I have a suggestion for a new race


Pathfinder Online

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Goblin Squad Member

Though I admit that it is ripped from Dungeons & Dragons Online I feel that a transition to Pathfinder Online would be in order.

Automaton - a magical construct built for war (fighter class restricted)

I see them as being about seven feet in height and favours the great axe as their weapon of choice. (they have no aptitude for using bows and no will to use any other melee weapon than the great axe)

Their racial bonus stats are: STR +3, DEX -4, CON +3, INT -2, WIS -2, CHA -4.

Thus their starter stats without additional points would be:

STR 13
DEX 6
CON 13
INT 8
WIS 8
CHA 6

Goblin Squad Member

From the minis it looks like we may find opportunity to fight against automatons anyway.

Goblin Squad Member

Pathfinder(tabletop) has robots (As a template). And androids (as a playable race). They're mostly in Numeria, which borders our segment of the River Kingdoms.

Goblin Squad Member

Please tell me more about Numeria and these androids.

Goblin Squad Member

This should help:

http://www.pathfinderwiki.com/wiki/Numeria

Goblin Squad Member

Ah... thank you.

Goblin Squad Member

I hope they add some premium races eventually like this and tieflings in particular, with a great deal of variability in appearance (like the custom races in Star Trek online). Variability adds fun and novelty

Goblin Squad Member

Jameow wrote:
I hope they add some premium races eventually like this and tieflings in particular, with a great deal of variability in appearance (like the custom races in Star Trek online). Variability adds fun and novelty

And Aasimars, of course.

Goblin Squad Member

Yes :D

Goblin Squad Member

The Shameless One wrote:

Though I admit that it is ripped from Dungeons & Dragons Online I feel that a transition to Pathfinder Online would be in order.

Automaton - a magical construct built for war (fighter class restricted)

I see them as being about seven feet in height and favours the great axe as their weapon of choice. (they have no aptitude for using bows and no will to use any other melee weapon than the great axe)

Their racial bonus stats are: STR +3, DEX -4, CON +3, INT -2, WIS -2, CHA -4.

Thus their starter stats without additional points would be:

STR 13
DEX 6
CON 13
INT 8
WIS 8
CHA 6

And after spending 20 attribute points in the most beneficial way the stats would be:

STR 16
DEX 10
CON 16
INT 8
WIS 8
CHA 6

Goblin Squad Member

The Shameless One wrote:
The Shameless One wrote:

Though I admit that it is ripped from Dungeons & Dragons Online I feel that a transition to Pathfinder Online would be in order.

Automaton - a magical construct built for war (fighter class restricted)

I see them as being about seven feet in height and favours the great axe as their weapon of choice. (they have no aptitude for using bows and no will to use any other melee weapon than the great axe)

Their racial bonus stats are: STR +3, DEX -4, CON +3, INT -2, WIS -2, CHA -4.

Thus their starter stats without additional points would be:

STR 13
DEX 6
CON 13
INT 8
WIS 8
CHA 6

And after spending 20 attribute points in the most beneficial way the stats would be:

STR 16
DEX 10
CON 16
INT 8
WIS 8
CHA 6

That is only ten points

Goblin Squad Member

Also, here's the source for android characters:

http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/android

Goblin Squad Member

Cost of attribute points:

6-12 One point per increase

13-14 Two points per increase

15-16 Three points per increase

17-18 Four points per increase

Goblin Squad Member

Every point buy system I know applies racial adjustments AFTER spending points. So six to raise Dex to 14, four to raise STR to 13, four to raise Con to 13, there's fourteen points. Six left, probably to fix mental stats.

Also, your point costs aren't quite aligned with the Pathfinder point buy system, which I'd assume would be the starting point for this.

Goblin Squad Member

Ah, yes...

New racial adjustments for the Automaton race:

STR +2
DEX -4
CON +2
INT -2
WIS -2
CHA -4

Pathfinder 15 points build:

STR 16
DEX 10
CON 16
INT 8
WIS 8
CHA 6

Pathfinder 20 points build:

STR 16
DEX 10
CON 16
INT 10
WIS 10
CHA 7

This might seem bad but they are immune to charm, sleep, drowning (they can't swim either, zero buoyancy) and fire damage and some other things that slips my mind at this time.

Their bodies are compleatly encased in iron which protects them to the same degree as a full set of plate armor or the Pathfinder equivalent and if you choose a special feat at character creation you can substitute that with dwarven steel which protects the same but adds one or two points of damage absobtion.

And in order to make them rare... a new player can not create this race because you must first reach level 15 or something like that with your regular character to unlock a level 1 Automaton.

Goblin Squad Member

I would like to see some evil races. Orcs and kobolds and hobgoblins, oh my!

