.


Ashe wrote:
oh and with the age race combo, does that mean no Tiefling, or Fallen Aasimar?

Sure - tiefling wizard would be 108 years. The missing words in my intro were human wizard is 27 years


motteditor wrote:

Obviously you're doing a lot of changing of the base module, but is knowledge of Kingmaker (which I'm running on the boards) a problem? If not, I'll pitch a character as it sounds like an intriguing idea.

Also, will we be able to craft items that we, as players, come up with? Obviously subject to GM review (and at least as far as I'm concerned review by the other players too; I don't want to introduce something that will wreck game balance).

I am doing some changing, but I want this to be recognisably Kingmaker. If you are able to separate OOC and IC information I'm fine with it.

In terms of crafting, yes I'm happy to have custom items crafted, but I tend to be pretty careful about balance. If it is a flavourful item you want for roleplaying reasons, sure. If it is because you think you've found a way to save 10% of the cost on a conventional item, no.

I had a wizard in my tabletop who specialised in creating items, and at higher levels these were having kingdom-level effects. I'm okay with that, it makes sense such items can be crafted but also makes sense most adventurers don't want (say) a seven foot monolith that increases plant growth in a seven mile radius.


Monkeygod wrote:

Is there still room here? Got an idea in mind for a Magus or perhaps Inquisitor.

Do you have to actually use the Polearm as your main weapon? That would be kinda weird and silly to me for all seven us to be running around with such a weapon.

Magus sounds great. Inquisitor of Lissala could work, though I hadn't considered that.

You don't have to use your polearm if you don't want to, but I'm hoping they'll become badges of office ;p. You do need to buy one at the start though.


Well, by my count we have 17 expressions of interest ranging from "sounds cool" to "here is my character sheet". Some from this thread, some from the expression of interest thread, and some changes from the PM thread.

I would like a fair idea of what people are doing mechanically, and what the personality is. I'm happy for slots to be left. My plan is to choose seven (c'mon, it has to be seven) PCs, and then let final touches be done in the discussion thread after we work out who represents which virtue/vice.

For the record here are my 17. If I've missed you, sing out.
Anglon
Ashe
derosierr
DM Barcase
Doomed Hero
Gaias Phelacious Aqualade
Haldhin
Irnk
LazarX
Monkeygod
motteditor
Namtarou
Patrick Bailey
Stiehl9s
Tassadan
Tiny Cofee Golem

Also for the record, I want seven PCs for this. If it looks like we've lost someone I'm going to recruit a replacement quick smart!


Ah - my bad, Gaias is marked as retracted but I included him in the 17.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Also signing on. Came down with a bug yesterday so didn't see you had started this thread. Should have the Character Concept in an hour or two, but I doubt you will find it surprising given my previous posts on the seed thread.


I thought this was going to be a major evil campaign, but I have a strange idea that might work out pretty good if the Cult is at least LN.

Sir Kalidiel, Aasimar (Angel Blooded) Paladin of Lissala (Shining Knight Archetype)
Virtue: Zeal

He would have summoning capability, severe potency against evil things and I would play him a bit more Lawful than Good. My concept of the true Lisallan church would be LG though and this would be a great cornerstone of a potent group, possibly even being the leader. I'd also probably get the wings at level 11 (six of course).

I could understand you not going this route, because I would be competing with any summoner for the zeal slot. Another possiblility is to take the paladin idea and run with perhaps the Warrior of the Holy Light, taking the Ultimate Mercy Feat and vying for the Temperance slot (Necromancy).


Regardless of class, the character is going to be built along the idea of Wrath. Very much a holy warrior, even if he's a Magus.

Id also like to throw out that I'm in(been in) games with Tiny Coffee Golem, Doomed Hero and Oterisk and they are all very good players and role players. We all get along quite well. Even if you don't choose me, you would do well to take at least one of them.

However, if you choose TCG, please make sure he is fed a steady diet of his namesake. I fear if you do not, simple things like basic math and easy preception checks are often beyond him :-) :-)


Monkeygod wrote:

Regardless of class, the character is going to be built along the idea of Wrath. Very much a holy warrior, even if he's a Magus.

Id also like to throw out that I'm in(been in) games with Tiny Coffee Golem, Doomed Hero and Oterisk and they are all very good players and role players. We all get along quite well. Even if you don't choose me, you would do well to take at least one of them.

However, if you choose TCG, please make sure he is fed a steady diet of his namesake. I fear if you do not, simple things like basic math and easy preception checks are often beyond him :-) :-)

It's funny because its true. I eat golems.


