Moldspeaker, Important?


Legacy of Fire


We just finished House of the Beast, and while fighting the Kracken the player with the moldspeaker died.

I have time till the next session to consider this, but do I allow it to move to a new player, as a sentient force?

Apart from the magic power it gives, if they do not have it will it affect the game?


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Soulkeeper wrote:

We just finished House of the Beast, and while fighting the Kracken the player with the moldspeaker died.

I have time till the next session to consider this, but do I allow it to move to a new player, as a sentient force?

Apart from the magic power it gives, if they do not have it will it affect the game?

As I recall, from this point out the moldspeaker's main role is... hold on, spoilers...

Spoiler:
First, to get the willies at the thought of the Scroll falling into the wrong hands, and later, to lead the PCs to Shazathared. The PCs should be capable of both without the moldspeaker's direct involvement, so really, yeah, all they're out is the sword. I'd say go with whatever your gut tells you; the story will survive either way.

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