Goblin Squad Member

I really doubt we are going to see anything like the warforged in this game at least for a very long time. Pathfinder has like 25 races in its lore that come before them.

Goblin Squad Member

Death to All Fleshlings!!!

Goblin Squad Member

avari3 wrote:
I really doubt we are going to see anything like the warforged in this game at least for a very long time. Pathfinder has like 25 races in its lore that come before them.

25 flavors of meat? No, let them do a few of the basic meat-sack races, then robots should have a fairly high priority after that.

Goblin Squad Member

avari3 wrote:
I really doubt we are going to see anything like the warforged in this game at least for a very long time. Pathfinder has like 25 races in its lore that come before them.

I don't like that name or how they were portrayed in Dungeons & Dragons Online.

I haven't played pen and paper games since I were in high school so I wouldn't know how they are portrayed there.

Goblin Squad Member

The Shameless One wrote:
avari3 wrote:
I really doubt we are going to see anything like the warforged in this game at least for a very long time. Pathfinder has like 25 races in its lore that come before them.

I don't like that name or how they were portrayed in Dungeons & Dragons Online.

I haven't played pen and paper games since I were in high school so I wouldn't know how they are portrayed there.

I'm curious, what didn't you like about them?

Goblin Squad Member

The Shameless One wrote:


I don't like that name or how they were portrayed in Dungeons & Dragons Online.

I haven't played pen and paper games since I were in high school so I wouldn't know how they are portrayed there.

DDo did an abysmal job flexing the coolness of Eberron. Doesn't surprise me the warforged got lost in translation in that gawdawful game.

Goblin Squad Member

Blaeringr wrote:
25 flavors of meat? No, let them do a few of the basic meat-sack races, then robots should have a fairly high priority after that.

I agree, just telling you the realities of the setting you signed up for.

Goblin Squad Member

They're portrayed pretty similarly as far as I know, though they're only in DDO because they're native to the Eberron setting that DDO is based in.

Grand Lodge Goblin Squad Member

I just want goblins!

Goblin Squad Member

avari3 wrote:
Blaeringr wrote:
25 flavors of meat? No, let them do a few of the basic meat-sack races, then robots should have a fairly high priority after that.
I agree, just telling you the realities of the setting you signed up for.

The realities hardly amount to being required to stick to the order of "Pathfinder has like 25 races in its lore that come before them". The real reality is that GW can put implement races in whatever order they choose.

Goblin Squad Member

Blaeringr wrote:
avari3 wrote:
Blaeringr wrote:
25 flavors of meat? No, let them do a few of the basic meat-sack races, then robots should have a fairly high priority after that.
I agree, just telling you the realities of the setting you signed up for.
The realities hardly amount to being required to stick to the order of "Pathfinder has like 25 races in its lore that come before them". The real reality is that GW can put implement races in whatever order they choose.

It's just priorities :(

I'm still eagerly awaiting (and hoping) when after a lot of effort on the player's part, that we will be able to obtain templates such as half-dragon, lich, or whatother crazy ones there are.

Goblin Squad Member

Oh, I agree - priorities yes. Different people will see different priorities here. But there is definitely no "reality" that says there are 25 that must be prioritized before a specific one.

Goblin Squad Member

Dario wrote:
The Shameless One wrote:
avari3 wrote:
I really doubt we are going to see anything like the warforged in this game at least for a very long time. Pathfinder has like 25 races in its lore that come before them.

I don't like that name or how they were portrayed in Dungeons & Dragons Online.

I haven't played pen and paper games since I were in high school so I wouldn't know how they are portrayed there.

I'm curious, what didn't you like about them?

I didn't like the name Warforged and I didn't like that they could drown in D&D Online and I didn't like that they could be every class like wizard and cleric.

Goblin Squad Member

They're living, sentient creatures, why wouldn't they be able to be any class?

As an alternative, why would they be the only race in the game that was class restricted?

Goblin Squad Member

Dario wrote:

They're living, sentient creatures, why wouldn't they be able to be any class?

As an alternative, why would they be the only race in the game that was class restricted?

Because they are like Arnold Schwarzenegger's Terminator.

Goblin Squad Member

They're no longer able to drown in DDO. The version you're talking about sounds like the first year of DDO where much was incomplete about the game.

Goblin Squad Member

Blaeringr wrote:
They're no longer able to drown in DDO. The version you're talking about sounds like the first year of DDO where much was incomplete about the game.

I played it during the open beta and found it to be not for me so I have no idea how it is these days.

Goblin Squad Member

The Shameless One wrote:
Dario wrote:

They're living, sentient creatures, why wouldn't they be able to be any class?

As an alternative, why would they be the only race in the game that was class restricted?

