Shut Up and Fight! (Oracle Build)


Advice


I've been working on a build, and I'd like your advice and input.

Currently incomplete guide.
Here's the build at level 10, 20 point buy, standard wealth.
(DPR 38 with power attack, DPR 50 with Enlarge Person.)

Suaf
Male Human Oracle 10
CG Medium Humanoid (human)
Init +6; Senses oracle's curses (deaf), scent; Perception +12
--------------------
Defense
--------------------
AC 24, touch 11, flat-footed 24 (+12 armor, +1 natural, +1 deflection)
hp 73 (10d8+10)
Fort +7, Ref +6, Will +9; +2 trait bonus vs. charm and compulsion
--------------------
Offense
--------------------
Speed 30 ft., revelations (battlefield clarity [2/day], skill at arms, surprising charge [2/day], war sight, weapon mastery)
Melee +3 Greatsword +18/+13 (2d6+13/17-20/x2)
Melee +3 Greatsword +18/+11 (2d6+19/17-20/x2) (power attack)
Melee +3 Greatsword +18/+11 (3d6+21/17-20/x2) (power attack + enlarge person)
Oracle Spells Known (CL 10):
5 (3/day) Breath of Life, Mass Cure Light Wounds, Righteous Might, (Quickened Enlarge Person)
4 (5/day) Blessing of Fervor (DC 17), Cure Critical Wounds, Wall of Fire, Forceful Strike (DC 17)
3 (7/day) Magic Vestment, Cure Serious Wounds, Invisibility Purge, Dispel Magic, Deadly Juggernaut
2 (7/day) Restoration, Lesser, Silence, Cure Moderate Wounds, Fog Cloud, Grace, Martyr's Bargain
1 (7/day) Divine Favor, Shield of Faith, Remove Fear, Enlarge Person, Cure Light Wounds, Liberating Command, Stone Shield
0 (at will) Stabilize, Create Water, Purify Food and Drink, Detect Poison, Read Magic, Detect Magic, Mending, Light, Spark
--------------------
Statistics
--------------------
Str 24, Dex 10, Con 12, Int 10, Wis 8, Cha 16
Base Atk +7; CMB +14; CMD 25
Feats Extra Revelation, Extra Revelation, Furious Focus, Improved Critical (Greatsword), Improved Initiative, Power Attack -2/+4, Quicken Spell, Silent Spell, Weapon Focus (Greatsword)
Traits Birthmark, Reactionary
Skills Climb +2, Diplomacy +7, Escape Artist -5, Fly -5, Heal +7, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +1, Perception +12 (+15 on checks that do not rely on hearing), Ride -1, Spellcraft +13, Stealth +5, Survival +4, Swim +2
Languages Common, Sign
SQ heart of the wilderness +5, mysteries (battle)
Other Gear +3 Full plate, +3 Greatsword, Amulet of natural armor +1, Belt of giant strength +4, Boots of striding and springing, Cloak of resistance +3, Ring of protection +1
--------------------
Special Abilities
--------------------
Battlefield Clarity (2/day) (Ex) Reroll failed saves against many conditions with a bonus.
Birthmark +2 save vs. charm & compulsion
Deaf Fail sound-based Perception, -4 opposed Perception. All spells have Silent Spell for free.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Heart of the Wilderness +5 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Silent Spell Cast all spells with no verbal components.
Surprising Charge (2/day) (Ex) Move your speed as an immediate action.
War Sight (Su) Take your choice of 2 initiative rolls. Always act in the surprise round.


"Oracles do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components." - reconsider birthmark
- perhaps with magical liniage - on divine favor or enlarge person (quicken)

- Consider maneuver mastery as lvl 7 revalation - You have weapon focus, and greater weapon focus, you can are pretty good at buffing yourself - you could trip quite well (there is also a trait that will give you +1 on CMB)

I Like falcion over greatwsord for the better crit range... But I don't wanna go into the whole which is better...


On spells you really want some form of Protection from...

I would also look carefully at Silence. Ots a useful spell but the 1 round casting time is a pain. I wouldnt want to be level 10 without access to resist Energy.

Deadly Juggernaut looks great on paper but is only really relevant if you are facing a large number of very weak enemies and even then you arent making all that many attacks. I would take a look possibly at Daylight (especially if you are in PFS modules as they love Deeper Darkness) or Channel Vigour.

You are level 10 with no ranged attack and no range based offensive spells. Consider adding in Air Walk or some sort of ranged attack.

