![]()
![]()
![]() Name: Blackthorns Band
![]()
![]() I am planning a Lawful Evil character, based in (and hopefully running) a lawful neutral settlement. More the manipulating things to my own ends evil than murdering babies kind of evil. I imagine my in game actions will translate into a LN aligmnent, but my roleplay interactions should hopefully allow the evil side to show through. ![]()
![]() Hark wrote:
Im sure things like that will develop, and isn't a church of Abadar sort of what you describe? ![]()
![]() Modera wrote: And now I'm paranoid as to what I missed on my item. I swear I followed the template... but... did I? Great, being paranoid is not helping this year. Join the club! I only noticed the word count after I submitted. I had to do a count after the fact and luckily fell (quite far) underneath it. I'm now more worried about my entry being auto rejected than I was when writing the item in the first place! ![]()
![]() Vic Wertz wrote:
Thansk Vic. I was expecting standard gear, but cosmetic options are nice too :) ![]()
![]() Now this idea I like! Hopefully this will win a few of those 'on the fence' people over. I have a question though Ryan. You say in the update the items will have minimal (if any) game effect. Should I take this to mean it will be the equivalent of starter gear, literally have no effect, or will it be a cosmetic option to apply to your existing gear? ![]()
![]() Well, Blackthorns Band claims it is lawful and the settlement would definately be lawful (perhaps with an evil twist). However, any alignment is OK to join, subject to the rules of the game. It might not be possible for a chaotic character to join a lawful society after all! Not everyone wants to play a lawful character and unlike my character, I'm accepting of people who don't agree with my moral choices :p ![]()
![]() I honestly don't know yet. I would need a bit more firm details on what skills are available to each class. I definately want to be able to construct a settlement and take skills to support that, but I would like some combat utility. This will probably mean I end up playing a Conjurer and make my summoned minions fight for me whilst I sit in my personally constructed Wizard tower protected by walls of force. ![]()
![]() Personally I think the politician angle is better as long as it is a secret that the bard owns the museum and he is posing as an upsatanding, but outraged, citizen. I prefer villains who position themselves as heroes. Hopefully that is the way my alter ego is coming across, who is based on a PnP character I want to play in Pathfinder Online, I just need to cement a class for him! ![]()
![]() Mbando wrote:
I would be interested to know this too. I think I was pledge number 1 at the Guild level. If I decide to up my pledge for add ons later I don't really want to lose that place! On the subject of add ons, would something like what Reaper did work, where you could buy add ons after your original pledge had been processed with Kickstarter?
![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Thanks for that, GM. I'll add my own warm wishes to everyone and the best of the season to all. (And then warn folks that I'll be away for the first 2 weeks of the new year, so I guess we'll have Callix staring at the bottom of her aleskin for a minute or two. ;) ) ![]()
Vitals: Male Half-Elven (Chelish) Druid (Nature Fang) 5 (HP: 55/55 AC: 17/12/15; Percep: +12; Init: +2; Fort +6, Ref: +4, Will: +6 (+2 v. enchantment); CMD: 19; CMB +7; Speed: 30) Blackleaf's Vitals:
(HP: 50/50 AC: 22/19/14; Percep: +6 (low-light,scent); Init: +8; Fort +6, Ref: +12, Will: +2); CMD: 22 (26 v trip); CMB +10; Speed: 50) ![]() Nothus shrugs, "I thought we were still worried about others reaching our destination first? As much as the hospitality is appreciated, I think we need to keep going." ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Callix is basically living through the nightmare stories that her mother had spent her entire life preparing her for - but, having grown up in the south and being more than a little rebellious, that she spent her life ignoring and fighting back for. She's a bit of a drunk (and very pleased that she can magically conjure ale every day), and while she's generally trying to stay positive - she also can't believe that she's literally in the middle of trying to restore the Baba Yaga to her throne, given everything that the Irriseni white witches have done to their neighbours (doubly so, in that she was raised in the traditions of the Blackravens) -- but she also believes that Cayden Cailean has led her here for a reason, and totally understands the notion of the lesser of evils (though she secretly hopes that it might be possible to break the cycle rather than restore it). She has been more than skeptical of Letitia, however, their time together has done a lot to shift that -- in fact, Callix is often surprised by not only the fact that she trusts Letitia (with her life), but that she genuinely values her and cares for her... and, ultimately, believes that she can 'save' her from her past and history, to avoid her becoming the very sort of witch that the Blackravens were created to hunt. (..and, believes that there's been at least a small measure of success, between her own interventions and those of Samuel). Callix likes Samuel and they get along, though she thinks he's in love with the witch, even if he's not realized it (and, honestly, thinks that Letitia may reciprocate). She was closest to Alec, before his death. ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Callix whistles, "That was... unpleasant," and produces the healing wand to start tapping Samuel. Sorry to hear that, Red Sun... and no worries, real life comes first, even (well, especially) when it sucks. ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() I know. Was waiting to see if the bard and I were both 5'-ing to flank. Will post as if we did rather than hold thing up more. Callix calls on the Drunken Hero's aid, causing her axe to burst into flames, the red-orange mixing with the silver glow from her blessing and creating a shimmering pattern that trails behind the weapon as she swings. Swift to Sacred Weapon, adding +1 and Flaming Sacred Axe (DF,Inspire,Haste,Flank): 1d20 + 13 + 3 + 2 + 1 + 2 ⇒ (3) + 13 + 3 + 2 + 1 + 2 = 24 for 1d8 + 10 + 3 + 2 ⇒ (1) + 10 + 3 + 2 = 16 Plus Good: 1d6 ⇒ 2 Fire: 1d6 ⇒ 5
