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So we have plenty of martial and arcane organizations vying for attention in PFO already. Know what we ain't got? Churches. Come on, someone, found a Church of Iomedae or Sarenrae or Erastil or whomever! You'd get priests and paladins flocking to your side and probably some instant cooperation from certain do-gooding groups out there.
Know what else we ain't got? Evil mercs. Someone could do very well founding a group dedicated to banditry and assassination. Just sayin'...

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So we have plenty of martial and arcane organizations vying for attention in PFO already. Know what we ain't got? Churches. Come on, someone, found a Church of Iomedae or Sarenrae or Erastil or whomever! You'd get priests and paladins flocking to your side and probably some instant cooperation from certain do-gooding groups out there.
Know what else we ain't got? Evil mercs. Someone could do very well founding a group dedicated to banditry and assassination. Just sayin'...
Well we do have 2 LN mercs that have stated that they would not be opposed to working for evil. (The first file and Pocket Ace, IMO that is about equal with being an evil mercenary, as by definition mercenaries don't have strong agenda's to push out of their own beyond making money, they are a tool for others to complete their agenda's.
As far as assasinations, can't help you there, but I have heard of a great bakery.

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Agreed. I could see them making separate churches you join (after a little quest line for each to prove membership).
Examples: For Erastil, you are sent on a special hunt. For Cayden, head to the inn! :D
I'm also curious to see what factions from Pathfinder Society, if any, will have lodges within the Kingdoms. Or certain instances within Absalom are welcome.

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I'm kind of iffy on player churches off established lore.
It would be really fun to roleplay.
At the same time, it could paint the diety really bad if they are corrupt.
At the same time, it would also be very interesting to stand up and take down said corrupt institutions.
Not really sure. I'm on the wall of if Paizo is ok with having players associate as such with their dieties of Golarion. I'm also wondering how bad it'd be if players made up their own dieties.
Just don't let Fox News know!

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While I would love to see player run church organizations, I'm still not seeing what I want to see. A neutral trade and mercantile organization, the only real rules being turn a profit, and do not interfere with trade.
As a player this is what I can support the most, but I don't intend to run any characters that would be an integral part of such an organization.

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While I would love to see player run church organizations, I'm still not seeing what I want to see. A neutral trade and mercantile organization, the only real rules being turn a profit, and do not interfere with trade.
As a player this is what I can support the most, but I don't intend to run any characters that would be an integral part of such an organization.
Im sure things like that will develop, and isn't a church of Abadar sort of what you describe?

Arlock Blackwind |
I will most likely open a church of Urgathoa (food and wine for all and more for those who understand Urgathoa, read the inner sea guide or pathfinder carrion crown adventure pack). Yes my character will most likley have a grey robe with red velvet strips that get wide the closer to the ground they get. Male-LN a somewhat jolly person at first glance but when buisness is brought to the table becomes very serious. Now I do however need a female player to lead the church and that will be my in-game quest for some time unless none can be found. In that case I will be an unofficial Church Leader, Nick-named the Moldy Friar.

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Im sure things like that will develop, and isn't a church of Abadar sort of what you describe?
Well if such a group were to develop into a nation it could have cities that can cater to people of any alignment. The idea is trade doesn't care who you are so long as your money is good and you don't interfere with trade. It has room for the ethical and the cut throat and trades in any good or service imaginable.

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I'm fairly sure, or at least hopeful that we'll see churches as buildable structures. As for full scale church as a player guild, well, that'd be neat. Presumably a major deity? Or RP fun as a minor deity with a suddenly large following in the River Kingdoms, great place to set up and all.
I've been tempted to run a group based purely on production and building, but we'll see.

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While I would love to see player run church organizations, I'm still not seeing what I want to see. A neutral trade and mercantile organization, the only real rules being turn a profit, and do not interfere with trade.
As a player this is what I can support the most, but I don't intend to run any characters that would be an integral part of such an organization.
I want to see this as well. Very badly in fact.

