Wondrous Items Mayhem


Rules Questions

Grand Lodge

1 person marked this as FAQ candidate.

Somewhere in the Core Rulebook says that you can use multiple slotted magic items, like two rings in the same hand, but only one will be active - the strongest, if i recall correctly (if someone can bring the quote, i'll appreciate).

Based on this line i have some questions:

1) If i have a Beneficial Bandolier full with bullets or a Blinkback Belt loaded with daggers, when i remove them all its contents fall of? In the items descriptions it says nothing about it, but its a slotted item, and slotted items should stop functioning when removed.

2) I'm wearing my Beneficial Bandolier/Blinkback Belt and i decide to wear a Belt of Physical Perfection +6, the rules says that only the strongest remain functioning. So, do all my stored stuff fall of?

3) If my things do not fall of, that means i can use multiple Beneficial Bandoliers/Blinkback Belts or a combination of both and another belt, isn't that right?

4) If i remove a slotted item it stops functioning how the Bladed Belt functions at all?

5) Can i have multiple Bladed Belts and another belt and all function normally?

There are another slotted items that function in a similar fashion than the above mentioned. My point of view is that the items do not fall of from the belts, that would be silly. But the game has pretty silly things once in a while so i'll not be surprised if that would be the case. The Bladed Belt, in other case, IMO, is dangerously close to the slotless items, if it's supposed to function at all. Sorry for any English mishaps. (Please do correct me on these too!)

Grand Lodge

No one?

Grand Lodge

Too hard questions? Too pointless? Wrong Meassageboards sections or what?


No, we just don't know. It's all a GM call, really.

Grand Lodge

Better question:

Why are you trying to wear multiple items in the same slot?

Grand Lodge

blackbloodtroll wrote:

Better question:

Why are you trying to wear multiple items in the same slot?

Are you kidding? Having two benficial bandoliers crossed on your chest and one blinckback belt on your waist is a must have for a mexican style gunslinger! All hidden under your poncho!

Now talking seriously, it would be great to benefict from those itens at the same time that you use a more usefull one (like belt of phisical perfection)


Just pay double to make the items slotless, problem solved. If you have a crafter on your team, you still pay only market price.

Edit: Or pay 150% to add the blinkback-option to your normal belt-of-whatever.

Grand Lodge

Yeah, that should solve, but it still don`t answer the questions...


Darklord Morius wrote:


1) If i have a Beneficial Bandolier full with bullets or a Blinkback Belt loaded with daggers, when i remove them all its contents fall of? In the items descriptions it says nothing about it, but its a slotted item, and slotted items should stop functioning when removed.

With the Benficial Bandolier bullets would not fall to the ground they are in slots like a wester gun belt. They would not however be able to be teleported into a fierarm. A GM could say that the pouches are extra dimensional in which case they woudl be sealed and unaccessible until it was once more functioning or he could assume the weight reduciton was magical (and not extra dimensional space) in which case you would be able to access them, but they would all have their normal weight.

If a blinkback belt stopped working you could still pull the item from the belt and throw it, it would just not blink back to the belt.


Darklord Morius wrote:
1) If i have a Beneficial Bandolier full with bullets or a Blinkback Belt loaded with daggers, when i remove them all its contents fall of? In the items descriptions it says nothing about it, but its a slotted item, and slotted items should stop functioning when removed.

No, though the item's magical enhancements cease to function, they are still actually belts capable of holding things. If you take off a Blinkback Belt, it still has clips to hold items, and the Bandolier still has pockets and straps for bullets.

Darklord Morius wrote:
2) I'm wearing my Beneficial Bandolier/Blinkback Belt and i decide to wear a Belt of Physical Perfection +6, the rules says that only the strongest remain functioning. So, do all my stored stuff fall of?

Again no, the belts have stopped having magical functions, but have not stopped having belt functions.

Darklord Morius wrote:
3) If my things do not fall of, that means i can use multiple Beneficial Bandoliers/Blinkback Belts or a combination of both and another belt, isn't that right?

Yes and No. You can't wear multiple magical items and have them all function. By RAW, the Bandolier would continue function because it has the higher caster level. You could still use the Blinkback Belt as a belt that holds weapons, you just couldn't use its magical ability to teleport said items back to itself.

Darklord Morius wrote:
4) If i remove a slotted item it stops functioning how the Bladed Belt functions at all? [sic]

It's still a belt, it just can't magically teleport things.

Darklord Morius wrote:
5) Can i have multiple Bladed Belts and another belt and all function normally?

The can all function normally, just not magically.

I hope this clarifies your conundrums.


Pathfinder Maps Subscriber
Darklord Morius wrote:

Somewhere in the Core Rulebook says that you can use multiple slotted magic items, like two rings in the same hand, but only one will be active - the strongest, if i recall correctly (if someone can bring the quote, i'll appreciate).