Given where I think this is going I'd like to alter my submission slightly.

I'd like to go for the sloth character.

A fat halfling conjurer (teleport) who has an air elemental familiar that carries him around. It's shaped roughly like a soft chair crossed with a puffy cloud. I can make it an earth elemental if the air thing is an issue, but i prefer air. After all, which would you choose given the option? He'll have a penchant for using spellcasting to keep himself from having to physically do much. Unseen servants and the like.

I may even take levels in the prestige class that makes you really fat. Haven't decided.


Tiny Coffee Golem wrote:
Monkeygod wrote:

Id also like to throw out that I'm in(been in) games with Tiny Coffee Golem, Doomed Hero and Oterisk and they are all very good players and role players. We all get along quite well. Even if you don't choose me, you would do well to take at least one of them.

However, if you choose TCG, please make sure he is fed a steady diet of his namesake. I fear if you do not, simple things like basic math and easy preception checks are often beyond him :-) :-)

It's funny because its true. I eat golems.

And it is horrifying to watch.


My submission will be a female dhampir bard. Working out all the details now, and planning to have something posted tonight.

RPG Superstar 2012 Top 16

OK, I've got something coming into focus that I like, though I'm still trying to figure out a few of the personality beats.

The basic concept, though, is a gnomish summoner (Carawyn Ellyzig Finwinkle*) who will represent the virtue and her eidolon, who will represent the associated sin. I'm thinking probably going with humility/pride, though I could also see kindness/wrath depending on what others want to play/do (of course that would involve tweaking the back story/personality a bit).

Basic concept:

Carawyn Ellyzig Finwinkle (just three of her names, but she knows humans prefer shorter sobriquets) was neglected while growing up by her parents, who were so involved in their magical and historical studies they tended to forget she was there.

So, like many children, she created an imaginary friend to play with. The only difference was her friend eventually began showing up, as Carawyn began tapping into her latent summoning power.

Faced with this evidence of her abilities, Carawyn's parents began paying attention to her, trying to tutor her in magic. Despite their best efforts, though, she struggled to learn at her wizard parents' side, choosing to focus her arcane talents on her eidolon. Her life probably would have continued in this vein, except for her parents' sudden disappearance when Carawyn was barely old enough to care for herself, and then only with Mouse's help.

Fortunately, a few days after their disappearance, a learned dwarf appeared at the house, and took Carawyn in. He kept her close, and unlike her parents, took great interest in her magical abilities, encouraging her despite her constant doubts about her abilities.

Though she cared little for Lissala, when Hargan -- the father of her heart -- invited her into his faith, she followed him. And again, when Hargan took her and her adopted siblings to found a kingdom, she was surprised, but followed in his footsteps. Now, with her new family, she hopes to carry on Hargan's dream ... though part of her worries her parents will return some day.

My thought was Carawyn's parents worked with Hargran, but then absconded with a Thassilonian device from his repository. Hargran took Carawyn in as a way of trying to convince her parents to return, but they never did. Eventually, Carawyn became one of his seven acolytes, valued for her own contributions as well as her clear magical talents.

When it comes to anything but her own magical talents, Carawyn is humble to the point of it causing near-crippling pessimism. It was only Hargran's encouragement, as he tapped her talents in his own exploration, that let her have any faith in herself, though she shows far more confidence in those areas. Mouse, her eidolon, is the opposite. A massive creature, his roar can deafen those nearby, though that at least spares them from the constant verbal assault as he tells you how wonderful he is. He's very protective of Carawyn, though he does get annoyed at her pessimism.

A little about me:

I've been gaming since like third grade, which is probably about 30 years ago now. I've got two PBP APs I'm running, one of which has been going for two-plus years. (That's the Kingmaker one, and I don't anticipate having trouble separating my knowledge of the campaign from my character's.) I also have run one mod and am getting ready to start a Reign of Winter campaign. I've played in a few PBPs as well, though most have died out quickly (which is why I started GMing). I tend to very much match the GM and everyone else's posting rates. If you post a lot, I'll follow suit.

I'm very interested in this game -- I'm very intrigued by what you're planning by having us all have Craft Wondrous -- so I'd be happy to throw some other pitches your way if Carawyn doesn't seem to suit you (I can also easily make her human, and am actually already leaning toward doing that anyway, if that influences you).