Silent Spell is OK as a feat but you are probably better off just grabbing a Lesser Rod, dirt cheap at 3k. I might be inclined to pick up Persistent and one or two attack spells. Sound Burst is excellent action economy if you can catch at least two enemies in its area.


I have an battle oracle level 9, and I'll offer some input based on my expereince. I've played the character since level 1.

First: Have you considered a reach weapon and armor spikes? I play mine like that and have really enjoyed that choice. I also have a dex of 14 and combat reflexes. Even if you don't, I'll still recommend manouver mastery. It is a really good revelation. Battlefield clarity is nice to have, but I picked at level 5 and am yet to use mine. I'm just saying. If you are worried that much about some saves, you shouldn't dump your wisdom.

Personally, I would never, ever enjoy playing a character with the death curse. You will be completely crippled in social situations, for a start, but if you don't mind that you can go ahead. If you reconsider pick tongues or lame.

As a frontline fighter you are very, very squishy, with only 12 con, d8 hd and mediocre ac. you will go down fast. Picking the toughness feat, increasing your con, using a reach weapon, the combat healer revelations, are things you can do to improve this. Also see spell choices below:

Spell choices: Like andrew said, protection from x (evil) should be a nobrainer. I have circle of protection from evil as 3rd level spell on my oracle, and it is crazy good. Just pick it. It is probably the last spell on my list, after maybe blessing of fervor, I would ever change. I love it, and so does my group. I think bless is a good 1st level spell to have, even at level 10. Stone shioeld requires Dm permission to use for you, just so you know. Silence and grace are very good 2nd level picks, but I'd really try to find a spot for bears endurance for your build. It is a very underrated spell, you can cast it before combat and it gives you +20 hp and +2 fort saves and it can also cast it before combat. You can pick it up for 1 hp (favoured class bonus) or swap it out with martyrs blessing. If you pick this, you don't have to worry so much about your con. Martyrs blessing can be good, but is also very stuational, and though it can save your life it can also outright kill you. When you are facing enemy casters, their damage spells are usually the leist of your worries, anyway. I don't think deadly juggernaut is worth it. Consider summon monster 3 for added utility and options in combat. I've found it very usefull on my own caster. I don't think Forcefull strike is worth it either. For some extra damage and an unlikely cmb check you are using up a slot that could be used for blessing of fervor or other goodies. Consider aura of doom, air walk, spiritual ally (if your dm lets you use chr), summon monster 4 or greater magic weapon (see below).

On your abilities I think you have used to much in strength and to much in charisma. If I am right you picked a starting strength of 19. For charisma pick up a headband instead. I think dumping wisdon is a bad idea, and your constitution is low. If you start with a higher constitution, you can afford spending more favoured class bonuses on extra spells, which is an awesome option to have.

With a 3rd level slot, you can enchant your armor to a +2 full plate all day. I therefore don't think it's worth it to spend money on a +3 armor. If you pick greater magic weapon as a 4th level slot, you can enchant it as +2 weapon all day without spending any money. If the latter option is worth it, is more debatable than the first. Either way you should really find money for a lesser extend rod or two, I don't think there ar many other options that will give you as much bang for your buck as this.

Overall: I think you are a bit to focused on dpr and to little on your spell casting abilities. YOu can kick som ass in melee, but you are still a full caster. Find a way to get more hp so you can pick extra spells once you can pick 2nd level spells and above. Leart to love your long duration buffs.


Bigtuna wrote:

"Oracles do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components." - reconsider birthmark

- perhaps with magical liniage - on divine favor or enlarge person (quicken)

Great catch! I'll definitely change that. (I guess I'm still used to clerics.)

Bigtuna wrote:
- Consider maneuver mastery as lvl 7 revalation - You have weapon focus, and greater weapon focus, you can are pretty good at buffing yourself - you could trip quite well (there is also a trait that will give you +1 on CMB)

I've considered it, and I agree that level 7 is the earliest level to take Maneuver Mastery, since it doesn't do much until then.

Bigtuna wrote:
I Like falcion over greatwsord for the better crit range... But I don't wanna go into the whole which is better...

Generally speaking, a greatsword is better at 1st level and the falchion surpasses it at some point between 1-20. For Suaf, that point is sometime above 10th level. Also, Enlarge Person kicks the 2d6 greatsword up to 3d6.

The thing that would most make me consider switching to a falchion is critical, but their prerequisites are all BAB+11 or higher, with the good ones comming very late for a 3/4 BAB character.


andreww wrote:

I would also look carefully at Silence. Ots a useful spell but the 1 round casting time is a pain.

