So I've taken the plunge and applied to the Kingdom of Aeternum. Besides being a family friendly environment they have support for lots of other games that I happen to play so they seem like a good fit. I'm looking forward to setting up my teamster in the Kingdom to provide much needed transportation for all of the Kingdom's residents and allies.
Hmm... sounds like a good group. A few little questions (Which were probably answered elsewhere but I didn't read all 500 messages. :p) 1. How well do you deal with parents? I.e. I have a 4 year old and a 3 month old child who can interrupt me at the most random times. Do you guys understand how RL cuts out my game time? 2. Am I going to be forced to join FUTURE (I understand my current alliances don't hurt) groups of PAX in games I play? I.e. when say Destiny launches and say they allow guilds to form do I HAVE to join you guys in the new game too? For instance in Planetside 2 (Which you listed having future plans for) I lone wolf because I don't want to be tied down as I can't stay online long enough to contribute regularly. Or my wife will drag me into some other group like in Guild Wars 2 where we moved servers because of where her friends are. 3. If/When I get my wife in does she have to apply separately or does she just get an auto "wife membership?" 4. I'm pretty sure you do but just to make sure, I don't want to fight pretty much at all. Is that okay? (Mainly because of the fore mentioned interruptions)
OOC: Well played sir I salute you. Honestly I like this kind of thing and what makes PFO a good place to do it IS because people who don't like it can try and shut you up. You're not doing it without the threat of repercussions and you can honestly start up an all elf enclave if you want since you can form your own areas. Well done. :) IC: *Shrugs* Elf coin spends as well as any other. I don't mind any elf towns unless they don't want my business. Then I have some issues.
I've got two but they're probably much later down the road: 1. "Body Builders only?" I understand we're all in a more "rugged" time line and the art direction it's all based on is pretty "athletic" folks but I'd like to know how "Cookie Cutter" we're going to be? I mean will my non-combat transport guy look like an adventurer in civilian clothes or can I really just look like a normal guy or a pudgy successful merchant? Can I get fatter as I get more wealthy? :) 2. "Oxen R Us" So I want to move large heavy objects from point A to point B and/or move large hordes of Dragon's loot from the horde to the hideout. How is this system working? Right now I know folks won't be able to carry a lot on their person as they want transports to matter but I kind of would like to see how this works. Again this is a much latter post as it would probably require UI to show how I can move large amounts of things or how large things are "slotted" or what have you. How encumbrance/size is shown and such. (I'm guessing a lot like EVE)
Proxima Sin wrote:
Exactly my point. All the cool armor be it cheese/beefcake or not depends on what's underneath as well. By and large I figured we'd all be physically awesome but one can hope for the portly dude or flat chested lady now and then. :\
Yep all my Teamster skills, but some ones that are "color" more than utility: 1. "Trick Riding." Sometimes you just want to show off what you can do on a horse. :)
I have to ask, will we all be toned and buff gods of physicality? For instance I want to be a short, portly, and rotund dwarf. Lots of curves with little tone. I'm also not planning on wearing armor sticking mostly to clothes but when I occasionally put it on I find it hilarious that my guy might want to go shirtless. So yeah put the cheese and beef options in there, but I also want to know how much control over our body shapes we'll have? Because the wrapper is only part of the package. :)
Hey gang! So I poked the Giantbomb wiki to add the Pathfinder Online page but now it needs filled up with stuff. Any suggestions on what to put on it? Then again anyone else here can fill it out ahead of me so go ahead. :)
leperkhaun wrote:
I think that question has to be asked here is, 'what do you mean by 'fully train?" I mean they're looking at 2 YEARS to get a Capstone (I.e. LVL 20) characters. They will probably have 6 month subs so I guess that'd be plenty of time?
My dream is quite simple really. I want to be the first guy people think of when they need stuff moved. When people think of moving house what's the first name they think of? Uhaul. I want to be Uhaul in PFO. Did you just slay that dragon (or hear about someone else going to slay it. ;) ) and have a huge horde to move? Well who wants to make lots of trips when you can just call me! (I haven't decided on an in game name yet so *Shrugs*) Getting ready to do a big market event? Who better to get your stuff there than me? Has your nation declared war and laid siege to the next nation over? Well how else you moving all that siege equipment than if you don't call me? The key interesting bit will be how to haul all this stuff without getting killed. Knowing how to get things past customs. Getting to know the movers and shakers in every town so I can do business anywhere and everywhere. If it needs moved and you have the coin I want to be your guy. :)
Hopeful wrote:
Sign me up! That's what I'd love to do as a draymaster/teamster. :)
Thanks for the kind responses! I've been working on this whole "interviewing thing" for a while (as seen by the other Kickstarter interviews). I'm glad I didn't totally flub the questions. :) @leperkhaun
Anyone else here play Planetside 2? They have a "Local Voice Chat" option in game, along with squad and large voice chats/officer chats all in game. I agree lots of local chat going off at once (like after taking a base) just ends up a loud garble as there isn't any distance based volume control. Also I can't tell what direction the moron playing the music is so I can shoot him but by and large having the ability to quickly say "HEY MOVE" to a guy who's not in my squad or voice chat has saved lives. :) So yeah, Doable, but still needs improvement.
