Cafting magic items, question about wands


Rules Questions

Scarab Sages

After reading through the crafting magic items sections in the CRB, I had an idea and am wondering if there's anything in RAW that says I can't do this.
Say you purchase or craft a wand, and before you spend all its charges and becomes a non-magical wooden stick, can you use the same wand as the materials for a second wand? So in the end you end up with essentially two wands in one.


Why bother?

Cost would be the exact same to create it. Well price per charge anyways. You cannot have one wand that fires 2 different spells if that is what you were refering to.

Liberty's Edge

The stick that was a wand can be used for another wand, but it doesn't necessarily change the material cost for creating the wand. The material cost is not specified as to what materials it covers, but reasonably would include other stuff, maybe in the way of materials that are consumed in the process of "stuffing the spells into the wand." Reducing the material cost by a small amount to recycle the wand should be reasonable, tho.

Scarab Sages

The reason I'm asking is so that I don't have to switch wands if I want a different spell.

@Banecrow, I wasn't refering a wand that fires two different spells, but a wand that contains two wands in one, so 2 different sets of charges to keep track of, but all in the same "physical" space.


A wand "stick" cannot hold two spells. You'll need a staff for that.

Edit: fixed typo


Tiny is correct, that is one of the main factors of a staff. That it can have more than one spell and that it can be recharged.

Dark Archive

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Absolutely! But the new wand is restricted to only 10 charges and it requires you have Craft Staff. On the upside it's rechargeable now.

Or buy a bunch of weapon cords and tie them to your wands.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
ioosef wrote:

The reason I'm asking is so that I don't have to switch wands if I want a different spell.

@Banecrow, I wasn't refering a wand that fires two different spells, but a wand that contains two wands in one, so 2 different sets of charges to keep track of, but all in the same "physical" space.

You're putting effectively a second layer of enchantment, it would be priced as the full value of both wands plus a 50 percent surcharge on the less expensive one.

Quite frankly, if you want a multi effect spell charge device, that's what staves are for. This wouldn't pass under my watch. If you're that desperate for action economy either build a staff, or get the Quickdraw feat.

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