Because they are like Arnold Schwarzenegger's Terminator.

Oh, all robot people have to be fighters and killers and unstoppable mechanical monsters.

You humans/elves/ect are all racist.

Goblin Squad Member

IronVanguard wrote:
The Shameless One wrote:
Dario wrote:

They're living, sentient creatures, why wouldn't they be able to be any class?

As an alternative, why would they be the only race in the game that was class restricted?

Because they are like Arnold Schwarzenegger's Terminator.

Oh, all robot people have to be fighters and killers and unstoppable mechanical monsters.

You humans/elves/ect are all racist.

You prefer to have a robot who plays the banjo or writes love poems?

Goblin Squad Member

Actually, I had a friend who played a pretty epic warforged bard.

Goblin Squad Member

Everything is epic these days... the word has completely lost it's original meaning.

Goblin Squad Member

Still, there's really no reason to limit warforged except bias.
Liking making all dwarves smiths, or elves live in trees and junk.

Goblin Squad Member

I agree and Warforged should stay in Eberron.

What I'm talking about is a playable Automaton race.

Webstore Gninja Minion

Warforged are intellectual property of Wizards of the Coast and won't be making an appearance in Pathfinder Online.

Androids, however, who knows? :)

Grand Lodge

The Shameless One wrote:
The Shameless One wrote:

Though I admit that it is ripped from Dungeons & Dragons Online I feel that a transition to Pathfinder Online would be in order.

Automaton - a magical construct built for war (fighter class restricted)

I see them as being about seven feet in height and favours the great axe as their weapon of choice. (they have no aptitude for using bows and no will to use any other melee weapon than the great axe)

Their racial bonus stats are: STR +3, DEX -4, CON +3, INT -2, WIS -2, CHA -4.

Thus their starter stats without additional points would be:

STR 13
DEX 6
CON 13
INT 8
WIS 8
CHA 6

And after spending 20 attribute points in the most beneficial way the stats would be:

STR 16
DEX 10
CON 16
INT 8
WIS 8
CHA 6

I think the appropriate name would be the Munchkinoid.


So is that basically a magical android?

Goblin Squad Member

The Shameless One wrote:
IronVanguard wrote:


You prefer to have a robot who plays the banjo or writes love poems?

isn't that Britney Spears? ;D (I actually think she doesn't record anymore, they just auto tune stuff she said)

Goblin Squad Member

An Android is a artificial copy of a human, this looks more like the Emerald Automaton WizKids Pathfinder Battles Miniature.

Silver Crusade Goblin Squad Member

meh ... just set a few Cadaver Collectors loose.

That should provide endless hours of fun for any one below level 6.

Goblin Squad Member

The Shameless One wrote:
Blaeringr wrote:
They're no longer able to drown in DDO. The version you're talking about sounds like the first year of DDO where much was incomplete about the game.
I played it during the open beta and found it to be not for me so I have no idea how it is these days.

DDO has changed dramatically since BETA.

I got so into warforged though because they were so disliked in the early days of the game. Turbine implemented them with all the disadvantages, but none of the immunities. Most players decided pretty quickly, at that stage, that they hated warforged and anyone who played warforged. So I decided to play nothing but warforged just to spite other players.

It turned out pretty awesome. Once Turbine got around to bringing in all their immunities, they became pretty formidable.

And there is nothing harder to kill in DDO than a warforged sorcerer. Highest spell point pool, fastest casting time, high constitution and further racial constitution and toughness bonuses, higher fortification, immunities, repair spells that you get to hoard to yourself unlike clerics who are expected to babysit the whole party...

I use a slightly altered version of Agent Smith's monologue for my main character's bio:

Quote:
I'd like to share a revelation that I've had during my time here. It came to me when I tried to classify your species and I realized that you're not actually mammals. Every mammal on this planet instinctively develops a natural equilibrium with the surrounding environment but you fleshlings do not. You move to an area and you multiply and multiply until every natural resource is consumed and the only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Fleshlings are a disease, a cancer of this planet. You're a plague, and we are the cure.

Goblin Squad Member

Somehow, Watson, I think our Mr. Blaeringr rather enjoyed that little display of oratory.

Goblin Squad Member

Blaeringr wrote:
I got so into warforged though because they were so disliked... I decided to play nothing but warforged just to spite other players.

You're so very intriguing to me. It's like staring at a fire, and being drawn to place your hand in it.

Webstore Gninja Minion

I had a warforged wizard named Reagent in DDO. "I was created to do war...and now I do war upon my makers."

Liberty's Edge Goblin Squad Member

Considering they only just voted in Gnomes, I think it is a little early to be talking about other races when they haven't even announced when they were going to impliment the other Core Races.

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