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While I would love to see player run church organizations, I'm still not seeing what I want to see. A neutral trade and mercantile organization, the only real rules being turn a profit, and do not interfere with trade.
As a player this is what I can support the most, but I don't intend to run any characters that would be an integral part of such an organization.
Not to promote other people's guilds over mine or anything, but isn't this what you are looking for?

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I'm talking about player-created groups. Set up a Church of Torag or what have you!
Forgeholm has a number of devout clerics of Torag, who will undoubtedly create a church as soon as we know what that looks like in game.
Is a temple a building we can make in our settlement? Is it a POI? Can we make the church a faction? Should we just set it up as a company?
There are too many unknowns to formally announce its creation at this time, but rest assured, as soon as a church of Torag is capable of being built, it will be.

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Know what else we ain't got? Evil mercs. Someone could do very well founding a group dedicated to banditry and assassination. Just sayin'...
Yeah, there's no one around here that matches that profile. If there was they would probably try to hide their names. They certainly wouldn't be open about it. It's not like they wouldn't say at any chance they had, "I just want to rob you, taking your s#%t!
But if there were and you wanted to look for some company like that, look for the a UnNamed Company of Aragon (CN).

Gol PotatoMcWhiskey |

Banditry is not restricted to Evil characters. Lawful characters can presumably participate as long as they find the right place and circumstances to "justify" it.
Lawless territory, Chaotic lands, and the lands of evil I could see potential for even Lawful Good players to participate in "banditry".

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There's been progress on this since the OP's post. I noted, dwarf, elf, herb, barbarian, magical information, trade and more interested groups to name a few.
I've an idea for a group, but it's quite specialist and at EE most groups will needs be be generalist. I imagine specialization of groups will flourish as more options become available in conjunction with more niches needing filling/opening.
With more player-created content etc, more flavorsome groups could form, though that does not stop some already eg "The Golden Flask" has a specific in game goal it sounds like.

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There's been progress on this since the OP's post. I noted, dwarf, elf, herb, barbarian, magical information, trade and more interested groups to name a few.
I've an idea for a group, but it's quite specialist and at EE most groups will needs be be generalist. I imagine specialization of groups will flourish as more options become available in conjunction with more niches needing filling/opening.
With more player-created content etc, more flavorsome groups could form, though that does not stop some already eg "The Golden Flask" has a specific in game goal it sounds like.
You need to look at Settlements as a whole beyond just the main guild that makes them up. Settlements will be in need of specialists. For example, while Aragon has the UNC for PvP, raiding, and other general purposes, we still recognize the need for specialists. We just recently welcomed a crafting specific group into our settlement. I wouldn't worry about specializing at the start. There's going to be a place for everyone.

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A clan of halflings would be a lot of fun.
In the future I really hope to see the more savage humanoids become playable. Orcs gnolls kobolds hobgoblins and even goblins would allow for the creation of some interesting groups. I don't see the standard aligentments of these races as a problem. If it is acceptable for an elf PC to be lawful evil why can't an orc end up lawful good?

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Know what we ain't got? Churches. Come on, someone, found a Church of Iomedae or Sarenrae or Erastil or whomever! You'd get priests and paladins flocking to your side and probably some instant cooperation from certain do-gooding groups out there.
The worship of Erastil will play a core role in Elkhaven, as sponsored by Erastil's Irregulars

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AvenaOats wrote:You need to look at Settlements as a whole beyond just the main guild that makes them up. Settlements will be in need of specialists. For example, while Aragon has the UNC for PvP, raiding, and other general purposes, we still recognize the need for specialists. We just recently welcomed a crafting specific group into our settlement. I wouldn't worry about specializing at the start. There's going to be a place for everyone.There's been progress on this since the OP's post. I noted, dwarf, elf, herb, barbarian, magical information, trade and more interested groups to name a few.
I've an idea for a group, but it's quite specialist and at EE most groups will needs be be generalist. I imagine specialization of groups will flourish as more options become available in conjunction with more niches needing filling/opening.
With more player-created content etc, more flavorsome groups could form, though that does not stop some already eg "The Golden Flask" has a specific in game goal it sounds like.
Oh I know that alright. We'll see clustering in the Land Rush and fission and fusion around that as locales form around large groups.
But we're seeing some fun group concepts; we'll see more as the game develops hopefully.

