Starting a business inside a city or fort?


Pathfinder Online

Goblin Squad Member

I love the idea of being able to start a tavern, hire some bards for entertainment and maybe a few NPC bouncers. Has there been any talk about being able to start businesses inside of player cities? Anything from a stand at the plaza selling herbs and fruit - to a permanent structure that could be a guild hall, leather crafters shop...heck even a building to showcase a taxodirmist's stuffed monster collection for a fee.

I think you could get some really solid gaming together around this! Establishing and defending trade routes, paying adventurers to keep local roads clear, alliances between trading companies that don't depend on town-to-town relationships...etc

Any thoughts?

Goblin Squad Member

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I really hope the whatever the final system is allows for people to own structures in the hexes and cities of organizations they don't belong to, but that they need permission of the controlling organization.

That is how The Empyrean intends to generate much of it's revenue. Or at least the system I will advocate. No tolls. No sale-taxes. And of course we will keep our domain safe. But we will rent out space in our hexes to entrepreneurs outside The Empyrean Order if our own members don't claim all the space.

The lack of trade restrictions and strong defense will allow our own businesses and anyone renting from us to thrive.

Goblin Squad Member

Andius wrote:

I really hope the whatever the final system is allows for people to own structures in the hexes and cities of organizations they don't belong to, but that they need permission of the controlling organization.

Same here.

Goblin Squad Member

Unless I'm shouted down (I won't be =]) The Keepers of The Circle will also be very, very free-trade oriented. We're firmly for individual liberty (with one strict rule - Thou Shallt Not Aggress) and we'll be providing as much structure and support for that as we can. Definitely look to Andius and The Empyrean Order for a strong, well protected place to set up trade and flourish. They're good people. =]


Hroderich Gottfrei wrote:
Unless I'm shouted down (I won't be =]) The Keepers of The Circle will also be very, very free-trade oriented. We're firmly for individual liberty (with one strict rule - Thou Shallt Not Aggress) and we'll be providing as much structure and support for that as we can. Definitely look to Andius and The Empyrean Order for a strong, well protected place to set up trade and flourish. They're good people. =]

Free trade has my vote Hroderich! Instead of Nafta we can call it PathTa! :P

Goblin Squad Member

RKFTA? "Ruk-fuh-tah?" :P

My Austrian-Economics leanings are pretty readily apparent everywhere I go, so I'm definitely in favor of placing zero restrictions on trade between consenting players.

Goblin Squad Member

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Hroderich Gottfrei wrote:
My Austrian-Economics leanings are pretty readily apparent everywhere I go...

My greatest fear about PFO is that the devs will hard-code assumptions into the system that force Austrian Economics to be inefficient, rather than allowing the market to be truly free.

Goblin Squad Member

Hopefully, they'll mostly leave the markets alone and let it work itself out. Actually, that's one of the things that has me most excited for this game (and for KoTC) - I'd really, really like to show that a group of individuals acting in their own self interest and holding by the non-aggression principle is viable and desirable - and if it succeeds in a system like PFO where risk is way mitigated for being a murderhobo (I don't permanently die when I aggress and get taken down for it), that's just a more ringing endorsement of it in general. I seriously hope that they don't attempt to enforce Keynesian or other modes of thought onto the game but leave it entirely (or as much so as possible, given resources have to come from somewhere) in the hands of the players.

Goblin Squad Member

Would be nice to be able to open up a small shop in a corner or alley somewhere to sell items I get from pillaging/stealing or adventuring without having to truly be there a great deal of time.

Get an NPC to run the shop or perhaps hire another Player to run the shop for me.

Goblin Squad Member

I would add a proviso that rights accrue to the settlement to deconstruct/repurpose abandoned structures.

Goblin Squad Member

Being wrote:
I would add a proviso that rights accrue to the settlement to deconstruct/repurpose abandoned structures.

And occupied structures. Maybe setting up shop in that Evil city was a bad idea.

Goblin Squad Member

Banesama wrote:
Get an NPC to run the shop or perhaps hire another Player to run the shop for me.

I have little doubt that someone will be running a consignment shop.