![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Sorry to hear that. ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Samuel Soulkeeper wrote: Mmm... I do not think we are using hero points. But in any case I have the Quick Clear deed, but it's another round without contribute to the combat. My bad, for some reason I thought we had a reroll from something or other. It's probably just me crossing wires with another campaign. ![]()
Skills: Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1 (Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12) Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5) ![]() Derym nods his thanks to the Kragg for the protection spell, then shifts the blade in his hand, feeling its excitement about what may lay below. I'm trying to figure out if you're overconfident in our abilities, or if you just don't care if I die.. He follows behind the others, using his darkvision to peer into the darkness. ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Hi folks, I'm about to be away for 10 dayss - but with the usual "post-trip" recovery time, I think it's safer to say I'm away 'til Jan 14th (so we can all be pleasantly surprised if I'm online sooner). Please feel free to bot Callix while I'm gone. She'll probably grumble and drink, mostly, though also slicing things with her axe as needed. ![]()
Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060
![]() Wishing a Merry Christmas to all. I'm giving each of you your choice of: 1. One shiny hero point. Potentially, a life saver. -or-
(That means if you find a +2 Holy Turkey Baster +2, but you really wanted a magic Potato Masher, you can put the +2 Holy Turkey Baster and a masterwork Potato Masher into the device, press the button, ignore the nasty grinding sounds, and after 60 nervous minutes, open the box to find a +2 Holy Potato Masher, and the burnt out wreckage of what was once a a Turkey Baster.) Your choice, but you only get one. ![]()
Vitals: Male Human (Chelish) Witch 8 - Codename: Brakisi (HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30') Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13) ![]() Sidius quickly casts another spell and hurls a ball of ice at the fleeing wyvern, while Aeria fires another blast of air. Snowball (v. Touch): 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Ooh, nice timing
Air Blast: 1d20 + 9 + 2 + 1 ⇒ (10) + 9 + 2 + 1 = 22 for 2d6 + 3 + 2 + 1 ⇒ (4, 5) + 3 + 2 + 1 = 15 ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Callix takes a pull from her aleskin, "And, if you believe children's stories, an older witch is also at her meanest." ![]()
Skills: Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9) Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30) ![]() Would it be possible to leave a chamber to grow more fungus? Since it's edible, having an renewable source of food might be very helpful. ![]()
Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060
![]() Ok, folks, I know where Figment's off too with his bodyguards - just need to know exactly what the other group's trying to fence in the meantime (and/or what they might also be trying to obtain - info, ammo, drugs, girls, treasure maps, black market goods, very small rocks, gravy, cider, universe-ending buttons, infinite pleasure -- that sort of thing). ![]()
Skills: Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1 (Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12) Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5) ![]() Apologies for the late notice -- I'm on vacation, but the internet availability isn't terribly good. I'll be back on August 8, but it's probably best to bot Derym and not hold things up. ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Sorry, yes, I'm on vacation and have poorer connection than expected. And yes, it's just 3 - so I can fix everyone still afflicted -- but not with a Speak with Dead. This spotty connection will persist until Aug 8 - sorry for the late/after the fact warning. ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Letitia Frost wrote:
It's true. Blind luck (literally) for the win! ;) ![]()
Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060
![]() Oh, apologies. I just noted that reach is expressly excluded from the list of potential evolutions. So the elemental would need to move in to slam Fiona. Which, it will - that'll trigger an AoO from the ant and Fiona - since it's exiting the square that triggers, and it's still in her reach when it does that (it's not inside her reach until after it moves). And, since it moved, it can't use it's nasty extra bite attack. Also, the grizzly doesn't have a gore - was looking at the wrong statblock when I did the attacks. He just has a bleedy bite. So, rolling bleed... Bleed: 1d6 ⇒ 4 That's a net +14 hp back to Sahar, putting her at 7. And not down. Though that does also mean she's still under the bear's smite... and will be losing more hit points later from the bleed. ![]()
Taedric's Vitals: Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30) Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50) ![]() Ok, was confused, since he also full attacked. Anyhow, woo-hoo, free attacks! AoO (Knave): 1d20 + 10 + 4 + 2 ⇒ (6) + 10 + 4 + 2 = 22 for 2d6 + 9 ⇒ (6, 4) + 9 = 19 AoO (Taedric): 1d20 + 18 + 4 + 2 ⇒ (11) + 18 + 4 + 2 = 35 for 1d6 + 9 ⇒ (3) + 9 = 12 Plus Holy: 1d6 ⇒ 1 ![]()
Vitals: Male Human (Chelish) Witch 8 - Codename: Brakisi (HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30') Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13) ![]() Sidius looks at the meal carefully, then tries to take a bite where he thinks the meat is. Perception: 1d20 + 13 ⇒ (7) + 13 = 20 Sidius takes a moment, then says, firmly, "Apathy." He holds up a hand and says, "Yes, there are acts that are more evil, certainly - murder, rape, slavery - but we know that, and those are distinct actions, and those who commit them are marked by the stain on their souls... But turning a blind, uncaring eye, on the other hand is, worse, as those that commit that sin can convince themselves -- and others -- they bear no responsibility, that they offered no cruelty, that they are still righteous and noble folk -- even though their sin allows -- nay, empowers -- a host of the greater evils at every turn. Worse, those who commit the sin do so dozens, even hundreds of times each day.... and, since it's so easy, it is a very common sin - and so its effects also get multiplied by the unfortunately large number of sinners. Certainly, each act, on its own, is small, maybe even tiny - like a single insect or mote -- but all of that multiplication leaves us with something far more terrible, like a plague, or infestation, that destroys all it touches, rotting it away." Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19 Rolling diplo - bluff is better, but he's being sincere ![]()
Vitals: Male Human (Chelish) Witch 8 - Codename: Brakisi (HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30') Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13) ![]() Fort: 1d20 + 5 ⇒ (18) + 5 = 23 I'm trying not to chuckle at the thought of a Tiefling with fiendish resistances suffering from a burning mouth.. Sidius braces himself against the spice, recognizing a number of scents as those he uses in his herbal poultices, Well, now, at least we know my sinuses will be clear, he says before taking a bite. While the spice surprises him, it doesn't strike him as being quite as bad as he expected, Maybe they roasted them long enough to mellow them out a bit... He stops thinking about the spice as he notes the queen's movement, then whispers, I think the Queen is a witch, like I am.., before turning to the conversation. Sidius nods, "Indeed, sacrifices do sometimes need to be made.. but, as always, the question about sacrificing things - life, freedom, wealth, choice -- is the relationship between the costs and the benefits of the act. Especially when, as is often the case with an unjust ruler, those who are called upon to pay those costs are rarely the ones who enjoy the benefits... And, more, when there are such benefits to be had, an unjust ruler can maintain their hold on power by doling them out to their puppets and cronies -- thus ensuring there is a powerful group that knows that its continued affluence, and influence, are dependant on the continuation of the unjust ruler..." He pauses a moment, then adds, "...and, of course, if any who hold to the old ways, including those with older rank or power, object to the new way of doing things, well, they might just called on to 'sacrifice' too." Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25 ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Callix sighs, "Getting involved with other people's politics is bad enough, but lover's quarrels.." She takes a pull from her aleskin, then shakes it, before casting a spell to refill it and taking another long pull. "Nope, still have a bad taste in my mouth," she mutters. She shakes her head, refilling the half-empty skin, then says, "I have a cold iron axe that I can empower, even if it's not enchanted." ![]()
Skills: Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1 (Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12) Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5) ![]() Derym shakes his head, his actions mirrored by the multiple swirling versions of himself, "Thanks for getting him off me. I may be able to breathe water, but I still need to breathe." ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Callix chuckles, "First lesson, Ashling. Some men only think with their tools." She quickly sobers at Letitia's warning, drawing her axe and spinning it in her hand, "Right. Ready." ![]()
Skills: Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9) Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30) ![]() Yaron begins to recite another set of limericks to aid his companions, We have to get her out of there before she's a skeleton like the other..., and having no idea if it's helping, fires his bow again. +1 Longbow: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 Oh sure, waste that on the thing immune to crits.. Damage: 1d8 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9 ![]()
Vitals: Male Human (Chelish) Witch 8 - Codename: Brakisi (HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30') Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13) ![]() Sidius shakes his head, The thing is too stro... wait, I can do something about that.., and quickly casts a spell, raising his finger to fire a ray of blackness at the figure. Ranged Touch: 1d20 + 5 ⇒ (20) + 5 = 25 Um, can you crit an enervation? (Sadly, I don't think so, bestowing negative levels might hurt, but it's not actively doing damage)
Negative Levels from the PRD for a quick reference:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Given that it affects CMD, I should have opened with that and *then* gone for tentacles.. ![]()
Taedric's Vitals: Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30) Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50) ![]() Taedric dismounts and says, "Give me a moment, we'll see if the armour agrees." He removes his breastplate and takes up the one marked with the Inheritor's symbol with a smile, then begins to slip it on... and smiles as he feels it shift to adjust to him. "Either the crafter of the suit, or Iomedae, agree. Maybe both," he says as he begins to put the armour on properly. ![]()
Skills: Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1 (Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12) Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5) ![]() Lolito wrote:
All right then. I'll give it a whirl. ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Callix winces as the illusion dissolves, Bloody Abyss and Spoiled Wine, how did we fall for this?, then nods at the idea to step back, "I've no magic that can help here," she says in an even tone. ![]()
Skills: Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1 (Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12) Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5) ![]() This is where being amphibious and using a rapier are very helpful. ;) ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Hi folks, I'm about to be away for 2 weeks - but with the usual "post-trip" recovery time, I think it's safer to say I'm away 'til Jan 16th (so we can all be pleasantly surprised if I'm online sooner). Please feel free to bot Callix while I'm gone. Basically, fervor a DF and wade into combat with the axe. (If things look bad, then also Sacred Weapon - Flaming and Shock) ![]()
Lastwall Heroes - Current Date: Toilday, 31 Desnus, 4711 AR | Shadowrun - Current Date: Saturday, March 13, 2060
![]() I'm about to be away for 2 weeks -- but with the wrap-around pre- and post-, more like 16 or 17 days. That to say, no me until likely Jan 16th. (Maybe a few days sooner, but I don't want to overpromise). ![]()
Skills: Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1 (Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12) Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5) ![]() Ok, so, level 8:
Eldritch Knight 1:
Also:
![]()
Skills: Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1 (Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12) Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5) ![]() Derym pauses, then says, "I can't help but wonder, once we settle things, if we can't use mending magic... at least to try to hold the books together long enough they could be transcribed." Still, he joins the others in scanning the texts, looking for anything directly useful to the situation at hand, or the colonists. There you go again, looking for answers in books...
Perception: 1d20 + 12 ⇒ (14) + 12 = 26 ![]()
Skills: Male Half-Orc (Chelish) Bard (Arrowsong Minstrel) 4(Climb: +4; Diplo: +9; Escape Artist +7; Know(Arc/Dung/Local/Nature/Planes) +4; Perf(Comedy) +8 , Perf(Dance)) +8; Sense Motive: +7; Stealth +10; UMD +9) Vitals:
(HP: 34/34 AC: 17/14/13 [+2 v. goblinoids]; Percep: +7 [+9 v. hidden]; Init: +4; Fort +4, Ref: +10, Will: +6; CMD: 18; CMB +4; Speed: 30) ![]() Antonii, don't forget the Inspire Courage on your to-hit. Yaron continues to make fun of the cave fishers while drawing his bow to fire at the creature attacking Faerith. +1 Longbow: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14 for: 1d8 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8 ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Callix turns her head, "I think we have more pressing issues than listening to some fiend's music... Like, whatever that fiend is." ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() I'd imagine Samuel in front, since he's the one making with the lockpicking, probably followed by either Ashling or Callix as a melee combattant, then Letitia, followed by either Ashling or Callix as a 'rear guard' ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Letitia Frost wrote: Letitia sighs. "I doubt the tree will consume his soul. It only hungers for flesh. His soul will be free to go to its final reward, just as if we lop his head off. Dead is dead. Why must this be difficult?" Callix's eyes narrow and she mutters, "See, Samuel, clearly we're not under her spell...", before shes takes a breath before saying, with a forced calm, "Even if you could guarantee that, why must we feed evil to accomplish our goal? If there are two roads available, I'll always choose the one that doesn't do that." She looks at Ashling and adds, "I don't know what insights you have about the tree or the giant that make this seem 'logical' to you... but I, for one, think we should strive to be better than our foes. Otherwise, why not start capturing their souls now? I'm sure we could find a fiend to trade them for power." She looks at her companions, then shakes her head, and says in Common, "Sorry, Llwellyn. We all learned a tongue to allow us such conversations in a way that others couldn't understand. Did not mean to exclude you. Let's just say that the warpriestess of a deity devoted to good and heroism is having an issue at the moment." ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Callix says, "The fact that you can ask the question, Samuel -- that you can doubt and question her -- suggests you're not bound by Letitia's magic and your feelings are your own... from what I know of that magic, it's not subtle." ![]()
Skills: Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1 (Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12) Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5) ![]() Derym thinks, Looks like we're being swarmed. Make yourself ready..