Based on this line i have some questions

Darklord Morius wrote:
1) If i have a Beneficial Bandolier full with bullets or a Blinkback Belt loaded with daggers, when i remove them all its contents fall of? In the items descriptions it says nothing about it, but its a slotted item, and slotted items should stop functioning when removed.

No, but the contents of the Bandolier are inaccessible, because the magic of changing to accomodate what you're trying to store doesn't function. The weight savings doesn't function. The bandolier acts as a mundane bandolier in whatever storage configurarion it was in when youu removed it.

In the case of the Blinkback belt, the weapons are accessible (because there's no magic involved in attaching/detaching them) but weapons so removed do not blink back to the belt if the belt is not being worn. In other words, it functions as a mundane weapons belt.

Darklord Morius wrote:
2) I'm wearing my Beneficial Bandolier/Blinkback Belt and i decide to wear a Belt of Physical Perfection +6, the rules says that only the strongest remain functioning. So, do all my stored stuff fall of?

No, as above.

Darklord Morius wrote:
3) If my things do not fall of, that means i can use multiple Beneficial Bandoliers/Blinkback Belts or a combination of both and another belt, isn't that right?

Define "use". You can "wear" multiples, but the magic doesn't function. You can't store or retrieve and you don't get the weight savings. They function as mundane bandoliers/weapons belts. Remember the limit of two mundane bandoliers .

Darklord Morius wrote:
4) If i remove a slotted item it stops functioning how the Bladed Belt functions at all?

The Bladed Belt must remain in your hand when in weapon form. If it leaves your hand while in weapon form, it loses the ability to revert to a belt or change to another weapon form. If someone else picks it up, they can use it only as the weapon form it currently is in. They could also revert it to belt form (unless they are already wearing a magic belt) and then issue the command to assume a different weapon form, assuming they already knew it. Usually, the bladed belt would have to be identified before they could do either.

Darklord Morius wrote:
5) Can i have multiple Bladed Belts and another belt and all function normally?

No. Only one belt slot item will be able to have its magic function. Or did you mean that all of the belts will function mundanely ?

Darklord Morius wrote:
There are another slotted items that function in a similar fashion than the above mentioned. My point of view is that the items do not fall of from the belts, that would be silly. But the game has pretty silly things once in a while so i'll not be surprised if that would be the case. The Bladed Belt, in other case, IMO, is dangerously close to the slotless items, if it's supposed to function at all. Sorry for any English mishaps. (Please do correct me on these too!)

I wasn't sure if you were using "normally" to mean "without magic" or "unmodified by special conditions". I usually use "mundane" to mean "not magic".

EDIT: Ninja'd lots

EDIT2: At least with rings, it's not the most powerful that functions, it's the first two worn.

Core Page 478 wrote:
A character can only effectively wear two magic rings. A third magic ring doesn’t work if the wearer is already wearing two magic rings.

Dark Archive

Yes, when reasonable, you can wear more than one magic item in a slot, but you are limited to the normal number (usually 1) item functioning at a time, the most recently donned item.

You can wear two rings at a time, both functioning. If you put on a third ring, the first one stops working.

You can wear two amulets/brooches/necklaces/etc, but only the last one you put on is functioning.

Obviously, you can not normally wear to suits of armor, though I would allow someone to wear a suit of padded/leather/chain shirt under medium or heavy armor, but the medium or heavy armor would be what is functioning, as you put it on last.

There are various rules elements which allow you to change these limitation, such as the Meridian Belt and the Additional Magic Item Space, the last of which is a 3.x Epic feat which hasn't been updated to PFRPG as far as I am aware.

Also, you can have additional functioning magic items in a slot for twice the price, as they would then be slotless items. You'd only have to possess them to function, so you could have a belt pouch full of slotless magic rings, gaining the benefits of them. However, finding a GM who would allow such craziness is probably not an easy find.


Pathfinder Maps Subscriber
Justin Sluder wrote:
You can wear two rings at a time, both functioning. If you put on a third ring, the first one stops working.

No. The third ring does not function.

I haven't found the rules citation yet for items OTHER than rings, but I believe only the FIRST item in each slot functions, not the last.

Dark Archive Owner - Johnny Scott Comics and Games

I don't know the RAW answer, but we've always ruled that the user of the items determines which ones function, and which do not. It then requires a Standard Action to switch, if desired.

To take the OP's example, if I'm wearing the Bandolier and Blinkback Belt, I would indicate which one is active at the start of the session. If I want to switch, it will take a standard action to "activate" the new item and "deactivate" the current item. If I then obtain a Belt of Physical Perfection +6 and put that on, it would take me an additional Standard Action to activate it and deactivate the other item.

We've used this approach since 2E (no standard action at that time, but you had to sacrifice an attack in combat to switch), and have never had any issues.

YMMV.

EDIT: for clarity.

Grand Lodge

Thanks for the insight guys! I`m a bit skeptic about the Bladed Belt, but the others were explained smoothly. Thanks!

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