Silent Spell is OK as a feat but you are probably better off just grabbing a Lesser Rod, dirt cheap at 3k. I might be inclined to pick up Persistent and one or two attack spells. Sound Burst is excellent action economy if you can catch at least two enemies in its area.

I didn't take Silent Spell - a deaf oracle casts all spells as if using Silent Spell, but without increasing the spell level. The combination of "free" silent casting, Silence, and Surprising Charge is what originally inspired me to make a deaf oracle. It makes him extremely good at stopping spellcasters.

andreww wrote:
I wouldnt want to be level 10 without access to resist Energy. . . Deadly Juggernaut looks great on paper but is only really relevant if you are facing a large number of very weak enemies and even then you arent making all that many attacks. I would take a look possibly at Daylight (especially if you are in PFS modules as they love Deeper Darkness) or Channel Vigour.

Thanks! I didn't actually intend to include Deadly Juggernaut on that list - it's pretty terrible. Replaced with Resist Energy, Communal.

andreww wrote:
You are level 10 with no ranged attack and no range based offensive spells. Consider adding in Air Walk or some sort of ranged attack.

Crap! I forgot the composite longbow. Thanks for catching that.


Falchion isnt better than a greatsword until about level 15 when having flat dmg bonusses of 35+ (being equal at +35), already considering enlarge person/righteous might.

Edit: I'd go dual cursed. No need for enlarge as you have RM, quicken divine favor instead.

That gives you two more revelations and the all powerful ill omen spell thats just great for quickening!


Erikkerik wrote:
Personally, I would never, ever enjoy playing a character with the death curse. You will be completely crippled in social situations, for a start, but if you don't mind that you can go ahead. If you reconsider pick tongues or lame.

I totally see where you’re coming from. The inspiration for this character came from the combination of the deaf curse with the spell Silence. So, in this case, deafness is at the root of the character concept. Also, the last couple characters I’ve played have been extremely social. Shut Up and Fight is intended to give a different roleplaying experience.

Erikkerik wrote:
First: Have you considered a reach weapon and armor spikes? I play mine like that and have really enjoyed that choice.

Armor spikes! Having forgotten about armor spikes, I was hesitant to use a reach weapon, although I wanted to because of its synergy with Enlarge Person. Looking through the martial weapons with reach, a horsechopper looks like the best one (much to my surprise).

Horsechopper 1d10 (x3), P or S, reach, trip
With Enlarge Person, 1d10 becomes 2d8.

Erikkerik wrote:
. . . I'll still recommend manouver mastery. It is a really good revelation. Battlefield clarity is nice to have, but I picked at level 5 and am yet to use mine. I'm just saying.

Definitely replaced!

Erikkerik wrote:
As a frontline fighter you are very, very squishy, with only 12 con, d8 hd and mediocre ac. you will go down fast . . .On your abilities I think you have used to much in strength and to much in charisma. If I am right you picked a starting strength of 19. For charisma pick up a headband instead. I think dumping wisdon is a bad idea, and your constitution is low. If you start with a higher constitution, you can afford spending more favoured class bonuses on extra spells, which is an awesome option to have.

I think you’re right. Starting with two 16s (STR and CHA) was overboard. I’m not used to working with point-buy (My group usually uses an array) and I over did it a bit.

Erikkerik wrote:
Spell choices. . .

Some very good suggestions, thank you!


Bigtuna wrote:

"Oracles do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components." - reconsider birthmark

- perhaps with magical liniage - on divine favor or enlarge person (quicken)

- Consider maneuver mastery as lvl 7 revalation - You have weapon focus, and greater weapon focus, you can are pretty good at buffing yourself - you could trip quite well (there is also a trait that will give you +1 on CMB)

I Like falcion over greatwsord for the better crit range... But I don't wanna go into the whole which is better...

What trait give plus to cmb ?

Liberty's Edge

Blueluck wrote:
The combination of "free" silent casting, Silence, and Surprising Charge is what originally inspired me to make a deaf oracle. It makes him extremely good at stopping spellcasters.

I agree totally with this.

I also think this character would benefit from the Step Up line of feats, even though you'll often be operating with reach, thanks to Enlarge Person or Righteous Might.


If you go with the reach weapon AND you want to shut down spell casters, look into Combat Reflexes and Disruptive.

On second thought, though, I don't know that you'll need it, with the Silence. (That's a cool idea, there!)

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Shut Up and Fight! (Oracle Build) All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice