Advanced Firearms in Golarion


Lost Omens Campaign Setting General Discussion


One of my players wants to play a Gunslinger if he currently fighter dies. He wants to use a revolver but I am unsure if revolvers even exist in Golarion, much less a character in Varisia having one.

He'll be at least level 5 (so that MAY cover the cost) and I've told him he would likely have at least some tie to Alkenstar.

Thanks.


They aren't in the Inner Sea World Guide.

That said if it is a Homebrew Campaign you can give them one or have them use a Pepperbox in exchange for him having to research it.


Alkenstar isn't in the Inner Sea, but it is a nation in Golarion that produces guns.

Scarab Sages

I beg to differ... Alkenstar is a city state within the region of the Mana Wastes, a 'Nation' that indeed belongs to the Inner Sear Region, the firearms an the Inner Sea World Guide are products from the Mana Wastes.

If you want Alkenstar to have invented revolvers to allow that character to have one, that is firmly your choice, but official Golarion does not seem to know revolvers.


A revolver would require bullets, not shot. If you even gave him one, he wouldn't be able to get ammunition from anywhere.

So in that case, just give him an AK47 - its just one more 'useless' piece of deadweight for him to lug around.

Anyhow, if you advance the weaponry beyond, say, what we see in the PotC movies, then guns become too powerful and commonplace. When they were one-shot and a pain-in-the-arse to use, people still relied on swords and bows. If you don't mind unbalancing your world like that, then go for it. Just bear in mind he shouldn't be the only one with one.

If you decide to use it, and like that flavor, then I highly recommend you get your hands on the Iron kingdoms setting - the Gunmages are off the hook. He may even decide he wants to be a Gunmage.

EDIT: I actually found a PrC for them in the D&D wiki.


actually you wouldnt need bullets early revolvers (U.S. civil war era) used shot. It was loaded in the cylinder with power (in a packet) and a primer was placed at the back for the hammer to strike. Though it would require percussion caps and im not sure if PF guns use those.

That being said to the OP: its your world and if you want there to be revolvers then by all means do it.


Pathfinder's "Gunmage" is a Spellslinger Wizard.

And yeah as has been said Alkenstar is part of the Inner Sea World Guide.

Finally, the ISWG replaced the old Pathfinder Campaign Setting.

Though in my setting there is a Magus Alternate Class called Gun Mage.


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Starfinder Superscriber

I went and open my UC to look at the "Emerging Guns" entry which is the presumed option for Inner Sea if you allow Gunslingers. It says advance firearms COULD exist but are items equal to wondrous items, something to be found in high level treasure hordes.


So you could have him build a Gunslinger and have him find a Masterwork Revolver as Treasure. Maybe even find a Paired Masterwork Revolver later on.

That is if he wants to Dual Wield.


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Starfinder Superscriber

For Lv 5 I would recommend double barrel pistol or a pepperbox. If I was going to reward in a treasure I would wait till level 10 at the earliest but most likely do it around 13-15.


John Templeton wrote:
For Lv 5 I would recommend double barrel pistol or a pepperbox. If I was going to reward in a treasure I would wait till level 10 at the earliest but most likely do it around 13-15.

I totally agree.


Instead of the normal treasure-horde thing (because I'm the type of person who wants to know where something came from), how about he finds a crashed (Spelljamming?) ship, and the dying Alien gives him his weapon? A gun that is bonded to him that only he can fire. That's sort of like the 'Two-Gun Kid' meets Green Lantern. That way, you can keep controls on the tech.

And you could even make him have to learn how to use it, and give it better powers as he levels (so now its a Ben-10 version of Green Lantern... with guns).


Maybe he encounters an Android who gives it to him with just a small number of Cartridges. Say 24 Cartridges and a Journal Written in some odd language that requires Linguistic Skill to decipher to learn the Gunsmithing Feat's Advanced Firearms crafting Ability.


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Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Starfinder Superscriber

Displaced Alkenstar Gunmarshal or illegal smuggling or rogue Gunmarshal.


A Retired Gunmarshal who decided to travel in his Retirement when he got bored of sitting around?

Grand Lodge

abbas wrote:
actually you wouldnt need bullets early revolvers (U.S. civil war era) used shot.

And there were primitive wheel lock revolvers even before that (and no I'm not referring to "pepper-boxes" either). The cylinder of these early revolvers was advanced after each shot by hand (with a special cranking mechanism)...

The problem with them was similar to the problem with the civil war era revolvers in that you risked firing all of the chambers at once with a stray spark; but these wheel lock revolvers were even more prone to this than the civil war era revolvers were...

So, primitive revolvers should be available in any setting that makes use of wheel-lock and flint-lock firearms technology...


And they are covered by Pepperboxes. You just need light re-fluffing.


http://www.pathfinderwiki.com/wiki/Revolver

Sczarni

Elfo wrote:
http://www.pathfinderwiki.com/wiki/Revolver

I wrote that! :) glad someone's getting use out of it!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Digitalelf wrote:


So, primitive revolvers should be available in any setting that makes use of wheel-lock and flint-lock firearms technology...

They don't have to be though, not every culture makes the same progression in technology. The Incas for example were phonemonal road and city builders, but they never used wheels outside of children's toys.


Romans were ahead of their time in Civil Technology & Tactics but were surprisingly behind when it came to Military Technology.


The real issue isn't when or if the revolver is invented or if you can come up with a reason for him to find/use one, but the fact that the revolver is overpowered in MOST(notice the qualifier before anyone starts howling) campaigns.

IMO the only balancing factors in PF's gun rules are misfire, loading speed, and rarity. Now the first 2 can be overcome, but it requires investment of player resources: feats, lots of gold(seriously if you don't have the gunslinger feats each bullet can cost over 11 gold) assuming alchemical cartridges and what not. Basically being able to fire a gun whenever you want for as long as you need is overpowering in the standard PF game because unlike every other aspect of the game(hp's, ac, and saves) touch AC doesn't scale so hitting with every shot becomes a foregone conclusion.

Admittedly you can do most of what a revolver is famous for with a pepperbox or buying multiple guns, but each of them also costs a player a resource(both hands busy in the pepperbox's case or tons of cash in multiple pistol). I also ban the double pistol/musket ability to fire both barrels because of an exploit where the PC gets to double dmg dice for a small minus to hit(which doesn't matter touch AC) paired with quick draw or convoluted weapon cord math turning what should be a neat/cool mechanic into auto win without building encounters around nerfing firearms.

I'm not saying don't do it I am saying really study it and let the player know that if it goes overboard you'll yank the revolver


Actually by R.A.W. Advanced Firearms can't reduce their Loading Speed.

Meaning they get 6(12 if carrying Twin Revolvers) rounds of shooting maximum. This means they get the most out of getting Dead Shot' s Grit cost reduced.


There are a number of spells specifically designed to futz with guns and ammo, so if someone makes too much of a name for himself as a gunslinger he may have to worry about people coming prepared...

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