The blade releases a burst of its own magic, merging with Derym's as he swings the blade. Free Action to start Black Blade strike -> +2 to damage for 1 minute. Swift for Arcane Strike. Antipatharian: 1d20 + 11 ⇒ (9) + 11 = 20 for 1d6 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11 ![]()
Skills: Female Human (Ulfen) Warpriest 8 / Evangelist 2 (Acro +18; Climb +5; Diplo: +1; Heal: +15; Know(Religion) +6; Sense Motive: +8; Spellcraft +11; Survival: +8) Vitals:
(HP: 83/83 AC: 21[23]/15/16[18]; Percep: +16; Init: +4; Fort +9 (+4 v. Poison), Ref: +7, Will: +10; CMD: 23; CMB +8; Speed: 30;Resist Cold: 2) ![]() Callix shrugs, "If they're already worried about letting someone by, I think it'll be hard to get them to do it again.... We could tell them we're here for the others who scammed them, but they're likely to want to follow to fix their mistake." ![]()
Skills: Male Undine (Rimesoul) Swashbuckler (Inspired) 1/ Arcanist (Blade Adept) 6/Eldritch Knight 1 (Acro +15[+20]; Appr: +9; EscArt +4; Know(Arcana) +12; Know (Dung/Planes) +11; Know(Hist/Local/Nat/Rel) +10; Ling: +10; SMotive: +4[+6]; Spellcraft +16; Stealth: +4; Swim: +12) Vitals:
(HP: 54/54 AC: 22/14/18; Percep: +11[+13]; Init: +4; Fort +5, Ref: +8, Will: +5; CMD: 19; CMB +5; Speed: 30 {Swim: 30}; Resist Cold: 5) ![]() Derym winces as the javelin connects. I told you to stay close and inside their range...
Antipatharian fills Derym's mind with a spell pattern from his book, and he continues to step back toward the others while casting the spell, firing an explosive ball of flame down his blade to strike the trio to his left. (Red, Blue, Yellow) Arcane Bond, spending an arcane pool point to bump the CL by 1 Fireball: 8d6 ⇒ (2, 1, 4, 4, 3, 4, 4, 5) = 27 Reflex DC 17 for half ![]()
Vitals: Male Human (Chelish) Witch 8 - Codename: Brakisi (HP: 58/58; AC: 14[18]/13/12[16]; Perception: +12[+14] (Low-light); Init: +2; Fort: +5; Ref: +5 Will: +9; CMD: 17; CMB: +4; Speed: 30') Skills:
(Acro +2; Bluf +12; Diplo +10; Fly: +8; Heal +11; Kn(Arcana/Hist) +11; Kn(Nature/Planes) +10; Ling: +6; Lore(Silver Ravens) +11; Prof(Herbal) +13; SenseMot +2[+4]; Splcrft +16; Stealth +14; UMD +13) ![]() Sidius chuckles, "It's an herbal concoction that's meant to be pretty broad-based -- and done a little more by feel than precise measurements, as I have to shift the recipe based on what's available. Today's was a mix of garlic, aloe, ginger, peppermint, elderberry, and valerian root." He turns to Octavio's statement, "I don't think it's bad that we've found a way for our new friends to get in and out without being observed... Or, for that matter, anyone who might need to escape His Thrunieness' grasp.... or, giving us a way to get something in without risking the dottari would see it."
|