Goblin Squad Member

Hey I'm all for this stuff. Sometimes I don't want to move goods through the wild but just between shops. Someone has got to move that Stuffed Dragon the Taxidermist sold. ;)

Grand Lodge Goblin Squad Member

I am also looking forward to having a business within a settlement. Hopefully the player economy will be local, instead of a global 'auction house' -- that would really suck.


BraxtheSage wrote:
I am also looking forward to having a business within a settlement. Hopefully the player economy will be local, instead of a global 'auction house' -- that would really suck.

Although I haven't seen it explained. What I've read hints that the markets will indeed be local. Opening up tons of ways to make money. Much better then global.

Goblin Squad Member

Valandur wrote:
BraxtheSage wrote:
I am also looking forward to having a business within a settlement. Hopefully the player economy will be local, instead of a global 'auction house' -- that would really suck.
Although I haven't seen it explained. What I've read hints that the markets will indeed be local. Opening up tons of ways to make money. Much better then global.

From what I have read so far, no global 'auction house' and if you want an item being sold exclusively in a settlement a few days travel away, you will have to go there to get it or pay someone to get it and bring it to you.

Goblin Squad Member

I am personally hoping for everything creative players used to enjoy in Ultima Online and then some. Back when the MMO world was young, UO players like myself used to not only run our own businesses, but we actually ran caravans of goods from one town to another. We arranged for protection by friendly players while risking the danger of ambush from hi-lighted guilds or the occasional PKer, then set up a player run market upon reaching destination (if the stock arrived safely). Players who didn't wish to risk the trip could wait safely in the market city, coin in hand, and carry out their transactions upon the caravan's arrival. These were whole afternoon events arranged by the players themselves - no auction house or automated transactions - just us.

This sort of face-to-face economics not only promoted networking with other players so as to grow your business, but it was one of the best naturally occurring catalysts for role-play. Even players who didn't role-play learned that they could get a far better deal haggling in-person than shopping at player-run vendors.

As for shops, I would love to reestablish something like the community center that I used to run on the Catskills shard, where new players could find advice, a few charitable goods to get started, and meet members of the established community as they looked for their personal niche among their fellow players.

If this game provides even a portion of what we used to create together, not only in regards to a player run economy, but a player run world, then after a decade of WoW clones, I will be a very happy gamer.

Goblin Squad Member

Hopeful wrote:

I am personally hoping for everything creative players used to enjoy in Ultima Online and then some. Back when the MMO world was young, UO players like myself used to not only run our own businesses, but we actually ran caravans of goods from one town to another. We arranged for protection by friendly players while risking the danger of ambush from hi-lighted guilds or the occasional PKer, then set up a player run market upon reaching destination (if the stock arrived safely). Players who didn't wish to risk the trip could wait safely in the market city, coin in hand, and carry out their transactions upon the caravan's arrival. These were whole afternoon events arranged by the players themselves - no auction house or automated transactions - just us.

Sign me up! That's what I'd love to do as a draymaster/teamster. :)

Goblin Squad Member

GozerTC wrote:
Hopeful wrote:

I am personally hoping for everything creative players used to enjoy in Ultima Online and then some. Back when the MMO world was young, UO players like myself used to not only run our own businesses, but we actually ran caravans of goods from one town to another. We arranged for protection by friendly players while risking the danger of ambush from hi-lighted guilds or the occasional PKer, then set up a player run market upon reaching destination (if the stock arrived safely). Players who didn't wish to risk the trip could wait safely in the market city, coin in hand, and carry out their transactions upon the caravan's arrival. These were whole afternoon events arranged by the players themselves - no auction house or automated transactions - just us.

Sign me up! That's what I'd love to do as a draymaster/teamster. :)

Awesome!!

Goblin Squad Member

Banesama wrote:

Would be nice to be able to open up a small shop in a corner or alley somewhere to sell items I get from pillaging/stealing or adventuring without having to truly be there a great deal of time.

Get an NPC to run the shop or perhaps hire another Player to run the shop for me.

I agree. So many cool possibilities fr players who want to focus on enterprise vs. settlement building.

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