Lastly, I won't be trying to save 10 percent on custom items. I've gotten really interested in the Superstar competition, so I'll be trying to come up with things along those lines. My item from this year (which, granted, didn't get in) would be an example of what I'd be probably trying to do (though again, I realize introducing new items can be tricky, so I'm certainly happy to have GM and even player review of items:

Time's Tide Pendant
Aura moderate transmutation; CL 7th
Slot neck; Price 25,000 gp; Weight
Description
Time ebbs and flows oddly around this hourglass pendant, creating flickering duplicate images that trail after it whenever it is moved. Inside, a dull coppery metal dust ignores gravity, flowing up and down between the glass chambers as the pendant steals and grants precious seconds.

Activating the pendant, a swift action, takes time from the wearer, moving her spot in the initiative order to the end of the round as if she were delaying. In the next round, the pendant returns the time in a burst of speed, moving the wearer's initiative count to the top of the order.

Additionally, three times per day, on command, the pendant grants time to or steals time from a target within 30 feet (DC 15 Will save to negate). Granting time moves the target's initiative count up, so it acts immediately after the user (if it hasn't yet acted in the round) or at the top of the following round. Stealing time from the target moves its initiative count to the bottom of the round as if the target were delaying; if the target has already acted in the round, the change takes effect in the following round. The delay effect supersedes a target's readied action, which is not triggered before the target's new initiative count; the target may take any remaining actions it has available in the round at its new initiative or continue its readied action.

The pendant never prevents a target from acting or gives it more than one action in a round.
Construction
Requirements Craft Wondrous Item, creator must be an oracle with the speed or slow time revelation (Ultimate Magic, page 56); Cost 12,500 gp

* I have an alias for Carawyn still statted up for the character from I think the first PBP I ever played in, which died out quickly. I can rework it if you think you're interested.


Marcus Backstory:
Marcus was born with a kind heart in a city that would see this as a weakness. He was week of body so he kept mostly to books, but like to help out when he could with what he could. His kindness was tested many times through his youth. Often mocked, sometimes even beaten physically. Eventually his kindness begins to warp, first forming into bitterness, then resentment with the end result forging his soul with wrath. Marcus would show those that mocked his deeds, those that would seek to harm him for being weak. Through deep study in text he procured in the dark alleys at night he found strength. Marcus spent his teenage years learning the demonic arts of summoning. Eventually he contacted and bargained his soul with a mighty demon. This demon was drawn to the hate, anger and wrath that now filled Marcus's heart. A unholy pact was made and the demon would now forever serve the boy as a hell forged armor. The demons made the boy strong were he once was weak. It bolstered him in every way and gave him the ability to harm those that once hurt him. Marcus would spend a couple years on a unholy quest dispatching the now weak from this world. He was diligent and swift in his actions. He killed off entire family lines for their indignant behavior once given to him.

One day a dwarf named Hargan heard of Marcus and sought him out. It was easy enough for the master wizard to find the boy. In him he saw great potential, and told the boy of Lissala. He explained to the boy that Lissala would one day rise again, and that he could have a direct hand in this as his soul was forged of wrath. Marcus was a bit taken back, but was intrigued by Hargan's words. Hargan talked with a silver tongue. He twisted and manipulated the young boy into an instrument of his god. Under the tutelage and guidance of Hargan, Marcus's power grew. He spent the next 10 years studying with the wizard. Now the boy finds himself a man, a hardened warrior monk of Lissala. He embraces his study of the arcane with his love of battle. His demonic armor has grown stronger than ever, and if he has to resurrect Lissala himself he will see her will done.

Marcus is a true believer. tied to the virtue of wrath.

On me, I like play by post for the ability to develope deep character development. I can and do post many times a day. I work in IT for the state and have down time. This sounds so awesome and I hope to be part of it, but if not luck and fun to the ones chosen.


Awesome concepts!
I'm not closing this for at least 72 hours.


Another thought: I could go half-orc, using the blood-god summoner archetype, and play off temperance and gluttony. (Like I said I'm happy to adjust to work around what other players want to do.)

I'll probably try to work up a quick draft of the character tonight, though I may also be distracted reading the new Superstar monsters, Snows of Summer, the last couple hundred pages of the Wheel of Time series...


@ Harakani:
- Im going to have to regrettfully withdraw from this recruitment. I just dont have the time to devote to making a character that this game deserves. You have some great applicants already. Ive played or am in games with several of them and they are above par. Good luck picking a party and good gaming.


Here's Gregor the fat halfling wizard.
He made a few of his things. He can make something up to CL 12. My SPellcraft is 17 for making magic items (+12 +5 Crafters Fortune). DC for items = 5+CL.. The highest CL of anything he made is CL 14. The next highest is only 10.

I need to allocate where my stuff is being carried, but between my familiar and I, handy haverac, saddlebags, plus the Muleback chords we're both wearing it's not much of an issue.

If he gets accepted for the adventure I may reallocate some funds and pick up a few more spells for his book.

Gregor:

Gregor
Male Halfling Wizard 5
LN Small Humanoid (halfling)
Init +1; Senses Perception +7
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 size)
hp 28 (5d6+10)
Fort +4, Ref +3, Will +6; +2 vs. fear
--------------------
Offense
--------------------
Speed 15 ft., shift (10') (7/day)
Melee Scythe +2 (1d6-1/x4) and
Unarmed strike +2 (1d2-1/x2)
Wizard Spells Prepared (CL 5):
3 (2/day) Summon Monster III, Summon Monster III, Summon Monster III
2 (3/day) Gust of Wind (DC 16), Gust of Wind (DC 16), Acid Arrow, Acid Arrow
1 (4/day) Unseen Servant, Unseen Servant, Mage Armor, Endure Elements, Feather Fall (DC 15)
0 (at will) Acid Splash, Mage Hand, Detect Magic, Jolt
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 14, Int 18, Wis 12, Cha 12
Base Atk +2; CMB +0; CMD 11
Feats Craft Wand, Craft Wondrous Item, False Focus, Improved Familiar, Martial Weapon Proficiency (Scythe), Scribe Scroll
Skills Acrobatics -5 (-13 jump), Appraise +8, Climb -7, Escape Artist -5, Fly +1, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +10, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +12, Perception +7, Profession (scribe) +5, Ride -4 (-2 to stay in the saddle), Sense Motive +2, Spellcraft +12, Stealth +3, Swim -7 Modifiers swift as shadows
Languages Abyssal, Auran, Celestial, Common, Draconic, Dwarven, Elven, Goblin, Halfling, Ignan, Terran
SQ arcane bonds (arcane familiar, elemental, air, small), arcane familiar nearby, deliver touch spells through familiar, empathic link with familiar, fearless, opposition schools (enchantment, illusion), share spells with familiar, speak with familiar, specialized schools (teleportation), summoner's charm (+2 rds)
Combat Gear Extend metamagic rod (lesser) (3/day), Wand of acid arrow, Acid (2), Air crystal, Alchemical grease (2), Alchemist's fire (4), Bottled lightning, Buoyant balloon, Caltrops (2), Holy water (4), Scent cloak, Smokestick (2); Other Gear Scythe, Handy haversack (empty), Muleback cords, Ring of sustenance, Blanket, Candlestick, Candlestick, Candlestick, Candlestick, Candlestick, Chalk (2), Coffee pot, Cold weather outfit, Everburning torch, Eyeglasses, Furs, Hat, Hip flask, Lissala, Jungle coffee (per cup) (20), Military saddle, exotic, Pack saddle, exotic, Parasol, Saddlebags (2 @ 1 lbs), Spellbook, compact, ????, Travelling spellbook, Twine (50'), Umbrella, Vest, Waterproof bag (empty), Waterproof bag (empty), Wrist sheath, spring loaded (empty), 423 GP, 1 SP, 9 CP
--------------------
TRACKED RESOURCES
--------------------
Acid - 0/2
Alchemical grease - 0/2
Alchemist's fire - 0/4
Bottled lightning - 0/1
Buoyant balloon - 0/1
Extend metamagic rod (lesser) (3/day) - 0/3
Holy water - 0/4
Jungle coffee (per cup) - 0/20
Scent cloak - 0/0
Shift (10') (7/day) (Sp) - 0/7
Smokestick - 0/2
Wand of acid arrow - 0/50
--------------------
Special Abilities
--------------------
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Cold weather outfit +5 Fort save vs. cold weather.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
False Focus You can use a divine focus to cast arcane spells.
Fearless +2 racial bonus vs Fear saves.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Illusion You must spend 2 slots to cast spells from the Illusion school.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (10') (7/day) (Sp) Short-range teleport
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Swift as Shadows Reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.
Teleportation Associated School: Conjuration
--------------------
Gregor has always hated physical labor of any kind. He loves good food, good wine, and revelry. Thankfully for him he came from a wealthy home and always had plenty of money to privide servants and food. At a young age it became clear that he had a penchant for testing. His family sent him off to apprentice for a local hedge wizard, Hadgred. Though he took to his lessons like a fish to water Hagred had this misplaced idea about teaching him "values" and "the joy of an honest day's work." That quickly became old. Though Gregor had mastered the basics of magecraft he knew he had much to learn and Hadgred was becoming increasingly unwilling to teach as Gregor never learned the "life lessons." One day while on errands for his master, yet another life lesson, Gregor overheard a very interesting conversation about a teacher that may be more his speed in Chelax, Hargan Stonebound. At earliest opportunity Gregor paid for passage to Chelax. Devils or no Gregor knew there had to be a better faster way to master this power. He met his new master and the two developed a mutually beneficial relationship. One may even stretch to say that Gretor liked the old man.