Just wanted to share an fun interview I had with Ryan that was posted up at Kickstarter Conversations. I have to admit it is one of my biggest interviews to date. Though probably not much new for those of you who are keyed in all the information. :)
I would also suggest checking out a new interview by Ryan at the Kickstarter Conversations blog.
Oh me like this idea in so many ways! Evil Acquisitions Incorporated could be founded on just such an idea. :) Honestly I agree Evil NPC players and factions should have great additions like this. Why not continue on down this line of thought by having Evil alliances so we can have our Settlements guarded by orcs/goblins and what not?
Honestly speaking I'm a bit disappointed with S&S, especially with the mentioned ship mechanics. I really hope WotR and the AP after it could somehow spice up the formula. But currently, I can't answer why should you buy WotR, except if you really interested in the theme. I guess it will be good, but I'm not sure if it's "another $180 for PACG" good.
JBiggs78 wrote: Mogmurch is an ally - ala Poog of Zarongel They are from the same team of goblin heroes featured in "We Be Goblins!" and "We Be Goblins Too!" Mogmurch is an alchemist, while Poog is the cleric. The remaining members are Reta Bigbad the fighter, and Chuffy Lickwound the rouge Here is Mogmurch's song : "Things go boom when Mogmurch throws,
The line between boardgames and cardgames is very blurred nowadays. PACG mechanics makes me call it as a boardgame, as it don't really defined by card interactions and combos, etc. I agree that it seems that it's maybe you are the target audience - subscribers who may only play an AP once or twice. The not-so-good quality of the cardstock, and some of comments about how we don't need sleeves for the game seems to support this angle. Paizo's main target seems to be their own Pathfinder-fanbase, and not gamers in general. Surely they know better than me how many RotR boxes they sold for subcribers and trough "normal" boardgame channels. In one hand I shouldn't care about multiple AP's per year if I buy only one, at least I have a bigger selection. But... 1. while they can forcibly double the number of products they can't double designer creativity, "interesting new ideas per year" as easily. I rather have fewer more interesting products than more which were hurried to production. 2. while RotR is one of my favorite games of all time it's not perfect. I could say many good things about it, but properly tested and proofreaded won't be the first two coming into my mind. The number of things which needed clarifications or errata is high compared to any game I played. More than doubling the products released per year - if I count Class Decks and OP scenairos - makes me worried in this regard. BTW, I'm fine with some abstraction in a game like this, like falling bells everywhere from forests to bridges and catacombs. Or I may mention that you may use your lockpick to deal with the Shopkeeper's Daughter. In a game with so many different elements some weirdness is bound to happen. :)
Those who compare the cost of PACG to regular video game purchases or movies are on a wrong track IMHO. PACG is a boardgame. A very good game, but still, it's also a very expensive one. So for boardgame fans the question is not only "can I spend $400/year on PACG ?" but also "Why don't I buy several other bigbox games for $400 ?" And please, show me a single boardame not counting PACG with monthly expansions. I think there is a good reason that nobody does that. The closest you see are the LCG model, but there you can give up any expansion, even from the middle of a 6 month circle, and still can play in tournaments etc. There is only a single big box/game ever, but you get smaller deluxe expansions here and there. for PACG you will be forced to have access to every big box - and maybe expansions too - to participate in OP. Ironically, except for the original RotR. But you may bet your yearly PACG budget that even for an LCG you won't see $220 worth of releases in a single month. (and I counted only the actual cards, no playmats, PACG sleeves etc) The comparison to the RPG Adventure Paths is also a bit misleading. Most gaming groups I know wouldn't play the same RPG adventure twice, so they don't just want, they also need more and more releases. On the other hand we still play games like Arham Horror regulary after many years. And since RotR and PACG in general s a very good game with good replayability most likely it gets table time even after 12 months. If not then as a boardgamer I would consider it as a failure. But of course, we will see. As some people stated we are not forced to purchase everything. Based on what 3rd adventure path will be announced, it's possible I end up with base sets+character add-ons, but with no storylines going up to AP 6 to make my collection as varied as it can be, with some class decks here and there. |