So I've taken the plunge and applied to the Kingdom of Aeternum.
Besides being a family friendly environment they have support for lots of other games that I happen to play so they seem like a good fit.
I'm looking forward to setting up my teamster in the Kingdom to provide much needed transportation for all of the Kingdom's residents and allies.
Hmm... sounds like a good group. A few little questions (Which were probably answered elsewhere but I didn't read all 500 messages. :p)
1. How well do you deal with parents? I.e. I have a 4 year old and a 3 month old child who can interrupt me at the most random times. Do you guys understand how RL cuts out my game time?
2. Am I going to be forced to join FUTURE (I understand my current alliances don't hurt) groups of PAX in games I play? I.e. when say Destiny launches and say they allow guilds to form do I HAVE to join you guys in the new game too? For instance in Planetside 2 (Which you listed having future plans for) I lone wolf because I don't want to be tied down as I can't stay online long enough to contribute regularly. Or my wife will drag me into some other group like in Guild Wars 2 where we moved servers because of where her friends are.
3. If/When I get my wife in does she have to apply separately or does she just get an auto "wife membership?"
4. I'm pretty sure you do but just to make sure, I don't want to fight pretty much at all. Is that okay? (Mainly because of the fore mentioned interruptions)
OOC: Well played sir I salute you. Honestly I like this kind of thing and what makes PFO a good place to do it IS because people who don't like it can try and shut you up. You're not doing it without the threat of repercussions and you can honestly start up an all elf enclave if you want since you can form your own areas. Well done. :)
Elf coin spends as well as any other. I don't mind any elf towns unless they don't want my business. Then I have some issues.
I've got two but they're probably much later down the road:
1. "Body Builders only?" I understand we're all in a more "rugged" time line and the art direction it's all based on is pretty "athletic" folks but I'd like to know how "Cookie Cutter" we're going to be? I mean will my non-combat transport guy look like an adventurer in civilian clothes or can I really just look like a normal guy or a pudgy successful merchant? Can I get fatter as I get more wealthy? :)
2. "Oxen R Us" So I want to move large heavy objects from point A to point B and/or move large hordes of Dragon's loot from the horde to the hideout. How is this system working? Right now I know folks won't be able to carry a lot on their person as they want transports to matter but I kind of would like to see how this works. Again this is a much latter post as it would probably require UI to show how I can move large amounts of things or how large things are "slotted" or what have you. How encumbrance/size is shown and such. (I'm guessing a lot like EVE)
Proxima Sin wrote:
Exactly my point. All the cool armor be it cheese/beefcake or not depends on what's underneath as well. By and large I figured we'd all be physically awesome but one can hope for the portly dude or flat chested lady now and then. :\
Yep all my Teamster skills, but some ones that are "color" more than utility:
1. "Trick Riding." Sometimes you just want to show off what you can do on a horse. :)
I have to ask, will we all be toned and buff gods of physicality?
For instance I want to be a short, portly, and rotund dwarf. Lots of curves with little tone. I'm also not planning on wearing armor sticking mostly to clothes but when I occasionally put it on I find it hilarious that my guy might want to go shirtless.
So yeah put the cheese and beef options in there, but I also want to know how much control over our body shapes we'll have? Because the wrapper is only part of the package. :)
I think that question has to be asked here is, 'what do you mean by 'fully train?" I mean they're looking at 2 YEARS to get a Capstone (I.e. LVL 20) characters.
They will probably have 6 month subs so I guess that'd be plenty of time?
My dream is quite simple really.
I want to be the first guy people think of when they need stuff moved. When people think of moving house what's the first name they think of? Uhaul. I want to be Uhaul in PFO.
Did you just slay that dragon (or hear about someone else going to slay it. ;) ) and have a huge horde to move? Well who wants to make lots of trips when you can just call me! (I haven't decided on an in game name yet so *Shrugs*) Getting ready to do a big market event? Who better to get your stuff there than me?
Has your nation declared war and laid siege to the next nation over? Well how else you moving all that siege equipment than if you don't call me?
The key interesting bit will be how to haul all this stuff without getting killed. Knowing how to get things past customs. Getting to know the movers and shakers in every town so I can do business anywhere and everywhere. If it needs moved and you have the coin I want to be your guy. :)
Sign me up! That's what I'd love to do as a draymaster/teamster. :)
Thanks for the kind responses! I've been working on this whole "interviewing thing" for a while (as seen by the other Kickstarter interviews). I'm glad I didn't totally flub the questions. :)
Anyone else here play Planetside 2?
They have a "Local Voice Chat" option in game, along with squad and large voice chats/officer chats all in game.
I agree lots of local chat going off at once (like after taking a base) just ends up a loud garble as there isn't any distance based volume control. Also I can't tell what direction the moron playing the music is so I can shoot him but by and large having the ability to quickly say "HEY MOVE" to a guy who's not in my squad or voice chat has saved lives. :)
So yeah, Doable, but still needs improvement.
Just wanted to share an fun interview I had with Ryan that was posted up at Kickstarter Conversations. I have to admit it is one of my biggest interviews to date. Though probably not much new for those of you who are keyed in all the information. :)
Oh me like this idea in so many ways! Evil Acquisitions Incorporated could be founded on just such an idea. :)
Honestly I agree Evil NPC players and factions should have great additions like this. Why not continue on down this line of thought by having Evil alliances so we can have our Settlements guarded by orcs/goblins and what not?