Gregor isn't a "true believer" as other are, but he knows a path to power when he sees one. Plus Hargran's loaded and very generous with is pupils.

--------------------

Arcane Familiar
Elemental, Air, Small
N Small Outsider (air, elemental, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 17 (+3 Dex, +1 size, +6 natural)
hp 11 (2d10+2)
Fort +4, Ref +6, Will +4
Defensive Abilities air mastery; Immune bleeds, critical hits, flanking, paralysis, poison, precision damage, sleep, stunning
--------------------
Offense
--------------------
Speed 0 ft., flight (100 feet, perfect)
Melee Slam (Elemental, Air, Small) +6 (1d4+1/x2) and
Unarmed strike +6 (1d2+1/x2)
Special Attacks whirlwind (dc 12)
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 12, Int 8, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Appraise +0, Escape Artist +8, Fly +17, Knowledge (planes) +3, Linguistics +4, Perception +7, Ride +4, Sense Motive +4, Spellcraft +4, Stealth +14
Languages Auran, Common
SQ improved evasion
Other Gear Muleback cords, You have no money!
--------------------
TRACKED RESOURCES
--------------------
-none-
--------------------
Special Abilities
--------------------
Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flight (100 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Immunity to Bleeds You are immune to bleeds.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Whirlwind (DC 12) (Su) Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. If the creature has a fly speed, it can continue to fly at that same speed while in whirlwind form, otherwise it gains a fly s

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Tiny Coffee Golem wrote:


I may even take levels in the prestige class that makes you really fat. Haven't decided.

Bloodmage initiate feat?


Anglon should be finished, and I guess I'm leaning towards Love/Lust.


Harakani wrote:
Tiny Coffee Golem wrote:


I may even take levels in the prestige class that makes you really fat. Haven't decided.
Bloodmage initiate feat?

That's the feat, but I think i've decided not to go down that path. I can play fat and lazy without mechanical reasons.


Carawyn Ellyzig Finwinkle wrote:

Another thought: I could go half-orc, using the blood-god summoner archetype, and play off temperance and gluttony. (Like I said I'm happy to adjust to work around what other players want to do.)

Wow - I have to admit I would like to see the blood-god summoner archetype in action.

Your post (and some others) have made me realise that I really need to have asked an additional question: "What schools would work for this character?"
Given I'm okay with a non-caster becoming the runelord of (say) Humility, I don't see a problem with a caster who initially specialises in (say) conjuration from doing so... but I get some people would rather have a different character than a mismatched school.

Obviously these tie in to virtues as well so if there is a particular virtue(s) your character HAS to be the runelord of then I'd rather know now, so also "What schools would work for this character?"

In both cases "any" is acceptable :)
Virtue-wise I'm okay with the old and new virtues. After much thought I have realised that while we have about thirty pages of word-of-Designer canon to go on, scholars on Golarion are trying to get details of a philosophy that was corrupted over centuries, probably suppressed by archmagi, then survived an apocalypse, and are now over nine-thousand years old. Consequently I am dictating that in my setting there are two conflicting schools of though (the Old School and the New School) that argue about what the virtues were. The Old School interprets Thassilonian artefacts written by early runelords, but the New School claims a carved Azlanti Menhir represents the original wording as carried by Xin to the empire pre-corruption.
All the bits that don't make sense now don't make sense in-character. Your PC can have staked his academic reputation on the idea that Rest and Charity are the same virtue

Spoiler:
Thank you Irnk
and desperately deny any evidence to the contrary.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I'll put up a preliminary tonight.


As I see him right now, Denat could easily be tied to sloth or charity. I'd prefer charity but that's not written in stone.

Quote:


This sounds so awesome and I hope to be part of it, but if not luck and fun to the ones chosen.

I feel the same.

By the way, as Carawyn made an example :

About me:
I've been gaming for ... too long.. about 25 years I think. Tabletop when I was younger (and had more free time) then virtual tabletop. I never tried PbP before. I try to write in a grammatically correct english (that doesn't mean I always succeed :o)
About Pathfinder, I have the unfortunate habit to have more character concepts in my mind than time to play them so if Denat doesn't suit you, feel free to ask for other pitches.


I don't have a specific school in mind. Any would work fine.

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