BartucTheBloody |
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So we have plenty of martial and arcane organizations vying for attention in PFO already. Know what we ain't got? Churches. Come on, someone, found a Church of Iomedae or Sarenrae or Erastil or whomever! You'd get priests and paladins flocking to your side and probably some instant cooperation from certain do-gooding groups out there.
Know what else we ain't got? Evil mercs. Someone could do very well founding a group dedicated to banditry and assassination. Just sayin'...
My company The Order of the Unquenchable Fire is a clandestine religious order dedicated to the Lady in the room, Our Goddess Calistria. We are a group of spies, assassins, irregulars and smugglers. We operate in service to the Elven Kingdom of Taur-im-Duinath. We accept all races who would like to help protect and defend Elven culture and civilization. Any Elf-friends are welcome.
Check out these links:

Kobold Catgirl |

Well, there is Last Embrace for necromancers. But yeah, evil guilds are pretty darn outnumbered. See here, or check out Nihimon's lists. He links to a list someone else made sorting by alignment.

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Doggan wrote:AvenaOats wrote:You need to look at Settlements as a whole beyond just the main guild that makes them up. Settlements will be in need of specialists. For example, while Aragon has the UNC for PvP, raiding, and other general purposes, we still recognize the need for specialists. We just recently welcomed a crafting specific group into our settlement. I wouldn't worry about specializing at the start. There's going to be a place for everyone.There's been progress on this since the OP's post. I noted, dwarf, elf, herb, barbarian, magical information, trade and more interested groups to name a few.
I've an idea for a group, but it's quite specialist and at EE most groups will needs be be generalist. I imagine specialization of groups will flourish as more options become available in conjunction with more niches needing filling/opening.
With more player-created content etc, more flavorsome groups could form, though that does not stop some already eg "The Golden Flask" has a specific in game goal it sounds like.
Oh I know that alright. We'll see clustering in the Land Rush and fission and fusion around that as locales form around large groups.
But we're seeing some fun group concepts; we'll see more as the game develops hopefully.
I hope so. I love concept guilds/groups. Some of the best times I've ever had gaming were against Shadowclan. An all 'orc' guild back in UO. They were hardcore RPers, and they weren't all that great at PvP. But I don't remember them ever backing down from a fight, and they stuck with their RP combat style for far longer than I've seen most do. I also saw wars between an entire guild of characters named Bob versus another guild who's characters were all named Fred. Pretty hysterical. Not quite so RP oriented, but still all kinds of fun.

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Is there an evil wizard company yet? I notice very few evil guilds at all, really... is that just because they are not advertising?
There is only one two evil groups wih any real steam right now. We have the CE Exalted Bastards which is a charter company, and there is Golgotha which is a LE city state comprised of House Karnath, Maelstrom and The Bloody Hand. Golgotha would love to have an evil cabal of wizards inside its walls. They could work well with our cult of Urgathoa.

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<slams down her mead>
<grumbles>
Evil wizards you say? Do I smell an evil witchy-witch?
<sniffs>
Buurz will teach them a thing or two about magic, bet thine arse! Come to me vardo and I'll whip thee up a strong brew! Their foots be to busy dancing to worry about darkness!
<takes a large swig of her mead>
Thou shalt not come to my hut talking of black arts, no, no, no!

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I am not sure, but settlements who do not have major protectors, will not last too long in OE, when PvP really get going. You can still have 14-15+ months of fun PvE in EE. Just do not expect 5 years of only PvE. Still with the Kickstarter Crowdforger Pioneer plus subscription, I expect there will be a lot of fun. Eventually Aragon will get to you, or others companies who are even better.